This is a morph slider within the character. More...
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This is a morph slider within the character.
It's simply a single floating-point value that animates generally between 0 and 1, that controls the effects of one or more morphs within the character.
Creates the PartGroup, and adds it to the indicated parent.
The only way to delete it subsequently is to delete the entire hierarchy.
Reimplemented from PartGroup.
[static]
Reimplemented from MovingPartScalar.
This is called by do_update() whenever the part or some ancestor has changed values.
It is a hook for derived classes to update whatever cache they may have that depends on these.
The return value is true if the part has changed as a result of the update, or false otherwise.