This is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance).
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Public Member Functions |
| | __init__ () |
| | __init__ (LVecBase3d const copy) |
| | __init__ (double fill_value) |
| | __init__ (double x, double y, double z) |
| LPoint3d | cross (LVecBase3d const other) |
| PyObject | getattr (string attr_name) |
| LPoint2d | getXy () |
| | Returns a 2-component vector that shares just the first two components of this vector.
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| LPoint2d | getXz () |
| | Returns a 2-component vector that shares just the first and last components of this vector.
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| LPoint2d | getYz () |
| | Returns a 2-component vector that shares just the last two components of this vector.
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| LPoint3d | operator* (double scalar) |
| LVecBase3d | operator+ (LVecBase3d const other) |
| LPoint3d | operator+ (LVector3d const other) |
| LPoint3d | operator- () |
| LVector3d | operator- (LPoint3d const other) |
| LVecBase3d | operator- (LVecBase3d const other) |
| LPoint3d | operator- (LVector3d const other) |
| LPoint3d | operator/ (double scalar) |
| LPoint3d | operator= (LVecBase3d const copy) |
| LPoint3d | operator= (double fill_value) |
| LPoint3d | project (LVecBase3d const onto) |
| | Returns a new vector representing the projection of this vector onto another one.
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| | pythonRepr (ostream out, string class_name) |
| int | setattr (PyObject self, string attr_name, PyObject assign) |
Static Public Member Functions |
| static TypeHandle | getClassType () |
| static LPoint3d | origin (CoordinateSystem cs) |
| | Returns the origin of the indicated coordinate system.
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| static LPoint3d | origin () |
| | Returns the origin of the indicated coordinate system.
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| static LPoint3d | rfu (double right, double fwd, double up, CoordinateSystem cs) |
| | Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system.
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| static LPoint3d | rfu (double right, double fwd, double up) |
| | Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system.
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| static LPoint3d const | unitX () |
| | Returns a unit X point.
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| static LPoint3d const | unitY () |
| | Returns a unit Y point.
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| static LPoint3d const | unitZ () |
| | Returns a unit Z point.
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| static LPoint3d const | zero () |
| | Returns a zero-length point.
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This is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance).
Some of the methods are slightly different between LPoint3 and LVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.