Inheritance diagram for LinearForce:
BaseForce LinearControlForce LinearCylinderVortexForce LinearDistanceForce LinearFrictionForce LinearRandomForce LinearUserDefinedForce LinearVectorForce LinearSinkForce LinearSourceForce LinearJitterForce LinearNoiseForce

List of all members.

Public Member Functions

float getAmplitude ()
bool getMassDependent ()
LVector3f getVector (PhysicsObject const po)
LVector3f getVectorMasks ()
LinearForce makeCopy ()
 setAmplitude (float a)
 setMassDependent (bool m)
 setVectorMasks (bool x, bool y, bool z)
 write (ostream out, unsigned int indent)
 Write a string representation of this instance to <out>.
 write (ostream out)
 Write a string representation of this instance to <out>.

Static Public Member Functions

static TypeHandle getClassType ()

Member Function Documentation

float getAmplitude ( )
bool getMassDependent ( )
LVector3f getVector ( PhysicsObject const  po)
LVector3f getVectorMasks ( )
setAmplitude ( float  a)
setMassDependent ( bool  m)
setVectorMasks ( bool  x,
bool  y,
bool  z 
)
write ( ostream  out,
unsigned int  indent 
)

Write a string representation of this instance to <out>.

write ( ostream  out)

Write a string representation of this instance to <out>.

Reimplemented from BaseForce.