Panda3D
DistributedSmoothNode Member List

This is the complete list of members for DistributedSmoothNode, including all inherited members.

__cmp__(self, other)DistributedNode
__copy__()NodePath
__deepcopy__(object memo)NodePath
__init__(self, cr)DistributedSmoothNode
direct::distributed::DistributedNode::DistributedNode.direct::showbase::DirectObject::DirectObject.__init__(self)DirectObject
direct::distributed::DistributedNode::DistributedNode.panda3d::core::NodePath.__init__()NodePath
direct::distributed::DistributedNode::DistributedNode.panda3d::core::NodePath.__init__(NodePath from)NodePath
direct::distributed::DistributedNode::DistributedNode.panda3d::core::NodePath.__init__(const NodePath parent, PandaNode child_node, Thread current_thread)NodePath
direct::distributed::DistributedNode::DistributedNode.panda3d::core::NodePath.__init__(PandaNode node, Thread current_thread)NodePath
direct::distributed::DistributedNode::DistributedNode.panda3d::core::NodePath.__init__(str top_node_name, Thread current_thread)NodePath
direct::distributed::DistributedSmoothNodeBase::DistributedSmoothNodeBase.__init__(self)DistributedSmoothNodeBase
__reduce__()NodePath
__reduce_persist__(object pickler)NodePath
__traverse__(Visitproc visit, void arg)NodePath
accept(self, event, method, extraArgs=[])DirectObject
accept_onceDirectObjectstatic
acceptOnce(self, event, method, extraArgs=[])DirectObject
activateSmoothing(self, smoothing, prediction)DistributedSmoothNode
activeStateDistributedObject
add_taskDirectObjectstatic
addHash(int hash)NodePath
addInterest(self, zoneId, note="", event=None)DistributedObject
addTask(self, *args, **kwargs)DirectObject
adjustAllPriorities(int adjustment)NodePath
ancestorsNodePath
announceGenerate(self)DistributedObject
anyPath(PandaNode node, Thread current_thread)NodePathstatic
applyTextureColors()NodePath
attachNewNode(PandaNode node, int sort, Thread current_thread)NodePath
attachNewNode(str name, int sort, Thread current_thread)NodePath
autoInterestsDistributedObject
b_clearSmoothing(self)DistributedSmoothNodeBase
b_setLocation(self, parentId, zoneId)DistributedObject
b_setParent(self, parentToken)DistributedNode
broadcastTypeDistributedSmoothNodeBase
BroadcastTypesDistributedSmoothNodeBasestatic
cacheableDistributedObject
calcTightBounds(LPoint3 min_point, LPoint3 max_point, const NodePath other, Thread current_thread)NodePath
childrenNodePath
clear()NodePath
clearAntialias()NodePath
clearAttrib(TypeHandle type)NodePath
clearAudioVolume()NodePath
clearBillboard()NodePath
clearBin()NodePath
clearClipPlane()NodePath
clearClipPlane(const NodePath clip_plane)NodePath
clearColor()NodePath
clearColorScale()NodePath
clearCompass()NodePath
clearDepthOffset()NodePath
clearDepthTest()NodePath
clearDepthWrite()NodePath
clearEffect(TypeHandle type)NodePath
clearEffects()NodePath
clearFog()NodePath
clearLight()NodePath
clearLight(const NodePath light)NodePath
clearLogicOp()NodePath
clearMat()NodePath
clearMaterial()NodePath
clearModelNodes()NodePath
clearOccluder()NodePath
clearOccluder(const NodePath occluder)NodePath
clearProjectTexture(TextureStage stage)NodePath
clearPythonTag(object keys)NodePath
clearRenderMode()NodePath
clearScissor()NodePath
clearShader()NodePath
clearShaderInput(const InternalName id)NodePath
clearSmoothing(self, bogus=None)DistributedSmoothNode
clearTag(str key)NodePath
clearTexGen()NodePath
clearTexGen(TextureStage stage)NodePath
clearTexProjector()NodePath
clearTexProjector(TextureStage stage)NodePath
clearTexTransform()NodePath
clearTexTransform(TextureStage stage)NodePath
clearTexture()NodePath
clearTexture(TextureStage stage)NodePath
clearTransform(const NodePath other, Thread current_thread)NodePath
clearTransform(Thread current_thread)NodePath
clearTransparency()NodePath
clearTwoSided()NodePath
cnodeDistributedSmoothNodeBase
compareTo(const NodePath other)NodePath
compareTo(const WeakNodePath other)NodePath
composeColorScale(const LVecBase4 scale, int priority)NodePath
composeColorScale(float sx, float sy, float sz, float sa, int priority)NodePath
copyTo(const NodePath other, int sort, Thread current_thread)NodePath
countNumDescendants()NodePath
crDistributedObject
d_broadcastPosHprDistributedSmoothNodeBase
d_clearSmoothing(self)DistributedSmoothNodeBase
d_returnResync(self, avId, timestampB, serverTime, uncertainty)DistributedSmoothNode
d_setH(self, h)DistributedNode
d_setHpr(self, h, p, r)DistributedNode
d_setLocation(self, parentId, zoneId)DistributedObject
d_setP(self, p)DistributedNode
d_setParent(self, parentToken)DistributedSmoothNode
d_setPos(self, x, y, z)DistributedNode
d_setPosHpr(self, x, y, z, h, p, r)DistributedNode
d_setR(self, r)DistributedNode
d_setX(self, x)DistributedNode
d_setXY(self, x, y)DistributedNode
d_setXYH(self, x, y, h)DistributedNode
d_setXYZH(self, x, y, z, h)DistributedNode
d_setXZ(self, x, z)DistributedNode
d_setY(self, y)DistributedNode
d_setZ(self, z)DistributedNode
d_suggestResync(self, avId, timestampA, timestampB, serverTime, uncertainty)DistributedSmoothNode
dclassDistributedObject
dConfigParamDistributedSmoothNodestatic
decodeFromBamStream(VectorUchar data, BamReader reader)NodePathstatic
delete(self)DistributedSmoothNode
deleteOrDelay(self)DistributedObject
destroyDoStackTraceDistributedObject
detachNode(Thread current_thread)NodePath
detect_leaksDirectObjectstatic
detectLeaks(self)DirectObject
disable(self)DistributedSmoothNode
disableAndAnnounce(self)DistributedObject
disableAnnounceAndDelete(self)DistributedObject
DistributedNode_deletedDistributedNode
DistributedNode_initializedDistributedNode
DistributedObject_deletedDistributedObject
DistributedObject_initializedDistributedObject
DistributedSmoothNode_initializedDistributedSmoothNode
do_method_laterDirectObjectstatic
do_setParent(self, parentToken)DistributedNode
doBillboardAxis(const NodePath camera, float offset)NodePath
doBillboardPointEye(const NodePath camera, float offset)NodePath
doBillboardPointWorld(const NodePath camera, float offset)NodePath
doCallbackContext(self, context, args)DistributedObject
doMethodLater(self, *args, **kwargs)DirectObject
doneBarrier(self, name=None)DistributedObject
doSmoothTask(self, task)DistributedSmoothNode
encodeToBamStream()NodePath
encodeToBamStream(VectorUchar data, BamWriter writer)NodePath
error_typeNodePath
ErrorType enum nameNodePath
ET_fail enum valueNodePath
ET_not_found enum valueNodePath
ET_ok enum valueNodePath
ET_removed enum valueNodePath
execCommand(self, string, mwMgrId, avId, zoneId)DistributedObject
fail()NodePathstatic
find(str path)NodePath
findAllMatches(str path)NodePath
findAllMaterials()NodePath
findAllMaterials(str name)NodePath
findAllPathsTo(PandaNode node)NodePath
findAllTexcoords()NodePath
findAllTexcoords(str name)NodePath
findAllTextures()NodePath
findAllTextures(TextureStage stage)NodePath
findAllTextures(str name)NodePath
findAllTextureStages()NodePath
findAllTextureStages(str name)NodePath
findAllVertexColumns()NodePath
findAllVertexColumns(str name)NodePath
findMaterial(str name)NodePath
findNetPythonTag(object keys)NodePath
findNetTag(str key)NodePath
findPathTo(PandaNode node)NodePath
findTexture(TextureStage stage)NodePath
findTexture(str name)NodePath
findTextureStage(str name)NodePath
flattenLight()NodePath
flattenMedium()NodePath
flattenStrong()NodePath
flushCachedData(self, name)DistributedObject
forceRecomputeBounds()NodePath
forceToTruePosition(self)DistributedSmoothNode
generate(self)DistributedSmoothNode
generateInit(self)DistributedObject
get_all_acceptingDirectObjectstatic
getAllAccepting(self)DirectObject
getAncestor(int index, Thread current_thread)NodePath
getAncestors()NodePath
getAntialias()NodePath
getAttrib(TypeHandle type)NodePath
getAudioVolume()NodePath
getAutoInterests(self)DistributedObject
getBarrierData(self)DistributedObject
getBinDrawOrder()NodePath
getBinName()NodePath
getBounds(Thread current_thread)NodePath
getCacheable(self)DistributedObject
getCachedData(self, name)DistributedObject
getCallback(self, context)DistributedObject
getCallbackArgs(self, context)DistributedObject
getCallbackContext(self, callback, extraArgs=[])DistributedObject
getChild(int n, Thread current_thread)NodePath
getChildren(Thread current_thread)NodePath
getClassType()NodePathstatic
getCollideMask()NodePath
getColor()NodePath
getColorScale()NodePath
getCommonAncestor(const NodePath other, Thread current_thread)NodePath
getComponentH(self)DistributedSmoothNode
getComponentL(self)DistributedSmoothNode
getComponentP(self)DistributedSmoothNode
getComponentR(self)DistributedSmoothNode
getComponentT(self)DistributedSmoothNode
getComponentX(self)DistributedSmoothNode
getComponentY(self)DistributedSmoothNode
getComponentZ(self)DistributedSmoothNode
getCurrentContexts(self)DistributedObject
getDelayDeleteCount(self)DistributedObject
getDelayDeleteEvent(self)DistributedObject
getDepthOffset()NodePath
getDepthTest()NodePath
getDepthWrite()NodePath
getDisableEvent(self)DistributedObject
getDistance(const NodePath other)NodePath
getDoId(self)DistributedObject
getEffect(TypeHandle type)NodePath
getEffects()NodePath
getErrorType()NodePath
getFog()NodePath
getH()NodePath
getH(const NodePath other)NodePath
getHiddenAncestor(DrawMask camera_mask, Thread current_thread)NodePath
getHpr()NodePath
getHpr(const NodePath other)NodePath
getInstanceCount()NodePath
getKey()NodePath
getLocation(self)DistributedObject
getLogicOp()NodePath
getMat()NodePath
getMat(const NodePath other)NodePath
getMaterial()NodePath
getMaxSearchDepth()NodePathstatic
getName()NodePath
getNetAudioVolume()NodePath
getNetPrevTransform(Thread current_thread)NodePath
getNetPythonTag(object keys)NodePath
getNetState(Thread current_thread)NodePath
getNetTag(str key)NodePath
getNetTransform(Thread current_thread)NodePath
getNeverDisable(self)DistributedObject
getNode(int index, Thread current_thread)NodePath
getNodes()NodePath
getNumChildren(Thread current_thread)NodePath
getNumNodes(Thread current_thread)NodePath
getP()NodePath
getP(const NodePath other)NodePath
getParent(Thread current_thread)NodePath
getParentObj(self)DistributedObject
getPos()NodePath
getPos(const NodePath other)NodePath
getPosDelta()NodePath
getPosDelta(const NodePath other)NodePath
getPosHprBroadcastPeriod(self)DistributedSmoothNodeBase
getPosHprBroadcastTaskName(self)DistributedSmoothNodeBase
getPrevTransform(const NodePath other, Thread current_thread)NodePath
getPrevTransform(Thread current_thread)NodePath
getPythonTag(object keys)NodePath
getPythonTagKeys()NodePath
getPythonTags()NodePath
getQuat()NodePath
getQuat(const NodePath other)NodePath
getR()NodePath
getR(const NodePath other)NodePath
getRelativePoint(const NodePath other, const LVecBase3 point)NodePath
getRelativeVector(const NodePath other, const LVecBase3 vec)NodePath
getRenderMode()NodePath
getRenderModePerspective()NodePath
getRenderModeThickness()NodePath
getSa()NodePath
getSb()NodePath
getScale()NodePath
getScale(const NodePath other)NodePath
getSg()NodePath
getShader()NodePath
getShaderInput(const InternalName id)NodePath
getShear()NodePath
getShear(const NodePath other)NodePath
getShxy()NodePath
getShxy(const NodePath other)NodePath
getShxz()NodePath
getShxz(const NodePath other)NodePath
getShyz()NodePath
getShyz(const NodePath other)NodePath
getSmoothWrtReparents(self)DistributedSmoothNode
getSort(Thread current_thread)NodePath
getSr()NodePath
getStashedAncestor(Thread current_thread)NodePath
getStashedChildren(Thread current_thread)NodePath
getState(const NodePath other, Thread current_thread)NodePath
getState(Thread current_thread)NodePath
getSx()NodePath
getSx(const NodePath other)NodePath
getSy()NodePath
getSy(const NodePath other)NodePath
getSz()NodePath
getSz(const NodePath other)NodePath
getTag(str key)NodePath
getTagKeys()NodePath
getTagKeys(VectorString keys)NodePath
getTags()NodePath
getTexGen(TextureStage stage)NodePath
getTexHpr(const NodePath other, TextureStage stage)NodePath
getTexHpr(TextureStage stage)NodePath
getTexOffset(const NodePath other, TextureStage stage)NodePath
getTexOffset(TextureStage stage)NodePath
getTexPos(const NodePath other, TextureStage stage)NodePath
getTexPos(TextureStage stage)NodePath
getTexProjectorFrom(TextureStage stage)NodePath
getTexProjectorTo(TextureStage stage)NodePath
getTexRotate(const NodePath other, TextureStage stage)NodePath
getTexRotate(TextureStage stage)NodePath
getTexScale(const NodePath other, TextureStage stage)NodePath
getTexScale(TextureStage stage)NodePath
getTexScale3d(const NodePath other, TextureStage stage)NodePath
getTexScale3d(TextureStage stage)NodePath
getTexTransform(const NodePath other, TextureStage stage)NodePath
getTexTransform(TextureStage stage)NodePath
getTexture()NodePath
getTexture(TextureStage stage)NodePath
getTextureSampler()NodePath
getTextureSampler(TextureStage stage)NodePath
getTightBounds(const NodePath other)NodePath
getTop(Thread current_thread)NodePath
getTopNode(Thread current_thread)NodePath
getTransform(const NodePath other, Thread current_thread)NodePath
getTransform(Thread current_thread)NodePath
getTransparency()NodePath
getTwoSided()NodePath
getX()NodePath
getX(const NodePath other)NodePath
getY()NodePath
getY(const NodePath other)NodePath
getZ()NodePath
getZ(const NodePath other)NodePath
gotStringParentTokenDistributedNode
gridParentDistributedNode
handleChildArrive(self, childObj, zoneId)DistributedObjectBase
handleChildArriveZone(self, childObj, zoneId)DistributedObjectBase
handleChildLeave(self, childObj, zoneId)DistributedObjectBase
handleChildLeaveZone(self, childObj, zoneId)DistributedObjectBase
handleQueryObjectChildrenLocalDone(self, context)DistributedObjectBase
hasAntialias()NodePath
hasAttrib(TypeHandle type)NodePath
hasAudioVolume()NodePath
hasBillboard()NodePath
hasBin()NodePath
hasCachedData(self, name)DistributedObject
hasClipPlane(const NodePath clip_plane)NodePath
hasClipPlaneOff()NodePath
hasClipPlaneOff(const NodePath clip_plane)NodePath
hasColor()NodePath
hasColorScale()NodePath
hasCompass()NodePath
hasDepthOffset()NodePath
hasDepthTest()NodePath
hasDepthWrite()NodePath
hasEffect(TypeHandle type)NodePath
hasFog()NodePath
hasFogOff()NodePath
hasLight(const NodePath light)NodePath
hasLightOff()NodePath
hasLightOff(const NodePath light)NodePath
hasLogicOp()NodePath
hasMat()NodePath
hasMaterial()NodePath
hasNetPythonTag(object keys)NodePath
hasNetTag(str key)NodePath
hasOccluder(const NodePath occluder)NodePath
hasParent(Thread current_thread)NodePath
hasParentingRules(self)DistributedObjectBase
hasPythonTag(object keys)NodePath
hasRenderMode()NodePath
hasScissor()NodePath
hasTag(str key)NodePath
hasTexcoord(str texcoord_name)NodePath
hasTexGen(TextureStage stage)NodePath
hasTexProjector(TextureStage stage)NodePath
hasTexTransform(TextureStage stage)NodePath
hasTexture()NodePath
hasTexture(TextureStage stage)NodePath
hasTextureOff()NodePath
hasTextureOff(TextureStage stage)NodePath
hasTransparency()NodePath
hasTwoSided()NodePath
hasVertexColumn(const InternalName name)NodePath
headsUp(const LPoint3 point, const LVector3 up)NodePath
headsUp(const NodePath other, const LPoint3 point, const LVector3 up)NodePath
headsUp(const NodePath other, float x, float y, float z)NodePath
headsUp(float x, float y, float z)NodePath
hide()NodePath
hide(DrawMask camera_mask)NodePath
hideBounds()NodePath
ignore(self, event)DirectObject
ignore_allDirectObjectstatic
ignoreAll(self)DirectObject
instanceTo(const NodePath other, int sort, Thread current_thread)NodePath
instanceUnderNode(const NodePath other, str name, int sort, Thread current_thread)NodePath
is_acceptingDirectObjectstatic
is_ignoringDirectObjectstatic
isAccepting(self, event)DirectObject
isAncestorOf(const NodePath other, Thread current_thread)NodePath
isDisabled(self)DistributedObject
isEmpty()NodePath
isGenerated(self)DistributedObject
isGridParent(self)DistributedObject
isHidden(DrawMask camera_mask)NodePath
isIgnoring(self, event)DirectObject
isLocal(self)DistributedObject
isSameGraph(const NodePath other, Thread current_thread)NodePath
isSingleton(Thread current_thread)NodePath
isStashed()NodePath
lastSuggestResyncDistributedSmoothNode
listTags()NodePath
localControlDistributedSmoothNode
lookAt(const LPoint3 point, const LVector3 up)NodePath
lookAt(const NodePath other, const LPoint3 point, const LVector3 up)NodePath
lookAt(const NodePath other, float x, float y, float z)NodePath
lookAt(float x, float y, float z)NodePath
ls()NodePath
ls(Ostream out, int indent_level)NodePath
nameNodePath
net_tagsNodePath
neverDisableDistributedObjectstatic
neverDisableDistributedObject
node()NodePath
nodesNodePath
notFound()NodePathstatic
notifyDistributedObjectstatic
operator !=(const NodePath other)NodePath
operator !=(const WeakNodePath other)NodePath
operator<(const NodePath other)NodePath
operator<(const WeakNodePath other)NodePath
operator=(NodePath from)NodePath
operator=(const NodePath copy)NodePath
operator==(const NodePath other)NodePath
operator==(const WeakNodePath other)NodePath
output(Ostream out)NodePath
parentNodePath
parentIdDistributedObject
peerToPeerResync(self, avId, timestamp, serverTime, uncertainty)DistributedSmoothNode
posHprBroadcastStarted(self)DistributedSmoothNodeBase
postGenerateMessage(self)DistributedObject
premungeScene(GraphicsStateGuardianBase gsg)NodePath
prepareScene(GraphicsStateGuardianBase gsg)NodePath
projectTexture(TextureStage stage, Texture tex, const NodePath projector)NodePath
python_tagsNodePath
reloadPosition(self)DistributedSmoothNode
remove_all_tasksDirectObjectstatic
remove_taskDirectObjectstatic
removeAllTasks(self)DirectObject
removed()NodePathstatic
removeInterest(self, handle, event=None)DistributedObject
removeNode(Thread current_thread)NodePath
removeTask(self, taskOrName)DirectObject
reparentTo(const NodePath other, int sort, Thread current_thread)NodePath
replaceMaterial(Material mat, Material new_mat)NodePath
returnResync(self, avId, timestampB, serverTimeSec, serverTimeUSec, uncertainty)DistributedSmoothNode
reverseLs()NodePath
reverseLs(Ostream out, int indent_level)NodePath
sendCurrentPosition(self)DistributedSmoothNodeBase
sendDeleteMsg(self)DistributedObject
sendDisableMsg(self)DistributedObject
sendUpdate(self, fieldName, args=[], sendToId=None)DistributedObject
setAllColorScale(float scale, int priority)NodePath
setAlphaScale(float scale, int priority)NodePath
setAntialias(unsigned short int mode, int priority)NodePath
setAttrib(const RenderAttrib attrib, int priority)NodePath
setAudioVolume(float volume, int priority)NodePath
setAudioVolumeOff(int priority)NodePath
setBarrierData(self, data)DistributedObject
setBillboardAxis(const NodePath camera, float offset)NodePath
setBillboardAxis(float offset)NodePath
setBillboardPointEye(const NodePath camera, float offset, bool fixed_depth)NodePath
setBillboardPointEye(float offset, bool fixed_depth)NodePath
setBillboardPointWorld(const NodePath camera, float offset)NodePath
setBillboardPointWorld(float offset)NodePath
setBin(str bin_name, int draw_order, int priority)NodePath
setCacheable(self, bool)DistributedObject
setCachedData(self, name, data)DistributedObject
setClipPlane(const NodePath clip_plane, int priority)NodePath
setClipPlaneOff(const NodePath clip_plane, int priority)NodePath
setClipPlaneOff(int priority)NodePath
setCollideMask(CollideMask new_mask, CollideMask bits_to_change, TypeHandle node_type)NodePath
setColor(const LColor color, int priority)NodePath
setColor(float r, float g, float b, float a, int priority)NodePath
setColorOff(int priority)NodePath
setColorScale(const LVecBase4 scale, int priority)NodePath
setColorScale(float sx, float sy, float sz, float sa, int priority)NodePath
setColorScaleOff(int priority)NodePath
setCompass(const NodePath reference)NodePath
setComponentH(self, h)DistributedSmoothNode
setComponentL(self, l)DistributedSmoothNode
setComponentP(self, p)DistributedSmoothNode
setComponentR(self, r)DistributedSmoothNode
setComponentT(self, timestamp)DistributedSmoothNode
setComponentTLive(self, timestamp)DistributedSmoothNode
setComponentX(self, x)DistributedSmoothNode
setComponentY(self, y)DistributedSmoothNode
setComponentZ(self, z)DistributedSmoothNode
setDepthOffset(int bias, int priority)NodePath
setDepthTest(bool depth_test, int priority)NodePath
setDepthWrite(bool depth_write, int priority)NodePath
setEffect(const RenderEffect effect)NodePath
setEffects(const RenderEffects effects)NodePath
setFluidPos(const LVecBase3 pos)NodePath
setFluidPos(const NodePath other, const LVecBase3 pos)NodePath
setFluidPos(const NodePath other, float x, float y, float z)NodePath
setFluidPos(float x, float y, float z)NodePath
setFluidX(const NodePath other, float x)NodePath
setFluidX(float x)NodePath
setFluidY(const NodePath other, float y)NodePath
setFluidY(float y)NodePath
setFluidZ(const NodePath other, float z)NodePath
setFluidZ(float z)NodePath
setFog(Fog fog, int priority)NodePath
setFogOff(int priority)NodePath
setH(const NodePath other, float h)NodePath
setH(float h)NodePath
setHpr(const LVecBase3 hpr)NodePath
setHpr(const NodePath other, const LVecBase3 hpr)NodePath
setHpr(const NodePath other, float h, float p, float r)NodePath
setHpr(float h, float p, float r)NodePath
setHprScale(const LVecBase3 hpr, const LVecBase3 scale)NodePath
setHprScale(const NodePath other, const LVecBase3 hpr, const LVecBase3 scale)NodePath
setHprScale(const NodePath other, float h, float p, float r, float sx, float sy, float sz)NodePath
setHprScale(float h, float p, float r, float sx, float sy, float sz)NodePath
setInstanceCount(int instance_count)NodePath
setLight(const NodePath light, int priority)NodePath
setLightOff(const NodePath light, int priority)NodePath
setLightOff(int priority)NodePath
setLocation(self, parentId, zoneId, teleport=0)DistributedNode
direct::distributed::DistributedObject::DistributedObject.setLocation(self, parentId, zoneId)DistributedObject
setLogicOp(LogicOpAttrib::Operation op, int priority)NodePath
setMat(const LMatrix4 mat)NodePath
setMat(const NodePath other, const LMatrix4 mat)NodePath
setMaterial(Material tex, int priority)NodePath
setMaterialOff(int priority)NodePath
setMaxSearchDepth(int max_search_depth)NodePathstatic
setName(str name)NodePath
setNeverDisable(self, bool)DistributedObject
setOccluder(const NodePath occluder)NodePath
setP(const NodePath other, float p)NodePath
setP(float p)NodePath
setParent(self, parentToken)DistributedNode
setParentStr(self, parentTokenStr)DistributedNode
setPos(const LVecBase3 pos)NodePath
setPos(const NodePath other, const LVecBase3 pos)NodePath
setPos(const NodePath other, float x, float y, float z)NodePath
setPos(float x, float y, float z)NodePath
setPosHpr(const LVecBase3 pos, const LVecBase3 hpr)NodePath
setPosHpr(const NodePath other, const LVecBase3 pos, const LVecBase3 hpr)NodePath
setPosHpr(const NodePath other, float x, float y, float z, float h, float p, float r)NodePath
setPosHpr(float x, float y, float z, float h, float p, float r)NodePath
setPosHprBroadcastPeriod(self, period)DistributedSmoothNodeBase
setPosHprScale(const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale)NodePath
setPosHprScale(const NodePath other, const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale)NodePath
setPosHprScale(const NodePath other, float x, float y, float z, float h, float p, float r, float sx, float sy, float sz)NodePath
setPosHprScale(float x, float y, float z, float h, float p, float r, float sx, float sy, float sz)NodePath
setPosHprScaleShear(const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale, const LVecBase3 shear)NodePath
setPosHprScaleShear(const NodePath other, const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale, const LVecBase3 shear)NodePath
setPosQuat(const LVecBase3 pos, const LQuaternion quat)NodePath
setPosQuat(const NodePath other, const LVecBase3 pos, const LQuaternion quat)NodePath
setPosQuatScale(const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale)NodePath
setPosQuatScale(const NodePath other, const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale)NodePath
setPosQuatScaleShear(const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale, const LVecBase3 shear)NodePath
setPosQuatScaleShear(const NodePath other, const LVecBase3 pos, const LQuaternion quat, const LVecBase3 scale, const LVecBase3 shear)NodePath
setPrevTransform(const NodePath other, const TransformState transform, Thread current_thread)NodePath
setPrevTransform(const TransformState transform, Thread current_thread)NodePath
setPythonTag(object keys, object value)NodePath
setQuat(const LQuaternion quat)NodePath
setQuat(const NodePath other, const LQuaternion quat)NodePath
setQuatScale(const LQuaternion quat, const LVecBase3 scale)NodePath
setQuatScale(const NodePath other, const LQuaternion quat, const LVecBase3 scale)NodePath
setR(const NodePath other, float r)NodePath
setR(float r)NodePath
setRenderMode(RenderModeAttrib::Mode mode, float thickness, int priority)NodePath
setRenderModeFilled(int priority)NodePath
setRenderModeFilledWireframe(const LColor wireframe_color, int priority)NodePath
setRenderModePerspective(bool perspective, int priority)NodePath
setRenderModeThickness(float thickness, int priority)NodePath
setRenderModeWireframe(int priority)NodePath
setSa(float sa)NodePath
setSb(float sb)NodePath
setScale(const LVecBase3 scale)NodePath
setScale(const NodePath other, const LVecBase3 scale)NodePath
setScale(const NodePath other, float scale)NodePath
setScale(const NodePath other, float sx, float sy, float sz)NodePath
setScale(float scale)NodePath
setScale(float sx, float sy, float sz)NodePath
setScissor(const LPoint3 a, const LPoint3 b)NodePath
setScissor(const LPoint3 a, const LPoint3 b, const LPoint3 c, const LPoint3 d)NodePath
setScissor(const NodePath other, const LPoint3 a, const LPoint3 b)NodePath
setScissor(const NodePath other, const LPoint3 a, const LPoint3 b, const LPoint3 c, const LPoint3 d)NodePath
setScissor(float left, float right, float bottom, float top)NodePath
setSg(float sg)NodePath
setShader(const Shader sha, int priority)NodePath
setShaderAuto(BitMask32 shader_switch, int priority)NodePath
setShaderAuto(int priority)NodePath
setShaderInput(const InternalName id, float n1, float n2, float n3, float n4, int priority)NodePath
setShaderInput(const InternalName, object, int priority)NodePath
setShaderInput(const InternalName id, Texture tex, const SamplerState sampler, int priority)NodePath
setShaderInput(const InternalName id, Texture tex, bool read, bool write, int z, int n, int priority)NodePath
setShaderInput(const InternalName id, int n1, int n2, int n3, int n4, int priority)NodePath
setShaderInput(ShaderInput input)NodePath
setShaderInput(const ShaderInput input)NodePath
setShaderInputs(object args, object kwargs)NodePath
setShaderOff(int priority)NodePath
setShear(const LVecBase3 shear)NodePath
setShear(const NodePath other, const LVecBase3 shear)NodePath
setShear(const NodePath other, float shxy, float shxz, float shyz)NodePath
setShear(float shxy, float shxz, float shyz)NodePath
setShxy(const NodePath other, float shxy)NodePath
setShxy(float shxy)NodePath
setShxz(const NodePath other, float shxz)NodePath
setShxz(float shxz)NodePath
setShyz(const NodePath other, float shyz)NodePath
setShyz(float shyz)NodePath
setSmH(self, h, timestamp=None)DistributedSmoothNode
setSmHpr(self, h, p, r, timestamp=None)DistributedSmoothNode
setSmoothWrtReparents(self, flag)DistributedSmoothNode
setSmPos(self, x, y, z, timestamp=None)DistributedSmoothNode
setSmPosHpr(self, x, y, z, h, p, r, timestamp=None)DistributedSmoothNode
setSmPosHprL(self, l, x, y, z, h, p, r, timestamp=None)DistributedSmoothNode
setSmStop(self, timestamp=None)DistributedSmoothNode
setSmXY(self, x, y, timestamp=None)DistributedSmoothNode
setSmXYH(self, x, y, h, timestamp)DistributedSmoothNode
setSmXYZH(self, x, y, z, h, timestamp=None)DistributedSmoothNode
setSmXZ(self, x, z, timestamp=None)DistributedSmoothNode
setSmZ(self, z, timestamp=None)DistributedSmoothNode
setSr(float sr)NodePath
setState(const NodePath other, const RenderState state, Thread current_thread)NodePath
setState(const RenderState state, Thread current_thread)NodePath
setSx(const NodePath other, float sx)NodePath
setSx(float sx)NodePath
setSy(const NodePath other, float sy)NodePath
setSy(float sy)NodePath
setSz(const NodePath other, float sz)NodePath
setSz(float sz)NodePath
setTag(str key, str value)NodePath
setTexGen(TextureStage stage, RenderAttrib::TexGenMode mode, const LTexCoord3 constant_value, int priority)NodePath
setTexGen(TextureStage stage, RenderAttrib::TexGenMode mode, int priority)NodePath
setTexHpr(const NodePath other, TextureStage stage, const LVecBase3 hpr)NodePath
setTexHpr(const NodePath other, TextureStage stage, float h, float p, float r)NodePath
setTexHpr(TextureStage stage, const LVecBase3 hpr)NodePath
setTexHpr(TextureStage stage, float h, float p, float r)NodePath
setTexOffset(const NodePath other, TextureStage stage, const LVecBase2 uv)NodePath
setTexOffset(const NodePath other, TextureStage stage, float u, float v)NodePath
setTexOffset(TextureStage stage, const LVecBase2 uv)NodePath
setTexOffset(TextureStage stage, float u, float v)NodePath
setTexPos(const NodePath other, TextureStage stage, const LVecBase3 uvw)NodePath
setTexPos(const NodePath other, TextureStage stage, float u, float v, float w)NodePath
setTexPos(TextureStage stage, const LVecBase3 uvw)NodePath
setTexPos(TextureStage stage, float u, float v, float w)NodePath
setTexProjector(TextureStage stage, const NodePath from, const NodePath to, int lens_index)NodePath
setTexRotate(const NodePath other, TextureStage stage, float r)NodePath
setTexRotate(TextureStage stage, float r)NodePath
setTexScale(const NodePath other, TextureStage stage, const LVecBase2 scale)NodePath
setTexScale(const NodePath other, TextureStage stage, const LVecBase3 scale)NodePath
setTexScale(const NodePath other, TextureStage stage, float scale)NodePath
setTexScale(const NodePath other, TextureStage stage, float su, float sv)NodePath
setTexScale(const NodePath other, TextureStage stage, float su, float sv, float sw)NodePath
setTexScale(TextureStage stage, const LVecBase2 scale)NodePath
setTexScale(TextureStage stage, const LVecBase3 scale)NodePath
setTexScale(TextureStage stage, float scale)NodePath
setTexScale(TextureStage stage, float su, float sv)NodePath
setTexScale(TextureStage stage, float su, float sv, float sw)NodePath
setTexTransform(const NodePath other, TextureStage stage, const TransformState transform)NodePath
setTexTransform(TextureStage stage, const TransformState transform)NodePath
setTexture(Texture tex, const SamplerState sampler, int priority)NodePath
setTexture(Texture tex, int priority)NodePath
setTexture(TextureStage stage, Texture tex, const SamplerState sampler, int priority)NodePath
setTexture(TextureStage stage, Texture tex, int priority)NodePath
setTextureOff(TextureStage stage, int priority)NodePath
setTextureOff(int priority)NodePath
setTransform(const NodePath other, const TransformState transform, Thread current_thread)NodePath
setTransform(const TransformState transform, Thread current_thread)NodePath
setTransparency(TransparencyAttrib::Mode mode, int priority)NodePath
setTwoSided(bool two_sided, int priority)NodePath
setX(const NodePath other, float x)NodePath
setX(float x)NodePath
setXY(self, x, y)DistributedNode
setXYH(self, x, y, h)DistributedNode
setXYZH(self, x, y, z, h)DistributedNode
setXZ(self, x, z)DistributedNode
setY(const NodePath other, float y)NodePath
setY(float y)NodePath
setZ(const NodePath other, float z)NodePath
setZ(float z)NodePath
show()NodePath
show(DrawMask camera_mask)NodePath
showBounds()NodePath
showThrough()NodePath
showThrough(DrawMask camera_mask)NodePath
showTightBounds()NodePath
smootherDistributedSmoothNode
smoothPosition(self)DistributedSmoothNode
smoothStartedDistributedSmoothNode
sortNodePath
startPosHprBroadcast(self, period=.2, stagger=0, type=None)DistributedSmoothNodeBase
startSmooth(self)DistributedSmoothNode
stash(int sort, Thread current_thread)NodePath
stashed_childrenNodePath
stashTo(const NodePath other, int sort, Thread current_thread)NodePath
status(self, indent=0)DistributedObject
stoppedDistributedSmoothNode
stopPosHprBroadcast(self)DistributedSmoothNodeBase
stopSmooth(self)DistributedSmoothNode
suggestResync(self, avId, timestampA, timestampB, serverTimeSec, serverTimeUSec, uncertainty)DistributedSmoothNode
tagsNodePath
taskName(self, taskString)DistributedObject
typesDistributedSmoothNodestatic
unifyTextureStages(TextureStage stage)NodePath
uniqueName(self, idString)DistributedObject
unstash(int sort, Thread current_thread)NodePath
unstashAll(Thread current_thread)NodePath
updateAllRequiredFields(self, dclass, di)DistributedObject
updateRequiredFields(self, dclass, di)DistributedObject
updateRequiredOtherFields(self, dclass, di)DistributedObject
verifyComplete(Thread current_thread)NodePath
wantSmoothPosBroadcastTask(self)DistributedSmoothNodeBase
wantsSmoothing(self)DistributedSmoothNode
writeBamFile(const Filename filename)NodePath
writeBamStream(Ostream out)NodePath
writeBounds(Ostream out)NodePath
wrtReparentTo(self, parent)DistributedSmoothNode
direct::distributed::DistributedNode::DistributedNode.wrtReparentTo(const NodePath other, int sort, Thread current_thread)NodePath
zoneIdDistributedObject