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CollisionHandlerQueue Class Reference

A special kind of CollisionHandler that does nothing except remember the CollisionEntries detected the last pass. More...

Inheritance diagram for CollisionHandlerQueue:
CollisionHandler TypedReferenceCount TypedObject ReferenceCount SelectionQueue SelectionRay SelectionSegment SelectionSphere

Public Member Functions

 __init__ ()
 
 __init__ (const CollisionHandlerQueue)
 
 clearEntries ()
 Removes all the entries from the queue. More...
 
list getEntries ()
 
CollisionEntry getEntry (int n)
 Returns the nth CollisionEntry detected last pass. More...
 
int getNumEntries ()
 Returns the number of CollisionEntries detected last pass. More...
 
 output (Ostream out)
 
 sortEntries ()
 Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider's origin (e.g., the center of the CollisionSphere, or the point_a of a CollisionSegment) appear first. More...
 
 write (Ostream out, int indent_level)
 
- Public Member Functions inherited from CollisionHandler
 __init__ (const CollisionHandler)
 
- Public Member Functions inherited from TypedObject
TypeHandle getType ()
 
int getTypeIndex ()
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
 
bool isExactType (TypeHandle handle)
 Returns true if the current object is the indicated type exactly. More...
 
bool isOfType (TypeHandle handle)
 Returns true if the current object is or derives from the indicated type. More...
 
- Public Member Functions inherited from ReferenceCount
int getRefCount ()
 Returns the current reference count. More...
 
 ref ()
 Explicitly increments the reference count. More...
 
bool testRefCountIntegrity ()
 Does some easy checks to make sure that the reference count isn't completely bogus. More...
 
bool testRefCountNonzero ()
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
 
bool unref ()
 Explicitly decrements the reference count. More...
 

Static Public Member Functions

static TypeHandle getClassType ()
 
- Static Public Member Functions inherited from CollisionHandler
static TypeHandle getClassType ()
 
- Static Public Member Functions inherited from TypedReferenceCount
static TypeHandle getClassType ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle getClassType ()
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle getClassType ()
 

Public Attributes

CollisionEntry entries []
 
- Public Attributes inherited from TypedObject
TypeHandle type
 Returns the TypeHandle representing this object's type. More...
 
- Public Attributes inherited from ReferenceCount
int ref_count
 The current reference count. More...
 

Detailed Description

A special kind of CollisionHandler that does nothing except remember the CollisionEntries detected the last pass.

This set of CollisionEntries may then be queried by the calling function. It's primarily useful when a simple intersection test is being made, e.g. for picking from the window.

Member Function Documentation

◆ __init__() [1/2]

__init__ ( )

◆ __init__() [2/2]

__init__ ( const  CollisionHandlerQueue)

◆ clearEntries()

clearEntries ( )

Removes all the entries from the queue.

◆ getClassType()

static TypeHandle getClassType ( )
static

◆ getEntries()

list getEntries ( )

◆ getEntry()

CollisionEntry getEntry ( int  n)

Returns the nth CollisionEntry detected last pass.

◆ getNumEntries()

int getNumEntries ( )

Returns the number of CollisionEntries detected last pass.

◆ output()

output ( Ostream  out)

◆ sortEntries()

sortEntries ( )

Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider's origin (e.g., the center of the CollisionSphere, or the point_a of a CollisionSegment) appear first.

◆ write()

write ( Ostream  out,
int  indent_level 
)

Member Data Documentation

◆ entries

CollisionEntry entries[]