Panda3D
Classes | Functions | Variables
direct.showbase.Loader Namespace Reference

Classes

class  Loader
 

Functions

def asyncFlattenStrong (self, model, inPlace=True, callback=None, extraArgs=[])
 
def loadShader (self, shaderPath, okMissing=False)
 def makeNodeNamesUnique(self, nodePath, nodeCount): if nodeCount == 0: Loader.modelCount += 1 nodePath.setName(nodePath.getName() + ('dd' % (Loader.modelCount, nodeCount))) for i in range(nodePath.getNumChildren()): nodeCount += 1 self.makeNodeNamesUnique(nodePath.getChild(i), nodeCount) More...
 
def unloadShader (self, shaderPath)
 

Variables

def async_flatten_strong = asyncFlattenStrong
 
 load_3d_texture = load3DTexture
 
 load_cube_map = loadCubeMap
 
 load_font = loadFont
 
 load_model = loadModel
 
 load_music = loadMusic
 
 load_sfx = loadSfx
 
def load_shader = loadShader
 
 load_sound = loadSound
 
 load_texture = loadTexture
 
 phaseChecker = None
 
 save_model = saveModel
 
 unload_model = unloadModel
 
 unload_sfx = unloadSfx
 
def unload_shader = unloadShader
 
 unload_texture = unloadTexture
 

Detailed Description

Loader module: contains the Loader class

Function Documentation

◆ asyncFlattenStrong()

def direct.showbase.Loader.asyncFlattenStrong (   self,
  model,
  inPlace = True,
  callback = None,
  extraArgs = [] 
)
Performs a model.flattenStrong() operation in a sub-thread
(if threading is compiled into Panda).  The model may be a
single NodePath, or it may be a list of NodePaths.

Each model is duplicated and flattened in the sub-thread.

If inPlace is True, then when the flatten operation completes,
the newly flattened copies are automatically dropped into the
scene graph, in place the original models.

If a callback is specified, then it is called after the
operation is finished, receiving the flattened model (or a
list of flattened models).

◆ loadShader()

def direct.showbase.Loader.loadShader (   self,
  shaderPath,
  okMissing = False 
)

def makeNodeNamesUnique(self, nodePath, nodeCount): if nodeCount == 0: Loader.modelCount += 1 nodePath.setName(nodePath.getName() + ('dd' % (Loader.modelCount, nodeCount))) for i in range(nodePath.getNumChildren()): nodeCount += 1 self.makeNodeNamesUnique(nodePath.getChild(i), nodeCount)

◆ unloadShader()

def direct.showbase.Loader.unloadShader (   self,
  shaderPath 
)

Variable Documentation

◆ async_flatten_strong

def async_flatten_strong = asyncFlattenStrong

◆ load_3d_texture

load_3d_texture = load3DTexture

◆ load_cube_map

load_cube_map = loadCubeMap

◆ load_font

load_font = loadFont

◆ load_model

load_model = loadModel

◆ load_music

load_music = loadMusic

◆ load_sfx

load_sfx = loadSfx

◆ load_shader

def load_shader = loadShader

◆ load_sound

load_sound = loadSound

◆ load_texture

load_texture = loadTexture

◆ phaseChecker

phaseChecker = None

◆ save_model

save_model = saveModel

◆ unload_model

unload_model = unloadModel

◆ unload_sfx

unload_sfx = unloadSfx

◆ unload_shader

def unload_shader = unloadShader

◆ unload_texture

unload_texture = unloadTexture