Building Virtual Worlds is a class at Carnegie Mellon's Entertainment Technology Center. Groups of four or five students have only two weeks to make a game. It is surprising how much they can accomplish in that time.

In this case, a student wanted to recreate the look and feel of 'Shadow of the Colossus'. He utilized Panda3D combined with a broad range of shaders, including high-dynamic-range rendering, motion blur, normal mapping, and shadow maps. The results are very convincing. Not bad for two weeks!

However, he didn't have much time to implement much in the way of interactivity. Frankly, this was more of an in-engine movie than a game. The only interactive moment is when you get one aimed shot at the target between the colossus' eyes.
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