Building Virtual Worlds is a class at Carnegie Mellon's
Entertainment Technology Center. Groups of four or five students have
only two weeks to make a game. It is surprising how much they can
accomplish in that time.
In this case, a student wanted to recreate the look and feel of
'Shadow of the Colossus'. He utilized Panda3D combined with a broad
range of shaders, including high-dynamic-range rendering, motion
blur, normal mapping, and shadow maps. The results are very
convincing. Not bad for two weeks!
However, he didn't have much time to implement much in the way of
interactivity. Frankly, this was more of an in-engine movie than a
game. The only interactive moment is when you get one aimed shot at
the target between the colossus' eyes.
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