// Filename: softToEggConverter.cxx
// Created by:  masad (25Sep03)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2003, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////


#include "softToEggConverter.h"
#include "config_softegg.h"
#include "softEggGroupUserData.h"

#include "eggData.h"
#include "eggGroup.h"
#include "eggTable.h"
#include "eggVertex.h"
#include "eggComment.h"
#include "eggVertexPool.h"
#include "eggNurbsSurface.h"
#include "eggNurbsCurve.h"
#include "eggPolygon.h"
#include "eggPrimitive.h"
#include "eggTexture.h"
#include "eggTextureCollection.h"
#include "eggXfmSAnim.h"
#include "eggSAnimData.h"
#include "string_utils.h"
#include "dcast.h"

SoftToEggConverter stec;

const int    TEX_PER_MAT = 1;

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::Constructor
//       Access: Public
//  Description: 
////////////////////////////////////////////////////////////////////
SoftToEggConverter::
SoftToEggConverter(const string &program_name) :
  _program_name(program_name)
{
  _from_selection = false;
  _polygon_output = false;
  _polygon_tolerance = 0.01;
  /*
  _respect_maya_double_sided = maya_default_double_sided;
  _always_show_vertex_color = maya_default_vertex_color;
  */
  _transform_type = TT_model;

  database_name = NULL;
  scene_name = NULL;
  model_name = NULL;
  animFileName = NULL;
  eggFileName = NULL;
  tex_path = NULL;
  eggGroupName = NULL;
  tex_filename = NULL;
  search_prefix = NULL;
  result = SI_SUCCESS;
  
  // skeleton = new EggGroup();
  foundRoot = FALSE;
  //  animRoot = NULL;
  //  morphRoot = NULL;
  geom_as_joint = 0;
  make_anim = 0;
  make_nurbs = 0;
  make_poly = 0;
  make_soft = 0;
  make_morph = 1;
  make_duv = 1;
  make_dart = TRUE;
  has_morph = 0;
  make_pose = 0;
  //  animData.is_z_up = FALSE;
  nurbs_step = 1;
  anim_start = -1000;
  anim_end = -1000;
  anim_rate = 24;
  pose_frame = -1;
  verbose = 0;
  flatten = 0;
  shift_textures = 0;
  ignore_tex_offsets = 0;
  use_prefix = 0;
}

////////////////////////////////////////////////////////////////////

//     Function: SoftToEggConverter::Copy Constructor
//       Access: Public
//  Description: 
////////////////////////////////////////////////////////////////////
SoftToEggConverter::
SoftToEggConverter(const SoftToEggConverter &copy) :
  _from_selection(copy._from_selection),
  /*
  _maya(copy._maya),
  */
  _polygon_output(copy._polygon_output),
  _polygon_tolerance(copy._polygon_tolerance),
  /*
  _respect_maya_double_sided(copy._respect_maya_double_sided),
  _always_show_vertex_color(copy._always_show_vertex_color),
  */
  _transform_type(copy._transform_type)
{
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::Destructor
//       Access: Public, Virtual
//  Description: 
////////////////////////////////////////////////////////////////////
SoftToEggConverter::
~SoftToEggConverter() {
  /*
  close_api();
  */
}
////////////////////////////////////////////////////////////////////
//     Function: Help
//       Access: Public
//  Description: Displays the "what is this program" message, along
//               with the usage message.  Should be overridden in base
//               classes to describe the current program.
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
Help() 
{
    softegg_cat.info() <<
      "soft2egg takes a SoftImage scene or model\n"
      "and outputs its contents as an egg file\n";
    
    Usage();
}

////////////////////////////////////////////////////////////////////
//     Function: Usage
//       Access: Public
//  Description: Displays the usage message.
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
Usage() {
  softegg_cat.info()
    << "\nUsage:\n"
    //    << _commandName << " [opts] (must specify -m or -s)\n\n"
    << "soft" << " [opts] (must specify -m or -s)\n\n"
    << "Options:\n";
  
  ShowOpts();
  softegg_cat.info() << "\n";
}

////////////////////////////////////////////////////////////////////
//     Function: ShowOpts
//       Access: Public
//  Description: Displays the valid options.  Should be extended in
//               base classes to show additional options relevant to
//               the current program.
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
ShowOpts() 
{
  softegg_cat.info() <<
    "  -r <path>  - Used to provide soft with the resource\n" 
    "               Defaults to '/ful/ufs/soft371_mips2/3D/rsrc'.\n"
    "  -d <path>  - Database path.\n"
    "  -s <scene> - Indicates that a scene will be converted.\n"
    "  -m <model> - Indicates that a model will be converted.\n"
    "  -t <path>  - Specify path to place converted textures.\n"
    "  -T <name>  - Specify filename for texture map listing.\n"
    "  -S <step>  - Specify step for nurbs surface triangulation.\n"
    "  -M <name>  - Specify model output filename. Defaults to scene name.\n"
    "  -A <name>  - Specify anim output filename. Defaults to scene name.\n"
    "  -N <name>  - Specify egg group name.\n"
    "  -k         - Enable soft assignment for geometry.\n"
    "  -n         - Specify egg NURBS representation instead of poly's.\n"
    "  -p         - Specify egg polygon output for geometry.\n"
    "  -P <frame> - Specify frame number for static pose.\n"
    "  -b <frame> - Specify starting frame for animation (default = first).\n"
    "  -e <frame> - Specify ending frame for animation (default = last).\n"
    "  -f <fps>   - Specify frame rate for animation playback.\n"
    "  -a         - Compile animation tables if animation present.\n"
    "  -F         - Ignore hierarchy and build a completely flat skeleton.\n"
    "  -v <level> - Set debug level.\n"
    "  -x         - Shift NURBS parameters to preserve Alias textures.\n"
    "  -i         - Ignore Soft texture uv offsets.\n"
    "  -u         - Use Soft prefix in model names.\n"
    "  -c         - Cancel morph conversion.\n"
    "  -C         - Cancel duv conversion.\n"
    "  -D         - Don't make the output model a character.\n"
    "  -o <prefix>- Convert only models with given prefix.\n";

  //  EggBase::ShowOpts();
}

////////////////////////////////////////////////////////////////////
//     Function: DoGetopts
//       Access: Public
//  Description: Calls getopt() to parse the command-line switches.
//               Calls HandleGetopts() to interpret each switch.
//               Returns true if the parsing was successful; false if
//               there was an error.  Adjusts argc and argv to remove
//               the switches from the parameter list.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
DoGetopts(int &argc, char **&argv) {
  bool okflag = true;
  int i = 0;
  softegg_cat.info() << "argc " << argc << "\n";
  if (argc <2) {
    Usage();
    okflag = false;
  }
  while( i < argc ) {
    strcat(_commandLine, argv[i]);
    strcat(_commandLine, " ");
    ++i;
  }
  softegg_cat.info() << endl << _commandLine << endl;
  
  i = 1;
  while ((i < argc) && (argv[i][0] == '-') && okflag) {
    softegg_cat.info() << "arg " << i << " is " << argv[i] << "\n";
    okflag = HandleGetopts(i, argc, argv);
  }
  return okflag;
}

////////////////////////////////////////////////////////////////////
//     Function: HandleGetopts
//       Access: Public
//  Description: increment idx based on what kind of option parsed
//               Supported options are as follows:
//               r:d:s:m:t:P:b:e:f:T:S:M:A:N:v:o:FhknpaxiucCD
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
HandleGetopts(int &idx, int argc, char **argv) 
{
  bool okflag = true;

  char flag = argv[idx][1];    // skip the '-' from option
  
  switch (flag) 
    {
    case 'r':       // Set the resource path for soft.
      if ( strcmp( argv[idx+1], "" ) ) {
        // Get the path.
        rsrc_path = argv[idx+1];
        softegg_cat.info() << "using rsrc path " << rsrc_path << "\n";
      }
      ++idx;
      break;

    case 'd':       // Set the database path.
      if ( strcmp( argv[idx+1], "" ) ) {
        // Get the path.
        database_name = argv[idx+1];
        softegg_cat.info() << "using database " << database_name << "\n";
      }
      ++idx;
      break;
      
    case 's':     // Check if its a scene.
      if ( strcmp( argv[idx+1], "" ) ) {
        // Get scene name.
        scene_name = argv[idx+1];
        softegg_cat.info() << "loading scene " << scene_name << "\n";
      }
      ++idx;
      break;
      
    case 'm':     // Check if its a model.
      if ( strcmp( argv[idx+1], "" ) ) {
        // Get model name.
        model_name = argv[idx+1];
        softegg_cat.info() << "loading model " <<  model_name << endl;
      }
      ++idx;
      break;
      
    case 't':     // Get converted texture path.
      if ( strcmp( argv[idx+1], "" ) ) {
        // Get tex path name.
        tex_path = argv[idx+1];
        softegg_cat.info() << "texture path:  " << tex_path << endl;
      }
      ++idx;
      break;
      
    case 'T':      // Specify texture list filename. 
      if ( strcmp( argv[idx+1], "") ) {
        // Get the name.
        tex_filename = argv[idx+1];
        softegg_cat.info() << "creating texture list file: " << tex_filename << endl;
      }
      ++idx;
      break;

    case 'S':     // Set NURBS step.
      if ( strcmp( argv[idx+1], "" ) ) {
        nurbs_step = atoi(argv[idx+1]);
        softegg_cat.info() << "NURBS step:  " << nurbs_step << endl;
      }
      ++idx;
      break;
      
    case 'M':     // Set model output file name.
      if ( strcmp( argv[idx+1], "" ) ) {
        eggFileName = argv[idx+1];
        softegg_cat.info() << "Model output filename:  " << eggFileName << endl;
      }
      ++idx;
      break;
      
    case 'A':     // Set anim output file name.
      if ( strcmp( argv[idx+1], "" ) ) {
        animFileName = argv[idx+1];
        softegg_cat.info() << "Anim output filename:  " << animFileName << endl;
      }
      ++idx;
      break;
      
    case 'N':     // Set egg model name.
      if ( strcmp( argv[idx+1], "" ) ) {
        eggGroupName = argv[idx+1];
        softegg_cat.info() << "Egg group name:  " << eggGroupName << endl;
      }
      ++idx;
      break;
      
    case 'o':     // Set search_prefix.
      if ( strcmp( argv[idx+1], "" ) ) {
        search_prefix = argv[idx+1]; 
        softegg_cat.info() << "Only converting models with prefix:  " << search_prefix << endl;
      }
      ++idx;
      break;
      
    case 'h':    // print help message
      Help();
      exit(1);
      break;
      
    case 'c':    // Cancel morph animation conversion
      make_morph = FALSE;
      softegg_cat.info() << "canceling morph conversion\n";
      break;

    case 'C':    // Cancel uv animation conversion
      make_duv = FALSE;
      softegg_cat.info() << "canceling uv animation conversion\n";
      break;
      
    case 'D':    // Omit the Dart flag
      make_dart = FALSE;
      softegg_cat.info() << "making a non-character model\n";
      break;
      
    case 'k':    // Enable soft skinning
      //make_soft = TRUE;
      //fprintf( outStream, "enabling soft skinning\n" );
      softegg_cat.info() << "-k flag no longer necessary\n";
      break;
      
    case 'n':    // Generate egg NURBS output
      make_nurbs = TRUE;
      softegg_cat.info() << "outputting egg NURBS info\n";
      break;
      
    case 'p':    // Generate egg polygon output
      make_poly = TRUE;
      softegg_cat.info() << "outputting egg polygon info\n";
      break;
      
    case 'P':    // Generate static pose from given frame
      if ( strcmp( argv[idx+1], "" ) ) {
        make_pose = TRUE;
        pose_frame = atoi(argv[idx+1]);
        softegg_cat.info() << "generating static pose from frame " << pose_frame << endl;
      }
      ++idx;
      break;
      
    case 'a':     // Compile animation tables.
      make_anim = TRUE;
      softegg_cat.info() << "attempting to compile anim tables\n";
      break;
      
    case 'F':     // Build a flat skeleton.
      flatten = TRUE;
      softegg_cat.info() << "building a flat skeleton!!!\n";
      break;
      
    case 'x':     // Shift NURBS parameters to preserve Alias textures.
      shift_textures = TRUE;
      softegg_cat.info() << "shifting NURBS parameters...\n";
      break;
      
    case 'i':     // Ignore Soft uv texture offsets 
      ignore_tex_offsets = TRUE;
      softegg_cat.info() << "ignoring texture offsets...\n";
      break;
      
    case 'u':     // Use Soft prefix in model names 
      use_prefix = TRUE;
      softegg_cat.info() << "using prefix in model names...\n";
      break;
      
      
    case 'v':     // print debug messages.
      if ( strcmp( argv[idx+1], "" ) ) {
        verbose = atoi(argv[idx+1]);
        softegg_cat.info() << "using debug level " << verbose << endl;
      }
      ++idx;
      break;
      
    case 'b':     // Set animation start frame.
      anim_start = atoi(argv[idx]+2);
      softegg_cat.info() << "animation starting at frame:  " << anim_start << endl;
      break;
      
    case 'e':     /// Set animation end frame.
      anim_end = atoi(argv[idx]+2);
      softegg_cat.info() << "animation ending at frame:  " << anim_end << endl;
      break;
      
    case 'f':     /// Set animation frame rate.
      if ( strcmp( argv[idx+1], "" ) ) {
        anim_rate = atoi(argv[idx+1]);
        softegg_cat.info() << "animation frame rate:  " << anim_rate << endl;
      }
      ++idx;
      break;

    default:
      softegg_cat.info() << flag << " flag not supported\n";
      okflag = false;
    }
  idx++;
  return (okflag);
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::make_copy
//       Access: Public, Virtual
//  Description: Allocates and returns a new copy of the converter.
////////////////////////////////////////////////////////////////////
SomethingToEggConverter *SoftToEggConverter::
make_copy() {
  return new SoftToEggConverter(*this);
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::get_name
//       Access: Public, Virtual
//  Description: Returns the English name of the file type this
//               converter supports.
////////////////////////////////////////////////////////////////////
string SoftToEggConverter::
get_name() const {
  return "Soft";
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::get_extension
//       Access: Public, Virtual
//  Description: Returns the common extension of the file type this
//               converter supports.
////////////////////////////////////////////////////////////////////
string SoftToEggConverter::
get_extension() const {
  return "mb";
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::get_name
//       Access: Public, Virtual
//  Description: Returns the English name of the file type this
//               converter supports.
////////////////////////////////////////////////////////////////////
SoftNodeDesc *SoftToEggConverter::
find_node(string name) {
  return _tree.get_node(name);
}

////////////////////////////////////////////////////////////////////
//     Function: GetTextureName
//       Access: Public
//  Description: Given a texture element, return texture name 
//               with given tex_path
////////////////////////////////////////////////////////////////////
char *SoftToEggConverter::
GetTextureName( SAA_Scene *scene, SAA_Elem *texture ) {
  char *fileName = new char[_MAX_PATH];
  char tempName[_MAX_PATH];
  SAA_texture2DGetPicName( scene, texture, _MAX_PATH, tempName );

  if (tex_path) {
    //  softegg_cat.spam() << "tempName :" << tempName << endl;
    strcpy(fileName, tex_path);

    // do some processing on the name string
    char *tmpName = NULL;
    tmpName = strrchr(tempName, '/');
    if (tmpName)
      tmpName++;
    else
      tmpName = tempName;

    //    softegg_cat.spam() << "tmpName : " << tmpName << endl;
    strcat(fileName, "/");
    strcat(fileName, tmpName);
  }
  else {
    strcpy(fileName, tempName);
  }

  strcat(fileName, ".pic");
  //  softegg_cat.spam() << "fileName : " << fileName << endl;

  return fileName;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::convert_file
//       Access: Public, Virtual
//  Description: Handles the reading of the input file and converting
//               it to egg.  Returns true if successful, false
//               otherwise.
//
//               This is designed to be as generic as possible,
//               generally in support of run-time loading.
//               Also see convert_soft().
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
convert_file(const Filename &filename) {
  if (!open_api()) {
    softegg_cat.error()
      << "Soft is not available.\n";
    return false;
  }
  if (_character_name.empty()) {
    _character_name = filename.get_basename_wo_extension();
  }
  return convert_soft(false);
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::convert_soft
//       Access: Public
//  Description: Fills up the egg_data structure according to the
//               global soft model data.  Returns true if successful,
//               false if there is an error.  If from_selection is
//               true, the converted geometry is based on that which
//               is selected; otherwise, it is the entire Soft scene.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
convert_soft(bool from_selection) {
  bool all_ok = true;

  _from_selection = from_selection;
  _textures.clear();

  EggData egg_data;
  set_egg_data(&egg_data, false);
  softegg_cat.spam() << "eggData " << &get_egg_data() << "\n";
  
  // append the command line 
  softegg_cat.info() << _commandLine << endl;
  get_egg_data().insert(get_egg_data().begin(), new EggComment("", _commandLine));

  if (_egg_data->get_coordinate_system() != CS_default) {
    softegg_cat.spam() << "coordinate system is not default\n";
    exit(1);
  }

  _tree._use_prefix = use_prefix;
  _tree._search_prefix = search_prefix;
  all_ok = _tree.build_complete_hierarchy(scene, database);

  // Lets see if we have gotten the hierarchy right
  //_tree.print_hierarchy();
  //exit(1);

  char *root_name = _tree.GetRootName( eggFileName );

  softegg_cat.debug() << "main group name: " << root_name << endl;
  if (root_name)
    _character_name = root_name;
  
  if (make_poly || make_nurbs) {
    // Specify that the texture names should be relative to the output
    // file.
    Filename output_filename(eggFileName);
    _path_replace->_path_store = PS_relative;
    _path_replace->_path_directory = output_filename.get_dirname();

    if (!convert_char_model()) {
      all_ok = false;
    }

    // generate soft skinning assignments if desired
    if (!make_soft_skin()) {
      all_ok = false;
    }

    // sometimes you need to hard assign some vertices
    if (!cleanup_soft_skin()) {
      all_ok = false;
    }

    //  reparent_decals(&get_egg_data());
    softegg_cat.info() << "Converted Softimage file\n";

    // write out the egg model file
    _egg_data->write_egg(output_filename);
    softegg_cat.info() << "Wrote Egg file " << output_filename << endl;
  }
  if (make_anim) {
    if (!convert_char_chan()) {
      all_ok = false;
    }

    //  reparent_decals(&get_egg_data());
    softegg_cat.info() << "Converted Softimage file\n";
    
    // write out the egg model file
    _egg_data->write_egg(Filename(animFileName));
    softegg_cat.info() << "Wrote Anim file " << animFileName << endl;
  }
  return all_ok;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::open_api
//       Access: Public
//  Description: Attempts to open the Soft API if it was not already
//               open, and returns true if successful, or false if
//               there is an error.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
open_api() {
  if ((scene_name == NULL && model_name == NULL) || database_name == NULL) {
    Usage();
    exit( 1 );
  }
  if ((result = SAA_Init(rsrc_path, FALSE)) != SI_SUCCESS) {
    softegg_cat.info() << "Error: Couldn't get resource path!\n";
    exit( 1 );
  }
  //  cout << "got past init" << endl;
  if ((result = SAA_databaseLoad(database_name, &database)) != SI_SUCCESS) {
    softegg_cat.info() << "Error: Couldn't load database!\n";
    exit( 1 );
  }
  //  cout << "got past database load" << endl;
  if ((result = SAA_sceneGetCurrent(&scene)) != SI_SUCCESS) {
    softegg_cat.info() << "Error: Couldn't get current scene!\n";
    exit( 1 );
  }
  //  cout << "got past get current" << endl;
  if ((result = SAA_sceneLoad( &database, scene_name, &scene )) != SI_SUCCESS) {
    softegg_cat.info() << "Error: Couldn't load scene " << scene_name << "!\n";
    exit( 1 );
  }
  //  cout << "got past scene load" << endl;
  if ( SAA_updatelistGet( &scene ) == SI_SUCCESS ) {
    float time;
    
    softegg_cat.info() << "setting Scene to frame " << pose_frame << "...\n";
    //SAA_sceneSetPlayCtrlCurrentFrame( &scene, pose_frame );
    SAA_frame2Seconds( &scene, pose_frame, &time );
    SAA_updatelistEvalScene( &scene, time );
    if ( make_pose )
      SAA_sceneFreeze(&scene);
  } 
  
  // if no egg filename specified, make up a name
  if ( eggFileName == NULL ) {
    string madeName;
    string tempName(scene_name);
    string::size_type end = tempName.find(".dsc");
    if (end != string::npos) {
      madeName.assign(tempName.substr(0,end));
      if ( make_nurbs )
        madeName.insert(madeName.size(), "-nurb");
      madeName.insert(madeName.size(), ".egg" );
    }
    eggFileName = new char[madeName.size()+1];
    strcpy(eggFileName, madeName.c_str());

    // if no anim filename specified, make up a name
    if ( animFileName == NULL ) {
      madeName.assign(tempName.substr(0,end));
      madeName.insert(madeName.size(), "-chan.egg");
      animFileName = new char[strlen(scene_name)+ 10];
      strcpy(animFileName, madeName.c_str());
    }
  }

  return true;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::close_api
//       Access: Public
//  Description: Closes the Soft API, if it was previously opened.
//               Caution!  Soft appears to call exit() when its API is
//               closed.
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
close_api() {
  // don't know yet
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::convert_char_model
//       Access: Private
//  Description: Converts the file as an animatable character
//               model, with joints and vertex membership.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
convert_char_model() {
  softegg_cat.spam() << "character name " << _character_name << "\n";
  EggGroup *char_node = new EggGroup(eggGroupName);
  get_egg_data().add_child(char_node);
  char_node->set_dart_type(EggGroup::DT_default);

  return convert_hierarchy(char_node);
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::find_morph_table
//       Access: Public
//  Description: Given a tablename, it either creates a new 
//               eggSAnimData structure (if doesn't exist) or 
//               locates it.
////////////////////////////////////////////////////////////////////
EggSAnimData *SoftToEggConverter::
find_morph_table(char *name) {
  EggSAnimData *anim = NULL;
  MorphTable::iterator mt;
  for (mt = _morph_table.begin(); mt != _morph_table.end(); ++mt) {
    anim = (*mt);
    if (!strcmp(anim->get_name().c_str(), name))
      return anim;
  }

  // create an entry
  anim = new EggSAnimData(name);
  anim->set_fps(_tree._fps);
  _morph_table.push_back(anim);
  morph_node->add_child(anim);
  return anim;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::convert_char_chan
//       Access: Private
//  Description: Converts the animation as a series of tables to apply
//               to the character model, as retrieved earlier via
//               AC_model.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
convert_char_chan() {
  int start_frame = -1;
  int end_frame = -1;
  int frame_inc, frame;
  double output_frame_rate = anim_rate;
  
  float time;

  EggTable *root_table_node = new EggTable();
  get_egg_data().add_child(root_table_node);
  EggTable *bundle_node = new EggTable(eggGroupName);
  bundle_node->set_table_type(EggTable::TT_bundle);
  root_table_node->add_child(bundle_node);
  EggTable *skeleton_node = new EggTable("<skeleton>");
  bundle_node->add_child(skeleton_node);

  morph_node = new EggTable("morph");

  // Set the frame rate before we start asking for anim tables to be
  // created.
  SAA_sceneGetPlayCtrlStartFrame(&scene, &start_frame);
  SAA_sceneGetPlayCtrlEndFrame(&scene, &end_frame);
  SAA_sceneGetPlayCtrlFrameStep( &scene, &frame_inc );
  if (frame_inc != 1) // Hmmm...some files gave me frame_inc of 0, that can't be good
    frame_inc = 1;
  
  softegg_cat.info() << "animation start frame: " << start_frame << " end frame: " << end_frame << endl;
  softegg_cat.info() << "animation frame inc: " << frame_inc << endl;
  
  _tree._fps = output_frame_rate / frame_inc;
  //  _tree.clear_egg(&get_egg_data(), NULL, root_node);
  _tree.clear_egg(&get_egg_data(), NULL, skeleton_node);

  // Now we can get the animation data by walking through all of the
  // frames, one at a time, and getting the joint angles at each
  // frame.

  // This is just a temporary EggGroup to receive the transform for
  // each joint each frame.
  PT(EggGroup) tgroup = new EggGroup;

  int num_nodes = _tree.get_num_nodes();
  int i;

  //  MTime frame(start_frame, MTime::uiUnit());
  //  MTime frame_stop(end_frame, MTime::uiUnit());
  // start at first frame and go to last
  if (make_pose) {
    start_frame = pose_frame;
    end_frame = pose_frame;
  }
  if (anim_start > 0)
    start_frame = anim_start;
  if (anim_end > 0)
    end_frame = anim_end;
  for ( frame = start_frame; frame <= end_frame; frame += frame_inc) {
    SAA_frame2Seconds( &scene, frame, &time );
    //    softegg_cat.spam() << "got time " << time << endl;
    if (!make_pose) {
      SAA_updatelistEvalScene( &scene, time );
    }
    softegg_cat.spam() << "\n> animating frame " << frame << endl;

    //    if (softegg_cat.is_debug()) {
    //      softegg_cat.debug(false)
    softegg_cat.info() << "frame " << time << "\n";
    //} else {
      // We have to write to cerr instead of softegg_cat to allow
      // flushing without writing a newline.
    //      cerr << "." << flush;
    //    }
    //    MGlobal::viewFrame(frame);

    for (i = 0; i < num_nodes; i++) {
      SoftNodeDesc *node_desc = _tree.get_node(i);

      if (node_desc->is_partial(search_prefix)) {
        softegg_cat.debug() << endl;
        continue;
      }
      if (make_morph) {
        node_desc->make_morph_table(time);
      }
      if (node_desc->is_joint()) {
        softegg_cat.spam() << "-----joint " << node_desc->get_name() << "\n";
        EggXfmSAnim *anim = _tree.get_egg_anim(node_desc);
        // following function fills in the anim structure
        node_desc->get_joint_transform(&scene, tgroup, anim, TRUE);
      }
    }

    //    frame += frame_inc;
  }

  if (has_morph)
    bundle_node->add_child(morph_node);

  // Now optimize all of the tables we just filled up, for no real
  // good reason, except that it makes the resulting egg file a little
  // easier to read.
  for (i = 0; i < num_nodes; i++) {
    SoftNodeDesc *node_desc = _tree.get_node(i);
    if (node_desc->is_partial(search_prefix))
      continue;

    if (node_desc->is_joint()) {
      _tree.get_egg_anim(node_desc)->optimize();
    }
  }

  softegg_cat.info(false)
    << "\n";

  return true;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::convert_hierarchy
//       Access: Private
//  Description: Generates egg structures for each node in the Soft
//               hierarchy.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
convert_hierarchy(EggGroupNode *egg_root) {
  int num_nodes = _tree.get_num_nodes();

  _tree.clear_egg(&get_egg_data(), egg_root, NULL);
  softegg_cat.spam() << "num_nodes = " << num_nodes << endl;
  for (int i = 0; i < num_nodes; i++) {
    if (!process_model_node(_tree.get_node(i))) {
      return false;
    }
    softegg_cat.info() << i << endl;
  }
  return true;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::process_model_node
//       Access: Private
//  Description: Converts the indicated Soft node (given a MDagPath,
//               similar in concept to Panda's NodePath) to the
//               corresponding Egg structure.  Returns true if
//               successful, false if an error was encountered.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
process_model_node(SoftNodeDesc *node_desc) {
  EggGroup *egg_group = NULL;
  const char *name = NULL;
  char *fullname = NULL;
  SAA_ModelType type;

  name = node_desc->get_name().c_str();
  softegg_cat.debug() << "element name <" << name << ">\n";

  if (node_desc->is_junk()) {
    softegg_cat.spam() << "no processing, it is junk\n";
    return true;
  }

  // split
  if (node_desc->is_partial(search_prefix)) {
    softegg_cat.debug() << endl;
    return true;
  }
  else
    softegg_cat.debug() << endl << name << ":being processed" << endl;

  egg_group = _tree.get_egg_group(node_desc);

  // find out what type of node we're dealing with
  SAA_modelGetType( &scene, node_desc->get_model(), &type );

  softegg_cat.debug() << "encountered ";
  switch(type){
  case SAA_MNILL:
    softegg_cat.debug() << "null\n";
    break;
  case SAA_MPTCH:
    softegg_cat.debug() << "patch\n";
    break;
  case SAA_MFACE:
    softegg_cat.debug() << "face\n";
    //break;
  case SAA_MSMSH:
    softegg_cat.debug() << "mesh\n";
    node_desc->get_transform(&scene, egg_group, TRUE);
    make_polyset(node_desc, egg_group, type);
    break;
  case SAA_MJNT:
    softegg_cat.debug() << "joint";
    softegg_cat.debug() << " joint type " << node_desc->is_joint() << endl;
    break;
  case SAA_MSPLN:
    softegg_cat.debug() << "spline\n";
    break;
  case SAA_MMETA:
    softegg_cat.debug() << "meta element\n";
    break;
  case SAA_MBALL:
    softegg_cat.debug() << "meta ball\n";
    break;
  case SAA_MNCRV:
    softegg_cat.debug() << "nurbs curve\n";
    break;
  case SAA_MNSRF:
    softegg_cat.debug() << "nurbs surf\n";
    node_desc->get_transform(&scene, egg_group, TRUE);
    make_nurb_surface(node_desc, egg_group, type);
    break;
  default:
    softegg_cat.debug() << "unknown type: " << type << "\n";
  }

  if (node_desc->is_joint())
    node_desc->get_transform(&scene, egg_group, FALSE);

  return true;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::make_polyset
//       Access: Private
//  Description: Converts the indicated Soft polyset to a bunch of
//               EggPolygons and parents them to the indicated egg
//               group.
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
make_polyset(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
  int id = 0;
  int i, idx;
  int numShapes;
  SAA_Boolean valid;
  SAA_Boolean visible;
  float *uCoords = NULL;
  float *vCoords = NULL;
  string name = node_desc->get_name();
 
  SAA_modelGetNodeVisibility( &scene, node_desc->get_model(), &visible ); 
  softegg_cat.spam() << "model visibility: " << visible << endl; 
  
  ///////////////////////////////////////////////////////////////////////
  // Only create egg polygon data if: the node is visible, and its not
  // a NULL or a Joint, and we're outputing polys (or if we are outputing 
  // NURBS and the model is a poly mesh or a face) 
  ///////////////////////////////////////////////////////////////////////
  if ( visible &&  
       (type != SAA_MNILL) &&
       (type != SAA_MJNT) && 
       ((make_poly || 
         (make_nurbs && ((type == SAA_MSMSH) || (type == SAA_MFACE )) )) ||
        (!make_poly && !make_nurbs && make_duv && 
         ((type == SAA_MSMSH) || (type == SAA_MFACE )) ))
       )
    {
      // Get the number of key shapes
      SAA_modelGetNbShapes( &scene, node_desc->get_model(), &numShapes );
      softegg_cat.spam() << "process_model_node: num shapes: " << numShapes << endl;
      
      // load all node data from soft for this node_desc
      node_desc->load_poly_model(&scene, type);

      string vpool_name = name + ".verts";
      EggVertexPool *vpool = new EggVertexPool(vpool_name);

      // add the vertices in the _tree._root node, so that 
      // they will be written out first in egg file. This 
      // solves a problem of soft-skinning trying to access
      // vertex pool before it is defined.

      _tree.get_egg_root()->insert(_tree.get_egg_root()->begin(), vpool);

      // We will need to transform all vertices from world coordinate
      // space into the vertex space appropriate to this node.  Usually,
      // this is the same thing as world coordinate space, and this matrix
      // will be identity; but if the node is under an instance
      // (particularly, for instance, a billboard) then the vertex space
      // will be different from world space.
      LMatrix4d vertex_frame_inv = egg_group->get_vertex_frame_inv();
      
      // Asad: change from soft2egg.c. Here I am trying to get one triangles vertices not all
      for (idx=0; idx<node_desc->numTri; ++idx) {
        EggPolygon *egg_poly = new EggPolygon;
        egg_group->add_child(egg_poly);

        softegg_cat.spam() << "processing polygon " << idx << endl;
        
        // Is this a double sided polygon? meaning check for back face flag
        char *modelNoteStr = _tree.GetModelNoteInfo( &scene, node_desc->get_model() );
        if ( modelNoteStr != NULL ) {
          if ( strstr( modelNoteStr, "bface" ) != NULL )
            egg_poly->set_bface_flag(TRUE);
        }
        
        // read each triangle's control vertices into array
        SAA_SubElem cvertices[3];
        SAA_triangleGetCtrlVertices( &scene, node_desc->get_model(), node_desc->gtype, id, 1, node_desc->triangles+idx, cvertices );
        
        // read control vertices in this triangle
        SAA_DVector cvertPos[3];
        SAA_ctrlVertexGetPositions( &scene, node_desc->get_model(), 3, cvertices, cvertPos);
        
        // read indices of each vertices in this triangle
        int indices[3];
        indices[0] = indices[1] = indices[2] = 0;
        SAA_ctrlVertexGetIndices( &scene, node_desc->get_model(), 3, cvertices, indices );
        
        // read each control vertex's normals into an array
        SAA_DVector normals[3];
        SAA_ctrlVertexGetNormals( &scene, node_desc->get_model(), 3, cvertices, normals );
        for (i=0; i<3; ++i)
          softegg_cat.spam() << "normals[" << i <<"] = " << normals[i].x << " " <<  normals[i].y
               << " " << normals[i].z << " " <<  normals[i].w << "\n";
        
        // allocate arrays for u & v coords
        if (node_desc->textures) {
          if (node_desc->numTexLoc && node_desc->numTexTri[idx]) {
            // allocate arrays for u & v coords
            // I think there are one texture per triangle hence we need only 3 corrdinates
            uCoords = new float[3];
            vCoords = new float[3];
            
            // read the u & v coords into the arrays
            if ( uCoords != NULL && vCoords != NULL) {
              for ( i = 0; i < 3; i++ )
                uCoords[i] = vCoords[i] = 0.0f;
              
              // TODO: investigate the coord_cnt parameter...
              SAA_ctrlVertexGetUVTxtCoords( &scene, node_desc->get_model(), 3, cvertices,
                                            3, uCoords, vCoords );
            }
            else
              softegg_cat.info() << "Not enough Memory for texture coords...\n";
            
#if 1
            for ( i=0; i<3; i++ )
              softegg_cat.spam() << "texcoords[" << i << "] = ( " << uCoords[i] << " , " << vCoords[i] <<" )\n";
#endif
          }
          else if (node_desc->numTexGlb) {
            // allocate arrays for u & v coords
            uCoords = new float[node_desc->numTexGlb*3];
            vCoords = new float[node_desc->numTexGlb*3];
            
            for ( i = 0; i < node_desc->numTexGlb*3; i++ ) {
              uCoords[i] = vCoords[i] = 0.0f;
            }                
            
            // read the u & v coords into the arrays
            if ( uCoords != NULL && vCoords != NULL) {
              SAA_triCtrlVertexGetGlobalUVTxtCoords( &scene, node_desc->get_model(), 3, cvertices, 
                                                     node_desc->numTexGlb, node_desc->textures, uCoords, vCoords );
            }
            else
              softegg_cat.info() << "Not enough Memory for texture coords...\n";
          }
        }
        
        for ( i=0; i < 3; i++ ) {
          EggVertex vert;
          
          // There are some conversions needed from local matrix to global coords
          SAA_DVector local = cvertPos[i];
          SAA_DVector global = {0};
          
          _VCT_X_MAT( global, local, node_desc->matrix );
          
          softegg_cat.spam() << "indices[" << i << "] = " << indices[i] << "\n";
          softegg_cat.spam() << "cvert[" << i << "] = " << cvertPos[i].x << " " << cvertPos[i].y
                              << " " << cvertPos[i].z << " " << cvertPos[i].w << "\n";
          softegg_cat.spam() << " global cvert[" << i << "] = " << global.x << " " << global.y
                              << " " << global.z << " " << global.w << "\n";
          
          //      LPoint3d p3d(cvertPos[i].x, cvertPos[i].y, cvertPos[i].z);
          LPoint3d p3d(global.x, global.y, global.z);
          p3d = p3d * vertex_frame_inv;
          vert.set_pos(p3d);
          
          local = normals[i];
          _VCT_X_MAT( global, local, node_desc->matrix );
          
          softegg_cat.spam() << "normals[" << i <<"] = " << normals[i].x << " " <<  normals[i].y
               << " " << normals[i].z << " " <<  normals[i].w << "\n";
          softegg_cat.spam() << " global normals[" << i <<"] = " << global.x << " " <<  global.y
               << " " << global.z << " " <<  global.w << "\n";
          
          LVector3d n3d(global.x, global.y, global.z);
          n3d = n3d * vertex_frame_inv;
          vert.set_normal(n3d);
          
          // if texture present set the texture coordinates
          if (node_desc->textures) {
            float u, v;
            
            if (uCoords && vCoords) {
              u = uCoords[i];
              v = 1.0f - vCoords[i];
              softegg_cat.spam() << "texcoords[" << i << "] = " << u << " " 
                                 << v << endl;
              
              vert.set_uv(TexCoordd(u, v));
              //vert.set_uv(TexCoordd(uCoords[i], vCoords[i]));
            }
          }
          vert.set_external_index(indices[i]);
          egg_poly->add_vertex(vpool->create_unique_vertex(vert));

          // check to see if material is present
          float r,g,b,a;
          SAA_elementIsValid( &scene, &node_desc->materials[idx], &valid );
          // material present - get the color 
          if ( valid ) {
            SAA_materialGetDiffuse( &scene, &node_desc->materials[idx], &r, &g, &b );
            SAA_materialGetTransparency( &scene, &node_desc->materials[idx], &a );
            egg_poly->set_color(Colorf(r, g, b, 1.0f - a));
            softegg_cat.spam() << "color r = " << r << " g = " << g << " b = " << b << " a = " << 1.0f - a << "\n";
          }
          else {     // no material - default to white
            egg_poly->set_color(Colorf(1.0, 1.0, 1.0, 1.0));
            softegg_cat.spam() << "default color\n";
          }
          
          /*
          // keep a one to one copy in this node's vpool
          EggVertex *t_vert = new EggVertex(vert);
          if (!t_vert) {
            softegg_cat.spam() << "out of memeory " << endl;
            nassertv(t_vert != NULL);
          }
          node_desc->get_vpool()->add_vertex(t_vert, indices[i]);
          */

          softegg_cat.spam() << "\n";
        }
        
        // Now apply the shader.
        if (node_desc->textures != NULL) {
          if (node_desc->numTexLoc && node_desc->numTexTri[idx]) {
            if (!strstr(node_desc->texNameArray[idx], "noIcon"))
              set_shader_attributes(node_desc, *egg_poly, idx);
            else
              softegg_cat.spam() << "texname :" << node_desc->texNameArray[idx] << endl;
          }
          else {
            if (!strstr(node_desc->texNameArray[0], "noIcon"))
              set_shader_attributes(node_desc, *egg_poly, 0);
            else 
              softegg_cat.spam() << "texname :" << node_desc->texNameArray[0] << endl;
        }
      }
      }
      // if model has key shapes, generate vertex offsets
      if ( numShapes > 0 && make_morph )
        node_desc->make_vertex_offsets( numShapes);
    }
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::make_nurb_surface
//       Access: Private
//  Description: Converts the indicated Soft nurbs set to a bunch of
//               EggPolygons and parents them to the indicated egg
//               group.
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
make_nurb_surface(SoftNodeDesc *node_desc, EggGroup *egg_group, SAA_ModelType type) {
  int id = 0;
  int i, j, k;
  int numShapes;
  SAA_Boolean valid;
  SAA_Boolean visible;
  float *uCoords = NULL;
  float *vCoords = NULL;
  string name = node_desc->get_name();
  
  SAA_modelGetNodeVisibility( &scene, node_desc->get_model(), &visible ); 
  softegg_cat.spam() << "model visibility: " << visible << endl; 
  softegg_cat.spam() << "nurbs!!!surface!!!" << endl;
  
  ///////////////////////////////////////
  // check to see if its a nurbs surface
  ///////////////////////////////////////
  if ( (type == SAA_MNSRF) && ( visible ) && (( make_nurbs ) 
                                              || ( !make_nurbs && !make_poly &&  make_duv )) )
    {
      // Get the number of key shapes
      SAA_modelGetNbShapes( &scene, node_desc->get_model(), &numShapes );
      softegg_cat.spam() << "process_model_node: num shapes: " << numShapes << endl;
      
      // load all node data from soft for this node_desc
      node_desc->load_nurbs_model(&scene, type);

      string vpool_name = name + ".verts";
      EggVertexPool *vpool = new EggVertexPool(vpool_name);

      // add the vertices in the _tree._egg_root node, so that 
      // they will be written out first in egg file. This 
      // solves a problem of soft-skinning trying to access
      // vertex pool before it is defined.

      //_tree.get_egg_root()->add_child(vpool);
      _tree.get_egg_root()->insert(_tree.get_egg_root()->begin(), vpool);

      //egg_group->add_child(vpool);

      /*
      // create a copy of vpool in node_desc which will be used later
      // for soft_skinning
      node_desc->create_vpool(vpool_name);
      */

      int uRows, vRows;
      int uKnots, vKnots;
      int uExtra, vExtra;
      int uDegree, vDegree;
      int uCurves, vCurves;

      vector <double> Knots;

      EggNurbsSurface *eggNurbs = new EggNurbsSurface( name );

      // create nurbs representation of surface
      SAA_nurbsSurfaceGetDegree( &scene, node_desc->get_model(), &uDegree, &vDegree );
      softegg_cat.spam() << "nurbs degree: " << uDegree << " u, " << vDegree << " v\n";

      SAA_nurbsSurfaceGetNbKnots( &scene, node_desc->get_model(), &uKnots, &vKnots );
      softegg_cat.spam() << "nurbs knots: " << uKnots << " u, " << vKnots << " v\n";

      SAA_Boolean uClosed = FALSE;
      SAA_Boolean vClosed = FALSE;

      SAA_nurbsSurfaceGetClosed( &scene, node_desc->get_model(), &uClosed, &vClosed);    

      uExtra = vExtra = 2;
      if ( uClosed ) {
        softegg_cat.spam() << "nurbs is closed in u...\n";
        uExtra += 4;
      }
      if ( vClosed ) {
        softegg_cat.spam() << "nurbs is closed in v...\n";
        vExtra += 4;
      }
      eggNurbs->setup(uDegree+1, vDegree+1,
                      uKnots + uExtra, vKnots + vExtra);

      softegg_cat.spam() << "from eggNurbs: num u knots " << eggNurbs->get_num_u_knots() << endl;
      softegg_cat.spam() << "from eggNurbs: num v knots " << eggNurbs->get_num_v_knots() << endl;
      softegg_cat.spam() << "from eggNurbs: num u cvs " << eggNurbs->get_num_u_cvs() << endl;
      softegg_cat.spam() << "from eggNurbs: num v cvs " << eggNurbs->get_num_v_cvs() << endl;
            
      SAA_nurbsSurfaceGetNbVertices( &scene, node_desc->get_model(), &uRows, &vRows );
      softegg_cat.spam() << "nurbs vertices: " << uRows << " u, " << vRows << " v\n";
            
      SAA_nurbsSurfaceGetNbCurves( &scene, node_desc->get_model(), &uCurves, &vCurves );
      softegg_cat.spam() << "nurbs curves: " << uCurves << " u, " << vCurves << " v\n";

      if ( shift_textures ) {
        if ( uClosed )
          // shift starting point on NURBS surface for correct textures
          SAA_nurbsSurfaceShiftParameterization( &scene, node_desc->get_model(), -2, 0 );

        if ( vClosed )
          // shift starting point on NURBS surface for correct textures
          SAA_nurbsSurfaceShiftParameterization( &scene, node_desc->get_model(), 0, -2 );
      }

      SAA_nurbsSurfaceSetStep( &scene, node_desc->get_model(), nurbs_step, nurbs_step );

      // Is this a double sided polygon? meaning check for back face flag
      char *modelNoteStr = _tree.GetModelNoteInfo( &scene, node_desc->get_model() );
      if ( modelNoteStr != NULL ) {
        if ( strstr( modelNoteStr, "bface" ) != NULL ) {
          eggNurbs->set_bface_flag(TRUE);
          softegg_cat.spam() << "Set backface flag\n";
        }
      }
        
      double *uKnotArray = new double[uKnots];
      double *vKnotArray = new double[vKnots];
      result = SAA_nurbsSurfaceGetKnots( &scene, node_desc->get_model(), node_desc->gtype, 0, 
                                         uKnots, vKnots, uKnotArray, vKnotArray );
      
      if (result != SI_SUCCESS) {
        softegg_cat.spam() << "Couldn't get knots\n";
        exit(1);
      }

      // Lets prepare the softimage knots and then assign to eggKnots      
      add_knots( Knots, uKnotArray, uKnots, uClosed, uDegree ); 
      softegg_cat.spam() << "u knots: ";
      for (i = 0; i < (int)Knots.size(); i++) {
        softegg_cat.spam() << Knots[i] << " ";
        eggNurbs->set_u_knot(i, Knots[i]);
      }
      softegg_cat.spam() << endl;

      Knots.resize(0);
      add_knots( Knots, vKnotArray, vKnots, vClosed, vDegree ); 
      softegg_cat.spam() << "v knots: ";
      for (i = 0; i < (int)Knots.size(); i++) {
        softegg_cat.spam() << Knots[i] << " ";
        eggNurbs->set_v_knot(i, Knots[i]);
      }
      softegg_cat.spam() << endl;

      // lets get the number of vertices from softimage
      int numVert;
      SAA_modelGetNbVertices( &scene, node_desc->get_model(), &numVert );
        
      softegg_cat.spam() << numVert << " CV's\n";

      // get the CV's
      SAA_DVector *vertices = NULL;
      vertices = new SAA_DVector[numVert];
    
      SAA_modelGetVertices( &scene, node_desc->get_model(), node_desc->gtype, 0, numVert, vertices );
      
      LMatrix4d vertex_frame_inv = egg_group->get_vertex_frame_inv();

      // create the buffer for EggVertices
      EggVertex *verts = new EggVertex[numVert];

      softegg_cat.spam() << endl << eggNurbs->get_num_cvs() << endl << endl;
      
      //for ( i = 0; i<eggNurbs->get_num_cvs(); i++ ) {
      for ( k = 0; k<numVert; k++ ) {
        SAA_DVector global;

        /*
        int ui = eggNurbs->get_u_index(i);
        int vi = eggNurbs->get_v_index(i);

        int k = vRows * ui + vi;

        softegg_cat.spam() << i << ": ui " << ui << ", vi " << vi << ", k " << k << endl;

        softegg_cat.spam() << "original cv[" << k << "] = " 
             << vertices[k].x << " " << vertices[k].y << " "
             << vertices[k].z << " " << vertices[k].w << endl;
        */
        
        // convert to global coords
        _VCT_X_MAT( global, vertices[k], node_desc->matrix );
        
        //preserve original weight
        global.w = vertices[k].w;
        
        // normalize coords to weight
        global.x *= global.w;
        global.y *= global.w;
        global.z *= global.w;
        
        /*
        softegg_cat.spam() << "global cv[" << k << "] = "
             << global.x << " " << global.y << " "
             << global.x << " " << global.w << endl;
        */
        
        LPoint4d p4d(global.x, global.y, global.z, global.w);
        p4d = p4d * vertex_frame_inv;
        verts[k].set_pos(p4d);

        // check to see if material is present
        if (node_desc->numNurbMats) {
          float r,g,b,a;
          SAA_elementIsValid( &scene, &node_desc->materials[0], &valid );
          // material present - get the color 
          if ( valid ) {
            SAA_materialGetDiffuse( &scene, &node_desc->materials[0], &r, &g, &b );
            SAA_materialGetTransparency( &scene, &node_desc->materials[0], &a );
            verts[k].set_color(Colorf(r, g, b, 1.0f - a));
            //softegg_cat.spam() << "color r = " << r << " g = " << g << " b = " << b << " a = " << a << "\n";
          }
          else {     // no material - default to white
            verts[k].set_color(Colorf(1.0, 1.0, 1.0, 1.0));
            softegg_cat.spam() << "default color\n";
          }
        }
        vpool->add_vertex(verts+k, k);
        eggNurbs->add_vertex(vpool->get_vertex(k));
        
        if ( uClosed ) {
          // add first uDegree verts to end of row
          if ( (k % uRows) == ( uRows - 1) ) {
            for ( i = 0; i < uDegree; i++ ) {
              // add vref's to NURBS info 
              eggNurbs->add_vertex( vpool->get_vertex(i+((k/uRows)*uRows)) );
            }
          }
        }
      }

      // check to see if the NURB is closed in v    
      if ( vClosed && !uClosed ) {
        // add first vDegree rows of verts to end of list
        for ( int i = 0; i < vDegree*uRows; i++ ) 
          eggNurbs->add_vertex( vpool->get_vertex(i) ); 
      }
      // check to see if the NURB is closed in u and v    
      else if ( vClosed && uClosed ) {
        // add the first (degree) v verts and a few
        // extra - for good measure
        for ( i = 0; i < vDegree; i++ ) {
          // add first vDegree rows of verts to end of list
          for ( j = 0; j < uRows; j++ )
            eggNurbs->add_vertex( vpool->get_vertex(j+(i*uRows)) );
          
          // if u is closed to we have added uDegree
          // verts onto the ends of the rows - add them here too
          for ( k = 0; k < uDegree; k++ )
            eggNurbs->add_vertex( vpool->get_vertex(k+(i*uRows)+((k/uRows)*uRows)) );
        }
      }
      
      // We add the NURBS to the group down here, after all of the vpools
      // for the trim curves have been added.
      egg_group->add_child(eggNurbs);

      // Now apply the shader.
      if (node_desc->textures != NULL) {
        if (!strstr(node_desc->texNameArray[0], "noIcon"))
          set_shader_attributes(node_desc, *eggNurbs, 0);
        else 
          softegg_cat.spam() << "texname :" << node_desc->texNameArray[0] << endl;
      }

      // if model has key shapes, generate vertex offsets
      if ( numShapes > 0 && make_morph )
        node_desc->make_vertex_offsets( numShapes);
    }
}

////////////////////////////////////////////////////////////////////
//     Function: add_knots
//       Access: Public 
//  Description: Given a parametric surface, and its knots, create
//               the appropriate egg structure by filling in Soft's
//               implicit knots and assigning the rest to eggKnots. 
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
add_knots( vector <double> &eggKnots, double *knots, int numKnots, SAA_Boolean closed, int degree ) {
  
  int k = 0;
  double lastKnot = knots[0];
  double    *newKnots;
  
  // add initial implicit knot(s)
  if ( closed ) {
    int i = 0;
    newKnots = new double[degree];
    
    // need to add (degree) number of knots 
    for ( k = numKnots - 1; k >= numKnots - degree; k-- ) {
      // we have to know these in order to calculate
      // next knot value so hold them in temp array
      newKnots[i] =  lastKnot - (knots[k] - knots[k-1]);
      lastKnot = newKnots[i];
      i++;
    }
    for ( k = degree - 1; k >= 0; k-- ) {
      eggKnots.push_back( newKnots[k] );
      softegg_cat.spam() << "knots[" << k << "] = " << newKnots[k] << endl;
    }
  }
  else {
    eggKnots.push_back( knots[k] );
    softegg_cat.spam() << "knots[" << k << "] = " << knots[k] << endl;
  }

  // add the regular complement of knots
  for (k = 0; k < numKnots; k++) {
    eggKnots.push_back( knots[k] );
    softegg_cat.spam() << "knots[" << k+1 << "] = " << knots[k] << endl;
  }

  lastKnot = knots[numKnots-1];
  
  // add trailing implicit knots
  if ( closed ) {
    // need to add (degree) number of knots 
    for ( k = 1; k <= degree; k++ ) {
      eggKnots.push_back( lastKnot + (knots[k] - knots[k-1]) );
      softegg_cat.spam() << "knots[" << k << "] = " << lastKnot + (knots[k] - knots[k-1]) << endl;
      lastKnot = lastKnot + (knots[k] - knots[k-1]);
    }
  }
  else {
    eggKnots.push_back( knots[k-1] );
    softegg_cat.spam() << "knots[" << k+1 << "] = " << knots[k-1] << endl;
  }
}

////////////////////////////////////////////////////////////////////
//     Function: FindClosestTriVert
//       Access: Public
//  Description: Given an egg vertex pool, map each vertex therein to 
//               a vertex within an array of SAA model vertices of
//               size numVert. Mapping is done by closest proximity.
////////////////////////////////////////////////////////////////////
int *SoftToEggConverter::
FindClosestTriVert( EggVertexPool *vpool, SAA_DVector *vertices, int numVert ) {
  int i,j;
  int *vertMap = NULL; 
  int vpoolSize = (int)vpool->size();
  float closestDist;
  float thisDist;
  int closest;
    
  vertMap = new int[vpoolSize];
  i = 0;
  EggVertexPool::iterator vi;
  for (vi = vpool->begin(); vi != vpool->end(); ++vi, ++i) {
    EggVertex *vert = (*vi);
    softegg_cat.spam() << "vert external index = " << vert->get_external_index() << endl;
    //    softegg_cat.spam() << "found vert " << vert << endl;
    //    softegg_cat.spam() << "vert [" << i << "] " << vpool->get_vertex(i+1);
    LPoint3d p3d = vert->get_pos3();

    // find closest model vertex 
    for ( j = 0; j < numVert; j++ ) {
      // calculate distance
      thisDist = sqrtf( 
                       powf( p3d[0] - vertices[j].x , 2 ) + 
                       powf( p3d[1] - vertices[j].y , 2 ) + 
                       powf( p3d[2] - vertices[j].z , 2 ) ); 

      // remember this if its the closest so far
      if ( !j || ( thisDist < closestDist ) ) {
        closest = j;
        closestDist = thisDist;
      }
    }

    vertMap[i] = closest;
    softegg_cat.spam() << "mapping v " << i << " of " << vpoolSize-1 << ":( "
                       << p3d[0] << " "
                       << p3d[1] << " "
                       << p3d[2] << ")\n";
    
    softegg_cat.spam() << "    to cv " << closest << " of " << numVert-1 << ":( "
                       << vertices[closest].x << " "
                       << vertices[closest].y << " "
                       << vertices[closest].z << " )\tdelta = " << closestDist << endl;
  }
  return vertMap;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftToEggConverter::make_soft_skin
//       Access: Private
//  Description: make soft skin assignments to the mesh
//               finally call cleanup_soft_skin to clean it up
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
make_soft_skin() {
  int num_nodes = _tree.get_num_nodes();
  SoftNodeDesc *node_desc;
  SAA_Boolean isSkeleton;

  softegg_cat.spam() << endl << "----------------------------------------------------------------" << endl;

  for (int i = 0; i < num_nodes; i++) {
    node_desc = _tree.get_node(i);
    SAA_modelIsSkeleton( &scene, node_desc->get_model(), &isSkeleton );

    softegg_cat.spam() << "??checking node " << node_desc->get_name() << " isSkel " << isSkeleton << " isJoint " << node_desc->is_joint() << endl;
    if (isSkeleton && node_desc->is_joint()) {

      if (node_desc->is_partial(search_prefix))
          continue;

      // Now that we've added all the polygons (and created all the
      // vertices), go back through the vertex pool and set up the
      // appropriate joint membership for each of the vertices.

      // check for envelops
      int numEnv;
      SAA_ModelType type;
      SAA_Elem *envelopes;
      SAA_Elem *model = node_desc->get_model();
      EggGroup *joint = NULL;
      EggVertexPool *vpool;

      SAA_skeletonGetNbEnvelopes( &scene, model, &numEnv );
      if ( numEnv == 0 ) {
        softegg_cat.spam() << "no soft skinning for joint " << node_desc->get_name() << endl;
        continue;
      }
      
      // it's got envelopes - must be soft skinned
      softegg_cat.spam() << endl << "found skeleton part( " << node_desc->get_name() << ")!\n";
      softegg_cat.spam() << "numEnv = " << numEnv << endl;
      // allocate envelope array
      envelopes = new SAA_Elem[numEnv];
      if ( envelopes == NULL ) {
        softegg_cat.info() << "Out Of Memory" << endl;
        exit(1);
      }
      int thisEnv;
      SAA_EnvType envType;
      bool hasEnvVertices = 0;
        
      SAA_skeletonGetEnvelopes( &scene, model, numEnv, envelopes );
      for ( thisEnv = 0; thisEnv < numEnv; thisEnv++ ) {
        softegg_cat.spam() << "env[" << thisEnv << "]: ";
        SAA_envelopeGetType( &scene, &envelopes[thisEnv], &envType );
        
        if ( envType == SAA_ENVTYPE_NONE ) {
          softegg_cat.spam() << "envType = none\n";
        }
        else if ( envType == SAA_ENVTYPE_FLXLCL ) {
          softegg_cat.spam() << "envType = flexible, local\n";
          hasEnvVertices = 1;
        }
        else if ( envType == SAA_ENVTYPE_FLXGLB ) {
          softegg_cat.spam() << "envType = flexible, global\n";
          hasEnvVertices = 1;
        }
        else if ( envType == SAA_ENVTYPE_RGDGLB ) {
          softegg_cat.spam() << "envType = rigid, global\n";
          hasEnvVertices = 1;
        }
        else {
          softegg_cat.spam() << "envType = unknown\n";
        }

      }
      if ( !hasEnvVertices )
        continue;

      SAA_SubElem *envVertices = NULL;
      int *numEnvVertices;
      int i,j,k;
      
      numEnvVertices = new int[numEnv];
      
      if ( numEnvVertices != NULL ) {
        SAA_envelopeGetNbCtrlVertices( &scene, model, numEnv, envelopes, numEnvVertices );
        int totalEnvVertices = 0;
        for( i = 0; i < numEnv; i++ ) {
          totalEnvVertices += numEnvVertices[i];
          softegg_cat.spam() << "numEnvVertices[" << i << "] = " << numEnvVertices[i] << endl;
        }
        softegg_cat.spam() << "total env verts = " << totalEnvVertices << endl;
        if ( totalEnvVertices == 0 )
          continue;

        envVertices = new SAA_SubElem[totalEnvVertices];
        if ( envVertices != NULL ) {
          result = SAA_envelopeGetCtrlVertices( &scene, model,
                                                numEnv, envelopes, numEnvVertices, envVertices);
          if (result != SI_SUCCESS) {
            softegg_cat.spam() << "error: GetCtrlVertices\n";
            exit(1);
          }
          // loop through for each envelope
          for ( i = 0; i < numEnv; i++ ) {
            float *weights = NULL;
            int vertArrayOffset = 0;
            softegg_cat.spam() << "envelope[" << i << "]: ";
            weights = new float[numEnvVertices[i]];
            if ( weights ) {
              char *envName;
              int *vpoolMap = NULL;
              for ( j = 0; j < i; j++ )
                vertArrayOffset += numEnvVertices[j];
              softegg_cat.spam() << "envVertArray offset = " << vertArrayOffset;

              /*              
              if (vertArrayOffset == totalEnvVertices) {
                softegg_cat.spam() << endl;                  vpoolMap = FindClosestTriVert( vpool, globalModelVertices, modelNumVert );

                break;
              }
              */
              
              // get the weights of the envelope vertices
              result = SAA_ctrlVertexGetEnvelopeWeights( &scene, model, &envelopes[i], 
                                                         numEnvVertices[i], 
                                                         &envVertices[vertArrayOffset], weights ); 

              // Get the name of the envelope model
              if ( use_prefix ) {
                // Get the FULL name of the envelope
                envName = _tree.GetFullName( &scene, &envelopes[i] );
              }
              else {
                // Get the name of the envelope
                envName = _tree.GetName( &scene, &envelopes[i] );
              }

              softegg_cat.spam() << " envelop name is [" << envName << "]" << endl;
              
              if (result != SI_SUCCESS) {
                softegg_cat.spam() << "warning: this envelop doesn't have any weights\n";
                continue;
              }

              result = SAA_modelGetType( &scene, &envelopes[i], &type );
              if (result != SI_SUCCESS) {
                softegg_cat.debug() << "choked on get type\n";
                exit(1);
              }

              softegg_cat.spam() << "envelope model type ";
              if ( type == SAA_MSMSH )
                softegg_cat.spam() << "MESH\n";
              else if ( type == SAA_MNSRF )
                softegg_cat.spam() << "NURBS\n";
              else
                softegg_cat.spam() << "OTHER\n";
              
              int *envVtxIndices = NULL;
              envVtxIndices = new int[numEnvVertices[i]];
              
              // Get the envelope vertex indices
              result = SAA_ctrlVertexGetIndices( &scene, &envelopes[i], numEnvVertices[i], 
                                                 &envVertices[vertArrayOffset], envVtxIndices );
              
              if (result != SI_SUCCESS) {
                softegg_cat.debug() << "error: choked on get indices\n";
                exit(1);
              }

              // find out how many vertices the model has
              int modelNumVert;
              
              SAA_modelGetNbVertices( &scene, &envelopes[i], &modelNumVert );
              
              SAA_DVector *modelVertices = NULL;
              modelVertices = new SAA_DVector[modelNumVert];
              
              // get the model vertices
              SAA_modelGetVertices( &scene, &envelopes[i],
                                    SAA_GEOM_ORIGINAL, 0, modelNumVert, 
                                    modelVertices );
              
              // create array of global model coords 
              SAA_DVector *globalModelVertices = NULL;
              globalModelVertices = new SAA_DVector[modelNumVert];
              float matrix[4][4];
              
              // tranform local model vert coords to global
              
              // first get the global matrix
              SAA_modelGetMatrix( &scene, &envelopes[i], SAA_COORDSYS_GLOBAL,  matrix );

              // populate array of global model verts
              for ( j = 0; j < modelNumVert; j++ ) {
                _VCT_X_MAT( globalModelVertices[j], 
                            modelVertices[j], matrix );
              }
              
              // Get the vpool
              string s_name = envName;
              SoftNodeDesc *mesh_node = find_node(s_name);
              if (!mesh_node) {
                softegg_cat.debug() << "error: node " << s_name << " not found in tree\n";
                exit(1);
              }
              string vpool_name = s_name + ".verts";
              EggNode *t = _tree.get_egg_root()->find_child(vpool_name);
              if (t)
                DCAST_INTO_R(vpool, t, NULL);

              // find the mapping of the vertices that match this envelop
              if (vpool) {
                softegg_cat.spam() << "found vpool of size " << vpool->size() << endl;
                if ( !make_nurbs || (type == SAA_MSMSH) ) {
                  vpoolMap = FindClosestTriVert( vpool, globalModelVertices, modelNumVert );
                }
              }
              else {
                softegg_cat.debug() << "warning: vpool " << vpool_name << " not found\n";
                continue; // could be because of not visible
              }

              joint = node_desc->get_egg_group();
              // for every envelope vertex 
              for (j = 0; j < numEnvVertices[i]; j++) {
                double scaledWeight =  weights[j]/ 100.0f;

                // make sure its in legal range
                if (( envVtxIndices[j] < modelNumVert )
                    && ( envVtxIndices[j] >= 0 )) {
                  if ( (type == SAA_MNSRF) && make_nurbs ) { 
                    // assign all referenced control vertices
                    EggVertex *vert = vpool->get_vertex(envVtxIndices[j]);
                    if (!vert) {
                      softegg_cat.debug() << "possible error: index " << envVtxIndices[j] << ": vert is " << vert << endl;
                      continue;
                    }
                    joint->ref_vertex( vert, scaledWeight );
                    softegg_cat.spam() << j << ": adding vref to cv " << envVtxIndices[j]
                         << " with weight " << scaledWeight << endl; 

                    /*
                    envPool->Vertex(envVtxIndices[j])->AddJoint( joint, scaledWeight );
                    // set flag to show this vertex has
                    // been assigned
                    envPool->Vertex(envVtxIndices[j])->multipleJoints = 1;
                    */
                  }
                  else {    
                    //assign all the tri verts associated
                    // with this control vertex to joint
                    softegg_cat.spam() << j << "--trying to find " << envVtxIndices[j] << endl;
                    for ( k = 0; k < (int)vpool->size(); k++ ) {
                      if ( vpoolMap[k] == envVtxIndices[j] ) {
                        EggVertex *vert = vpool->get_vertex(k+1);
                        // EggVertex *vert = mesh_node->get_vpool()->get_vertex(vpoolMap[k]+1);
                        if (!vert) {
                          softegg_cat.debug() << "possible error: index " << k+1 << ": vert is " << vert << endl;
                          break;
                        }

                        joint->ref_vertex(vert, scaledWeight);
                        softegg_cat.spam() << j << ": adding vref from cv " << envVtxIndices[j]
                             << " to vert " << k+1 << " with weight " << scaledWeight
                             << "(vpool)\n";
                        /*
                          envPool->Vertex(k)->AddJoint( joint, scaledWeight );
                          // set flag to show this vertex has
                          // been assigned
                          envPool->Vertex(k)->multipleJoints = 1;
                        */
                      }
                    }
                  }
                }
              }
            }
          }
        }
      }
    }
  }
  return true;
}
////////////////////////////////////////////////////////////////////
//     Function: cleanup_soft_skin
//       Access: Public 
//  Description: Given a model, make sure all its vertices have been 
//               soft assigned. If not hard assign to the last
//               joint we saw.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
cleanup_soft_skin()
{
  int num_nodes = _tree.get_num_nodes();
  SoftNodeDesc *node_desc;

  softegg_cat.spam() << endl << "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!" << endl;

  for (int i = 0; i < num_nodes; i++) {
    node_desc = _tree.get_node(i);
    if (node_desc->is_partial(search_prefix))
      continue;

    SAA_Elem *model = node_desc->get_model();
    EggGroup *joint = NULL;
    EggVertexPool *vpool = NULL;
    SAA_ModelType type;

    // find out what type of node we're dealing with

    SAA_modelGetType( &scene, model, &type );
    
    softegg_cat.debug() << "Cleaning up model------- " << node_desc->get_name() << endl;
    
    // this step is weird - I think I want it here but it seems
    // to break some models. Files like props-props_wh_cookietime.3-0 in
    // /ful/rnd/pub/vrml/chip/chips_adventure/char/zone1/rooms/warehouse_final
    // need to do the "if (skel)" bit.

    //find the vpool for this model
    string vpool_name = node_desc->get_name() + ".verts";
    EggNode *t = _tree.get_egg_root()->find_child(vpool_name);
    if (t)
      DCAST_INTO_R(vpool, t, NULL);
    
    if (!vpool) {
      //softegg_cat.spam() << "couldn't find vpool " << vpool_name << endl;
      continue;
    }
    
    int numVerts = (int)vpool->size();
    softegg_cat.spam() << "found vpool " << vpool_name << " w/ " << numVerts << " verts\n";

    // if this node is a joint, then these vertices belong
    // to this joint
    if (node_desc->is_joint())
      joint = node_desc->get_egg_group();
    else {
      // find the closest _parentJoint
      SoftNodeDesc *parentJ = node_desc;
      while( parentJ && !parentJ->_parentJoint) {
        if ( parentJ->_parent) {
          SAA_Boolean isSkeleton;
          //softegg_cat.spam() << " checking parent " << parentJ->_parent->get_name() << endl;
          if (parentJ->_parent->has_model())
            SAA_modelIsSkeleton( &scene, parentJ->_parent->get_model(), &isSkeleton );
          
          if (isSkeleton) {
            joint = parentJ->_parent->get_egg_group();
            softegg_cat.spam() << "parent to " << parentJ->_parent->get_name() << endl;
            break;
          }
          
          parentJ = parentJ->_parent;
        }
        else
          break;
      }
      if (!joint && (!parentJ || !parentJ->_parentJoint)) {
        softegg_cat.spam() << node_desc->get_name() << " has no _parentJoint?!" << endl;
        continue;
      }
      
      if (!joint) {
        softegg_cat.spam() << "parent joint to " << parentJ->_parentJoint->get_name() << endl;
        joint = parentJ->_parentJoint->get_egg_group();
      }
    }
    EggVertexPool::iterator vi;
    double membership = 1.0f;
    for ( vi = vpool->begin(); vi != vpool->end(); ++vi) {
      EggVertex *vert = (*vi);
      
      // if this vertex has not been soft assigned, then hard assign it to the parentJoint
      if ( vert->gref_size() == 0 ) {
        
        softegg_cat.spam() << "vert " << vert->get_external_index() << " not assigned!\n";
        
        // hard skin this vertex
        joint->ref_vertex( vert, 1.0f );
      }
    }
  }
  return true;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftShader::set_shader_attributes
//       Access: Private
//  Description: Applies the known shader attributes to the indicated
//               egg primitive.
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
set_shader_attributes(SoftNodeDesc *node_desc, EggPrimitive &primitive, int idx) {
  char *texName = node_desc->texNameArray[idx];
  EggTexture tex(texName, "");

  Filename filename = Filename::from_os_specific(texName);
  Filename fullpath = _path_replace->match_path(filename, get_texture_path());
  tex.set_filename(_path_replace->store_path(fullpath));
  tex.set_fullpath(fullpath);
  //  tex.set_format(EggTexture::F_rgb);
  apply_texture_properties(tex, node_desc->uRepeat[idx], node_desc->vRepeat[idx]);

  EggTexture *new_tex = _textures.create_unique_texture(tex, ~EggTexture::E_tref_name);
  primitive.set_texture(new_tex);
}

////////////////////////////////////////////////////////////////////
//     Function: SoftShader::apply_texture_properties
//       Access: Private
//  Description: Applies all the appropriate texture properties to the
//               EggTexture object, including wrap modes and texture
//               matrix.
////////////////////////////////////////////////////////////////////
void SoftToEggConverter::
apply_texture_properties(EggTexture &tex, int uRepeat, int vRepeat) {
  // Let's mipmap all textures by default.
  tex.set_minfilter(EggTexture::FT_linear_mipmap_linear);
  tex.set_magfilter(EggTexture::FT_linear);

  EggTexture::WrapMode wrap_u = uRepeat > 0 ? EggTexture::WM_repeat : EggTexture::WM_clamp;
  EggTexture::WrapMode wrap_v = vRepeat > 0 ? EggTexture::WM_repeat : EggTexture::WM_clamp;

  tex.set_wrap_u(wrap_u);
  tex.set_wrap_v(wrap_v);
  /*  
  LMatrix3d mat = color_def.compute_texture_matrix();
  if (!mat.almost_equal(LMatrix3d::ident_mat())) {
    tex.set_transform(mat);
  }
  */
}
#if 0
////////////////////////////////////////////////////////////////////
//     Function: SoftShader::compare_texture_properties
//       Access: Private
//  Description: Compares the texture properties already on the
//               texture (presumably set by a previous call to
//               apply_texture_properties()) and returns false if they
//               differ from that specified by the indicated color_def
//               object, or true if they match.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
compare_texture_properties(EggTexture &tex, 
                           const SoftShaderColorDef &color_def) {
  bool okflag = true;

  EggTexture::WrapMode wrap_u = color_def._wrap_u ? EggTexture::WM_repeat : EggTexture::WM_clamp;
  EggTexture::WrapMode wrap_v = color_def._wrap_v ? EggTexture::WM_repeat : EggTexture::WM_clamp;
  
  if (wrap_u != tex.determine_wrap_u()) {
    // Choose the more general of the two.
    if (wrap_u == EggTexture::WM_repeat) {
      tex.set_wrap_u(wrap_u);
    }
    okflag = false;
  }
  if (wrap_v != tex.determine_wrap_v()) {
    if (wrap_v == EggTexture::WM_repeat) {
      tex.set_wrap_v(wrap_v);
    }
    okflag = false;
  }
  
  LMatrix3d mat = color_def.compute_texture_matrix();
  if (!mat.almost_equal(tex.get_transform())) {
    okflag = false;
  }

  return okflag;
}
#endif
////////////////////////////////////////////////////////////////////
//     Function: SoftShader::reparent_decals
//       Access: Private
//  Description: Recursively walks the egg hierarchy, reparenting
//               "decal" type nodes below their corresponding
//               "decalbase" type nodes, and setting the flags.
//
//               Returns true on success, false if some nodes were
//               incorrect.
////////////////////////////////////////////////////////////////////
bool SoftToEggConverter::
reparent_decals(EggGroupNode *egg_parent) {
  bool okflag = true;

  // First, walk through all children of this node, looking for the
  // one decal base, if any.
  EggGroup *decal_base = (EggGroup *)NULL;
  pvector<EggGroup *> decal_children;

  EggGroupNode::iterator ci;
  for (ci = egg_parent->begin(); ci != egg_parent->end(); ++ci) {
    EggNode *child =  (*ci);
    if (child->is_of_type(EggGroup::get_class_type())) {
      EggGroup *child_group = DCAST(EggGroup, child);
      if (child_group->has_object_type("decalbase")) {
        if (decal_base != (EggNode *)NULL) {
          softegg_cat.error()
            << "Two children of " << egg_parent->get_name()
            << " both have decalbase set: " << decal_base->get_name()
            << " and " << child_group->get_name() << "\n";
          okflag = false;
        }
        child_group->remove_object_type("decalbase");
        decal_base = child_group;

      } else if (child_group->has_object_type("decal")) {
        child_group->remove_object_type("decal");
        decal_children.push_back(child_group);
      }
    }
  }

  if (decal_base == (EggGroup *)NULL) {
    if (!decal_children.empty()) {
      softegg_cat.warning()
        << decal_children.front()->get_name()
        << " has decal, but no sibling node has decalbase.\n";
    }

  } else {
    if (decal_children.empty()) {
      softegg_cat.warning()
        << decal_base->get_name()
        << " has decalbase, but no sibling nodes have decal.\n";

    } else {
      // All the decal children get moved to be a child of decal base.
      // This usually will not affect the vertex positions, but it
      // could if the decal base has a transform and the decal child
      // is an instance node.  So don't do that.
      pvector<EggGroup *>::iterator di;
      for (di = decal_children.begin(); di != decal_children.end(); ++di) {
        EggGroup *child_group = (*di);
        decal_base->add_child(child_group);
      }

      // Also set the decal state on the base.
      decal_base->set_decal_flag(true);
    }
  }

  // Now recurse on each of the child nodes.
  for (ci = egg_parent->begin(); ci != egg_parent->end(); ++ci) {
    EggNode *child =  (*ci);
    if (child->is_of_type(EggGroupNode::get_class_type())) {
      EggGroupNode *child_group = DCAST(EggGroupNode, child);
      if (!reparent_decals(child_group)) {
        okflag = false;
      }
    }
  }

  return okflag;
}

////////////////////////////////////////////////////////////////////
//     Function: SoftShader::string_transform_type
//       Access: Public, Static
//  Description: Returns the TransformType value corresponding to the
//               indicated string, or TT_invalid.
////////////////////////////////////////////////////////////////////
SoftToEggConverter::TransformType SoftToEggConverter::
string_transform_type(const string &arg) {
  if (cmp_nocase(arg, "all") == 0) {
    return TT_all;
  } else if (cmp_nocase(arg, "model") == 0) {
    return TT_model;
  } else if (cmp_nocase(arg, "dcs") == 0) {
    return TT_dcs;
  } else if (cmp_nocase(arg, "none") == 0) {
    return TT_none;
  } else {
    return TT_invalid;
  }
}

/////////////////////////////////////////////////////////////////////////
//      Function: init_soft2egg
//        Access: 
//   Description: Invokes the softToEggConverter class
/////////////////////////////////////////////////////////////////////////
extern "C" int init_soft2egg (int argc, char **argv)
{
  stec._commandName = argv[0];
  stec.rsrc_path = "c:\\Softimage\\SOFT3D_3.9.2\\3D\\rsrc";
  if (stec.DoGetopts(argc, argv)) {

    // create a Filename object and convert the file
    Filename softFile(argv[1]);
    stec.convert_file(softFile);
  }

  return 0;
}
//
//
//
