// Filename: parse_vrml.cxx
// Created by:  drose (01Oct04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc.  All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license.  You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////

/**************************************************
 * VRML 2.0, Draft 2 Parser
 * Copyright (C) 1996 Silicon Graphics, Inc.
 *
 * Author(s)    : Gavin Bell
 *                Daniel Woods (first port)
 **************************************************
 */

#include "pandatoolbase.h"

#include "parse_vrml.h"
#include "vrmlParserDefs.h"
#include "vrmlNodeType.h"
#include "vrmlNode.h"
#include "standard_nodes.h"
#include "zStream.h"

extern int vrmlyyparse();
extern void vrmlyyResetLineNumber();
extern int vrmlyydebug;
extern int vrmlyy_flex_debug;

extern VrmlScene *parsed_scene;

////////////////////////////////////////////////////////////////////
//     Function: get_standard_nodes
//  Description: Loads the set of standard VRML node definitions into
//               the parser, if it has not already been loaded.
////////////////////////////////////////////////////////////////////
static bool
get_standard_nodes() {
  static bool got_standard_nodes = false;
  static bool read_ok = true;
  if (got_standard_nodes) {
    return read_ok;
  }

  // The standardNodes.wrl file has been compiled into this binary.
  // Extract it out.

  string data((const char *)standard_nodes_data, standard_nodes_data_len);

#ifdef HAVE_ZLIB
  // The data is stored compressed; decompress it on-the-fly.
  istringstream inz(data);
  IDecompressStream in(&inz, false);
  
#else
  // The data is stored uncompressed, so just load it.
  istringstream in(data);
#endif  // HAVE_ZLIB

  vrml_init_parser(in, "standardNodes.wrl");
  if (vrmlyyparse() != 0) {
    read_ok = false;
  }
  vrml_cleanup_parser();

  got_standard_nodes = true;
  return read_ok;
}

////////////////////////////////////////////////////////////////////
//     Function: parse_vrml
//  Description: Reads the named VRML file and returns a corresponding
//               VrmlScene, or NULL if there is a parse error.
////////////////////////////////////////////////////////////////////
VrmlScene *
parse_vrml(Filename filename) {
  filename.set_text();
  ifstream infile;
  if (!filename.open_read(infile)) {
    cerr << "Error, couldn't open " << filename << "\n";
    return NULL;
  }

  return parse_vrml(infile, filename);
}

////////////////////////////////////////////////////////////////////
//     Function: parse_vrml
//  Description: Reads the indicated input stream and returns a corresponding
//               VrmlScene, or NULL if there is a parse error.
////////////////////////////////////////////////////////////////////
VrmlScene *
parse_vrml(istream &in, const string &filename) {
  if (!get_standard_nodes()) {
    cerr << "Internal error--unable to parse VRML.\n";
    return NULL;
  }

  VrmlScene *scene = NULL;
  VrmlNodeType::pushNameSpace();

  vrml_init_parser(in, filename);
  if (vrmlyyparse() == 0) {
    scene = parsed_scene;
  }
  vrml_cleanup_parser();

  VrmlNodeType::popNameSpace();

  return scene;
}

#if 0
int
main(int argc, char *argv[]) {
  if (argc < 2) {
    cerr << "parse_vrml filename.wrl\n";
    exit(1);
  }

  VrmlScene *scene = parse_vrml(argv[1]);
  if (scene == (VrmlScene *)NULL) {
    exit(1);
  }

  cout << *scene << "\n";
  return (0);
}
#endif
