AnimBundle

Inheritance:

Methods of AnimBundle:

Methods of AnimGroup:

Methods of TypedWritableReferenceCount:

Methods of TypedWritable:

Methods of TypedObject:

Methods of ReferenceCount:

Methods of Namable:

getBaseFrameRate
double AnimBundle::get_base_frame_rate(void) const;

Description: Returns the ideal number of frames per second of the animation, when it is running at normal speed. This may not be the same as the actual playing frame rate, as it might have been adjusted through set_play_rate() on the AnimControl object. See AnimControl::get_effective_frame_rate().

getClassType
static TypeHandle AnimBundle::get_class_type(void);

Undocumented function.

getNumFrames
int AnimBundle::get_num_frames(void) const;

Description: Returns the number of frames of animation, or 0 if the animation has no fixed number of frames.

findChild
AnimGroup *AnimGroup::find_child(string const &name) const;

Description: Returns the first descendant found with the indicated name, or NULL if no such descendant exists.

getChild
AnimGroup *AnimGroup::get_child(int n) const;

Description: Returns the nth child of the group.

getClassType
static TypeHandle AnimGroup::get_class_type(void);

Undocumented function.

getNumChildren
int AnimGroup::get_num_children(void) const;

Description: Returns the number of child nodes of the group.

makeChildDynamic
AnimGroup *AnimGroup::make_child_dynamic(string const &name);

Description: Finds the indicated child and replaces it with an AnimChannelMatrixDynamic or AnimChannelScalarDynamic, as appropriate, and returns the new channel.
This may be called before binding the animation to a character to replace certain joints with dynamically-controlled ones.
Returns NULL if the named child cannot be found.

output
virtual void AnimGroup::output(ostream &out) const;

Description: Writes a one-line description of the group.

write
virtual void AnimGroup::write(ostream &out, int indent_level) const;

Description: Writes a brief description of the group and all of its descendants.

getClassType
static TypeHandle TypedWritableReferenceCount::get_class_type(void);

Undocumented function.

getClassType
static TypeHandle TypedWritable::get_class_type(void);

Undocumented function.

getBestParentFromSet
int TypedObject::get_best_parent_from_Set(set< int > const &) const;

Description: Returns true if the current object is the indicated type exactly.

getClassType
static TypeHandle TypedObject::get_class_type(void);

Undocumented function.

getType
virtual TypeHandle TypedObject::get_type(void) const = 0;

Derived classes should override this function to return get_class_type().

getTypeIndex
int TypedObject::get_type_index(void) const;

Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index().

isExactType
bool TypedObject::is_exact_type(TypeHandle handle) const;

Description: Returns true if the current object is the indicated type exactly.

isOfType
bool TypedObject::is_of_type(TypeHandle handle) const;

Description: Returns true if the current object is or derives from the indicated type.

getClassType
static TypeHandle ReferenceCount::get_class_type(void);

Undocumented function.

getRefCount
int ReferenceCount::get_ref_count(void) const;

Description: Returns the current reference count.

ref
int ReferenceCount::ref(void) const;

Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is the new reference count.

testRefCountIntegrity
bool ReferenceCount::test_ref_count_integrity(void) const;

Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

unref
int ReferenceCount::unref(void) const;

Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is the new reference count.

clearName
void Namable::clear_name(void);

Description: Resets the Namable's name to empty.

getClassType
static TypeHandle Namable::get_class_type(void);

Undocumented function.

getName
string const &Namable::get_name(void) const;

Description:

hasName
bool Namable::has_name(void) const;

Description: Returns true if the Namable has a nonempty name set, false if the name is empty.

operator =
Namable &Namable::operator =(Namable const &other);

Description:

output
void Namable::output(ostream &out) const;

In the absence of any definition to the contrary, outputting a Namable will write out its name.
Description: Outputs the Namable. This function simply writes the name to the output stream; most Namable derivatives will probably redefine this.

setName
void Namable::set_name(string const &name);

Description: