addHash unsigned int LMatrix4f::add_hash(unsigned int hash) const; Description: Adds the vector into the running hash. |
almostEqual bool LMatrix4f::almost_equal(LMatrix4f const &other, float threshold) const; Description: Returns true if two matrices are memberwise equal within a default tolerance based on the numeric type. Description: Returns true if two matrices are memberwise equal within a specified tolerance. |
begin float const *LMatrix4f::begin(void); Description: Returns an iterator that may be used to traverse the elements of the matrix, STL-style. |
compareTo int LMatrix4f::compare_to(LMatrix4f const &other) const; Description: This flavor of compare_to uses a default threshold value based on the numeric type. Description: Sorts matrices lexicographically, componentwise. Returns a number less than 0 if this matrix sorts before the other one, greater than zero if it sorts after, 0 if they are equivalent (within the indicated tolerance). |
convertMat static LMatrix4f const &LMatrix4f::convert_mat(CoordinateSystem from, CoordinateSystem to); Description: Returns a matrix that transforms from the indicated coordinate system to the indicated coordinate system. |
end float const *LMatrix4f::end(void); Description: Returns an iterator that may be used to traverse the elements of the matrix, STL-style. |
fill void LMatrix4f::fill(float fill_value); Description: Sets each element of the matrix to the indicated fill_value. This is of questionable value, but is sometimes useful when initializing to zero. |
getCell float LMatrix4f::get_cell(int row, int col) const; Description: Returns a particular element of the matrix. |
getClassType static TypeHandle LMatrix4f::get_class_type(void); Undocumented function. |
getCol LVecBase4f LMatrix4f::get_col(int col) const; Description: Retrieves the indicated column of the matrix as a 4-component vector. |
getCol3 LVecBase3f LMatrix4f::get_col3(int col) const; Description: Retrieves the indicated column of the matrix as a 3-component vector, ignoring the last row. |
getData float const *LMatrix4f::get_data(void) const; Description: Returns the address of the first of the nine data elements in the matrix. The remaining elements occupy the next eight positions in row-major order. |
getHash unsigned int LMatrix4f::get_hash(void) const; Description: Returns a suitable hash for phash_map. |
getNumComponents int LMatrix4f::get_num_components(void) const; Description: Returns the number of elements in the matrix, 16. |
getRow LVecBase4f LMatrix4f::get_row(int row) const; these versions inline better Description: Retrieves the indicated row of the matrix as a 4-component vector. |
getRow3 LVecBase3f LMatrix4f::get_row3(int row) const; these versions inline better Description: Retrieves the row column of the matrix as a 3-component vector, ignoring the last column. |
getUpper3 LMatrix3f LMatrix4f::get_upper_3(void) const; Get and set the upper 3x3 rotation matrix. Description: Retrieves the upper 3x3 submatrix. |
identMat static LMatrix4f const &LMatrix4f::ident_mat(void); Filename: lmatrix4_src.I Created by: drose (15Jan99) PANDA 3D SOFTWARE Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved All use of this software is subject to the terms of the Panda 3d Software license. You should have received a copy of this license along with this source code; you will also find a current copy of the license at http://etc.cmu.edu/panda3d/docs/license/ . To contact the maintainers of this program write to panda3d-general@lists.sourceforge.net . Description: Returns an identity matrix. This function definition must appear first, since some inline functions below take advantage of it. |
invertAffineFrom bool LMatrix4f::invert_affine_from(LMatrix4f const &other); Description: Performs an invert of the indicated matrix, storing the result in this matrix. The calculation is only correct of the other matrix represents an affine transform. The other matrix must be a different object than this matrix. However, if you need to invert a matrix in place, see invert_in_place. The return value is true if the matrix was successfully inverted, false if the was a singularity. bugbug: we could optimize this for rotation/scale/translation matrices (transpose upper 3x3 and take negative of translation component) |
invertFrom bool LMatrix4f::invert_from(LMatrix4f const &other); Description: Computes the inverse of the other matrix, and stores the result in this matrix. This is a fully general operation and makes no assumptions about the type of transform represented by the matrix. The other matrix must be a different object than this matrix. However, if you need to invert a matrix in place, see invert_in_place. The return value is true if the matrix was successfully inverted, false if the was a singularity. |
invertInPlace bool LMatrix4f::invert_in_place(void); Description: Inverts the current matrix. Returns true if the inverse is successful, false if the matrix was singular. |
isNan bool LMatrix4f::is_nan(void) const; Description: Returns true if any component of the matrix is not-a-number, false otherwise. |
multiply void LMatrix4f::multiply(LMatrix4f const &other1, LMatrix4f const &other2); this = other1 * other2 |
operator != bool LMatrix4f::operator !=(LMatrix4f const &other) const; Description: |
operator () float &LMatrix4f::operator ()(int row, int col); Description: |
operator * LMatrix4f LMatrix4f::operator *(LMatrix4f const &other) const; Description: |
operator *= LMatrix4f &LMatrix4f::operator *=(LMatrix4f const &other); Description: |
operator += LMatrix4f &LMatrix4f::operator +=(LMatrix4f const &other); Description: Performs a memberwise addition between two matrices. |
operator -= LMatrix4f &LMatrix4f::operator -=(LMatrix4f const &other); Description: Performs a memberwise addition between two matrices. |
operator / LMatrix4f LMatrix4f::operator /(float scalar) const; Description: |
operator /= LMatrix4f &LMatrix4f::operator /=(float scalar); Description: |
operator < bool LMatrix4f::operator <(LMatrix4f const &other) const; Description: This performs a lexicographical comparison. It's of questionable mathematical meaning, but sometimes has a practical purpose for sorting unique vectors, especially in an STL container. Also see compare_to(). |
operator = LMatrix4f &LMatrix4f::operator =(LMatrix4f const &other); Description: |
operator == bool LMatrix4f::operator ==(LMatrix4f const &other) const; Description: |
output void LMatrix4f::output(ostream &out) const; Description: |
pythonRepr void LMatrix4f::python_repr(ostream &out, string const &class_name) const; Description: |
rotateMat static LMatrix4f LMatrix4f::rotate_mat(float angle, LVecBase3f axis, CoordinateSystem cs = (CS_default)); Description: Returns a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. |
rotateMatNormaxis static LMatrix4f LMatrix4f::rotate_mat_normaxis(float angle, LVecBase3f const &axis, CoordinateSystem cs = (CS_default)); Description: Returns a matrix that rotates by the given angle in degrees counterclockwise about the indicated vector. Assumes axis has been prenormalized. |
scaleMat static LMatrix4f LMatrix4f::scale_mat(LVecBase3f const &scale); Description: Returns a matrix that applies the indicated scale in each of the three axes. Description: Returns a matrix that applies the indicated uniform scale. |
scaleShearMat static LMatrix4f LMatrix4f::scale_shear_mat(LVecBase3f const &scale, LVecBase3f const &shear, CoordinateSystem cs = (CS_default)); Description: Returns a matrix that applies the indicated scale and shear. |
set void LMatrix4f::set(float e00, float e01, float e02, float e03, float e10, float e11, float e12, float e13, float e20, float e21, float e22, float e23, float e30, float e31, float e32, float e33); Description: |
setCell void LMatrix4f::set_cell(int row, int col, float value); Description: Changes a particular element of the matrix. |
setCol void LMatrix4f::set_col(int col, LVecBase4f const &v); Description: Replaces the indicated column of the matrix. Description: Replaces the indicated column of the matrix with the indicated 3-component vector, ignoring the last row. |
setRow void LMatrix4f::set_row(int row, LVecBase4f const &v); Description: Replaces the indicated row of the matrix. Description: Replaces the indicated row of the matrix with the indicated 3-component vector, ignoring the last column. |
setUpper3 void LMatrix4f::set_upper_3(LMatrix3f const &upper3); Get and set the upper 3x3 rotation matrix. Description: Sets the upper 3x3 submatrix. |
shearMat static LMatrix4f LMatrix4f::shear_mat(LVecBase3f const &shear, CoordinateSystem cs = (CS_default)); Description: Returns a matrix that applies the indicated shear in each of the three planes. |
translateMat static LMatrix4f LMatrix4f::translate_mat(LVecBase3f const &trans); Description: Returns a matrix that applies the indicated translation. |
transposeFrom void LMatrix4f::transpose_from(LMatrix4f const &other); Description: |
transposeInPlace void LMatrix4f::transpose_in_place(void); Description: |
write void LMatrix4f::write(ostream &out, int indent_level = (0)) const; HAVE_PYTHON Description: |
xform LVecBase4f LMatrix4f::xform(LVecBase4f const &v) const; Description: 4-component vector or point times matrix. This is a fully general operation. |
xformPoint LVecBase3f LMatrix4f::xform_point(LVecBase3f const &v) const; Description: The matrix transforms a 3-component point (including translation component) and returns the result. This assumes the matrix is an affine transform. |
xformVec LVecBase3f LMatrix4f::xform_vec(LVecBase3f const &v) const; Description: The matrix transforms a 3-component vector (without translation component) and returns the result. This assumes the matrix is an affine transform. |
yToZUpMat static LMatrix4f const &LMatrix4f::y_to_z_up_mat(void); Description: Returns a matrix that transforms from the Y-up coordinate system to the Z-up coordinate system. |
zToYUpMat static LMatrix4f const &LMatrix4f::z_to_y_up_mat(void); Description: Returns a matrix that transforms from the Y-up coordinate system to the Z-up coordinate system. |