CullBinAttrib

Inheritance:

Methods of CullBinAttrib:

Methods of RenderAttrib:

Methods of TypedWritableReferenceCount:

Methods of TypedWritable:

Methods of TypedObject:

Methods of ReferenceCount:

getBinName
string const &CullBinAttrib::get_bin_name(void) const;

Description: Returns the name of the bin this attribute specifies. If this is the empty string, it refers to the default bin.

getClassType
static TypeHandle CullBinAttrib::get_class_type(void);

Undocumented function.

getDrawOrder
int CullBinAttrib::get_draw_order(void) const;

Description: Returns the draw order this attribute specifies. Some bins (in particular, CullBinFixed bins) use this to further specify the order in which objects should be rendered.

make
static ConstPointerTo< RenderAttrib > CullBinAttrib::make(string const &bin_name, int draw_order);

Description: Constructs a new CullBinAttrib assigning geometry into the named bin. If the bin name is the empty string, the default bin is used.
The draw_order specifies further ordering information which is relevant only to certain kinds of bins (in particular CullBinFixed type bins).

compareTo
int RenderAttrib::compare_to(RenderAttrib const &other) const;

Description: Provides an arbitrary ordering among all unique RenderAttribs, so we can store the essentially different ones in a big set and throw away the rest.
This method is not needed outside of the RenderAttrib class because all equivalent RenderAttrib objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient.

getClassType
static TypeHandle RenderAttrib::get_class_type(void);

Undocumented function.

getNumAttribs
static int RenderAttrib::get_num_attribs(void);

Description: Returns the total number of unique RenderAttrib objects allocated in the world. This will go up and down during normal operations.

listAttribs
static void RenderAttrib::list_attribs(ostream &out);

Description: Lists all of the RenderAttribs in the cache to the output stream, one per line. This can be quite a lot of output if the cache is large, so be prepared.

output
virtual void RenderAttrib::output(ostream &out) const;

Description:

validateAttribs
static bool RenderAttrib::validate_attribs(void);

Description: Ensures that the cache is still stored in sorted order. Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderAttrib objects).

write
virtual void RenderAttrib::write(ostream &out, int indent_level) const;

Description:

getClassType
static TypeHandle TypedWritableReferenceCount::get_class_type(void);

Undocumented function.

getClassType
static TypeHandle TypedWritable::get_class_type(void);

Undocumented function.

getBestParentFromSet
int TypedObject::get_best_parent_from_Set(set< int > const &) const;

Description: Returns true if the current object is the indicated type exactly.

getClassType
static TypeHandle TypedObject::get_class_type(void);

Undocumented function.

getType
virtual TypeHandle TypedObject::get_type(void) const = 0;

Derived classes should override this function to return get_class_type().

getTypeIndex
int TypedObject::get_type_index(void) const;

Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index().

isExactType
bool TypedObject::is_exact_type(TypeHandle handle) const;

Description: Returns true if the current object is the indicated type exactly.

isOfType
bool TypedObject::is_of_type(TypeHandle handle) const;

Description: Returns true if the current object is or derives from the indicated type.

getClassType
static TypeHandle ReferenceCount::get_class_type(void);

Undocumented function.

getRefCount
int ReferenceCount::get_ref_count(void) const;

Description: Returns the current reference count.

ref
int ReferenceCount::ref(void) const;

Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is the new reference count.

testRefCountIntegrity
bool ReferenceCount::test_ref_count_integrity(void) const;

Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

unref
int ReferenceCount::unref(void) const;

Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is the new reference count.