SelectionQueue

Inheritance:

Methods of SelectionQueue:

Methods of CollisionHandlerQueue:

Methods of CollisionHandler:

Methods of TypedReferenceCount:

Methods of TypedObject:

Methods of ReferenceCount:

__init__
def __init__(self, parentNP=render)

Undocumented function.

addCollider
def addCollider(self, collider)

Undocumented function.

addUnpickable
def addUnpickable(self, item)

Undocumented function.

collideWithBitMask
def collideWithBitMask(self, bitMask)

Undocumented function.

collideWithGeom
def collideWithGeom(self)

Undocumented function.

collideWithWidget
def collideWithWidget(self)

Undocumented function.

findCollisionEntry
def findCollisionEntry(self, skipFlags=SKIP_NONE, startIndex=0)

Undocumented function.

findNextCollisionEntry
def findNextCollisionEntry(self, skipFlags=SKIP_NONE)

Undocumented function.

getCurrentEntry
def getCurrentEntry(self)

Undocumented function.

isEntryBackfacing
def isEntryBackfacing(self, entry)

Undocumented function.

removeUnpickable
def removeUnpickable(self, item)

Undocumented function.

setCurrentEntry
def setCurrentEntry(self, entry)

Undocumented function.

setCurrentIndex
def setCurrentIndex(self, index)

Undocumented function.

setParentNP
def setParentNP(self, parentNP)

Undocumented function.

clearEntries
void CollisionHandlerQueue::clear_entries(void);

Description: Removes all the entries from the queue.

getClassType
static TypeHandle CollisionHandlerQueue::get_class_type(void);

Undocumented function.

getEntry
CollisionEntry *CollisionHandlerQueue::get_entry(int n) const;

Description: Returns the nth CollisionEntry detected last pass.

getNumEntries
int CollisionHandlerQueue::get_num_entries(void) const;

Description: Returns the number of CollisionEntries detected last pass.

sortEntries
void CollisionHandlerQueue::sort_entries(void);

Description: Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider's origin (e.g., the center of the CollisionSphere, or the point_a of a CollisionSegment) appear first.

getClassType
static TypeHandle CollisionHandler::get_class_type(void);

Undocumented function.

getClassType
static TypeHandle TypedReferenceCount::get_class_type(void);

Undocumented function.

getBestParentFromSet
int TypedObject::get_best_parent_from_Set(set< int > const &) const;

Description: Returns true if the current object is the indicated type exactly.

getClassType
static TypeHandle TypedObject::get_class_type(void);

Undocumented function.

getType
virtual TypeHandle TypedObject::get_type(void) const = 0;

Derived classes should override this function to return get_class_type().

getTypeIndex
int TypedObject::get_type_index(void) const;

Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index().

isExactType
bool TypedObject::is_exact_type(TypeHandle handle) const;

Description: Returns true if the current object is the indicated type exactly.

isOfType
bool TypedObject::is_of_type(TypeHandle handle) const;

Description: Returns true if the current object is or derives from the indicated type.

getClassType
static TypeHandle ReferenceCount::get_class_type(void);

Undocumented function.

getRefCount
int ReferenceCount::get_ref_count(void) const;

Description: Returns the current reference count.

ref
int ReferenceCount::ref(void) const;

Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is the new reference count.

testRefCountIntegrity
bool ReferenceCount::test_ref_count_integrity(void) const;

Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise.

unref
int ReferenceCount::unref(void) const;

Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete().
User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically.
This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it.
The return value is the new reference count.