addSpawnTemplate void ParticleSystem::add_spawn_template(ParticleSystem *ps); particle template vector |
clearFloorZ void ParticleSystem::clear_floor_z(void); Undocumented function. |
clearSpawnTemplates void ParticleSystem::clear_spawn_templates(void); Undocumented function. |
clearToInitial void ParticleSystem::clear_to_initial(void); Description : Resets the system to its start state by resizing to 0, then resizing back to current size. |
getActiveSystemFlag bool ParticleSystem::get_active_system_flag(void) const; Undocumented function. |
getBirthRate float ParticleSystem::get_birth_rate(void) const; Undocumented function. |
getClassType static TypeHandle ParticleSystem::get_class_type(void); Undocumented function. |
getEmitter BaseParticleEmitter *ParticleSystem::get_emitter(void) const; Undocumented function. |
getFactory BaseParticleFactory *ParticleSystem::get_factory(void) const; Undocumented function. |
getFloorZ float ParticleSystem::get_floor_z(void) const; Undocumented function. |
getIWasSpawnedFlag bool ParticleSystem::get_i_was_spawned_flag(void) const; Undocumented function. |
getLitterSize int ParticleSystem::get_litter_size(void) const; Undocumented function. |
getLitterSpread int ParticleSystem::get_litter_spread(void) const; Undocumented function. |
getLivingParticles int ParticleSystem::get_living_particles(void) const; Undocumented function. |
getLocalVelocityFlag bool ParticleSystem::get_local_velocity_flag(void) const; Undocumented function. |
getPoolSize int ParticleSystem::get_pool_size(void) const; ///////////////////////////////////////////////////// GET METHODS ///////////////////////////////////////////////////// ///////////////////////////////////////////////////// |
getRenderParent PandaNode *ParticleSystem::get_render_parent(void) const; Undocumented function. |
getRenderer BaseParticleRenderer *ParticleSystem::get_renderer(void) const; Undocumented function. |
getSpawnOnDeathFlag bool ParticleSystem::get_spawn_on_death_flag(void) const; Undocumented function. |
getSpawnRenderNode PandaNode *ParticleSystem::get_spawn_render_node(void) const; Undocumented function. |
getSystemAge float ParticleSystem::get_system_age(void) const; Undocumented function. |
getSystemGrowsOlderFlag bool ParticleSystem::get_system_grows_older_flag(void) const; Undocumented function. |
getSystemLifespan float ParticleSystem::get_system_lifespan(void) const; Undocumented function. |
induceLabor void ParticleSystem::induce_labor(void); Description : Forces the birth of a particle litter this frame by resetting _tics_since_birth |
render void ParticleSystem::render(void); methods Filename: particleSystem.I Created by: charles (14Jun00) PANDA 3D SOFTWARE Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved All use of this software is subject to the terms of the Panda 3d Software license. You should have received a copy of this license along with this source code; you will also find a current copy of the license at http://etc.cmu.edu/panda3d/docs/license/ . To contact the maintainers of this program write to panda3d-general@lists.sourceforge.net . Description : Populates an attached GeomNode structure with the particle geometry for rendering. This is a wrapper for accessability. |
setActiveSystemFlag void ParticleSystem::set_active_system_flag(bool a); Undocumented function. |
setBirthRate void ParticleSystem::set_birth_rate(float new_br); access/queries |
setEmitter void ParticleSystem::set_emitter(BaseParticleEmitter *e); Undocumented function. |
setFactory void ParticleSystem::set_factory(BaseParticleFactory *f); Undocumented function. |
setFloorZ void ParticleSystem::set_floor_z(float z); Undocumented function. |
setLitterSize void ParticleSystem::set_litter_size(int new_ls); Undocumented function. |
setLitterSpread void ParticleSystem::set_litter_spread(int new_ls); Undocumented function. |
setLocalVelocityFlag void ParticleSystem::set_local_velocity_flag(bool lv); Undocumented function. |
setPoolSize void ParticleSystem::set_pool_size(int size); access/queries /////////////////////////////////////////////////////// SET METHODS /////////////////////////////////////////////////////// /////////////////////////////////////////////////////// |
setRenderParent void ParticleSystem::set_render_parent(PandaNode *node); Undocumented function. |
setRenderer void ParticleSystem::set_renderer(BaseParticleRenderer *r); Undocumented function. |
setSpawnOnDeathFlag void ParticleSystem::set_spawn_on_death_flag(bool sod); Undocumented function. |
setSpawnRenderNode void ParticleSystem::set_spawn_render_node(PandaNode *node); Undocumented function. |
setSystemAge void ParticleSystem::set_system_age(float age); Undocumented function. |
setSystemGrowsOlderFlag void ParticleSystem::set_system_grows_older_flag(bool sgo); Undocumented function. |
setSystemLifespan void ParticleSystem::set_system_lifespan(float sl); Undocumented function. |
setTemplateSystemFlag void ParticleSystem::set_template_system_flag(bool tsf); Undocumented function. |
update void ParticleSystem::update(float dt); Undocumented function. |
write virtual void ParticleSystem::write(ostream &out, int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
writeFreeParticleFifo virtual void ParticleSystem::write_free_particle_fifo(ostream &out, int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
writeSpawnTemplates virtual void ParticleSystem::write_spawn_templates(ostream &out, int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
addAngularForce void Physical::add_angular_force(AngularForce *f); Description : Adds an angular force to the force list |
addLinearForce void Physical::add_linear_force(LinearForce *f); Description : Adds a linear force to the force list |
addPhysicsObject void Physical::add_physics_object(PhysicsObject *po); Description : Adds an object to the physics object vector |
clearAngularForces void Physical::clear_angular_forces(void); Description : Erases the angular force list |
clearLinearForces void Physical::clear_linear_forces(void); Description : Erases the linear force list |
clearPhysicsObjects void Physical::clear_physics_objects(void); Description : Erases the object list |
getAngularForce PointerTo< AngularForce > Physical::get_angular_force(int index) const; Undocumented function. |
getClassType static TypeHandle Physical::get_class_type(void); Undocumented function. |
getLinearForce PointerTo< LinearForce > Physical::get_linear_force(int index) const; Undocumented function. |
getNumAngularForces int Physical::get_num_angular_forces(void) const; Undocumented function. |
getNumLinearForces int Physical::get_num_linear_forces(void) const; Undocumented function. |
getPhysBody PhysicsObject *Physical::get_phys_body(void) const; Undocumented function. |
getPhysicalNode PhysicalNode *Physical::get_physical_node(void) const; helpers |
getPhysicsManager PhysicsManager *Physical::get_physics_manager(void) const; helpers |
getViscosity float Physical::get_viscosity(void) const; Description : Get the local viscosity. |
output virtual void Physical::output(ostream &out = (cout)) const; Description : Write a string representation of this instance to <out>. |
removeAngularForce void Physical::remove_angular_force(AngularForce *f); Description : removes an angular force from the force list |
removeLinearForce void Physical::remove_linear_force(LinearForce *f); Description : removes a linear force from the force list |
setViscosity void Physical::set_viscosity(float viscosity); Description : Set the local viscosity. |
write virtual void Physical::write(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
writeAngularForces virtual void Physical::write_angular_forces(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
writeLinearForces virtual void Physical::write_linear_forces(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
writePhysicsObjects virtual void Physical::write_physics_objects(ostream &out = (cout), unsigned int indent = (0)) const; Description : Write a string representation of this instance to <out>. |
getClassType static TypeHandle TypedReferenceCount::get_class_type(void); Undocumented function. |
getBestParentFromSet int TypedObject::get_best_parent_from_Set(set< int > const &) const; Description: Returns true if the current object is the indicated type exactly. |
getClassType static TypeHandle TypedObject::get_class_type(void); Undocumented function. |
getType virtual TypeHandle TypedObject::get_type(void) const = 0; Derived classes should override this function to return get_class_type(). |
getTypeIndex int TypedObject::get_type_index(void) const; Description: Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. This is equivalent to get_type().get_index(). |
isExactType bool TypedObject::is_exact_type(TypeHandle handle) const; Description: Returns true if the current object is the indicated type exactly. |
isOfType bool TypedObject::is_of_type(TypeHandle handle) const; Description: Returns true if the current object is or derives from the indicated type. |
getClassType static TypeHandle ReferenceCount::get_class_type(void); Undocumented function. |
getRefCount int ReferenceCount::get_ref_count(void) const; Description: Returns the current reference count. |
ref int ReferenceCount::ref(void) const; Description: Explicitly increments the reference count. User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. |
testRefCountIntegrity bool ReferenceCount::test_ref_count_integrity(void) const; Description: Does some easy checks to make sure that the reference count isn't completely bogus. Returns true if ok, false otherwise. |
unref int ReferenceCount::unref(void) const; Description: Explicitly decrements the reference count. Note that the object will not be implicitly deleted by unref() simply because the reference count drops to zero. (Having a member function delete itself is problematic; plus, we don't have a virtual destructor anyway.) However, see the helper function unref_delete(). User code should avoid using ref() and unref() directly, which can result in missed reference counts. Instead, let a PointerTo object manage the reference counting automatically. This function is const, even though it changes the object, because generally fiddling with an object's reference count isn't considered part of fiddling with the object. An object might be const in other ways, but we still need to accurately count the number of references to it. The return value is the new reference count. |