14 #ifndef LOADERFILETYPEASSIMP_H 15 #define LOADERFILETYPEASSIMP_H 31 virtual std::string get_name()
const;
32 virtual std::string get_extension()
const;
46 static void init_type() {
47 LoaderFileType::init_type();
49 LoaderFileType::get_class_type());
52 return get_class_type();
54 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A basic node of the scene graph or data graph.
virtual std::string get_additional_extensions() const
Returns a space-separated list of extension, in addition to the one returned by get_extension(), that are recognized by this loader.
Specifies parameters that may be passed to the loader.
This defines the Loader interface that uses the Assimp library to load various model formats...
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(), along with zero to four record_derivation()s.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The name of a file, such as a texture file or an Egg file.
An instance of this class is written to the front of a Bam or Txo file to make the file a cached inst...
virtual bool supports_compressed() const
Returns true if this file type can transparently load compressed files (with a .pz or ...
This is the base class for a family of scene-graph file types that the Loader supports.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
TypeHandle is the identifier used to differentiate C++ class types.
Class that interfaces with Assimp and builds Panda nodes to represent the Assimp structures.