14 #ifndef PHYSXVEHICLE_H 15 #define PHYSXVEHICLE_H 43 INLINE
void ls()
const;
44 INLINE
void ls(std::ostream &out,
int indent_level=0)
const;
53 void update_vehicle(
float dt);
64 static void init_type() {
65 PhysxObject::init_type();
67 PhysxObject::get_class_type());
70 return get_class_type();
74 return get_class_type();
83 #endif // PHYSXVEHICLE_H PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(), along with zero to four record_derivation()s.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A scene is a collection of bodies, constraints, and effectors which can interact. ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Actors are the main simulation objects.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.