14 #ifndef IPHONEGRAPHICSPIPE_H
15 #define IPHONEGRAPHICSPIPE_H
21 #import <UIKit/UIKit.h>
36 virtual std::string get_interface_name()
const;
40 void rotate_windows();
67 static void init_type() {
68 GraphicsPipe::init_type();
70 GraphicsPipe::get_class_type());
73 return get_class_type();
75 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
80 friend class IPhoneGraphicsBuffer;
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
Encapsulates all the communication with a particular instance of a given rendering backend.
This graphics pipe represents the interface for creating OpenGL graphics windows on the various IPHON...
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
An interface to the osx/ system for managing GL windows under X.
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.