21 void PhysxSoftBodyDesc::
22 set_name(
const char *name) {
24 _name = name ? name :
"";
25 _desc.name = _name.c_str();
31 void PhysxSoftBodyDesc::
32 set_global_pos(
const LPoint3f &pos) {
40 void PhysxSoftBodyDesc::
41 set_global_mat(
const LMatrix4f &mat) {
49 void PhysxSoftBodyDesc::
50 set_global_hpr(
float h,
float p,
float r) {
56 q.set_hpr(LVector3f(h, p, r));
57 q.extract_to_matrix(rot);
65 void PhysxSoftBodyDesc::
66 set_particle_radius(
float radius) {
68 _desc.particleRadius = radius;
74 void PhysxSoftBodyDesc::
75 set_relative_grid_spacing(
float spacing) {
77 _desc.relativeGridSpacing = spacing;
83 void PhysxSoftBodyDesc::
84 set_collision_response_coefficient(
float coef) {
86 _desc.collisionResponseCoefficient = coef;
92 void PhysxSoftBodyDesc::
93 set_attachment_response_coefficient(
float coef) {
95 _desc.attachmentResponseCoefficient = coef;
101 void PhysxSoftBodyDesc::
102 set_density(
float density) {
104 _desc.density = density;
110 void PhysxSoftBodyDesc::
111 set_volume_stiffness(
float stiffness) {
113 _desc.volumeStiffness = stiffness;
119 void PhysxSoftBodyDesc::
120 set_stretching_stiffness(
float stiffness) {
122 _desc.stretchingStiffness = stiffness;
128 void PhysxSoftBodyDesc::
129 set_damping_coefficient(
float damping) {
131 _desc.dampingCoefficient = damping;
137 void PhysxSoftBodyDesc::
138 set_friction(
float friction) {
140 _desc.friction = friction;
146 void PhysxSoftBodyDesc::
147 set_tear_factor(
float tearFactor) {
149 _desc.tearFactor = tearFactor;
156 set_flag(PhysxSoftBodyFlag flag,
bool value) {
162 _desc.flags &= ~(flag);
173 _desc.solverIterations = iterations;
179 void PhysxSoftBodyDesc::
182 _desc.softBodyMesh = mesh->ptr();
188 const char *PhysxSoftBodyDesc::
197 LPoint3f PhysxSoftBodyDesc::
198 get_global_pos()
const {
206 LMatrix4f PhysxSoftBodyDesc::
207 get_global_mat()
const {
215 float PhysxSoftBodyDesc::
216 get_particle_radius()
const {
218 return _desc.particleRadius;
224 float PhysxSoftBodyDesc::
225 get_relative_grid_spacing()
const {
227 return _desc.relativeGridSpacing;
233 float PhysxSoftBodyDesc::
234 get_collision_response_coefficient()
const {
236 return _desc.collisionResponseCoefficient;
242 float PhysxSoftBodyDesc::
243 get_attachment_response_coefficient()
const {
245 return _desc.attachmentResponseCoefficient;
251 float PhysxSoftBodyDesc::
252 get_density()
const {
254 return _desc.density;
260 float PhysxSoftBodyDesc::
261 get_volume_stiffness()
const {
263 return _desc.volumeStiffness;
269 float PhysxSoftBodyDesc::
270 get_stretching_stiffness()
const {
272 return _desc.stretchingStiffness;
278 float PhysxSoftBodyDesc::
279 get_damping_coefficient()
const {
281 return _desc.dampingCoefficient;
287 float PhysxSoftBodyDesc::
288 get_friction()
const {
290 return _desc.friction;
296 float PhysxSoftBodyDesc::
297 get_tear_factor()
const {
299 return _desc.tearFactor;
305 bool PhysxSoftBodyDesc::
306 get_flag(PhysxSoftBodyFlag flag)
const {
308 return (_desc.flags & flag) ? true :
false;
314 unsigned int PhysxSoftBodyDesc::
315 get_solver_iterations()
const {
317 return _desc.solverIterations;
static NxVec3 point3_to_nxVec3(const LPoint3f &p)
Converts from LPoint3f to NxVec3.
static NxMat34 mat4_to_nxMat34(const LMatrix4f &m)
Converts from LMatrix4f to NxMat34.
static LPoint3f nxVec3_to_point3(const NxVec3 &p)
Converts from NxVec3 to LPoint3f.
static NxMat33 mat3_to_nxMat33(const LMatrix3f &m)
Converts from LMatrix3f to NxMat33.
static LMatrix4f nxMat34_to_mat4(const NxMat34 &m)
Converts from NxMat34 to LMatrix4f.
void set_solver_iterations(unsigned int interations)
Number of solver iterations.
void set_flag(PhysxSoftBodyFlag flag, bool value)
Raise or lower individual SoftBodyFlag flags.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.