14 #ifndef PHYSXCONTACTPAIR_H
15 #define PHYSXCONTACTPAIR_H
36 bool is_deleted_a()
const;
37 bool is_deleted_b()
const;
40 LVector3f get_sum_normal_force()
const;
41 LVector3f get_sum_friction_force()
const;
43 unsigned int get_num_contact_points();
45 MAKE_SEQ(get_contact_points, get_num_contact_points, get_contact_point);
58 static void init_type() {
59 TypedReferenceCount::init_type();
61 TypedReferenceCount::get_class_type());
64 return get_class_type();
68 return get_class_type();
Actors are the main simulation objects.
Abstract base class for shapes.
TypeHandle is the identifier used to differentiate C++ class types.
A base class for things which need to inherit from both TypedObject and from ReferenceCount.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.