14 #ifndef DISPLAYREGIONDRAWCALLBACKDATA_H
15 #define DISPLAYREGIONDRAWCALLBACKDATA_H
32 virtual void output(std::ostream &out)
const;
47 static void init_type() {
48 CallbackData::init_type();
50 CallbackData::get_class_type());
53 return get_class_type();
55 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
virtual void upcall()
You should make this call during the callback if you want to continue the normal function that would ...
This stores the result of a BinCullHandler traversal: an ordered collection of CullBins,...
This specialization on CallbackData is passed when the callback is initiated from the draw traversal,...
This object holds the camera position, etc., and other general setup information for rendering a part...
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...