Panda3D
collisionLine.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file collisionLine.h
10  * @author drose
11  * @date 2005-01-05
12  */
13 
14 #ifndef COLLISIONLINE_H
15 #define COLLISIONLINE_H
16 
17 #include "pandabase.h"
18 
19 #include "collisionRay.h"
20 
21 /**
22  * An infinite line, similar to a CollisionRay, except that it extends in both
23  * directions. It is, however, directional.
24  */
25 class EXPCL_PANDA_COLLIDE CollisionLine : public CollisionRay {
26 PUBLISHED:
27  INLINE CollisionLine();
28  INLINE explicit CollisionLine(const LPoint3 &origin, const LVector3 &direction);
29  INLINE explicit CollisionLine(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz,
30  PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz);
31 
32 public:
33  INLINE CollisionLine(const CollisionLine &copy);
34  virtual CollisionSolid *make_copy();
35 
36  virtual PT(CollisionEntry)
37  test_intersection(const CollisionEntry &entry) const;
38 
39  virtual void output(std::ostream &out) const;
40 
41 protected:
42  virtual void fill_viz_geom();
43 
44 public:
45  static void register_with_read_factory();
46  virtual void write_datagram(BamWriter *manager, Datagram &dg);
47 
48 protected:
49  static TypedWritable *make_from_bam(const FactoryParams &params);
50  void fillin(DatagramIterator &scan, BamReader *manager);
51 
52 public:
53  static TypeHandle get_class_type() {
54  return _type_handle;
55  }
56  static void init_type() {
57  CollisionRay::init_type();
58  register_type(_type_handle, "CollisionLine",
59  CollisionRay::get_class_type());
60  }
61  virtual TypeHandle get_type() const {
62  return get_class_type();
63  }
64  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
65 
66 private:
67  static TypeHandle _type_handle;
68 };
69 
70 #include "collisionLine.I"
71 
72 #endif
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
Defines a single collision event.
An infinite line, similar to a CollisionRay, except that it extends in both directions.
Definition: collisionLine.h:25
An infinite ray, with a specific origin and direction.
Definition: collisionRay.h:27
static void register_with_read_factory()
Tells the BamReader how to create objects of type CollisionRay.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
The abstract base class for all things that can collide with other things in the world,...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22