14 #ifndef PHYSXCAPSULECONTROLLER_H
15 #define PHYSXCAPSULECONTROLLER_H
43 void set_radius(
float radius);
44 void set_height(
float height);
45 float get_radius()
const;
46 float get_height()
const;
49 INLINE NxController *ptr()
const {
return (NxController *)_ptr; };
51 void link(NxController *controllerPtr);
55 NxCapsuleController *_ptr;
61 static void init_type() {
62 PhysxController::init_type();
64 PhysxController::get_class_type());
67 return get_class_type();
71 return get_class_type();
A capsule character controller.
Abstract base class for character controllers.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...