14 #ifndef COCOAGRAPHICSBUFFER_H
15 #define COCOAGRAPHICSBUFFER_H
27 const std::string &name,
34 virtual bool begin_frame(FrameMode mode,
Thread *current_thread);
35 virtual void end_frame(FrameMode mode,
Thread *current_thread);
38 virtual void close_buffer();
39 virtual bool open_buffer();
45 static void init_type() {
46 GLGraphicsBuffer::init_type();
48 GLGraphicsBuffer::get_class_type());
51 return get_class_type();
53 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
This is a light wrapper around GLGraphicsBuffer (ie.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...