14 #ifndef __BULLET_FILTER_CALLBACK_DATA_H__
15 #define __BULLET_FILTER_CALLBACK_DATA_H__
36 INLINE
void set_collide(
bool collide);
37 INLINE
bool get_collide()
const;
39 MAKE_PROPERTY(node_0, get_node_0);
40 MAKE_PROPERTY(node_1, get_node_1);
41 MAKE_PROPERTY(collide, get_collide, set_collide);
52 static void init_type() {
53 CallbackData::init_type();
55 CallbackData::get_class_type());
58 return get_class_type();
62 return get_class_type();
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
A basic node of the scene graph or data graph.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...