14 #ifndef PHYSXFORCEFIELDSHAPEGROUP_H
15 #define PHYSXFORCEFIELDSHAPEGROUP_H
43 const char *get_name()
const;
45 void set_name(
const char *name);
48 unsigned int get_num_shapes()
const;
51 MAKE_SEQ(get_shapes, get_num_shapes, get_shape);
56 INLINE
void ls()
const;
57 INLINE
void ls(std::ostream &out,
int indent_level=0)
const;
60 INLINE NxForceFieldShapeGroup *ptr()
const {
return _ptr; };
62 void link(NxForceFieldShapeGroup *ptr);
68 NxForceFieldShapeGroup *_ptr;
75 static void init_type() {
76 PhysxObject::init_type();
78 PhysxObject::get_class_type());
81 return get_class_type();
85 return get_class_type();
This class exists just to provide scoping for the enums shared by PhysX classes.
Abstract base class for descriptors for force field shapes descriptors.
Abstract base class for force field shapes.
A scene is a collection of bodies, constraints, and effectors which can interact.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...