14 #ifndef TEXTUREPOSITION_H
15 #define TEXTUREPOSITION_H
44 EggTexture::WrapMode _wrap_u;
45 EggTexture::WrapMode _wrap_v;
62 static void init_type() {
63 TypedWritable::init_type();
65 TypedWritable::get_class_type());
68 return get_class_type();
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This represents a particular position of a texture within a PaletteImage.
virtual void write_datagram(BamWriter *writer, Datagram &datagram)
Fills the indicated datagram up with a binary representation of the current object,...
static void register_with_read_factory()
Registers the current object as something that can be read from a Bam file.
void fillin(DatagramIterator &scan, BamReader *manager)
Reads the binary data from the given datagram iterator, which was written by a previous call to write...
TypeHandle is the identifier used to differentiate C++ class types.
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.