14 #ifndef RECTANGLELIGHT_H
15 #define RECTANGLELIGHT_H
37 virtual void write(std::ostream &out,
int indent_level)
const;
42 INLINE PN_stdfloat get_max_distance()
const;
43 INLINE
void set_max_distance(PN_stdfloat max_distance);
44 MAKE_PROPERTY(max_distance, get_max_distance, set_max_distance);
46 virtual int get_class_priority()
const;
54 class EXPCL_PANDA_PGRAPHNODES CData :
public CycleData {
57 INLINE CData(
const CData ©);
62 return RectangleLight::get_class_type();
65 PN_stdfloat _max_distance;
84 static void init_type() {
85 LightLensNode::init_type();
87 LightLensNode::get_class_type());
90 return get_class_type();
92 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
virtual PandaNode * make_copy() const
Returns a newly-allocated Node that is a shallow copy of this one.
static void register_with_read_factory()
Tells the BamReader how to create objects of type Camera.
This template class calls PipelineCycler::read_unlocked(), and then provides a transparent read-only ...
This template class calls PipelineCycler::write() in the constructor and PipelineCycler::release_writ...
A single page of data maintained by a PipelineCycler.
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A derivative of Light and of Camera.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
virtual const LColor & get_specular_color() const
Returns the color of specular highlights generated by the light.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
A basic node of the scene graph or data graph.
This is a type of area light that is an axis aligned rectangle, pointing along the Y axis in the posi...
TypeHandle is the identifier used to differentiate C++ class types.
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...