Panda3D
glxGraphicsPixmap.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file glxGraphicsPixmap.h
10  * @author drose
11  * @date 2009-03-10
12  */
13 
14 #ifndef GLXGRAPHICSPIXMAP_H
15 #define GLXGRAPHICSPIXMAP_H
16 
17 #include "pandabase.h"
18 
19 #include "glxGraphicsPipe.h"
20 #include "graphicsBuffer.h"
21 
22 /**
23  * Another offscreen buffer in the GLX environment. This creates a Pixmap
24  * object, which is probably less efficient than a GLXPBuffer, so this class
25  * is a second choice to glxGraphicsBuffer. However, this might be the only
26  * option for some graphics drivers.
27  */
29 public:
31  const std::string &name,
32  const FrameBufferProperties &fb_prop,
33  const WindowProperties &win_prop,
34  int flags,
36  GraphicsOutput *host);
37  virtual ~glxGraphicsPixmap();
38 
39  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
40  virtual void end_frame(FrameMode mode, Thread *current_thread);
41 
42 protected:
43  virtual void close_buffer();
44  virtual bool open_buffer();
45 
46 private:
47  X11_Display *_display;
48  X11_Window _drawable;
49  Pixmap _x_pixmap;
50  GLXPixmap _glx_pixmap;
51 
52 public:
53  static TypeHandle get_class_type() {
54  return _type_handle;
55  }
56  static void init_type() {
57  GraphicsBuffer::init_type();
58  register_type(_type_handle, "glxGraphicsPixmap",
59  GraphicsBuffer::get_class_type());
60  }
61  virtual TypeHandle get_type() const {
62  return get_class_type();
63  }
64  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
65 
66 private:
67  static TypeHandle _type_handle;
68 };
69 
70 #include "glxGraphicsPixmap.I"
71 
72 #endif
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An offscreen buffer for rendering into.
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.
Definition: thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
Another offscreen buffer in the GLX environment.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22