Panda3D
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Public Member Functions | |
PhysxSoftBodyNode * | create_soft_body_node (const char *name) |
virtual TypeHandle | force_init_type () |
float | get_attachment_tear_factor () const |
Retrieves the attachment soft body tear factor. More... | |
float | get_damping_coefficient () const |
Retrieves the damping coefficient. More... | |
float | get_density () const |
Gets the soft body density. More... | |
bool | get_flag (PhysxSoftBodyFlag flag) const |
Retrieves the value of a single flag. More... | |
float | get_friction () const |
Retrieves the soft body friction coefficient. More... | |
unsigned int | get_group () const |
Retrieves the collision group this soft body is part of. More... | |
PhysxGroupsMask | get_groups_mask () const |
Gets the 128-bit groups mask used for collision filtering. More... | |
const char * | get_name () const |
Retrieves the name string. More... | |
unsigned int | get_num_particles () |
Gets the number of cloth particles. More... | |
float | get_particle_radius () const |
Gets the soft body particle radius. More... | |
float | get_relative_grid_spacing () const |
Gets the relative grid spacing for the broad phase. More... | |
PhysxScene * | get_scene () const |
Returns the scene which this soft body belongs to. More... | |
float | get_sleep_linear_velocity () const |
Returns the linear velocity below which an soft body may go to sleep. More... | |
PhysxSoftBodyNode * | get_soft_body_node () const |
unsigned int | get_solver_iterations () const |
Retrieves the soft body solver iterations. More... | |
float | get_stretching_stiffness () const |
Retrieves the soft body stretching stiffness. More... | |
float | get_tear_factor () const |
Retrieves the soft body tear factor. More... | |
virtual TypeHandle | get_type () const |
float | get_volume_stiffness () const |
Retrieves the soft body volume stiffness. More... | |
bool | is_sleeping () const |
Returns true if this soft body is sleeping. More... | |
void | link (NxSoftBody *ptr) |
void | ls () const |
void | ls (std::ostream &out, int indent_level=0) const |
NxSoftBody * | ptr () const |
void | put_to_sleep () |
Forces the soft body to sleep. More... | |
void | release () |
void | set_attachment_tear_factor (float factor) |
Sets the soft body attachment tear factor (must be larger than one). More... | |
void | set_damping_coefficient (float coef) |
Sets the damping coefficient in the range from 0 to 1. More... | |
void | set_flag (PhysxSoftBodyFlag flag, bool value) |
Sets the value of a single flag. More... | |
void | set_friction (float friction) |
Sets the soft body friction coefficient in the range from 0 to 1. More... | |
void | set_group (unsigned int group) |
Sets which collision group this soft body is part of. More... | |
void | set_groups_mask (const PhysxGroupsMask &mask) |
Sets 128-bit mask used for collision filtering. More... | |
void | set_name (const char *name) |
Sets a name string for the object that can be retrieved with get_name(). More... | |
void | set_particle_radius (float radius) |
Sets the soft body particle radius (must be positive). More... | |
void | set_sleep_linear_velocity (float threshold) |
Sets the linear velocity below which an soft body may go to sleep. More... | |
void | set_solver_iterations (unsigned int iterations) |
Sets the soft body solver iterations. More... | |
void | set_stretching_stiffness (float stiffness) |
Sets the soft body stretching stiffness in the range from 0 to 1. More... | |
void | set_tear_factor (float factor) |
Sets the soft body tear factor (must be larger than one). More... | |
void | set_volume_stiffness (float stiffness) |
Sets the soft body volume stiffness in the range from 0 to 1. More... | |
void | unlink () |
void | update () |
void | wake_up (float wakeCounterValue=NX_SLEEP_INTERVAL) |
Wakes up the soft body if it is sleeping. More... | |
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TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
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TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
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void | operator delete (void *, void *) |
void | operator delete (void *ptr) |
void | operator delete[] (void *, void *) |
void | operator delete[] (void *ptr) |
void * | operator new (size_t size) |
void * | operator new (size_t size, void *ptr) |
void * | operator new[] (size_t size) |
void * | operator new[] (size_t size, void *ptr) |
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int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
bool | unref_if_one () const |
Atomically decreases the reference count of this object if it is one. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
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enum | PhysxActorFlag { AF_disable_collision = NX_AF_DISABLE_COLLISION , AF_disable_response = NX_AF_DISABLE_RESPONSE , AF_lock_com = NX_AF_LOCK_COM , AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION , AF_contact_modification = NX_AF_CONTACT_MODIFICATION , AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION , AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING } |
enum | PhysxBodyFlag { BF_disable_gravity = NX_BF_DISABLE_GRAVITY , Bf_frozen_pos_x = NX_BF_FROZEN_POS_X , BF_frozen_pos_y = NX_BF_FROZEN_POS_Y , BF_frozen_pos_z = NX_BF_FROZEN_POS_Z , BF_frozen_rot_x = NX_BF_FROZEN_ROT_X , BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y , BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z , BF_frozen_pos = NX_BF_FROZEN_POS , BF_frozen_rot = NX_BF_FROZEN_ROT , BF_frozen = NX_BF_FROZEN , BF_kinematic = NX_BF_KINEMATIC , BF_visualization = NX_BF_VISUALIZATION , BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL , BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST } |
enum | PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE , BPT_sap_multi = NX_BP_TYPE_SAP_MULTI } |
enum | PhysxClothFlag { CLF_pressure = NX_CLF_PRESSURE , CLF_static = NX_CLF_STATIC , CLF_disable_collision = NX_CLF_DISABLE_COLLISION , CLF_selfcollision = NX_CLF_SELFCOLLISION , CLF_visualization = NX_CLF_VISUALIZATION , CLF_gravity = NX_CLF_GRAVITY , CLF_bending = NX_CLF_BENDING , CLF_bending_ortho = NX_CLF_BENDING_ORTHO , CLF_damping = NX_CLF_DAMPING , CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY , CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION , CLF_tearable = NX_CLF_TEARABLE , CLF_hardware = NX_CLF_HARDWARE , CLF_comdamping = NX_CLF_COMDAMPING , CLF_validbounds = NX_CLF_VALIDBOUNDS , CLF_fluid_collision = NX_CLF_FLUID_COLLISION , CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD , CLF_adhere = NX_CLF_ADHERE } |
enum | PhysxCombineMode { CM_average = NX_CM_AVERAGE , CM_min = NX_CM_MIN , CM_multiply = NX_CM_MULTIPLY , CM_max = NX_CM_MAX } |
enum | PhysxContactPairFlag { CPF_ignore_pair = NX_IGNORE_PAIR , CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH , CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH , CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH , CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT , CPF_notify_on_roll = NX_NOTIFY_ON_ROLL , CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE , CPF_notify_forces = NX_NOTIFY_FORCES , CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD , CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD , CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD , CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION } |
enum | PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION , D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY } |
enum | PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE , D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED } |
enum | PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED , D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED , D6_joint_motion_free = NX_D6JOINT_MOTION_FREE } |
enum | PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED , DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED , DJF_spring_enabled = NX_DJF_SPRING_ENABLED } |
enum | PhysxFilterOp { FO_and = NX_FILTEROP_AND , FO_or = NX_FILTEROP_OR , FO_xor = NX_FILTEROP_XOR , FO_nand = NX_FILTEROP_NAND , FO_nor = NX_FILTEROP_NOR , FO_nxor = NX_FILTEROP_NXOR , FO_swap_and = NX_FILTEROP_SWAP_AND } |
enum | PhysxForceFieldCoordinates { FFC_cartesian , FFC_spherical , FFC_cylindrical , FFC_toroidal } |
enum | PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP } |
enum | PhysxForceMode { FM_force = NX_FORCE , FM_impulse = NX_IMPULSE , FM_velocity_change = NX_VELOCITY_CHANGE , FM_smooth_impulse = NX_SMOOTH_IMPULSE , FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE , FM_acceleration = NX_ACCELERATION } |
enum | PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED , JF_visualization = NX_JF_VISUALIZATION } |
enum | PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC , MF_disable_friction = NX_MF_DISABLE_FRICTION , MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION } |
enum | PhysxParameter { P_penalty_force = NX_PENALTY_FORCE , P_skin_width = NX_SKIN_WIDTH , P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED , P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED , P_bounce_threshold = NX_BOUNCE_THRESHOLD , P_dyn_frict_scaling = NX_DYN_FRICT_SCALING , P_sta_frict_scaling = NX_STA_FRICT_SCALING , P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY , P_continuous_cd = NX_CONTINUOUS_CD , P_visualization_scale = NX_VISUALIZATION_SCALE , P_adaptive_force = NX_ADAPTIVE_FORCE , P_coll_veta_jointed = NX_COLL_VETO_JOINTED , P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK , P_select_hw_algo = NX_SELECT_HW_ALGO , P_ccd_epsilon = NX_CCD_EPSILON , P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD , P_bbox_noise_level = NX_BBOX_NOISE_LEVEL , P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE , P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY , P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS , P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP , P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION , P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON , P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER , P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES , P_visualize_body_axes = NX_VISUALIZE_BODY_AXES , P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES , P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY , P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY , P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS , P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES , P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES , P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS , P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT , P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL , P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR , P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE , P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES , P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS , P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES , P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES , P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS , P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS , P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS , P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES , P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES , P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC , P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC , P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE , P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD , P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS , P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS , P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION , P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY , P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS , P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS , P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS , P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT , P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION , P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION , P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS , P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS , P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA , P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH , P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS , P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS , P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS , P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP , P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX , P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES , P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING , P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT , P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS , P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH , P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS , P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS , P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP , P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX , P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES , P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING , P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT , P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS , P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES , P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS } |
enum | PhysxProjectionMode { PM_none = NX_JPM_NONE , PM_point_mindist = NX_JPM_POINT_MINDIST , PM_linear_mindist = NX_JPM_LINEAR_MINDIST } |
enum | PhysxPruningStructure { PS_none = NX_PRUNING_NONE , PS_octree = NX_PRUNING_OCTREE , PS_quadtree = NX_PRUNING_QUADTREE , PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE , PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE } |
enum | PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID , PJF_motor_enabled = NX_PJF_MOTOR_ENABLED } |
enum | PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED , RJF_motor_enabled = NX_RJF_MOTOR_ENABLED , RJF_spring_enabled = NX_RJF_SPRING_ENABLED } |
enum | PhysxSceneFlag { SF_disable_sse = NX_SF_DISABLE_SSE , SF_disable_collisions = NX_SF_DISABLE_COLLISIONS , SF_restricted_scene = NX_SF_RESTRICTED_SCENE , SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX , SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION , SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY , SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT } |
enum | PhysxShapeFlag { SF_trigger_on_enter = NX_TRIGGER_ON_ENTER , SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE , SF_trigger_on_stay = NX_TRIGGER_ON_STAY , SF_trigger_enable = NX_TRIGGER_ENABLE , SF_visualization = NX_SF_VISUALIZATION , SF_disable_collision = NX_SF_DISABLE_COLLISION , SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING , SF_disable_response = NX_SF_DISABLE_RESPONSE , SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES , SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE , SF_feature_indices = NX_SF_FEATURE_INDICES , SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD , SF_fluid_drain = NX_SF_FLUID_DRAIN , SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION , SF_fluid_twoway = NX_SF_FLUID_TWOWAY , SF_cloth_drain = NX_SF_CLOTH_DRAIN , SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION , SF_cloth_twoway = NX_SF_CLOTH_TWOWAY , SF_softbody_drain = NX_SF_SOFTBODY_DRAIN , SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION , SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY } |
enum | PhysxShapesType { ST_static = NX_STATIC_SHAPES , ST_dynamic = NX_DYNAMIC_SHAPES , ST_all = NX_ALL_SHAPES } |
enum | PhysxSoftBodyFlag { SBF_static = NX_SBF_STATIC , SBF_disable_collision = NX_SBF_DISABLE_COLLISION , SBF_selfcollision = NX_SBF_SELFCOLLISION , SBF_visualization = NX_SBF_VISUALIZATION , SBF_gravity = NX_SBF_GRAVITY , SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION , SBF_damping = NX_SBF_DAMPING , SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY , SBF_tearable = NX_SBF_TEARABLE , SBF_hardware = NX_SBF_HARDWARE , SBF_comdamping = NX_SBF_COMDAMPING , SBF_validbounds = NX_SBF_VALIDBOUNDS , SBF_fluid_collision = NX_SBF_FLUID_COLLISION , SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD , SBF_adhere = NX_SBF_ADHERE } |
enum | PhysxSphericalJointFlag { SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED , SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED , SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED , SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED , SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED , SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS } |
enum | PhysxUpAxis { X_up = NX_X , Y_up = NX_Y , Z_up = NX_Z } |
enum | PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE , VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL , VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE } |
enum | PhysxWheelFlag { WF_steerable_input = 1<<0 , WF_steerable_auto = 1<<1 , WF_affected_by_handbrake = 1<<2 , WF_accelerated = 1<<3 } |
enum | PhysxWheelShapeFlag { WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL , WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY , WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY , WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR , WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE , WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL , WSF_clamped_friction = NX_WF_CLAMPED_FRICTION } |
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get_type | |
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get_ref_count | |
Returns the current reference count. More... | |
Definition at line 32 of file physxSoftBody.h.
float PhysxSoftBody::get_attachment_tear_factor | ( | ) | const |
Retrieves the attachment soft body tear factor.
Definition at line 397 of file physxSoftBody.cxx.
float PhysxSoftBody::get_damping_coefficient | ( | ) | const |
Retrieves the damping coefficient.
Definition at line 335 of file physxSoftBody.cxx.
float PhysxSoftBody::get_density | ( | ) | const |
Gets the soft body density.
Definition at line 262 of file physxSoftBody.cxx.
bool PhysxSoftBody::get_flag | ( | PhysxSoftBodyFlag | flag | ) | const |
Retrieves the value of a single flag.
Definition at line 251 of file physxSoftBody.cxx.
float PhysxSoftBody::get_friction | ( | ) | const |
Retrieves the soft body friction coefficient.
Definition at line 355 of file physxSoftBody.cxx.
unsigned int PhysxSoftBody::get_group | ( | ) | const |
Retrieves the collision group this soft body is part of.
Definition at line 163 of file physxSoftBody.cxx.
PhysxGroupsMask PhysxSoftBody::get_groups_mask | ( | ) | const |
Gets the 128-bit groups mask used for collision filtering.
Definition at line 185 of file physxSoftBody.cxx.
const char * PhysxSoftBody::get_name | ( | ) | const |
Retrieves the name string.
Definition at line 141 of file physxSoftBody.cxx.
unsigned int PhysxSoftBody::get_num_particles | ( | ) |
Gets the number of cloth particles.
Definition at line 201 of file physxSoftBody.cxx.
float PhysxSoftBody::get_particle_radius | ( | ) | const |
Gets the soft body particle radius.
Definition at line 221 of file physxSoftBody.cxx.
float PhysxSoftBody::get_relative_grid_spacing | ( | ) | const |
Gets the relative grid spacing for the broad phase.
The cloth is represented by a set of world aligned cubical cells in broad phase. The size of these cells is determined by multiplying the length of the diagonal of the AABB of the initial soft body size with this constant.
Definition at line 275 of file physxSoftBody.cxx.
PhysxScene * PhysxSoftBody::get_scene | ( | ) | const |
Returns the scene which this soft body belongs to.
Definition at line 94 of file physxSoftBody.cxx.
float PhysxSoftBody::get_sleep_linear_velocity | ( | ) | const |
Returns the linear velocity below which an soft body may go to sleep.
Soft bodies whose linear velocity is above this threshold will not be put to sleep.
Definition at line 488 of file physxSoftBody.cxx.
unsigned int PhysxSoftBody::get_solver_iterations | ( | ) | const |
Retrieves the soft body solver iterations.
Definition at line 417 of file physxSoftBody.cxx.
float PhysxSoftBody::get_stretching_stiffness | ( | ) | const |
Retrieves the soft body stretching stiffness.
Definition at line 315 of file physxSoftBody.cxx.
float PhysxSoftBody::get_tear_factor | ( | ) | const |
Retrieves the soft body tear factor.
Definition at line 376 of file physxSoftBody.cxx.
float PhysxSoftBody::get_volume_stiffness | ( | ) | const |
Retrieves the soft body volume stiffness.
Definition at line 295 of file physxSoftBody.cxx.
bool PhysxSoftBody::is_sleeping | ( | ) | const |
Returns true if this soft body is sleeping.
When a soft body does not move for a period of time, it is no longer simulated in order to save time. This state is called sleeping. However, because the object automatically wakes up when it is either touched by an awake object, or one of its properties is changed by the user, the entire sleep mechanism should be transparent to the user.
Definition at line 433 of file physxSoftBody.cxx.
void PhysxSoftBody::put_to_sleep | ( | ) |
Forces the soft body to sleep.
The soft body will stay asleep until the next call to simulate, and will not wake up until then even when otherwise it would (for example a force is applied to it). It can however wake up during the next do_physics call.
Definition at line 461 of file physxSoftBody.cxx.
void PhysxSoftBody::set_attachment_tear_factor | ( | float | factor | ) |
Sets the soft body attachment tear factor (must be larger than one).
Definition at line 386 of file physxSoftBody.cxx.
void PhysxSoftBody::set_damping_coefficient | ( | float | coef | ) |
Sets the damping coefficient in the range from 0 to 1.
Definition at line 325 of file physxSoftBody.cxx.
void PhysxSoftBody::set_flag | ( | PhysxSoftBodyFlag | flag, |
bool | value | ||
) |
Sets the value of a single flag.
Definition at line 231 of file physxSoftBody.cxx.
void PhysxSoftBody::set_friction | ( | float | friction | ) |
Sets the soft body friction coefficient in the range from 0 to 1.
Definition at line 345 of file physxSoftBody.cxx.
void PhysxSoftBody::set_group | ( | unsigned int | group | ) |
Sets which collision group this soft body is part of.
Collision group must be between 0 and 31.
Definition at line 152 of file physxSoftBody.cxx.
void PhysxSoftBody::set_groups_mask | ( | const PhysxGroupsMask & | mask | ) |
Sets 128-bit mask used for collision filtering.
Definition at line 173 of file physxSoftBody.cxx.
void PhysxSoftBody::set_name | ( | const char * | name | ) |
Sets a name string for the object that can be retrieved with get_name().
This is for debugging and is not used by the engine.
Definition at line 129 of file physxSoftBody.cxx.
void PhysxSoftBody::set_particle_radius | ( | float | radius | ) |
Sets the soft body particle radius (must be positive).
Definition at line 211 of file physxSoftBody.cxx.
void PhysxSoftBody::set_sleep_linear_velocity | ( | float | threshold | ) |
Sets the linear velocity below which an soft body may go to sleep.
SoftBodys whose linear velocity is above this threshold will not be put to sleep.
Setting the sleep angular/linear velocity only makes sense when the BF_energy_sleep_test is not set.
Definition at line 476 of file physxSoftBody.cxx.
void PhysxSoftBody::set_solver_iterations | ( | unsigned int | iterations | ) |
Sets the soft body solver iterations.
Definition at line 407 of file physxSoftBody.cxx.
void PhysxSoftBody::set_stretching_stiffness | ( | float | stiffness | ) |
Sets the soft body stretching stiffness in the range from 0 to 1.
Definition at line 305 of file physxSoftBody.cxx.
void PhysxSoftBody::set_tear_factor | ( | float | factor | ) |
Sets the soft body tear factor (must be larger than one).
Definition at line 365 of file physxSoftBody.cxx.
void PhysxSoftBody::set_volume_stiffness | ( | float | stiffness | ) |
Sets the soft body volume stiffness in the range from 0 to 1.
Definition at line 285 of file physxSoftBody.cxx.
void PhysxSoftBody::wake_up | ( | float | wakeCounterValue = NX_SLEEP_INTERVAL | ) |
Wakes up the soft body if it is sleeping.
The wakeCounterValue determines how long until the body is put to sleep, a value of zero means that the body is sleeping. wake_up(0) is equivalent to PhysxSoftBody::put_to_sleep().
Definition at line 447 of file physxSoftBody.cxx.