35 effect->_character = character;
39 DCAST_INTO_R(new_effect, new_effect_raw, new_effect_raw);
56 if (!new_effect->_character.is_valid_pointer()) {
57 nassertr(new_effect->_character.get_orig() == character, new_effect_raw);
61 return new_effect_raw;
89 void CharacterJointEffect::
90 output(std::ostream &out)
const {
92 PT(
Character) character = get_character();
93 if (character !=
nullptr) {
94 out <<
"(" << character->get_name() <<
")";
96 out <<
"(**invalid**)";
126 if (
auto character = _character.lock()) {
129 node_transform = data.node()->get_transform();
154 if (
auto character = _character.lock()) {
157 node_transform = node->get_transform();
173 int CharacterJointEffect::
176 DCAST_INTO_R(ta, other, 0);
178 if (_character.get_orig() != ta->_character.get_orig()) {
179 return _character.get_orig() < ta->_character.get_orig() ? -1 : 1;
206 PT(
Character) character = get_character();
218 _character = DCAST(
Character, p_list[pi++]);
235 effect->fillin(scan, manager);
244 void CharacterJointEffect::
246 RenderEffect::fillin(scan, manager);
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void parse_params(const FactoryParams ¶ms, DatagramIterator &scan, BamReader *&manager)
Takes in a FactoryParams, passed from a WritableFactory into any TypedWritable's make function,...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
CPT(RenderEffect) CharacterJointEffect
Constructs a new CharacterJointEffect object that references the indicated character.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
bool read_pointer(DatagramIterator &scan)
The interface for reading a pointer to another object from a Bam file.
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
void write_pointer(Datagram &packet, const TypedWritable *dest)
The interface for writing a pointer to another object to a Bam file.
This effect will be added automatically to a node by CharacterJoint::add_net_transform() and Characte...
virtual bool has_cull_callback() const
Should be overridden by derived classes to return true if cull_callback() has been defined.
static void register_with_read_factory()
Tells the BamReader how to create objects of type CharacterJointEffect.
virtual void adjust_transform(CPT(TransformState) &net_transform, CPT(TransformState) &node_transform, const PandaNode *node) const
Performs some operation on the node's apparent net and/or local transforms.
virtual int complete_pointers(TypedWritable **plist, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
virtual bool safe_to_transform() const
Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the...
virtual bool safe_to_combine() const
Returns true if this kind of effect can safely be combined with sibling nodes that share the exact sa...
virtual bool has_adjust_transform() const
Should be overridden by derived classes to return true if adjust_transform() has been defined,...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data, CPT(TransformState) &node_transform, CPT(RenderState) &node_state) const
If has_cull_callback() returns true, this function will be called during the cull traversal to perfor...
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
void register_factory(TypeHandle handle, CreateFunc *func, void *user_data=nullptr)
Registers a new kind of thing the Factory will be able to create.
A basic node of the scene graph or data graph.
This is the base class for a number of special render effects that may be set on scene graph nodes to...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
TypeHandle is the identifier used to differentiate C++ class types.
Base class for objects that can be written to and read from Bam files.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.