Panda3D
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Public Member Functions | |
NullAudioSound () | |
All of these functions are just stubs. More... | |
virtual TypeHandle | force_init_type () |
void | get_3d_attributes (PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz) |
PN_stdfloat | get_3d_max_distance () const |
PN_stdfloat | get_3d_min_distance () const |
bool | get_active () const |
PN_stdfloat | get_balance () const |
const std::string & | get_finished_event () const |
bool | get_loop () const |
unsigned long | get_loop_count () const |
const std::string & | get_name () const |
PN_stdfloat | get_play_rate () const |
PN_stdfloat | get_time () const |
virtual TypeHandle | get_type () const |
PN_stdfloat | get_volume () const |
PN_stdfloat | length () const |
void | play () |
void | set_3d_attributes (PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz) |
void | set_3d_max_distance (PN_stdfloat dist) |
void | set_3d_min_distance (PN_stdfloat dist) |
void | set_active (bool) |
void | set_balance (PN_stdfloat) |
void | set_finished_event (const std::string &event) |
void | set_loop (bool) |
void | set_loop_count (unsigned long) |
void | set_play_rate (PN_stdfloat) |
void | set_time (PN_stdfloat) |
Control time position within the sound, in seconds. More... | |
void | set_volume (PN_stdfloat) |
AudioSound::SoundStatus | status () const |
void | stop () |
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virtual bool | configure_filters (FilterProperties *config) |
Configure the local DSP filter chain. More... | |
virtual int | get_priority () |
virtual PN_stdfloat | get_speaker_level (int index) |
For use only with Miles. More... | |
virtual PN_stdfloat | get_speaker_mix (int speaker) |
For use only with FMOD. More... | |
virtual void | output (std::ostream &out) const |
virtual void | set_priority (int priority) |
virtual void | set_speaker_levels (PN_stdfloat level1, PN_stdfloat level2=-1.0f, PN_stdfloat level3=-1.0f, PN_stdfloat level4=-1.0f, PN_stdfloat level5=-1.0f, PN_stdfloat level6=-1.0f, PN_stdfloat level7=-1.0f, PN_stdfloat level8=-1.0f, PN_stdfloat level9=-1.0f) |
For use only with Miles. More... | |
virtual void | set_speaker_mix (PN_stdfloat frontleft, PN_stdfloat frontright, PN_stdfloat center, PN_stdfloat sub, PN_stdfloat backleft, PN_stdfloat backright, PN_stdfloat sideleft, PN_stdfloat sideright) |
For use only with FMOD. More... | |
virtual void | write (std::ostream &out) const |
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TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
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TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. More... | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. More... | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. More... | |
TypedObject & | operator= (const TypedObject ©)=default |
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void | operator delete (void *, void *) |
void | operator delete (void *ptr) |
void | operator delete[] (void *, void *) |
void | operator delete[] (void *ptr) |
void * | operator new (size_t size) |
void * | operator new (size_t size, void *ptr) |
void * | operator new[] (size_t size) |
void * | operator new[] (size_t size, void *ptr) |
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int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. More... | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More... | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More... | |
void | ref () const |
Explicitly increments the reference count. More... | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. More... | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
virtual bool | unref () const |
Explicitly decrements the reference count. More... | |
bool | unref_if_one () const |
Atomically decreases the reference count of this object if it is one. More... | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. More... | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. More... | |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
Friends | |
class | NullAudioManager |
Additional Inherited Members | |
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enum | SoundStatus { BAD , READY , PLAYING } |
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get_type | |
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get_ref_count | |
Returns the current reference count. More... | |
Definition at line 23 of file nullAudioSound.h.
NullAudioSound::NullAudioSound | ( | ) |
All of these functions are just stubs.
Definition at line 29 of file nullAudioSound.cxx.
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virtual |
Control time position within the sound, in seconds.
This is similar (in concept) to the seek position within a file. The value starts at 0.0 (the default) and ends at the value given by the length() method.
The current time position will not change while the sound is playing; you must call play() again to effect the change. To play the same sound from a time offset a second time, explicitly set the time position again. When looping, the second and later loops will start from the beginning of the sound.
If a sound is playing, calling get_time() repeatedly will return different results over time. e.g.
Implements AudioSound.
Definition at line 61 of file nullAudioSound.cxx.