Panda3D
glxGraphicsWindow.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file glxGraphicsWindow.h
10  * @author mike
11  * @date 1997-01-09
12  */
13 
14 #ifndef GLXGRAPHICSWINDOW_H
15 #define GLXGRAPHICSWINDOW_H
16 
17 #include "pandabase.h"
18 
19 #include "x11GraphicsWindow.h"
20 #include "glxGraphicsPipe.h"
21 #include "graphicsWindow.h"
22 #include "buttonHandle.h"
23 
24 /**
25  * An interface to the glx system for managing GL windows under X.
26  */
28 public:
30  const std::string &name,
31  const FrameBufferProperties &fb_prop,
32  const WindowProperties &win_prop,
33  int flags,
35  GraphicsOutput *host);
36  virtual ~glxGraphicsWindow() {};
37 
38  virtual bool begin_frame(FrameMode mode, Thread *current_thread);
39  virtual void end_frame(FrameMode mode, Thread *current_thread);
40  virtual void end_flip();
41 
42 protected:
43  virtual void close_window();
44  virtual bool open_window();
45 
46 private:
47  virtual void setup_colormap(GLXFBConfig fbconfig);
48  virtual void setup_colormap(XVisualInfo *visual);
49 
50 public:
51  static TypeHandle get_class_type() {
52  return _type_handle;
53  }
54  static void init_type() {
55  x11GraphicsWindow::init_type();
56  register_type(_type_handle, "glxGraphicsWindow",
57  x11GraphicsWindow::get_class_type());
58  }
59  virtual TypeHandle get_type() const {
60  return get_class_type();
61  }
62  virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
63 
64 private:
65  static TypeHandle _type_handle;
66 };
67 
68 #endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
Definition: graphicsPipe.h:52
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.
Definition: thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An interface to the glx system for managing GL windows under X.
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
Interfaces to the X11 window system.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.