Panda3D
Functions
eggLoader.cxx File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

#include "pandabase.h"
#include "eggLoader.h"
#include "eggRenderState.h"
#include "egg_parametrics.h"
#include "config_egg2pg.h"
#include "config_egg.h"
#include "nodePath.h"
#include "renderState.h"
#include "transformState.h"
#include "texturePool.h"
#include "billboardEffect.h"
#include "decalEffect.h"
#include "colorAttrib.h"
#include "textureAttrib.h"
#include "materialPool.h"
#include "geomNode.h"
#include "geomVertexFormat.h"
#include "geomVertexArrayFormat.h"
#include "geomVertexData.h"
#include "geomVertexWriter.h"
#include "geom.h"
#include "geomTriangles.h"
#include "geomTristrips.h"
#include "geomTrifans.h"
#include "geomLines.h"
#include "geomLinestrips.h"
#include "geomPoints.h"
#include "geomPatches.h"
#include "sequenceNode.h"
#include "switchNode.h"
#include "portalNode.h"
#include "occluderNode.h"
#include "polylightNode.h"
#include "lodNode.h"
#include "modelNode.h"
#include "modelRoot.h"
#include "string_utils.h"
#include "eggPrimitive.h"
#include "eggPatch.h"
#include "eggPoint.h"
#include "eggLine.h"
#include "eggTextureCollection.h"
#include "eggNurbsCurve.h"
#include "eggNurbsSurface.h"
#include "eggGroupNode.h"
#include "eggGroup.h"
#include "eggPolygon.h"
#include "eggTriangleStrip.h"
#include "eggTriangleFan.h"
#include "eggBin.h"
#include "eggTable.h"
#include "eggBinner.h"
#include "eggVertexPool.h"
#include "pt_EggTexture.h"
#include "characterMaker.h"
#include "character.h"
#include "animBundleMaker.h"
#include "animBundleNode.h"
#include "selectiveChildNode.h"
#include "collisionNode.h"
#include "collisionSphere.h"
#include "collisionInvSphere.h"
#include "collisionCapsule.h"
#include "collisionPlane.h"
#include "collisionPolygon.h"
#include "collisionFloorMesh.h"
#include "collisionBox.h"
#include "parametricCurve.h"
#include "nurbsCurve.h"
#include "nurbsCurveInterface.h"
#include "nurbsCurveEvaluator.h"
#include "nurbsSurfaceEvaluator.h"
#include "ropeNode.h"
#include "sheetNode.h"
#include "look_at.h"
#include "configVariableString.h"
#include "transformBlendTable.h"
#include "transformBlend.h"
#include "sparseArray.h"
#include "bitArray.h"
#include "thread.h"
#include "uvScrollNode.h"
#include "textureStagePool.h"
#include "cmath.h"
#include <ctype.h>
#include <algorithm>

Go to the source code of this file.

Functions

 CPT (TransformState) EggLoader
 Creates a TransformState object corresponding to the indicated EggTransform. More...
 
 PT (EggPolygon) EggLoader
 Returns the first EggPolygon found at or below the indicated node. More...
 
 PT (GeomVertexData) EggLoader
 Creates a GeomVertexData structure from the vertex pool, for the indicated transform space. More...
 
 PT (TextureStage) EggLoader
 Creates a TextureStage object suitable for rendering the indicated texture. More...
 
 PT (TransformBlendTable) EggLoader
 

Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
drose
Date
2002-02-26

Definition in file eggLoader.cxx.

Function Documentation

◆ CPT()

CPT ( TransformState  )

Creates a TransformState object corresponding to the indicated EggTransform.

Definition at line 473 of file eggLoader.cxx.

References EggTransform::get_num_components().

◆ PT() [1/3]

PT ( EggPolygon  )

Returns the first EggPolygon found at or below the indicated node.

Definition at line 2746 of file eggLoader.cxx.

◆ PT() [2/3]

PT ( GeomVertexData  )

Creates a GeomVertexData structure from the vertex pool, for the indicated transform space.

If a GeomVertexData has already been created for this transform, just returns it.

Definition at line 2215 of file eggLoader.cxx.

References GeomVertexArrayFormat::add_column(), EggVertexPool::get_aux_names(), EggVertexPool::get_num_dimensions(), EggVertexPool::get_uv_names(), EggVertexPool::has_normals(), and GeomVertexAnimationSpec::set_panda().

◆ PT() [3/3]

PT ( TextureStage  )