14 #ifndef CHARACTERJOINTBUNDLE_H
15 #define CHARACTERJOINTBUNDLE_H
54 return get_class_type();
56 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
60 static void init_type() {
61 PartBundle::init_type();
63 PartBundle::get_class_type());
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
The collection of all the joints and sliders in the character.
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This is a node that contains a pointer to an PartBundle.
This is the root of a MovingPart hierarchy.
static void register_with_read_factory()
Factory method to generate a PartBundle object.
get_node
Returns the nth PartBundleNode associated with this PartBundle.
virtual PartGroup * make_copy() const
Allocates and returns a new copy of the node.
This is the base class for PartRoot and MovingPart.
TypeHandle is the identifier used to differentiate C++ class types.
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...