14 #ifndef __BULLET_CONTACT_CALLBACK_DATA_H__
15 #define __BULLET_CONTACT_CALLBACK_DATA_H__
34 int index0,
int index1);
39 INLINE
int get_part_id0()
const;
40 INLINE
int get_part_id1()
const;
41 INLINE
int get_index0()
const;
42 INLINE
int get_index1()
const;
44 MAKE_PROPERTY(manifold, get_manifold);
45 MAKE_PROPERTY(node0, get_node0);
46 MAKE_PROPERTY(node1, get_node1);
47 MAKE_PROPERTY(part_id0, get_part_id0);
48 MAKE_PROPERTY(part_id1, get_part_id1);
49 MAKE_PROPERTY(index0, get_index0);
50 MAKE_PROPERTY(index1, get_index1);
65 static void init_type() {
66 CallbackData::init_type();
68 CallbackData::get_class_type());
71 return get_class_type();
75 return get_class_type();
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
A basic node of the scene graph or data graph.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...