14 #ifndef __BULLET_PERSISTENT_MANIFOLD_H__
15 #define __BULLET_PERSISTENT_MANIFOLD_H__
36 int get_num_manifold_points()
const;
38 MAKE_SEQ(get_manifold_points, get_num_manifold_points, get_manifold_point);
40 PN_stdfloat get_contact_breaking_threshold()
const;
41 PN_stdfloat get_contact_processing_threshold()
const;
43 void clear_manifold();
45 MAKE_PROPERTY(node0, get_node0);
46 MAKE_PROPERTY(node1, get_node1);
47 MAKE_SEQ_PROPERTY(manifold_points, get_num_manifold_points, get_manifold_point);
48 MAKE_PROPERTY(contact_breaking_threshold, get_contact_breaking_threshold);
49 MAKE_PROPERTY(contact_processing_threshold, get_contact_processing_threshold);
55 btPersistentManifold *_manifold;
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.