14 #ifndef COCOAGRAPHICSSTATEGUARDIAN_H
15 #define COCOAGRAPHICSSTATEGUARDIAN_H
21 #import <AppKit/NSOpenGL.h>
22 #import <OpenGL/OpenGL.h>
23 #import <CoreVideo/CoreVideo.h>
33 NSOpenGLPixelFormat *pixel_format,
int virtual_screen);
35 CGDirectDisplayID display,
47 NSOpenGLContext *_share_context;
48 NSOpenGLContext *_context;
49 NSOpenGLPixelFormat *_format =
nullptr;
52 CVDisplayLinkRef _display_link =
nullptr;
53 TrueMutexImpl _swap_lock;
54 TrueConditionVarImpl _swap_condition;
55 AtomicAdjust::Integer _last_wait_frame = 0;
58 virtual void query_gl_version();
59 virtual void *do_get_extension_func(
const char *name);
65 static void init_type() {
66 GLGraphicsStateGuardian::init_type();
68 GLGraphicsStateGuardian::get_class_type());
71 return get_class_type();
73 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
A tiny specialization on GLGraphicsStateGuardian to add some Cocoa-specific information.
const FrameBufferProperties & get_fb_properties() const
Gets the FrameBufferProperties for all windows and buffers that use this GSG.
void unlock_context()
Unlocks the context.
void lock_context()
Locks the context.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This class is the main interface to controlling the render process.
An object to create GraphicsOutputs that share a particular 3-D API.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...