Panda3D
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This class manages a staged pipeline of data, for instance the render pipeline, so that each stage of the pipeline can simultaneously access different copies of the same data. More...
#include "pipeline.h"
Public Member Functions | |
Pipeline (const std::string &name, int num_stages) | |
void | cycle () |
Flows all the pipeline data down to the next stage. More... | |
int | get_num_stages () const |
Returns the number of stages required for the pipeline. More... | |
void | set_min_stages (int min_stages) |
Ensures that at least the indicated number of stages are in the pipeline. More... | |
void | set_num_stages (int num_stages) |
Specifies the number of stages required for the pipeline. More... | |
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Namable (const std::string &initial_name="") | |
void | clear_name () |
Resets the Namable's name to empty. More... | |
const std::string & | get_name () const |
bool | has_name () const |
Returns true if the Namable has a nonempty name set, false if the name is empty. More... | |
void | output (std::ostream &out) const |
Outputs the Namable. More... | |
void | set_name (const std::string &name) |
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void | operator delete (void *, void *) |
void | operator delete (void *ptr) |
void | operator delete[] (void *, void *) |
void | operator delete[] (void *ptr) |
void * | operator new (size_t size) |
void * | operator new (size_t size, void *ptr) |
void * | operator new[] (size_t size) |
void * | operator new[] (size_t size, void *ptr) |
Static Public Member Functions | |
static Pipeline * | get_render_pipeline () |
Returns a pointer to the global render pipeline. More... | |
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static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
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get_name | |
set_name | |
This class manages a staged pipeline of data, for instance the render pipeline, so that each stage of the pipeline can simultaneously access different copies of the same data.
It actually maintains a collection of PipelineCycler objects, and manages the turning of all of them at once.
There is one default Pipeline object, the render pipeline. Other specialty pipelines may be created as needed.
Definition at line 38 of file pipeline.h.
void Pipeline::cycle | ( | ) |
Flows all the pipeline data down to the next stage.
Definition at line 86 of file pipeline.cxx.
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inline |
Returns the number of stages required for the pipeline.
Definition at line 36 of file pipeline.I.
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inlinestatic |
Returns a pointer to the global render pipeline.
Definition at line 17 of file pipeline.I.
Referenced by GraphicsEngine::GraphicsEngine(), PGEntry::candidate(), PGItem::clear_state_def(), PGEntry::keystroke(), and PGEntry::press().
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inline |
Ensures that at least the indicated number of stages are in the pipeline.
Definition at line 28 of file pipeline.I.
void Pipeline::set_num_stages | ( | int | num_stages | ) |
Specifies the number of stages required for the pipeline.
Definition at line 282 of file pipeline.cxx.