14 #ifndef LOADERFILETYPE_H
15 #define LOADERFILETYPE_H
41 virtual std::string get_name()
const=0;
42 virtual std::string get_extension()
const=0;
43 virtual std::string get_additional_extensions()
const;
44 virtual bool supports_compressed()
const;
46 virtual bool get_allow_disk_cache(
const LoaderOptions &options)
const;
47 virtual bool get_allow_ram_cache(
const LoaderOptions &options)
const;
49 virtual bool supports_load()
const;
50 virtual bool supports_save()
const;
68 TypedObject::get_class_type());
71 return get_class_type();
An instance of this class is written to the front of a Bam or Txo file to make the file a cached inst...
The name of a file, such as a texture file or an Egg file.
This is the base class for a family of scene-graph file types that the Loader supports.
Specifies parameters that may be passed to the loader.
A basic node of the scene graph or data graph.
TypeHandle is the identifier used to differentiate C++ class types.
This is an abstract class that all classes which use TypeHandle, and also provide virtual functions t...
static void init_type()
This function is declared non-inline to work around a compiler bug in g++ 2.96.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.