A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer, etc.) of a drawing region.
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#include "renderBuffer.h"
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enum | Type {
T_aux_rgba_0 = 0x00000001
, T_aux_rgba_1 = 0x00000002
, T_aux_rgba_2 = 0x00000004
, T_aux_rgba_3 = 0x00000008
,
T_aux_rgba_ALL = 0x0000000F
, T_aux_hrgba_0 = 0x00000010
, T_aux_hrgba_1 = 0x00000020
, T_aux_hrgba_2 = 0x00000040
,
T_aux_hrgba_3 = 0x00000080
, T_aux_hrgba_ALL = 0x000000F0
, T_aux_float_0 = 0x00000100
, T_aux_float_1 = 0x00000200
,
T_aux_float_2 = 0x00000400
, T_aux_float_3 = 0x00000800
, T_aux_float_ALL = 0x00000F00
, T_aux_undef_0 = 0x00001000
,
T_aux_undef_1 = 0x00002000
, T_aux_undef_2 = 0x00004000
, T_aux_undef_3 = 0x00008000
, T_aux = 0x0000FFFF
,
T_front_left = 0x00010000
, T_back_left = 0x00020000
, T_front_right = 0x00040000
, T_back_right = 0x00080000
,
T_front = 0x00050000
, T_back = 0x000a0000
, T_left = 0x00030000
, T_right = 0x000c0000
,
T_color = 0x000F0000
, T_depth = 0x00100000
, T_stencil = 0x00200000
, T_accum = 0x00400000
} |
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A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer, etc.) of a drawing region.
It consists of a GraphicsStateGuardian pointer, along with a bitmask of the layers we're interested in.
Definition at line 27 of file renderBuffer.h.
The documentation for this class was generated from the following file: