Panda3D
physxVehicle.h
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1 /**
2  * PANDA 3D SOFTWARE
3  * Copyright (c) Carnegie Mellon University. All rights reserved.
4  *
5  * All use of this software is subject to the terms of the revised BSD
6  * license. You should have received a copy of this license along
7  * with this source code in a file named "LICENSE."
8  *
9  * @file physxVehicle.h
10  * @author enn0x
11  * @date 2010-03-23
12  */
13 
14 #ifndef PHYSXVEHICLE_H
15 #define PHYSXVEHICLE_H
16 
17 #include "pandabase.h"
18 #include "pointerToArray.h"
19 
20 #include "physxObject.h"
21 #include "physx_includes.h"
22 
23 class PhysxActor;
24 class PhysxWheel;
25 class PhysxVehicleDesc;
26 class PhysxScene;
27 
28 /**
29  *
30  */
31 class EXPCL_PANDAPHYSX PhysxVehicle : public PhysxObject {
32 
33 PUBLISHED:
34  INLINE PhysxVehicle();
35  INLINE ~PhysxVehicle();
36 
37  //PhysxActor *get_actor() const;
38 
39  //unsigned int get_num_wheels() const;
40  //PhysxWheel *get_wheel(unsigned int idx) const;
41  //MAKE_SEQ(get_wheels, get_num_wheels, get_wheel);
42 
43  INLINE void ls() const;
44  INLINE void ls(std::ostream &out, int indent_level=0) const;
45 
46 private:
47 
48 PUBLISHED:
49  void release();
50 
51 public:
52  void create(PhysxScene *scene, PhysxVehicleDesc &desc);
53  void update_vehicle(float dt);
54 
55 private:
56  PTA(PT(PhysxWheel)) _wheels;
57  PT(PhysxActor) _actor;
58  PT(PhysxScene) _scene;
59 
60 public:
61  static TypeHandle get_class_type() {
62  return _type_handle;
63  }
64  static void init_type() {
65  PhysxObject::init_type();
66  register_type(_type_handle, "PhysxVehicle",
67  PhysxObject::get_class_type());
68  }
69  virtual TypeHandle get_type() const {
70  return get_class_type();
71  }
72  virtual TypeHandle force_init_type() {
73  init_type();
74  return get_class_type();
75  }
76 
77 private:
78  static TypeHandle _type_handle;
79 };
80 
81 #include "physxVehicle.I"
82 
83 #endif // PHYSXVEHICLE_H
Actors are the main simulation objects.
Definition: physxActor.h:44
A scene is a collection of bodies, constraints, and effectors which can interact.
Definition: physxScene.h:69
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22