14 #ifndef IPHONEGRAPHICSSTATEGUARDIAN_H
15 #define IPHONEGRAPHICSSTATEGUARDIAN_H
35 virtual void *get_extension_func(
const char *prefix,
const char *name);
51 static void init_type() {
52 GLESGraphicsStateGuardian::init_type();
54 GLESGraphicsStateGuardian::get_class_type());
57 return get_class_type();
59 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
64 friend class IPhoneGraphicsBuffer;
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This class is the main interface to controlling the render process.
An object to create GraphicsOutputs that share a particular 3-D API.
An interface to the osx/ system for managing GL windows under X.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...