14 #ifndef __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__
15 #define __BULLET_CLOSEST_HIT_SWEEP_RESULT_H__
34 LPoint3 get_from_pos()
const;
35 LPoint3 get_to_pos()
const;
40 LPoint3 get_hit_pos()
const;
41 LVector3 get_hit_normal()
const;
42 PN_stdfloat get_hit_fraction()
const;
44 MAKE_PROPERTY(from_pos, get_from_pos);
45 MAKE_PROPERTY(to_pos, get_to_pos);
46 MAKE_PROPERTY(node, get_node);
47 MAKE_PROPERTY(hit_pos, get_hit_pos);
48 MAKE_PROPERTY(hit_normal, get_hit_normal);
49 MAKE_PROPERTY(hit_fraction, get_hit_fraction);
52 virtual bool needsCollision(btBroadphaseProxy* proxy0)
const;
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A basic node of the scene graph or data graph.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.