14 #ifndef PHYSXCONTROLLERSHAPEHIT
15 #define PHYSXCONTROLLERSHAPEHIT
37 INLINE LPoint3 get_world_pos()
const;
38 INLINE LVector3 get_world_normal()
const;
39 INLINE LVector3 get_dir()
const;
40 INLINE PN_stdfloat get_length()
const;
43 const NxControllerShapeHit &_hit;
49 static void init_type() {
50 CallbackData::init_type();
52 CallbackData::get_class_type());
55 return get_class_type();
59 return get_class_type();
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
Abstract base class for character controllers.
Abstract base class for shapes.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...