14 #ifndef PHYSXTRIANGLEMESHDESC_H
15 #define PHYSXTRIANGLEMESHDESC_H
32 INLINE
bool is_valid()
const;
34 void set_num_vertices(
unsigned int n);
35 void set_vertex(
unsigned int idx,
const LPoint3f &vert);
37 void set_num_triangles(
unsigned int n,
bool use_material_indices=
false);
38 void set_triangle(
unsigned int idx,
39 unsigned int i1,
unsigned int i2,
unsigned int i3,
40 unsigned int material_index=1);
42 void set_from_node_path(
const NodePath &np);
45 const NxTriangleMeshDesc &get_desc()
const;
50 NxMaterialIndex *_materials;
51 NxTriangleMeshDesc _desc;
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.