Panda3D
panda
src
vision
arToolKit.h
Go to the documentation of this file.
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file arToolKit.h
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* @author jyelon
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* @date 2007-11-01
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*/
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#ifndef ARTOOLKIT_H
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#define ARTOOLKIT_H
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#include "
pandabase.h
"
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#ifdef HAVE_ARTOOLKIT
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#include "
nodePath.h
"
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#include "
texture.h
"
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/**
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* ARToolKit is a software library for building Augmented Reality (AR)
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* applications. These are applications that involve the overlay of virtual
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* imagery on the real world. It was developed by Dr. Hirokazu Kato. Its
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* ongoing development is being supported by the Human Interface Technology
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* Laboratory (HIT Lab) at the University of Washington, HIT Lab NZ at the
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* University of Canterbury, New Zealand, and ARToolworks, Inc, Seattle. It
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* is available under a GPL license. It is also possible to negotiate other
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* licenses with the copyright holders.
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*
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* This class is a wrapper around the ARToolKit library.
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*/
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class
EXPCL_VISION ARToolKit {
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PUBLISHED:
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static
ARToolKit *make(
NodePath
camera,
const
Filename
¶mfile,
double
markersize);
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~ARToolKit();
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INLINE
void
set_threshold(
double
n);
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void
attach_pattern(
const
Filename
&pattern,
NodePath
path);
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void
detach_patterns();
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void
analyze(
Texture
*tex,
bool
do_flip_texture =
true
);
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private
:
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static
int
get_pattern(
const
Filename
&pattern);
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ARToolKit();
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void
cleanup();
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typedef
pmap<Filename, int>
PatternTable;
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static
PatternTable _pattern_table;
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typedef
pmap<int, NodePath>
Controls;
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Controls _controls;
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NodePath
_camera;
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void
*_camera_param;
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double
_threshold;
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double
_marker_size;
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double
_prev_conv[3][4];
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bool
_have_prev_conv;
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};
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#include "
arToolKit.I
"
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#endif
// HAVE_ARTOOLKIT
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#endif
// ARTOOLKIT_H
arToolKit.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Filename
The name of a file, such as a texture file or an Egg file.
Definition:
filename.h:39
NodePath
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition:
nodePath.h:159
Texture
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
Definition:
texture.h:71
pmap
This is our own Panda specialization on the default STL map.
Definition:
pmap.h:49
nodePath.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
texture.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
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