Panda3D
ambientLight.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file ambientLight.h
10 * @author mike
11 * @date 1997-01-09
12 */
13
14#ifndef AMBIENTLIGHT_H
15#define AMBIENTLIGHT_H
16
17#include "pandabase.h"
18
19#include "lightNode.h"
20
21/**
22 * A light source that seems to illuminate all points in space at once. This
23 * kind of light need not actually be part of the scene graph, since it has no
24 * meaningful position.
25 */
26class EXPCL_PANDA_PGRAPHNODES AmbientLight : public LightNode {
27PUBLISHED:
28 explicit AmbientLight(const std::string &name);
29
30protected:
31 AmbientLight(const AmbientLight &copy);
32
33public:
34 virtual PandaNode *make_copy() const;
35 virtual void write(std::ostream &out, int indent_level) const;
36 virtual bool is_ambient_light() const final;
37
38PUBLISHED:
39 virtual int get_class_priority() const;
40
41public:
42 virtual void bind(GraphicsStateGuardianBase *gsg, const NodePath &light,
43 int light_id);
44
45public:
46 static void register_with_read_factory();
47 virtual void write_datagram(BamWriter *manager, Datagram &dg);
48
49protected:
50 static TypedWritable *make_from_bam(const FactoryParams &params);
51 void fillin(DatagramIterator &scan, BamReader *manager);
52
53public:
54 static TypeHandle get_class_type() {
55 return _type_handle;
56 }
57 static void init_type() {
58 LightNode::init_type();
59 register_type(_type_handle, "AmbientLight",
60 LightNode::get_class_type());
61 }
62 virtual TypeHandle get_type() const {
63 return get_class_type();
64 }
65 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
66
67private:
68 static TypeHandle _type_handle;
69};
70
71INLINE std::ostream &operator << (std::ostream &out, const AmbientLight &light) {
72 light.output(out);
73 return out;
74}
75
76#include "ambientLight.I"
77
78#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A light source that seems to illuminate all points in space at once.
Definition: ambientLight.h:26
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A derivative of Light and of PandaNode.
Definition: lightNode.h:27
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
Definition: lightNode.cxx:79
virtual bool is_ambient_light() const
Returns true if this is an AmbientLight, false if it is some other kind of light.
Definition: light.cxx:63
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition: nodePath.h:159
A basic node of the scene graph or data graph.
Definition: pandaNode.h:65
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
Definition: pandaNode.cxx:3574
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
Definition: pandaNode.cxx:481
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22