Panda3D
collisionLine.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file collisionLine.h
10 * @author drose
11 * @date 2005-01-05
12 */
13
14#ifndef COLLISIONLINE_H
15#define COLLISIONLINE_H
16
17#include "pandabase.h"
18
19#include "collisionRay.h"
20
21/**
22 * An infinite line, similar to a CollisionRay, except that it extends in both
23 * directions. It is, however, directional.
24 */
25class EXPCL_PANDA_COLLIDE CollisionLine : public CollisionRay {
26PUBLISHED:
27 INLINE CollisionLine();
28 INLINE explicit CollisionLine(const LPoint3 &origin, const LVector3 &direction);
29 INLINE explicit CollisionLine(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz,
30 PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz);
31
32public:
33 INLINE CollisionLine(const CollisionLine &copy);
34 virtual CollisionSolid *make_copy();
35
36 virtual PT(CollisionEntry)
37 test_intersection(const CollisionEntry &entry) const;
38
39 virtual void output(std::ostream &out) const;
40
41protected:
42 virtual void fill_viz_geom();
43
44public:
45 static void register_with_read_factory();
46 virtual void write_datagram(BamWriter *manager, Datagram &dg);
47
48protected:
49 static TypedWritable *make_from_bam(const FactoryParams &params);
50 void fillin(DatagramIterator &scan, BamReader *manager);
51
52public:
53 static TypeHandle get_class_type() {
54 return _type_handle;
55 }
56 static void init_type() {
57 CollisionRay::init_type();
58 register_type(_type_handle, "CollisionLine",
59 CollisionRay::get_class_type());
60 }
61 virtual TypeHandle get_type() const {
62 return get_class_type();
63 }
64 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
65
66private:
67 static TypeHandle _type_handle;
68};
69
70#include "collisionLine.I"
71
72#endif
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition: bamReader.h:110
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition: bamWriter.h:63
Defines a single collision event.
An infinite line, similar to a CollisionRay, except that it extends in both directions.
Definition: collisionLine.h:25
An infinite ray, with a specific origin and direction.
Definition: collisionRay.h:27
static void register_with_read_factory()
Tells the BamReader how to create objects of type CollisionRay.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
The abstract base class for all things that can collide with other things in the world,...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition: datagram.h:38
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition: factoryParams.h:36
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
Base class for objects that can be written to and read from Bam files.
Definition: typedWritable.h:35
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22