This is a base class for a generic data structure that can be attached per- instance to the camera, to store per-instance data that must be preserved over multiple frames.
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virtual TypeHandle | force_init_type () |
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double | get_duration () const |
| Returns the minimum length in time, in seconds, to keep this AuxSceneData object around in the scene graph after the last time it was rendered. More...
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double | get_expiration_time () const |
| Returns the frame_time at which this AuxSceneData object is currently scheduled to be removed from the scene graph. More...
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double | get_last_render_time () const |
| Returns the last time this object was used during traversal (according to set_last_render_time()). More...
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virtual TypeHandle | get_type () const |
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virtual void | output (std::ostream &out) const |
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void | set_duration (double duration) |
| Specifies the minimum length in time, in seconds, to keep this AuxSceneData object around in the scene graph after the last time it was rendered. More...
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void | set_last_render_time (double render_time) |
| Should be called with the current frame_time each time the AuxSceneData is used during traversal. More...
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virtual void | write (std::ostream &out, int indent_level=0) const |
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| TypedReferenceCount (const TypedReferenceCount ©) |
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void | operator= (const TypedReferenceCount ©) |
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| TypedObject (const TypedObject ©)=default |
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TypedObject * | as_typed_object () |
| Returns the object, upcast (if necessary) to a TypedObject pointer. More...
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const TypedObject * | as_typed_object () const |
| Returns the object, upcast (if necessary) to a TypedObject pointer. More...
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int | get_best_parent_from_Set (const std::set< int > &) const |
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int | get_type_index () const |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
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bool | is_exact_type (TypeHandle handle) const |
| Returns true if the current object is the indicated type exactly. More...
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bool | is_of_type (TypeHandle handle) const |
| Returns true if the current object is or derives from the indicated type. More...
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TypedObject & | operator= (const TypedObject ©)=default |
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void | operator delete (void *, void *) |
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void | operator delete (void *ptr) |
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void | operator delete[] (void *, void *) |
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void | operator delete[] (void *ptr) |
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void * | operator new (size_t size) |
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void * | operator new (size_t size, void *ptr) |
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void * | operator new[] (size_t size) |
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void * | operator new[] (size_t size, void *ptr) |
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int | get_ref_count () const |
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WeakReferenceList * | get_weak_list () const |
| Returns the WeakReferenceList associated with this ReferenceCount object. More...
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bool | has_weak_list () const |
| Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
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void | local_object () |
| This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
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void | ref () const |
| Explicitly increments the reference count. More...
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bool | ref_if_nonzero () const |
| Atomically increases the reference count of this object if it is not zero. More...
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bool | test_ref_count_integrity () const |
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
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bool | test_ref_count_nonzero () const |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
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virtual bool | unref () const |
| Explicitly decrements the reference count. More...
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bool | unref_if_one () const |
| Atomically decreases the reference count of this object if it is one. More...
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WeakReferenceList * | weak_ref () |
| Adds the indicated PointerToVoid as a weak reference to this object. More...
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void | weak_unref () |
| Removes the indicated PointerToVoid as a weak reference to this object. More...
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This is a base class for a generic data structure that can be attached per- instance to the camera, to store per-instance data that must be preserved over multiple frames.
In particular, this is used to implement the FadeLODNode, which must remember during traversal at what point it is in the fade, separately for each instance and for each camera.
Definition at line 31 of file auxSceneData.h.