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| __init__ (str name) |
| Normally, there is no need to create a CharacterJointBundle directly. More...
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Character | getNode (int n) |
| Returns the nth Character associated with this PartBundle. More...
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Public Member Functions inherited from PartBundle |
| __init__ (str name) |
| Normally, a PartBundle constructor should not be called directly–it will get created when a PartBundleNode is created. More...
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PartBundle | applyTransform (const TransformState transform) |
| Returns a PartBundle that is a duplicate of this one, but with the indicated transform applied. More...
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AnimControl | bindAnim (AnimBundle anim, int hierarchy_match_flags, const PartSubset subset) |
| Binds the animation to the bundle, if possible, and returns a new AnimControl that can be used to start and stop the animation. More...
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| clearAnimPreload () |
| Removes any AnimPreloadTable associated with the PartBundle. More...
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| clearControlEffects () |
| Sets the control effect of all AnimControls to zero (but does not "stop" the AnimControls). More...
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bool | controlJoint (str joint_name, PandaNode node) |
| Specifies that the joint with the indicated name should be animated with the transform on the indicated node. More...
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bool | forceUpdate () |
| Updates all the parts in the bundle to reflect the data for the current frame, whether we believe it needs it or not. More...
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bool | freezeJoint (str joint_name, const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale) |
| Specifies that the joint with the indicated name should be frozen with the specified transform. More...
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bool | freezeJoint (str joint_name, const TransformState transform) |
| Specifies that the joint with the indicated name should be frozen with the specified transform. More...
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bool | freezeJoint (str joint_name, float value) |
| Specifies that the joint with the indicated name should be frozen with the specified transform. More...
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bool | getAnimBlendFlag () |
| Returns whether the character allows multiple different animations to be bound simultaneously. More...
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const AnimPreloadTable | getAnimPreload () |
| Returns the AnimPreloadTable associated with the PartBundle. More...
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PartBundle::BlendType | getBlendType () |
| Returns the algorithm that is used when blending multiple frames or multiple animations together, when either anim_blend_flag or frame_blend_flag is set to true. More...
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float | getControlEffect (AnimControl control) |
| Returns the amount by which the character is affected by the indicated AnimControl and its associated animation. More...
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bool | getFrameBlendFlag () |
| Returns whether the character interpolates (blends) between two sequential animation frames, or whether it holds the current frame until the next one is ready. More...
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PartBundleNode | getNode (int n) |
| Returns the nth PartBundleNode associated with this PartBundle. More...
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list | getNodes () |
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int | getNumNodes () |
| Returns the number of PartBundleNodes that contain a pointer to this PartBundle. More...
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const LMatrix4 | getRootXform () |
| Returns the transform matrix which is implicitly applied at the root of the animated hierarchy. More...
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AnimControl | loadBindAnim (Loader loader, const Filename filename, int hierarchy_match_flags, const PartSubset subset, bool allow_async) |
| Binds an animation to the bundle. More...
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| mergeAnimPreloads (const PartBundle other) |
| Copies the contents of the other PartBundle's preload table into this one. More...
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AnimPreloadTable | modifyAnimPreload () |
| Returns a modifiable pointer to the AnimPreloadTable associated with the PartBundle, if any. More...
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| output (Ostream out) |
| Writes a one-line description of the bundle. More...
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bool | releaseJoint (str joint_name) |
| Releases the named joint from the effects of a previous call to freeze_joint() or control_joint(). More...
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| setAnimBlendFlag (bool anim_blend_flag) |
| Defines the way the character responds to multiple calls to set_control_effect()). More...
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| setAnimPreload (AnimPreloadTable table) |
| Replaces the AnimPreloadTable associated with the PartBundle. More...
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| setBlendType (PartBundle::BlendType bt) |
| Defines the algorithm that is used when blending multiple frames or multiple animations together, when either anim_blend_flag or frame_blend_flag is set to true. More...
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| setControlEffect (AnimControl control, float effect) |
| Sets the amount by which the character is affected by the indicated AnimControl (and its associated animation). More...
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| setFrameBlendFlag (bool frame_blend_flag) |
| Specifies whether the character interpolates (blends) between two sequential frames of an active animation, showing a smooth intra-frame motion, or whether it holds each frame until the next frame is ready, showing precisely the specified animation. More...
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| setRootXform (const LMatrix4 root_xform) |
| Specifies the transform matrix which is implicitly applied at the root of the animated hierarchy. More...
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bool | update () |
| Updates all the parts in the bundle to reflect the data for the current frame (as set in each of the AnimControls). More...
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| waitPending () |
| Blocks the current thread until all currently-pending AnimControls, with a nonzero control effect, have been loaded and are properly bound. More...
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| xform (const LMatrix4 mat) |
| Applies the indicated transform to the root of the animated hierarchy. More...
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Public Member Functions inherited from PartGroup |
| __init__ (PartGroup parent, str name) |
| Creates the PartGroup, and adds it to the indicated parent. More...
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bool | applyControl (PandaNode node) |
| Specifies a node to influence this particular joint so that it will always hold the node's transform. More...
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bool | applyFreeze (const TransformState transform) |
| Freezes this particular joint so that it will always hold the specified transform. More...
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bool | applyFreezeMatrix (const LVecBase3 pos, const LVecBase3 hpr, const LVecBase3 scale) |
| Freezes this particular joint so that it will always hold the specified transform. More...
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bool | applyFreezeScalar (float value) |
| Freezes this particular joint so that it will always hold the specified transform. More...
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bool | clearForcedChannel () |
| Undoes the effect of a previous call to apply_freeze() or apply_control(). More...
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PartGroup | copySubgraph () |
| Allocates and returns a new copy of this node and of all of its children. More...
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PartGroup | findChild (str name) |
| Returns the first descendant found with the indicated name, or NULL if no such descendant exists. More...
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PartGroup | getChild (int n) |
| Returns the nth child of the group. More...
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PartGroup | getChildNamed (str name) |
| Returns the first child found with the indicated name, or NULL if no such child exists. More...
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list | getChildren () |
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AnimChannelBase | getForcedChannel () |
| Returns the AnimChannelBase that has been forced to this joint by a previous call to apply_freeze() or apply_control(), or NULL if no such channel has been applied. More...
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int | getNumChildren () |
| Returns the number of child nodes of the group. More...
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bool | isCharacterJoint () |
| Returns true if this part is a CharacterJoint, false otherwise. More...
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PartGroup | makeCopy () |
| Allocates and returns a new copy of the node. More...
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| sortDescendants () |
| Sorts the children nodes at each level of the hierarchy into alphabetical order. More...
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| write (Ostream out, int indent_level) |
| Writes a brief description of the group and all of its descendants. More...
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| writeWithValue (Ostream out, int indent_level) |
| Writes a brief description of the group, showing its current value, and that of all of its descendants. More...
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Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
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object | __reduce_persist__ (object pickler) |
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VectorUchar | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More...
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bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More...
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| fillin (DatagramIterator scan, BamReader manager) |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More...
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UpdateSeq | getBamModified () |
| Returns the current bam_modified counter. More...
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| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
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bool | unref () |
| Explicitly decrements the reference count. More...
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Public Member Functions inherited from Namable |
| __init__ (const Namable) |
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| __init__ (str initial_name) |
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| clearName () |
| Resets the Namable's name to empty. More...
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str | getName () |
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bool | hasName () |
| Returns true if the Namable has a nonempty name set, false if the name is empty. More...
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| output (Ostream out) |
| Outputs the Namable. More...
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| setName (str name) |
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The collection of all the joints and sliders in the character.