Panda3D
|
A class object for storing a pointer to a Texture along with a sampler state that indicates how to to sample the given texture. More...
#include <pandadoc.hpp>
Public Member Functions | |
__init__ (Texture tex, const SamplerState sampler) | |
Creates a new ParamTextureSampler storing the given texture and sampler objects. More... | |
const SamplerState | getSampler () |
Retrieves the sampler state stored in the parameter. More... | |
Texture | getTexture () |
Retrieves the texture stored in the parameter. More... | |
![]() | |
TypeHandle | getValueType () |
Returns the type of the underlying value. More... | |
output (Ostream out) | |
![]() | |
object | __reduce__ () |
object | __reduce_persist__ (object pickler) |
VectorUchar | encodeToBamStream () |
Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More... | |
bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More... | |
fillin (DatagramIterator scan, BamReader manager) | |
This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More... | |
UpdateSeq | getBamModified () |
Returns the current bam_modified counter. More... | |
markBamModified () | |
Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More... | |
![]() | |
TypeHandle | getType () |
int | getTypeIndex () |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | isExactType (TypeHandle handle) |
Returns true if the current object is the indicated type exactly. More... | |
bool | isOfType (TypeHandle handle) |
Returns true if the current object is or derives from the indicated type. More... | |
![]() | |
int | getRefCount () |
Returns the current reference count. More... | |
ref () | |
Explicitly increments the reference count. More... | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
bool | unref () |
Explicitly decrements the reference count. More... | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
![]() | |
static TypeHandle | getClassType () |
![]() | |
static TypedWritableReferenceCount | decodeFromBamStream (VectorUchar data, BamReader reader) |
Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts and returns the single object on those bytes. More... | |
static TypeHandle | getClassType () |
![]() | |
static TypeHandle | getClassType () |
![]() | |
static TypeHandle | getClassType () |
![]() | |
static TypeHandle | getClassType () |
Public Attributes | |
const SamplerState | sampler |
Retrieves the sampler state stored in the parameter. More... | |
Texture | texture |
Retrieves the texture stored in the parameter. More... | |
![]() | |
TypeHandle | type |
Returns the TypeHandle representing this object's type. More... | |
![]() | |
int | ref_count |
The current reference count. More... | |
A class object for storing a pointer to a Texture along with a sampler state that indicates how to to sample the given texture.
__init__ | ( | Texture | tex, |
const SamplerState | sampler | ||
) |
Creates a new ParamTextureSampler storing the given texture and sampler objects.
|
static |
const SamplerState getSampler | ( | ) |
Retrieves the sampler state stored in the parameter.
Texture getTexture | ( | ) |
Retrieves the texture stored in the parameter.
const SamplerState sampler |
Retrieves the sampler state stored in the parameter.
Texture texture |
Retrieves the texture stored in the parameter.