Panda3D
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Simple directed vector force. More...
#include <pandadoc.hpp>
Public Member Functions | |
__init__ (const LinearControlForce copy) | |
Copy Constructor. More... | |
__init__ (const PhysicsObject po, float a, bool mass) | |
Vector Constructor. More... | |
clearPhysicsObject () | |
encapsulating wrapper More... | |
LVector3 | getLocalVector () |
const PhysicsObject | getPhysicsObject () |
piecewise encapsulating wrapper More... | |
setPhysicsObject (const PhysicsObject po) | |
encapsulating wrapper More... | |
setVector (const LVector3 v) | |
encapsulating wrapper More... | |
setVector (float x, float y, float z) | |
piecewise encapsulating wrapper More... | |
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float | getAmplitude () |
bool | getMassDependent () |
LVector3 | getVector (const PhysicsObject po) |
LVector3 | getVectorMasks () |
LinearForce | makeCopy () |
setAmplitude (const float a) | |
setMassDependent (bool m) | |
setVectorMasks (bool x, bool y, bool z) | |
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bool | getActive () |
ForceNode | getForceNode () |
NodePath | getForceNodePath () |
bool | isLinear () |
output (Ostream out) | |
Write a string representation of this instance to <out>. More... | |
setActive (bool active) | |
write (Ostream out, int indent_level) | |
Write a string representation of this instance to <out>. More... | |
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TypeHandle | getType () |
int | getTypeIndex () |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | isExactType (TypeHandle handle) |
Returns true if the current object is the indicated type exactly. More... | |
bool | isOfType (TypeHandle handle) |
Returns true if the current object is or derives from the indicated type. More... | |
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int | getRefCount () |
Returns the current reference count. More... | |
ref () | |
Explicitly increments the reference count. More... | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
bool | unref () |
Explicitly decrements the reference count. More... | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
Additional Inherited Members | |
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TypeHandle | type |
Returns the TypeHandle representing this object's type. More... | |
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int | ref_count |
The current reference count. More... | |
Simple directed vector force.
This force is different from the others in that it can be global and still only affect a single object. That might not make sense for a physics simulation, but it's very handy for a game. I.e. this is the force applied by user on the selected object.
__init__ | ( | const LinearControlForce | copy | ) |
Copy Constructor.
__init__ | ( | const PhysicsObject | po, |
float | a, | ||
bool | mass | ||
) |
Vector Constructor.
clearPhysicsObject | ( | ) |
encapsulating wrapper
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static |
LVector3 getLocalVector | ( | ) |
const PhysicsObject getPhysicsObject | ( | ) |
piecewise encapsulating wrapper
setPhysicsObject | ( | const PhysicsObject | po | ) |
encapsulating wrapper
setVector | ( | const LVector3 | v | ) |
encapsulating wrapper
setVector | ( | float | x, |
float | y, | ||
float | z | ||
) |
piecewise encapsulating wrapper