Panda3D
|
This is an "unaligned" LMatrix4. More...
#include <pandadoc.hpp>
Public Types | |
enum | { num_components = 16 } |
Public Member Functions | |
__init__ () | |
__init__ (const LMatrix4d copy) | |
__init__ (const UnalignedLMatrix4d copy) | |
__init__ (double e00, double e01, double e02, double e03, double e10, double e11, double e12, double e13, double e20, double e21, double e22, double e23, double e30, double e31, double e32, double e33) | |
getData () | |
Returns the address of the first of the nine data elements in the matrix. More... | |
int | getNumComponents () |
Returns the number of elements in the matrix, sixteen. More... | |
bool | operator!= (const UnalignedLMatrix4d other) |
operator() (int row, int col) | |
double | operator() (int row, int col) |
UnalignedLMatrix4d | operator= (const LMatrix4d copy) |
UnalignedLMatrix4d | operator= (const UnalignedLMatrix4d copy) |
bool | operator== (const UnalignedLMatrix4d other) |
set (double e00, double e01, double e02, double e03, double e10, double e11, double e12, double e13, double e20, double e21, double e22, double e23, double e30, double e31, double e32, double e33) | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
This is an "unaligned" LMatrix4.
It has no functionality other than to store numbers, and it will pack them in as tightly as possible, avoiding any SSE2 alignment requirements shared by the primary LMatrix4 class.
Use it only when you need to pack numbers tightly without respect to alignment, and then copy it to a proper LMatrix4 to get actual use from it.
__init__ | ( | ) |
__init__ | ( | const LMatrix4d | copy | ) |
__init__ | ( | const UnalignedLMatrix4d | copy | ) |
__init__ | ( | double | e00, |
double | e01, | ||
double | e02, | ||
double | e03, | ||
double | e10, | ||
double | e11, | ||
double | e12, | ||
double | e13, | ||
double | e20, | ||
double | e21, | ||
double | e22, | ||
double | e23, | ||
double | e30, | ||
double | e31, | ||
double | e32, | ||
double | e33 | ||
) |
|
static |
getData | ( | ) |
Returns the address of the first of the nine data elements in the matrix.
The remaining elements occupy the next eight positions in row-major order.
int getNumComponents | ( | ) |
Returns the number of elements in the matrix, sixteen.
bool operator!= | ( | const UnalignedLMatrix4d | other | ) |
operator() | ( | int | row, |
int | col | ||
) |
double operator() | ( | int | row, |
int | col | ||
) |
UnalignedLMatrix4d operator= | ( | const LMatrix4d | copy | ) |
UnalignedLMatrix4d operator= | ( | const UnalignedLMatrix4d | copy | ) |
bool operator== | ( | const UnalignedLMatrix4d | other | ) |
set | ( | double | e00, |
double | e01, | ||
double | e02, | ||
double | e03, | ||
double | e10, | ||
double | e11, | ||
double | e12, | ||
double | e13, | ||
double | e20, | ||
double | e21, | ||
double | e22, | ||
double | e23, | ||
double | e30, | ||
double | e31, | ||
double | e32, | ||
double | e33 | ||
) |