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| __init__ (const LinearVectorForce copy) |
| Copy Constructor. More...
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| __init__ (const LVector3 vec, float a, bool mass) |
| Vector Constructor. More...
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| __init__ (float x, float y, float z, float a, bool mass) |
| Default/Piecewise constructor. More...
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LVector3 | getLocalVector () |
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| setVector (const LVector3 v) |
| encapsulating wrapper More...
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| setVector (float x, float y, float z) |
| piecewise encapsulating wrapper More...
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Public Member Functions inherited from LinearForce |
float | getAmplitude () |
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bool | getMassDependent () |
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LVector3 | getVector (const PhysicsObject po) |
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LVector3 | getVectorMasks () |
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LinearForce | makeCopy () |
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| setAmplitude (const float a) |
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| setMassDependent (bool m) |
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| setVectorMasks (bool x, bool y, bool z) |
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Public Member Functions inherited from BaseForce |
bool | getActive () |
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ForceNode | getForceNode () |
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NodePath | getForceNodePath () |
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bool | isLinear () |
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| output (Ostream out) |
| Write a string representation of this instance to <out>. More...
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| setActive (bool active) |
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| write (Ostream out, int indent_level) |
| Write a string representation of this instance to <out>. More...
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Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
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int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
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bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly. More...
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bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type. More...
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Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count. More...
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| ref () |
| Explicitly increments the reference count. More...
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bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
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bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
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bool | unref () |
| Explicitly decrements the reference count. More...
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Simple directed vector force.
Suitable for gravity, non-turbulent wind, etc...