This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space).
More...
|
object | __getattr__ (str attr_name) |
|
| __init__ () |
|
| __init__ (const LVecBase2f copy, float z) |
|
| __init__ (const LVecBase3f copy) |
|
| __init__ (const LVector3f) |
|
| __init__ (float fill_value) |
|
| __init__ (float x, float y, float z) |
|
str | __repr__ () |
|
int | __setattr__ (str attr_name, object assign) |
|
float | angleDeg (const LVector3f other) |
| Returns the angle between this vector and the other one, expressed in degrees. More...
|
|
float | angleRad (const LVector3f other) |
| Returns the unsigned angle between this vector and the other one, expressed in radians. More...
|
|
LVector3f | cross (const LVecBase3f other) |
|
LVector2f | getXy () |
| Returns a 2-component vector that shares just the first two components of this vector. More...
|
|
LVector2f | getXz () |
| Returns a 2-component vector that shares just the first and last components of this vector. More...
|
|
LVector2f | getYz () |
| Returns a 2-component vector that shares just the last two components of this vector. More...
|
|
LVector3f | normalized () |
| Normalizes the vector and returns the normalized vector as a copy. More...
|
|
LVector3f | operator* (float scalar) |
|
LVecBase3f | operator+ (const LVecBase3f other) |
|
LVector3f | operator+ (const LVector3f other) |
|
LVector3f | operator- () |
|
LVecBase3f | operator- (const LVecBase3f other) |
|
LVector3f | operator- (const LVector3f other) |
|
LVector3f | operator/ (float scalar) |
|
LVector3f | project (const LVecBase3f onto) |
| Returns a new vector representing the projection of this vector onto another one. More...
|
|
float | relativeAngleDeg (const LVector3f other) |
|
float | relativeAngleRad (const LVector3f other) |
|
float | signedAngleDeg (const LVector3f other, const LVector3f ref) |
| Returns the signed angle between two vectors. More...
|
|
float | signedAngleRad (const LVector3f other, const LVector3f ref) |
| returns the signed angle between two vectors. More...
|
|
Public Member Functions inherited from LVecBase3f |
object | __ceil__ () |
|
object | __floor__ () |
|
object | __floordiv__ (float scalar) |
|
object | __getattr__ (str attr_name) |
|
object | __ifloordiv__ (float scalar) |
|
| __init__ () |
|
| __init__ (const LVecBase2f copy, float z) |
|
| __init__ (const LVecBase3f) |
|
| __init__ (float fill_value) |
|
| __init__ (float x, float y, float z) |
|
object | __ipow__ (float exponent) |
|
object | __pow__ (float exponent) |
|
object | __reduce__ () |
|
str | __repr__ () |
|
object | __round__ () |
|
int | __setattr__ (str attr_name, object assign) |
|
int | addHash (int hash) |
| Adds the vector into the running hash. More...
|
|
int | addHash (int hash, float threshold) |
| Adds the vector into the running hash. More...
|
|
| addToCell (int i, float value) |
|
| addX (float value) |
|
| addY (float value) |
|
| addZ (float value) |
|
bool | almostEqual (const LVecBase3f other) |
| Returns true if two vectors are memberwise equal within a default tolerance based on the numeric type. More...
|
|
bool | almostEqual (const LVecBase3f other, float threshold) |
| Returns true if two vectors are memberwise equal within a specified tolerance. More...
|
|
int | compareTo (const LVecBase3f other) |
| This flavor of compare_to uses a default threshold value based on the numeric type. More...
|
|
int | compareTo (const LVecBase3f other, float threshold) |
| Sorts vectors lexicographically, componentwise. More...
|
|
| componentwiseMult (const LVecBase3f other) |
|
LVecBase3f | cross (const LVecBase3f other) |
|
| crossInto (const LVecBase3f other) |
|
float | dot (const LVecBase3f other) |
|
| fill (float fill_value) |
| Sets each element of the vector to the indicated fill_value. More...
|
|
LVecBase3f | fmax (const LVecBase3f other) |
|
LVecBase3f | fmin (const LVecBase3f other) |
|
| generateHash (ChecksumHashGenerator hashgen) |
| Adds the vector to the indicated hash generator. More...
|
|
| generateHash (ChecksumHashGenerator hashgen, float threshold) |
| Adds the vector to the indicated hash generator. More...
|
|
float | getCell (int i) |
|
| getData () |
| Returns the address of the first of the three data elements in the vector. More...
|
|
int | getHash () |
| Returns a suitable hash for phash_map. More...
|
|
int | getHash (float threshold) |
| Returns a suitable hash for phash_map. More...
|
|
LVecBase3f | getStandardizedHpr () |
| Try to un-spin the hpr to a standard form. More...
|
|
float | getX () |
|
LVecBase2f | getXy () |
| Returns a 2-component vector that shares just the first two components of this vector. More...
|
|
LVecBase2f | getXz () |
| Returns a 2-component vector that shares just the first and last components of this vector. More...
|
|
float | getY () |
|
LVecBase2f | getYz () |
| Returns a 2-component vector that shares just the last two components of this vector. More...
|
|
float | getZ () |
|
bool | isNan () |
| Returns true if any component of the vector is not-a-number, false otherwise. More...
|
|
float | length () |
| Returns the length of the vector, by the Pythagorean theorem. More...
|
|
float | lengthSquared () |
| Returns the square of the vector's length, cheap and easy. More...
|
|
bool | normalize () |
| Normalizes the vector in place. More...
|
|
LVecBase3f | normalized () |
| Normalizes the vector and returns the normalized vector as a copy. More...
|
|
| operator new (int size) |
|
bool | operator!= (const LVecBase3f other) |
|
LVecBase3f | operator* (float scalar) |
|
LVecBase3f | operator*= (float scalar) |
|
LVecBase3f | operator+ (const LVecBase3f other) |
|
LVecBase3f | operator+= (const LVecBase3f other) |
|
LVecBase3f | operator- () |
|
LVecBase3f | operator- (const LVecBase3f other) |
|
LVecBase3f | operator-= (const LVecBase3f other) |
|
LVecBase3f | operator/ (float scalar) |
|
LVecBase3f | operator/= (float scalar) |
|
bool | operator< (const LVecBase3f other) |
|
LVecBase3f | operator= (const LVecBase3f copy) |
|
LVecBase3f | operator= (float fill_value) |
|
bool | operator== (const LVecBase3f other) |
|
float | operator[] (int i) |
|
| operator[] (int i, float assign_val) |
|
| output (Ostream out) |
|
LVecBase3f | project (const LVecBase3f onto) |
| Returns a new vector representing the projection of this vector onto another one. More...
|
|
| readDatagram (DatagramIterator source) |
| Reads the vector from the Datagram using get_stdfloat(). More...
|
|
| readDatagramFixed (DatagramIterator source) |
| Reads the vector from the Datagram using get_float32() or get_float64(). More...
|
|
| set (float x, float y, float z) |
|
| setCell (int i, float value) |
|
| setX (float value) |
|
| setY (float value) |
|
| setZ (float value) |
|
| writeDatagram (Datagram destination) |
| Writes the vector to the Datagram using add_stdfloat(). More...
|
|
| writeDatagramFixed (Datagram destination) |
| Writes the vector to the Datagram using add_float32() or add_float64(), depending on the type of floats in the vector, regardless of the setting of Datagram::set_stdfloat_double(). More...
|
|
This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space).
Some of the methods are slightly different between LPoint3 and LVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.