Panda3D
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This is a trivial class returned by PartBundleNode::get_bundle(). More...
#include <pandadoc.hpp>
Public Member Functions | |
__init__ (const PartBundleHandle) | |
__init__ (PartBundle bundle) | |
PartBundle | getBundle () |
Returns the actual PartBundle embedded within the handle. More... | |
setBundle (PartBundle bundle) | |
Changes the actual PartBundle embedded within the handle. More... | |
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int | getRefCount () |
Returns the current reference count. More... | |
ref () | |
Explicitly increments the reference count. More... | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
bool | unref () |
Explicitly decrements the reference count. More... | |
Public Attributes | |
PartBundle | bundle |
Returns the actual PartBundle embedded within the handle. More... | |
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int | ref_count |
The current reference count. More... | |
Additional Inherited Members | |
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static TypeHandle | getClassType () |
This is a trivial class returned by PartBundleNode::get_bundle().
Its purpose is to hold the actual PartBundle pointer contained within the PartBundleNode, so that scene graph flatten operations can safely combine or duplicate PartBundles as necessary without affecting high-level bundle operations.
The high-level Actor class defined in direct/src/actor, for instance, will store a list of PartBundleHandles instead of on actual PartBundles, so that it will be immune to changes from these flatten operations.
__init__ | ( | const | PartBundleHandle | ) |
__init__ | ( | PartBundle | bundle | ) |
PartBundle getBundle | ( | ) |
Returns the actual PartBundle embedded within the handle.
setBundle | ( | PartBundle | bundle | ) |
Changes the actual PartBundle embedded within the handle.
PartBundle bundle |
Returns the actual PartBundle embedded within the handle.