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Initial value:
5void vshader(float4 vtx_position : POSITION,
6 out float4 l_position : POSITION,
7 out float2 l_texcoord : TEXCOORD0,
8 uniform float4 texpad_src,
9 uniform float4x4 mat_modelproj)
11 l_position=mul(mat_modelproj, vtx_position);
12 l_texcoord = (vtx_position.xz * texpad_src.xy) + texpad_src.xy;
15void fshader(float2 l_texcoord : TEXCOORD0,
16 uniform sampler2D k_src : TEXUNIT0,
17 out float4 o_color : COLOR)
19 o_color = tex2D(k_src, l_texcoord);