Panda3D
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Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord. More...
#include <pandadoc.hpp>
Public Member Functions | |
__init__ (const LinearCylinderVortexForce copy) | |
copy Constructor More... | |
__init__ (float radius, float length, float coef, float a, bool md) | |
Simple Constructor. More... | |
float | getCoef () |
float | getLength () |
float | getRadius () |
setCoef (float coef) | |
setLength (float length) | |
setRadius (float radius) | |
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float | getAmplitude () |
bool | getMassDependent () |
LVector3 | getVector (const PhysicsObject po) |
LVector3 | getVectorMasks () |
LinearForce | makeCopy () |
setAmplitude (const float a) | |
setMassDependent (bool m) | |
setVectorMasks (bool x, bool y, bool z) | |
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bool | getActive () |
ForceNode | getForceNode () |
NodePath | getForceNodePath () |
bool | isLinear () |
output (Ostream out) | |
Write a string representation of this instance to <out>. More... | |
setActive (bool active) | |
write (Ostream out, int indent_level) | |
Write a string representation of this instance to <out>. More... | |
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TypeHandle | getType () |
int | getTypeIndex () |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More... | |
bool | isExactType (TypeHandle handle) |
Returns true if the current object is the indicated type exactly. More... | |
bool | isOfType (TypeHandle handle) |
Returns true if the current object is or derives from the indicated type. More... | |
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int | getRefCount () |
Returns the current reference count. More... | |
ref () | |
Explicitly increments the reference count. More... | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. More... | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More... | |
bool | unref () |
Explicitly decrements the reference count. More... | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
Additional Inherited Members | |
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TypeHandle | type |
Returns the TypeHandle representing this object's type. More... | |
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int | ref_count |
The current reference count. More... | |
Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord.
space. This happens by assigning the force a node by which the cylinder is transformed. Be warned- this will suck anything that it can reach directly into orbit and will NOT let go.
__init__ | ( | const LinearCylinderVortexForce | copy | ) |
copy Constructor
__init__ | ( | float | radius, |
float | length, | ||
float | coef, | ||
float | a, | ||
bool | md | ||
) |
Simple Constructor.
|
static |
float getCoef | ( | ) |
float getLength | ( | ) |
float getRadius | ( | ) |
setCoef | ( | float | coef | ) |
setLength | ( | float | length | ) |
setRadius | ( | float | radius | ) |