Panda3D
buttonHandle.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file buttonHandle.h
10 * @author drose
11 * @date 2000-03-01
12 */
13
14#ifndef BUTTONHANDLE_H
15#define BUTTONHANDLE_H
16
17#include "pandabase.h"
18#include "typeHandle.h"
19#include "register_type.h"
20
21/**
22 * A ButtonHandle represents a single button from any device, including
23 * keyboard buttons and mouse buttons (but see KeyboardButton and
24 * MouseButton).
25 */
26class EXPCL_PANDA_PUTIL ButtonHandle final {
27PUBLISHED:
28 // The default constructor must do nothing, because we can't guarantee
29 // ordering of static initializers. If the constructor tried to initialize
30 // its value, it might happen after the value had already been set
31 // previously by another static initializer!
32 INLINE ButtonHandle() = default;
33 constexpr ButtonHandle(int index);
34 ButtonHandle(const std::string &name);
35
36PUBLISHED:
37 INLINE bool operator == (const ButtonHandle &other) const;
38 INLINE bool operator != (const ButtonHandle &other) const;
39 INLINE bool operator < (const ButtonHandle &other) const;
40 INLINE bool operator <= (const ButtonHandle &other) const;
41 INLINE bool operator > (const ButtonHandle &other) const;
42 INLINE bool operator >= (const ButtonHandle &other) const;
43 INLINE int compare_to(const ButtonHandle &other) const;
44 INLINE size_t get_hash() const;
45
46 std::string get_name() const;
47 INLINE bool has_ascii_equivalent() const;
48 INLINE char get_ascii_equivalent() const;
49
50 ButtonHandle get_alias() const;
51
52 INLINE bool matches(const ButtonHandle &other) const;
53
54 constexpr int get_index() const;
55 INLINE void output(std::ostream &out) const;
56 constexpr static ButtonHandle none() { return ButtonHandle(0); }
57
58 INLINE operator bool () const;
59
60 MAKE_PROPERTY(index, get_index);
61 MAKE_PROPERTY(name, get_name);
62 MAKE_PROPERTY2(ascii_equivalent, has_ascii_equivalent,
63 get_ascii_equivalent);
64 MAKE_PROPERTY(alias, get_alias);
65
66private:
67 int _index;
68
69public:
70 static TypeHandle get_class_type() {
71 return _type_handle;
72 }
73 static void init_type() {
74 register_type(_type_handle, "ButtonHandle");
75 }
76
77private:
78 static TypeHandle _type_handle;
79
80friend class ButtonRegistry;
81};
82
83// It's handy to be able to output a ButtonHandle directly, and see the button
84// name.
85INLINE std::ostream &operator << (std::ostream &out, ButtonHandle button) {
86 button.output(out);
87 return out;
88}
89
90#include "buttonHandle.I"
91
92#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
Definition: buttonHandle.h:26
The ButtonRegistry class maintains all the assigned ButtonHandles in a given system.
TypeHandle is the identifier used to differentiate C++ class types.
Definition: typeHandle.h:81
An STL function object class, this is intended to be used on any ordered collection of class objects ...
Definition: stl_compares.h:73
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition: register_type.I:22
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.