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LPoint3 | get_from_pos () const |
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PN_stdfloat | get_hit_fraction () const |
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LVector3 | get_hit_normal () const |
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LPoint3 | get_hit_pos () const |
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PandaNode * | get_node () const |
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LPoint3 | get_to_pos () const |
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bool | has_hit () const |
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virtual bool | needsCollision (btBroadphaseProxy *proxy0) const |
| Override default implementation. More...
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◆ empty()
◆ has_hit()
bool BulletClosestHitSweepResult::has_hit |
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const |
◆ needsCollision()
bool BulletClosestHitSweepResult::needsCollision |
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btBroadphaseProxy * |
proxy0 | ) |
const |
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virtual |
◆ BulletWorld
◆ get_from_pos
LPoint3 BulletClosestHitSweepResult::get_from_pos |
◆ get_hit_fraction
PN_stdfloat BulletClosestHitSweepResult::get_hit_fraction |
◆ get_hit_normal
LVector3 BulletClosestHitSweepResult::get_hit_normal |
◆ get_hit_pos
LPoint3 BulletClosestHitSweepResult::get_hit_pos |
◆ get_node
PandaNode * BulletClosestHitSweepResult::get_node |
◆ get_to_pos
LPoint3 BulletClosestHitSweepResult::get_to_pos |
The documentation for this struct was generated from the following files: