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| CPT (RenderAttrib) do_poly_light(const SceneSetup *scene |
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| CPT (RenderEffect) add_light(const NodePath &newlight) const |
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| CPT (RenderEffect) remove_light(const NodePath &newlight) const |
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| CPT (RenderEffect) set_contrib(ContribType c) const |
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| CPT (RenderEffect) set_effect_center(const LPoint3 &ec) const |
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| CPT (RenderEffect) set_weight(PN_stdfloat w) const |
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virtual void | cull_callback (CullTraverser *trav, CullTraverserData &data, CPT(TransformState) &node_transform, CPT(RenderState) &node_state) const |
| If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time. More...
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virtual TypeHandle | force_init_type () |
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ContribType | get_contrib () const |
| Returns CT_all or CT_proximal. More...
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LPoint3 | get_effect_center () const |
| Return the value of the _effect_center. More...
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virtual TypeHandle | get_type () const |
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PN_stdfloat | get_weight () const |
| Get the weight value. More...
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virtual bool | has_cull_callback () const |
| Should be overridden by derived classes to return true if cull_callback() has been defined. More...
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bool | has_light (const NodePath &light) const |
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virtual void | output (std::ostream &out) const |
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| RenderEffect (const RenderEffect ©)=delete |
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virtual | ~RenderEffect () |
| The destructor is responsible for removing the RenderEffect from the global set if it is there. More...
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virtual void | adjust_transform (CPT(TransformState) &net_transform, CPT(TransformState) &node_transform, const PandaNode *node) const |
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int | compare_to (const RenderEffect &other) const |
| Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest. More...
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virtual | CPT (RenderEffect) xform(const LMatrix4 &mat) const |
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virtual | CPT (TransformState) prepare_flatten_transform(const TransformState *net_transform) const |
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virtual void | cull_callback (CullTraverser *trav, CullTraverserData &data, CPT(TransformState) &node_transform, CPT(RenderState) &node_state) const |
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virtual void | finalize (BamReader *manager) |
| Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More...
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virtual TypeHandle | force_init_type () |
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virtual TypeHandle | get_type () const |
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virtual bool | has_adjust_transform () const |
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virtual bool | has_cull_callback () const |
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RenderEffect & | operator= (const RenderEffect ©)=delete |
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virtual void | output (std::ostream &out) const |
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virtual bool | safe_to_combine () const |
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virtual bool | safe_to_transform () const |
| Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the xform() method, false otherwise. More...
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virtual void | write (std::ostream &out, int indent_level) const |
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virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
| Writes the contents of this object to the datagram for shipping out to a Bam file. More...
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| TypedWritableReferenceCount (const TypedWritableReferenceCount ©) |
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virtual ReferenceCount * | as_reference_count () |
| Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More...
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virtual TypeHandle | force_init_type () |
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virtual TypeHandle | get_type () const |
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void | operator= (const TypedWritableReferenceCount ©) |
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| TypedWritable (const TypedWritable ©) |
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virtual ReferenceCount * | as_reference_count () |
| Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type. More...
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virtual int | complete_pointers (TypedWritable **p_list, BamReader *manager) |
| Receives an array of pointers, one for each time manager->read_pointer() was called in fillin(). More...
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vector_uchar | encode_to_bam_stream () const |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object. More...
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bool | encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string. More...
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virtual void | fillin (DatagramIterator &scan, BamReader *manager) |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object. More...
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virtual void | finalize (BamReader *manager) |
| Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed. More...
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virtual TypeHandle | force_init_type () |
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UpdateSeq | get_bam_modified () const |
| Returns the current bam_modified counter. More...
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virtual TypeHandle | get_type () const |
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void | mark_bam_modified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams. More...
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void | operator= (const TypedWritable ©) |
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virtual bool | require_fully_complete () const |
| Some objects require all of their nested pointers to have been completed before the objects themselves can be completed. More...
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virtual void | update_bam_nested (BamWriter *manager) |
| Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates. More...
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virtual void | write_datagram (BamWriter *manager, Datagram &dg) |
| Writes the contents of this object to the datagram for shipping out to a Bam file. More...
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| TypedObject (const TypedObject ©)=default |
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TypedObject * | as_typed_object () |
| Returns the object, upcast (if necessary) to a TypedObject pointer. More...
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const TypedObject * | as_typed_object () const |
| Returns the object, upcast (if necessary) to a TypedObject pointer. More...
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virtual TypeHandle | force_init_type ()=0 |
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int | get_best_parent_from_Set (const std::set< int > &) const |
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virtual TypeHandle | get_type () const =0 |
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int | get_type_index () const |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. More...
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bool | is_exact_type (TypeHandle handle) const |
| Returns true if the current object is the indicated type exactly. More...
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bool | is_of_type (TypeHandle handle) const |
| Returns true if the current object is or derives from the indicated type. More...
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TypedObject & | operator= (const TypedObject ©)=default |
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void | operator delete (void *, void *) |
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void | operator delete (void *ptr) |
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void | operator delete[] (void *, void *) |
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void | operator delete[] (void *ptr) |
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void * | operator new (size_t size) |
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void * | operator new (size_t size, void *ptr) |
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void * | operator new[] (size_t size) |
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void * | operator new[] (size_t size, void *ptr) |
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int | get_ref_count () const |
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WeakReferenceList * | get_weak_list () const |
| Returns the WeakReferenceList associated with this ReferenceCount object. More...
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bool | has_weak_list () const |
| Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. More...
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void | local_object () |
| This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. More...
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void | ref () const |
| Explicitly increments the reference count. More...
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bool | ref_if_nonzero () const |
| Atomically increases the reference count of this object if it is not zero. More...
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bool | test_ref_count_integrity () const |
| Does some easy checks to make sure that the reference count isn't completely bogus. More...
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bool | test_ref_count_nonzero () const |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus. More...
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virtual bool | unref () const |
| Explicitly decrements the reference count. More...
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bool | unref_if_one () const |
| Atomically decreases the reference count of this object if it is one. More...
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WeakReferenceList * | weak_ref () |
| Adds the indicated PointerToVoid as a weak reference to this object. More...
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void | weak_unref () |
| Removes the indicated PointerToVoid as a weak reference to this object. More...
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A PolylightEffect can be used on a node to define a LightGroup for that node.
A LightGroup contains PolylightNodes which are essentially nodes that add color to the polygons of a model based on distance. PolylightNode is a cheap way to get lighting effects specially for night scenes
Definition at line 35 of file polylightEffect.h.