Panda3D
Loading...
Searching...
No Matches
vertexElementArray.h
Go to the documentation of this file.
1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file vertexElementArray.h
10 * @author aignacio
11 * @date 2006-01
12 */
13
14#ifndef VERTEX_ELEMENT_ARRAY_H
15#define VERTEX_ELEMENT_ARRAY_H
16
17/**
18 * This class gives the ability for a user-friendly way of creating a vertex
19 * declaration for DirectX 9. Since a vertex shader has a fixed input, the
20 * vertex element array can be cached so that a new vertex declaration for
21 * different vertex buffers can be quickly created. Be sure to call
22 * add_end_vertex_element ( ) when finished creating a vertex element array.
23 * VERTEX_ELEMENT_TYPE is used for a simplified mapping of vertex buffer data
24 * to vertex shader inputs. This class is used with DXShaderContext9 and in
25 * conjunction with DXVertexBufferContext9.
26 */
28{
29public:
30
31 VertexElementArray (int maximum_vertex_elements);
33
34 void add_position_xyz_vertex_element (int stream_index, int offset);
35 void add_position_xyzw_vertex_element (int stream_index, int offset);
36
37 void add_normal_vertex_element (int stream_index, int offset);
38 void add_binormal_vertex_element (int stream_index, int offset);
39 void add_tangent_vertex_element (int stream_index, int offset);
40
41 void add_diffuse_color_vertex_element (int stream_index, int offset);
42 void add_specular_color_vertex_element (int stream_index, int offset);
43
44 void add_u_vertex_element (int stream_index, int offset, int texture_stage);
45 void add_uv_vertex_element (int stream_index, int offset, int texture_stage);
46 void add_uvw_vertex_element (int stream_index, int offset, int texture_stage);
47 void add_xyzw_vertex_element (int stream_index, int offset, int texture_stage);
48
49 bool add_end_vertex_element (void);
50
51 int _total_elements;
52 int _maximum_vertex_elements;
53
54 LPD3DVERTEXELEMENT9 _vertex_element_array;
55};
56
57#endif
This class gives the ability for a user-friendly way of creating a vertex declaration for DirectX 9.