Panda3D
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opusAudio.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file opusAudio.h
10 * @author rdb
11 * @date 2017-05-24
12 */
13
14#ifndef OPUSAUDIO_H
15#define OPUSAUDIO_H
16
17#include "pandabase.h"
18#include "movieAudio.h"
19
20#ifdef HAVE_OPUS
21
22class OpusAudioCursor;
23
24/**
25 * Interfaces with the libopusfile library to implement decoding of Opus
26 * audio files.
27 *
28 * @since 1.10.0
29 */
30class EXPCL_PANDA_MOVIES OpusAudio : public MovieAudio {
31PUBLISHED:
32 OpusAudio(const Filename &name);
33 virtual ~OpusAudio();
34 virtual PT(MovieAudioCursor) open();
35
36 static PT(MovieAudio) make(const Filename &name);
37
38private:
39 friend class OpusAudioCursor;
40
41public:
42 static TypeHandle get_class_type() {
43 return _type_handle;
44 }
45 static void init_type() {
46 TypedWritableReferenceCount::init_type();
47 register_type(_type_handle, "OpusAudio",
48 MovieAudio::get_class_type());
49 }
50 virtual TypeHandle get_type() const {
51 return get_class_type();
52 }
53 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
54
55private:
56 static TypeHandle _type_handle;
57};
58
59#include "opusAudio.I"
60
61#endif // HAVE_OPUS
62
63#endif // OPUSAUDIO_H
The name of a file, such as a texture file or an Egg file.
Definition filename.h:44
A MovieAudio is actually any source that provides a sequence of audio samples.
A MovieAudio is actually any source that provides a sequence of audio samples.
Definition movieAudio.h:44
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...