Panda3D
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animBundleNode.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file animBundleNode.h
10 * @author drose
11 * @date 2002-03-06
12 */
13
14#ifndef ANIMBUNDLENODE_H
15#define ANIMBUNDLENODE_H
16
17#include "pandabase.h"
18
19#include "animBundle.h"
20
21#include "pandaNode.h"
22#include "dcast.h"
23
24/**
25 * This is a node that contains a pointer to an AnimBundle. Like
26 * PartBundleNode, it exists solely to make it easy to store AnimBundles in
27 * the scene graph.
28 */
29class EXPCL_PANDA_CHAN AnimBundleNode : public PandaNode {
30PUBLISHED:
31 INLINE explicit AnimBundleNode(const std::string &name, AnimBundle *bundle);
32
33protected:
34 INLINE AnimBundleNode();
35 INLINE AnimBundleNode(const AnimBundleNode &copy);
36
37public:
38 virtual PandaNode *make_copy() const;
39 virtual bool safe_to_flatten() const;
40
41PUBLISHED:
42 INLINE AnimBundle *get_bundle() const;
43
44 MAKE_PROPERTY(bundle, get_bundle);
45
46 static AnimBundle *find_anim_bundle(PandaNode *root);
47
48private:
49 PT(AnimBundle) _bundle;
50
51public:
52 virtual void output(std::ostream &out) const;
53
54 static void register_with_read_factory();
55 virtual void write_datagram(BamWriter* manager, Datagram &me);
56 virtual int complete_pointers(TypedWritable **p_list,
57 BamReader *manager);
58
59protected:
60 static TypedWritable *make_from_bam(const FactoryParams &params);
61 void fillin(DatagramIterator& scan, BamReader* manager);
62
63public:
64 virtual TypeHandle get_type() const {
65 return get_class_type();
66 }
67 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
68 static TypeHandle get_class_type() {
69 return _type_handle;
70 }
71 static void init_type() {
72 PandaNode::init_type();
73 register_type(_type_handle, "AnimBundleNode",
74 PandaNode::get_class_type());
75 }
76
77private:
78 static TypeHandle _type_handle;
79};
80
81#include "animBundleNode.I"
82
83#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a node that contains a pointer to an AnimBundle.
This is the root of an AnimChannel hierarchy.
Definition animBundle.h:29
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition bamReader.h:110
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition bamWriter.h:63
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition datagram.h:38
An instance of this class is passed to the Factory when requesting it to do its business and construc...
A basic node of the scene graph or data graph.
Definition pandaNode.h:65
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
virtual bool safe_to_flatten() const
Returns true if it is generally safe to flatten out this particular kind of PandaNode by duplicating ...
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
Base class for objects that can be written to and read from Bam files.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...