Panda3D
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PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...
#include "graphicsEngine.h"
#include "graphicsPipe.h"
#include "parasiteBuffer.h"
#include "config_gobj.h"
#include "config_display.h"
#include "pipeline.h"
#include "drawCullHandler.h"
#include "binCullHandler.h"
#include "cullResult.h"
#include "cullTraverser.h"
#include "clockObject.h"
#include "pStatTimer.h"
#include "pStatGPUTimer.h"
#include "pStatClient.h"
#include "pStatCollector.h"
#include "mutexHolder.h"
#include "reMutexHolder.h"
#include "lightReMutexHolder.h"
#include "cullFaceAttrib.h"
#include "string_utils.h"
#include "geomCacheManager.h"
#include "renderState.h"
#include "transformState.h"
#include "thread.h"
#include "throw_event.h"
#include "bamCache.h"
#include "cullableObject.h"
#include "geomVertexArrayData.h"
#include "vertexDataSaveFile.h"
#include "vertexDataBook.h"
#include "vertexDataPage.h"
#include "config_pgraph.h"
#include "displayRegionCullCallbackData.h"
#include "displayRegionDrawCallbackData.h"
#include "callbackGraphicsWindow.h"
#include "depthTestAttrib.h"
#include <sys/time.h>
Go to the source code of this file.
Functions | |
PT (SceneSetup) GraphicsEngine | |
Returns a new SceneSetup object appropriate for rendering the scene from the indicated camera, or NULL if the scene should not be rendered for some reason. | |
PT (Texture) GraphicsEngine | |
Called by DisplayRegion::do_get_screenshot. | |
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
All rights reserved.
All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."
Definition in file graphicsEngine.cxx.
PT | ( | SceneSetup | ) |
Returns a new SceneSetup object appropriate for rendering the scene from the indicated camera, or NULL if the scene should not be rendered for some reason.
Definition at line 1949 of file graphicsEngine.cxx.
References Camera::cleanup_aux_scene_data(), DisplayRegionPipelineReader::get_camera(), Lens::get_coordinate_system, GraphicsOutput::get_inverted, LensNode::get_lens(), LensNode::get_lens_active(), DisplayRegionPipelineReader::get_lens_index(), NodePath::get_parent, DisplayRegionPipelineReader::get_pixel_height(), DisplayRegionPipelineReader::get_pixel_width(), NodePath::get_scale(), Camera::get_scene, NodePath::get_top(), NodePath::get_transform(), DisplayRegionPipelineReader::get_window(), Camera::is_active, NodePath::is_empty(), NodePath::node(), SceneSetup::set_camera_node(), SceneSetup::set_camera_path(), SceneSetup::set_camera_transform(), SceneSetup::set_cs_transform(), SceneSetup::set_cs_world_transform(), SceneSetup::set_display_region(), SceneSetup::set_inverted(), SceneSetup::set_lens(), SceneSetup::set_scene_root(), SceneSetup::set_viewport_size(), and SceneSetup::set_world_transform().
PT | ( | Texture | ) |
Called by DisplayRegion::do_get_screenshot.
Definition at line 1275 of file graphicsEngine.cxx.
References GraphicsThreadingModel::get_draw_name(), and GraphicsStateGuardian::get_threading_model().