Panda3D
Loading...
Searching...
No Matches
character.h
Go to the documentation of this file.
1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file character.h
10 * @author drose
11 * @date 2002-03-06
12 */
13
14#ifndef CHARACTER_H
15#define CHARACTER_H
16
17#include "pandabase.h"
18
19#include "characterJoint.h"
20#include "characterSlider.h"
23#include "partBundleNode.h"
25#include "pointerTo.h"
26#include "geom.h"
27#include "pStatCollector.h"
28#include "transformTable.h"
29#include "transformBlendTable.h"
30#include "sliderTable.h"
31
33
34/**
35 * An animated character, with skeleton-morph animation and either soft-
36 * skinned or hard-skinned vertices.
37 */
38class EXPCL_PANDA_CHAR Character : public PartBundleNode {
39protected:
40 Character(const Character &copy, bool copy_bundles);
41
42PUBLISHED:
43 explicit Character(const std::string &name);
44 virtual ~Character();
45
46public:
47 virtual PandaNode *make_copy() const;
48 virtual PandaNode *dupe_for_flatten() const;
49
50 virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
51
52 virtual CPT(TransformState)
53 calc_tight_bounds(LPoint3 &min_point, LPoint3 &max_point,
54 bool &found_any,
55 const TransformState *transform,
56 Thread *current_thread) const;
57
58PUBLISHED:
59 virtual PandaNode *combine_with(PandaNode *other);
60
61 INLINE CharacterJointBundle *get_bundle(int i) const;
62 void merge_bundles(PartBundle *old_bundle, PartBundle *other_bundle);
63 void merge_bundles(PartBundleHandle *old_bundle_handle,
64 PartBundleHandle *other_bundle_handle);
65
66 void set_lod_animation(const LPoint3 &center,
67 PN_stdfloat far_distance, PN_stdfloat near_distance,
68 PN_stdfloat delay_factor);
69 void clear_lod_animation();
70
71 CharacterJoint *find_joint(const std::string &name) const;
72 CharacterSlider *find_slider(const std::string &name) const;
73
74 void write_parts(std::ostream &out) const;
75 void write_part_values(std::ostream &out) const;
76
77 void update_to_now();
78 void update();
79 void force_update();
80
81protected:
82 virtual void r_copy_children(const PandaNode *from, InstanceMap &inst_map,
83 Thread *current_thread);
84 virtual void update_bundle(PartBundleHandle *old_bundle_handle,
85 PartBundle *new_bundle);
86 CPT(TransformState) get_rel_transform(CullTraverser *trav, CullTraverserData &data);
87
88private:
89 void do_update();
90 void set_lod_current_delay(double delay);
91
97
98 void fill_joint_map(JointMap &joint_map, PartGroup *copy, PartGroup *orig);
99 void r_merge_bundles(Character::JointMap &joint_map,
100 PartGroup *old_group, PartGroup *new_group);
101 void r_copy_char(PandaNode *dest, const PandaNode *source,
102 const Character *from, NodeMap &node_map,
103 const JointMap &joint_map, GeomVertexMap &gvmap,
104 GeomJointMap &gjmap, GeomSliderMap &gsmap);
105 void r_update_geom(PandaNode *node,
106 const JointMap &joint_map, GeomVertexMap &gvmap,
107 GeomJointMap &gjmap, GeomSliderMap &gsmap);
108 PT(Geom) copy_geom(const Geom *source,
109 const JointMap &joint_map, GeomVertexMap &gvmap,
110 GeomJointMap &gjmap, GeomSliderMap &gsmap);
111 void copy_node_pointers(const Character::NodeMap &node_map,
112 PartGroup *dest, const PartGroup *source);
113
114 CPT(TransformTable) redirect_transform_table(const TransformTable *source,
115 const JointMap &joint_map,
116 GeomJointMap &gjmap);
117 CPT(TransformBlendTable) redirect_transform_blend_table
118 (const TransformBlendTable *source, const JointMap &joint_map,
119 GeomJointMap &gjmap);
120 CPT(SliderTable) redirect_slider_table(const SliderTable *source,
121 GeomSliderMap &gsmap);
122
123 PT(JointVertexTransform) redirect_joint(const VertexTransform *vt,
124 const JointMap &joint_map,
125 GeomJointMap &gjmap);
126 PT(CharacterVertexSlider) redirect_slider(const VertexSlider *vs, GeomSliderMap &gsmap);
127
128 void r_clear_joint_characters(PartGroup *part);
129
130 // into our joints and sliders. typedef vector_PartGroupStar Parts; Parts
131 // _parts;
132
133 double _last_auto_update;
134
135 int _view_frame;
136 double _view_distance2;
137
138 LPoint3 _lod_center;
139 PN_stdfloat _lod_far_distance;
140 PN_stdfloat _lod_near_distance;
141 PN_stdfloat _lod_delay_factor;
142 bool _do_lod_animation;
143
144 // Statistics
145 PStatCollector _joints_pcollector;
146 PStatCollector _skinning_pcollector;
147 static PStatCollector _animation_pcollector;
148
149 // This variable is only used temporarily, while reading from the bam file.
150 unsigned int _temp_num_parts;
151
152public:
153 static void register_with_read_factory();
154 virtual void write_datagram(BamWriter *manager, Datagram &dg);
156 BamReader *manager);
157
158protected:
159 static TypedWritable *make_from_bam(const FactoryParams &params);
160 void fillin(DatagramIterator &scan, BamReader *manager);
161
162public:
163 virtual TypeHandle get_type() const {
164 return get_class_type();
165 }
166 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
167 static TypeHandle get_class_type() {
168 return _type_handle;
169 }
170 static void init_type() {
171 PartBundleNode::init_type();
172 register_type(_type_handle, "Character",
173 PartBundleNode::get_class_type());
174 }
175
176private:
177 static TypeHandle _type_handle;
178};
179
180#include "character.I"
181
182#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition bamReader.h:110
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition bamWriter.h:63
The collection of all the joints and sliders in the character.
This represents one joint of the character's animation, containing an animating transform matrix.
This is a morph slider within the character.
This is a specialization on VertexSlider that returns the slider value associated with a particular C...
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
Definition character.h:38
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition datagram.h:38
An instance of this class is passed to the Factory when requesting it to do its business and construc...
A container for geometry primitives.
Definition geom.h:54
This is a specialization on VertexTransform that returns the transform necessary to move vertices as ...
A lightweight class that represents a single element that may be timed and/or counted via stats.
A basic node of the scene graph or data graph.
Definition pandaNode.h:65
virtual PandaNode * combine_with(PandaNode *other)
Collapses this PandaNode with the other PandaNode, if possible, and returns a pointer to the combined...
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
virtual PandaNode * dupe_for_flatten() const
This is similar to make_copy(), but it makes a copy for the specific purpose of flatten.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
This is a trivial class returned by PartBundleNode::get_bundle().
This is a node that contains a pointer to an PartBundle.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
virtual void write_datagram(BamWriter *manager, Datagram &me)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the root of a MovingPart hierarchy.
Definition partBundle.h:46
This is the base class for PartRoot and MovingPart.
Definition partGroup.h:43
Stores the total set of VertexSliders that the vertices in a particular GeomVertexData object might d...
Definition sliderTable.h:37
A thread; that is, a lightweight process.
Definition thread.h:46
This structure collects together the different combinations of transforms and blend amounts used by a...
Indicates a coordinate-system transform on vertices.
Stores the total set of VertexTransforms that the vertices in a particular GeomVertexData object migh...
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
Base class for objects that can be written to and read from Bam files.
This is an abstract base class that retains some slider value, which is a linear value that typically...
This is an abstract base class that holds a pointer to some transform, computed in some arbitrary way...
This is our own Panda specialization on the default STL list.
Definition plist.h:35
This is our own Panda specialization on the default STL map.
Definition pmap.h:49
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.