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pipeOcclusionCullTraverser.I
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file pipeOcclusionCullTraverser.I
10 * @author drose
11 * @date 2007-05-29
12 */
13
14/**
15 *
16 */
17INLINE GraphicsOutput *PipeOcclusionCullTraverser::
18get_buffer() const {
19 return _buffer;
20}
21
22/**
23 * Specifies the DrawMask that should be set on occlusion polygons for this
24 * scene. This identifies the polygons that are to be treated as occluders.
25 * Polygons that do not have this draw mask set will not be considered
26 * occluders.
27 */
29set_occlusion_mask(const DrawMask &occlusion_mask) {
30 _occlusion_mask = occlusion_mask;
31}
32
33/**
34 * Returns the DrawMask for occlusion polygons. See set_occlusion_mask().
35 */
37get_occlusion_mask() const {
38 return _occlusion_mask;
39}
40
41/**
42 *
43 */
44INLINE PipeOcclusionCullTraverser::PendingObject::
45PendingObject(CullableObject *object) :
46 _object(object)
47{
48}
49
50/**
51 *
52 */
53INLINE PipeOcclusionCullTraverser::PendingObject::
54~PendingObject() {
55 // Tempting as it is, we shouldn't delete the CullableObject in the
56 // destructor, since it has already been deleted. delete _object;
57}
The smallest atom of cull.
This is a base class for the various different classes that represent the result of a frame of render...
const DrawMask & get_occlusion_mask() const
Returns the DrawMask for occlusion polygons.
void set_occlusion_mask(const DrawMask &occlusion_mask)
Specifies the DrawMask that should be set on occlusion polygons for this scene.