61#include "rpPointLight.I"
Class for storing data to be transferred to the GPU.
virtual void init_shadow_sources()
Inits the shadow sources of the light.
virtual void write_to_command(GPUCommand &cmd)
Writes the light to a GPUCommand.
get_radius
Returns the lights radius.
set_radius
RenderPipeline.
RPPointLight()
RenderPipeline.
virtual void update_shadow_sources()
Updates the shadow sources.
get_inner_radius
Returns the inner radius of the light.
set_inner_radius
Sets the inner radius of the light.
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