32 INLINE
void set_to_default();
33 INLINE
bool is_valid()
const;
35 void set_mass(
float mass);
36 void set_linear_damping(
float damping);
37 void set_angular_damping(
float damping);
38 void set_linear_velocity(
const LVector3f &velocity);
39 void set_angular_velocity(
const LVector3f &velocity);
40 void set_max_angular_velocity(
float maximum);
41 void set_sleep_linear_velocity(
float velocity);
42 void set_sleep_angular_velocity(
float velocity);
43 void set_solver_iteration_count(
unsigned int count);
44 void set_sleep_energy_threshold(
float threshold);
45 void set_sleep_damping(
float damping);
46 void set_mass_local_mat(
const LMatrix4f &mat);
47 void set_mass_space_inertia(
const LVector3f &inertia);
48 void set_flag(PhysxBodyFlag flag,
bool value);
49 void set_ccd_motion_threshold(
float threshold);
50 void set_wake_up_counter(
float value);
51 void set_contact_report_threshold(
float threshold);
53 float get_mass()
const;
54 float get_linear_damping()
const;
55 float get_angular_damping()
const;
56 LVector3f get_linear_velocity()
const;
57 LVector3f get_angular_velocity()
const;
58 float get_max_angular_velocity()
const;
59 float get_sleep_linear_velocity()
const;
60 float get_sleep_angular_velocity()
const;
61 unsigned int get_solver_iteration_count()
const;
62 float get_sleep_energy_threshold()
const;
63 float get_sleep_damping()
const;
64 LMatrix4f get_mass_local_mat()
const;
65 LVector3f get_mass_space_inertia()
const;
66 bool get_flag(PhysxBodyFlag flag)
const;
67 float get_ccd_motion_threshold()
const;
68 float get_wake_up_counter()
const;
69 float get_contact_report_threshold()
const;
Descriptor for the optional rigid body dynamic state of PhysxActor.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.