31 INLINE
void add_dispatch(
const LVecBase3i &num_groups);
32 INLINE
void add_dispatch(
int num_groups_x,
int num_groups_y,
int num_groups_z);
34 INLINE
size_t get_num_dispatches()
const;
35 INLINE
const LVecBase3i &get_dispatch(
size_t i)
const;
36 INLINE
void set_dispatch(
size_t i,
const LVecBase3i &num_groups);
37 INLINE
void insert_dispatch(
size_t i,
const LVecBase3i &num_groups);
38 INLINE
void remove_dispatch(
size_t i);
39 INLINE
void clear_dispatches();
41 MAKE_SEQ(get_dispatches, get_num_dispatches, get_dispatch);
42 MAKE_SEQ_PROPERTY(dispatches, get_num_dispatches, get_dispatch, set_dispatch, remove_dispatch, insert_dispatch);
53 virtual void output(std::ostream &out)
const;
75 return CallbackNode::get_class_type();
89 PT(Dispatcher) _dispatcher;
103 static void init_type() {
104 PandaNode::init_type();
106 PandaNode::get_class_type());
109 return get_class_type();
111 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
This is a generic data block that is passed along to a CallbackObject when a callback is made.
This is a generic object that can be assigned to a callback at various points in the rendering proces...
virtual TypeHandle get_parent_type() const
Returns the type of the container that owns the CycleData.
A special node, the sole purpose of which is to invoke a dispatch operation on the assigned compute s...
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
This template class calls PipelineCycler::read_unlocked(), and then provides a transparent read-only ...
This template class calls PipelineCycler::write() in the constructor and PipelineCycler::release_writ...
A single page of data maintained by a PipelineCycler.
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
A basic node of the scene graph or data graph.
virtual bool safe_to_combine() const
Returns true if it is generally safe to combine this particular kind of PandaNode with other kinds of...
virtual bool is_renderable() const
Returns true if there is some value to visiting this particular node during the cull traversal for an...
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
virtual void add_for_draw(CullTraverser *trav, CullTraverserData &data)
Adds the node's contents to the CullResult we are building up during the cull traversal,...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
TypeHandle is the identifier used to differentiate C++ class types.
Base class for objects that can be written to and read from Bam files.
This is our own Panda specialization on the default STL vector.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
This class maintains different copies of a page of data between stages of the graphics pipeline (or a...