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rigidBodyCombiner.I
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file rigidBodyCombiner.I
10 * @author drose
11 * @date 2007-02-22
12 */
13
14/**
15 *
16 */
17INLINE RigidBodyCombiner::VDUnifier::
18VDUnifier(const VertexTransform *transform, const GeomVertexData *orig) :
19 _transform(transform),
20 _orig(orig)
21{
22}
23
24/**
25 *
26 */
27INLINE bool RigidBodyCombiner::VDUnifier::
28operator < (const RigidBodyCombiner::VDUnifier &other) const {
29 if (_transform != other._transform) {
30 return _transform < other._transform;
31 }
32 return _orig < other._orig;
33}
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particula...
This is an abstract base class that holds a pointer to some transform, computed in some arbitrary way...