Panda3D
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lwoSurfaceBlockProjection.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file lwoSurfaceBlockProjection.h
10 * @author drose
11 * @date 2001-04-24
12 */
13
14#ifndef LWOSURFACEBLOCKPROJECTION_H
15#define LWOSURFACEBLOCKPROJECTION_H
16
17#include "pandatoolbase.h"
18
19#include "lwoChunk.h"
20
21/**
22 * Indicates the projection mode for this particular shader. This determines
23 * how UV coordinates should be computed based on the vertex positions. This
24 * is a subchunk of LwoSurfaceBlock.
25 */
27public:
28 enum Mode {
29 M_planar = 0,
30 M_cylindrical = 1,
31 M_spherical = 2,
32 M_cubic = 3,
33 M_front = 4,
34 M_uv = 5
35 };
36 Mode _mode;
37
38public:
39 virtual bool read_iff(IffInputFile *in, size_t stop_at);
40 virtual void write(std::ostream &out, int indent_level = 0) const;
41
42public:
43 virtual TypeHandle get_type() const {
44 return get_class_type();
45 }
46 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
47 static TypeHandle get_class_type() {
48 return _type_handle;
49 }
50 static void init_type() {
51 LwoChunk::init_type();
52 register_type(_type_handle, "LwoSurfaceBlockProjection",
53 LwoChunk::get_class_type());
54 }
55
56private:
57 static TypeHandle _type_handle;
58};
59
60#endif
A wrapper around an istream used for reading an IFF file.
A specialization of IffChunk for Lightwave Object files.
Definition lwoChunk.h:26
Indicates the projection mode for this particular shader.
virtual bool read_iff(IffInputFile *in, size_t stop_at)
Reads the data of the chunk in from the given input file, if possible.
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...