Panda3D
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ffmpegAudio.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file ffmpegAudio.h
10 * @author jyelon
11 * @date 2007-08-01
12 */
13
14#ifndef FFMPEGAUDIO_H
15#define FFMPEGAUDIO_H
16
17#include "pandabase.h"
18#include "movieAudio.h"
19
21
22/**
23 * A stream that generates a sequence of audio samples.
24 */
25class EXPCL_FFMPEG FfmpegAudio : public MovieAudio {
26PUBLISHED:
27 FfmpegAudio(const Filename &name);
28 virtual ~FfmpegAudio();
29 virtual PT(MovieAudioCursor) open();
30
31 static PT(MovieAudio) make(const Filename &name);
32
33 private:
34 friend class FfmpegAudioCursor;
35
36public:
37 static TypeHandle get_class_type() {
38 return _type_handle;
39 }
40 static void init_type() {
41 MovieAudio::init_type();
42 register_type(_type_handle, "FfmpegAudio",
43 MovieAudio::get_class_type());
44 }
45 virtual TypeHandle get_type() const {
46 return get_class_type();
47 }
48 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
49
50private:
51 static TypeHandle _type_handle;
52};
53
54#include "ffmpegAudio.I"
55
56#endif // FFMPEGAUDIO_H
A stream that generates a sequence of audio samples.
A stream that generates a sequence of audio samples.
Definition ffmpegAudio.h:25
The name of a file, such as a texture file or an Egg file.
Definition filename.h:44
A MovieAudio is actually any source that provides a sequence of audio samples.
A MovieAudio is actually any source that provides a sequence of audio samples.
Definition movieAudio.h:44
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...