17INLINE PhysxControllerShapeHit::
18PhysxControllerShapeHit(
const NxControllerShapeHit &hit) :
27get_controller()
const {
29 if (_hit.controller) {
54INLINE LPoint3 PhysxControllerShapeHit::
55get_world_pos()
const {
63INLINE LVector3 PhysxControllerShapeHit::
64get_world_normal()
const {
72INLINE LVector3 PhysxControllerShapeHit::
81INLINE PN_stdfloat PhysxControllerShapeHit::
84 return (PN_stdfloat)_hit.length;
Abstract base class for character controllers.
static LPoint3f nxExtVec3_to_point3(const NxExtendedVec3 &p)
Converts from NxExtendedVec3 to LPoint3f.
static LVector3f nxVec3_to_vec3(const NxVec3 &v)
Converts from NxVec3 to LVector3f.
Abstract base class for shapes.