17#ifndef FCOLLADA_UTILS_H
18#define FCOLLADA_UTILS_H
24inline LVecBase3d TO_VEC3(FMVector3 v) {
25 return LVecBase3d(v.x, v.y, v.z);
27inline LVecBase4d TO_VEC4(FMVector4 v) {
28 return LVecBase4d(v.x, v.y, v.z, v.w);
30inline LColor TO_COLOR(FMVector4 v) {
31 return LColor(v.x, v.y, v.z, v.w);
33#define FROM_VEC3(v) (FMVector3(v[0], v[1], v[2]))
34#define FROM_VEC4(v) (FMVector4(v[0], v[1], v[2], v[3]))
35#define FROM_MAT4(v) (FMMatrix44(v.getData()))
36#define FROM_FSTRING(fs) (std::string(fs.c_str()))
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.