14#ifndef PHYSXFILESTREAM_H
15#define PHYSXFILESTREAM_H
33 virtual NxU8 readByte()
const;
34 virtual NxU16 readWord()
const;
35 virtual NxU32 readDword()
const;
36 virtual float readFloat()
const;
37 virtual double readDouble()
const;
38 virtual void readBuffer(
void *buffer, NxU32 size)
const;
40 virtual NxStream &storeByte(NxU8 b);
41 virtual NxStream &storeWord(NxU16 w);
42 virtual NxStream &storeDword(NxU32 d);
43 virtual NxStream &storeFloat(NxReal f);
44 virtual NxStream &storeDouble(NxF64 f);
45 virtual NxStream &storeBuffer(
const void *buffer, NxU32 size);
The name of a file, such as a texture file or an Egg file.
The abstract base class for a file or directory within the VirtualFileSystem.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.