Panda3D
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attribNodeRegistry.I
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file attribNodeRegistry.I
10 * @author drose
11 * @date 2007-07-07
12 */
13
14/**
15 *
16 */
17INLINE AttribNodeRegistry *AttribNodeRegistry::
18get_global_ptr() {
19 if (_global_ptr == nullptr) {
20 make_global_ptr();
21 }
22 return _global_ptr;
23}
24
25/**
26 *
27 */
28INLINE AttribNodeRegistry::Entry::
29Entry(const NodePath &node) :
30 _type(node.node()->get_type()),
31 _name(node.get_name()),
32 _node(node)
33{
34}
35
36/**
37 *
38 */
39INLINE AttribNodeRegistry::Entry::
40Entry(TypeHandle type, const std::string &name) :
41 _type(type),
42 _name(name)
43{
44}
45
46/**
47 *
48 */
49INLINE bool AttribNodeRegistry::Entry::
50operator < (const Entry &other) const {
51 if (_type != other._type) {
52 return _type < other._type;
53 }
54 return _name < other._name;
55}
This global object records NodePaths that are referenced by scene graph attribs, such as ClipPlaneAtt...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition nodePath.h:159
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81