Definition at line 373 of file shader.h.
◆ ShaderPtrData() [1/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
| ) |
|
|
inline |
◆ ShaderPtrData() [2/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_float & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [3/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase4f & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [4/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase3f & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [5/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase2f & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [6/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LMatrix4f & | mat | ) |
|
|
inline |
◆ ShaderPtrData() [7/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LMatrix3f & | mat | ) |
|
|
inline |
◆ ShaderPtrData() [8/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase4f & | vec | ) |
|
|
inline |
◆ ShaderPtrData() [9/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase3f & | vec | ) |
|
|
inline |
◆ ShaderPtrData() [10/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase2f & | vec | ) |
|
|
inline |
◆ ShaderPtrData() [11/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LMatrix4f & | mat | ) |
|
|
inline |
◆ ShaderPtrData() [12/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LMatrix3f & | mat | ) |
|
|
inline |
◆ ShaderPtrData() [13/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_double & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [14/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase4d & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [15/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase3d & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [16/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase2d & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [17/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LMatrix4d & | mat | ) |
|
|
inline |
◆ ShaderPtrData() [18/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LMatrix3d & | mat | ) |
|
|
inline |
◆ ShaderPtrData() [19/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase4d & | vec | ) |
|
|
inline |
◆ ShaderPtrData() [20/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase3d & | vec | ) |
|
|
inline |
◆ ShaderPtrData() [21/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase2d & | vec | ) |
|
|
inline |
◆ ShaderPtrData() [22/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LMatrix4d & | mat | ) |
|
|
inline |
◆ ShaderPtrData() [23/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LMatrix3d & | mat | ) |
|
|
inline |
◆ ShaderPtrData() [24/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_int & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [25/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase4i & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [26/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase3i & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [27/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const PTA_LVecBase2i & | ptr | ) |
|
|
inline |
◆ ShaderPtrData() [28/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase4i & | vec | ) |
|
|
inline |
◆ ShaderPtrData() [29/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase3i & | vec | ) |
|
|
inline |
◆ ShaderPtrData() [30/30]
Shader::ShaderPtrData::ShaderPtrData |
( |
const LVecBase2i & | vec | ) |
|
|
inline |
◆ read_datagram()
◆ write_datagram()
void Shader::ShaderPtrData::write_datagram |
( |
Datagram & | dg | ) |
const |
|
inline |
◆ _ptr
void* Shader::ShaderPtrData::_ptr |
◆ _size
size_t Shader::ShaderPtrData::_size |
◆ _type
ShaderPtrType Shader::ShaderPtrData::_type |
◆ _updated
bool Shader::ShaderPtrData::_updated |
The documentation for this struct was generated from the following files: