37 int get_num_overlapping_nodes()
const;
38 PandaNode *get_overlapping_node(
int idx)
const;
39 MAKE_SEQ(get_overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
41 MAKE_SEQ_PROPERTY(overlapping_nodes, get_num_overlapping_nodes, get_overlapping_node);
44 virtual btCollisionObject *get_object()
const;
50 virtual void parents_changed();
51 virtual void transform_changed();
58 btPairCachingGhostObject *_ghost;
60 void do_transform_changed();
74 static void init_type() {
75 BulletBodyNode::init_type();
77 BulletBodyNode::get_class_type());
80 return get_class_type();
84 return get_class_type();
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...