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osxGraphicsPipe.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file osxGraphicsPipe.h
10 */
11
12#ifndef OSXGRAPHICSPIPE_H
13#define OSXGRAPHICSPIPE_H
14
15#include "pandabase.h"
16#include "graphicsPipe.h"
17
18#include <Carbon/Carbon.h>
19
21class PNMImage;
22
23/**
24 * This graphics pipe represents the interface for creating OpenGL graphics
25 * windows on the various OSX's.
26 */
27class EXPCL_PANDA_OSXDISPLAY osxGraphicsPipe : public GraphicsPipe {
28public:
30 virtual ~osxGraphicsPipe();
31
32 virtual std::string get_interface_name() const;
33 static PT(GraphicsPipe) pipe_constructor();
34 virtual PreferredWindowThread get_preferred_window_thread() const;
35
36 static CGImageRef create_cg_image(const PNMImage &pnm_image);
37
38private:
39 static void release_data(void *info, const void *data, size_t size);
40
41protected:
42 virtual PT(GraphicsOutput) make_output(const std::string &name,
43 const FrameBufferProperties &fb_prop,
44 const WindowProperties &win_prop,
45 int flags,
46 GraphicsEngine *engine,
48 GraphicsOutput *host,
49 int retry,
50 bool &precertify);
51 virtual PT(GraphicsStateGuardian) make_callback_gsg(GraphicsEngine *engine);
52
53public:
54 static TypeHandle get_class_type() {
55 return _type_handle;
56 }
57 static void init_type() {
58 GraphicsPipe::init_type();
59 register_type(_type_handle, "osxGraphicsPipe",
60 GraphicsPipe::get_class_type());
61 }
62 virtual TypeHandle get_type() const {
63 return get_class_type();
64 }
65 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
66
67private:
68 static TypeHandle _type_handle;
69
70 friend class osxGraphicsBuffer;
71};
72
73#endif
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
Encapsulates all the communication with a particular instance of a given rendering backend.
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
Definition pnmImage.h:58
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An offscreen buffer in the OSX environment.
This graphics pipe represents the interface for creating OpenGL graphics windows on the various OSX's...
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...