Panda3D
|
Abstract base class for shape descriptors. More...
#include "physxShapeDesc.h"
Public Member Functions | |
float | get_density () const |
unsigned short | get_group () const |
LMatrix4f | get_local_mat () const |
LPoint3f | get_local_pos () const |
float | get_mass () const |
unsigned short | get_material_index () const |
const char * | get_name () const |
bool | get_shape_flag (const PhysxShapeFlag flag) const |
float | get_skin_width () const |
virtual bool | is_valid () const =0 |
virtual NxShapeDesc * | ptr () const =0 |
void | set_density (float density) |
Sets the density of this individual shape when computing mass inertial properties for a rigidbody (unless a valid mass >0.0 is provided). | |
void | set_group (unsigned short group) |
void | set_local_hpr (float h, float p, float r) |
void | set_local_mat (const LMatrix4f &mat) |
void | set_local_pos (const LPoint3f &pos) |
void | set_mass (float mass) |
Sets the mass of this individual shape when computing mass inertial properties for a rigidbody. | |
void | set_material (const PhysxMaterial &material) |
void | set_material_index (unsigned short index) |
void | set_name (const char *name) |
Sets a possible debug name. | |
void | set_shape_flag (const PhysxShapeFlag flag, bool value) |
void | set_skin_width (float skinWidth) |
Specifies by how much shapes can interpenetrate. | |
virtual void | set_to_default ()=0 |
void | set_trigger (bool value) |
This shape will become a trigger shape if this parameter is set to TRUE. | |
![]() | |
int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. | |
void | ref () const |
Explicitly increments the reference count. | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. | |
virtual bool | unref () const |
Explicitly decrements the reference count. | |
bool | unref_if_one () const |
Atomically decreases the reference count of this object if it is one. | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. | |
![]() | |
void | operator delete (void *, void *) |
void | operator delete (void *ptr) |
void | operator delete[] (void *, void *) |
void | operator delete[] (void *ptr) |
void * | operator new (size_t size) |
void * | operator new (size_t size, void *ptr) |
void * | operator new[] (size_t size) |
void * | operator new[] (size_t size, void *ptr) |
Additional Inherited Members | |
![]() | |
enum | PhysxActorFlag { AF_disable_collision = NX_AF_DISABLE_COLLISION , AF_disable_response = NX_AF_DISABLE_RESPONSE , AF_lock_com = NX_AF_LOCK_COM , AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION , AF_contact_modification = NX_AF_CONTACT_MODIFICATION , AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION , AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING } |
enum | PhysxBodyFlag { BF_disable_gravity = NX_BF_DISABLE_GRAVITY , Bf_frozen_pos_x = NX_BF_FROZEN_POS_X , BF_frozen_pos_y = NX_BF_FROZEN_POS_Y , BF_frozen_pos_z = NX_BF_FROZEN_POS_Z , BF_frozen_rot_x = NX_BF_FROZEN_ROT_X , BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y , BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z , BF_frozen_pos = NX_BF_FROZEN_POS , BF_frozen_rot = NX_BF_FROZEN_ROT , BF_frozen = NX_BF_FROZEN , BF_kinematic = NX_BF_KINEMATIC , BF_visualization = NX_BF_VISUALIZATION , BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL , BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST } |
enum | PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE , BPT_sap_multi = NX_BP_TYPE_SAP_MULTI } |
enum | PhysxClothFlag { CLF_pressure = NX_CLF_PRESSURE , CLF_static = NX_CLF_STATIC , CLF_disable_collision = NX_CLF_DISABLE_COLLISION , CLF_selfcollision = NX_CLF_SELFCOLLISION , CLF_visualization = NX_CLF_VISUALIZATION , CLF_gravity = NX_CLF_GRAVITY , CLF_bending = NX_CLF_BENDING , CLF_bending_ortho = NX_CLF_BENDING_ORTHO , CLF_damping = NX_CLF_DAMPING , CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY , CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION , CLF_tearable = NX_CLF_TEARABLE , CLF_hardware = NX_CLF_HARDWARE , CLF_comdamping = NX_CLF_COMDAMPING , CLF_validbounds = NX_CLF_VALIDBOUNDS , CLF_fluid_collision = NX_CLF_FLUID_COLLISION , CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD , CLF_adhere = NX_CLF_ADHERE } |
enum | PhysxCombineMode { CM_average = NX_CM_AVERAGE , CM_min = NX_CM_MIN , CM_multiply = NX_CM_MULTIPLY , CM_max = NX_CM_MAX } |
enum | PhysxContactPairFlag { CPF_ignore_pair = NX_IGNORE_PAIR , CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH , CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH , CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH , CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT , CPF_notify_on_roll = NX_NOTIFY_ON_ROLL , CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE , CPF_notify_forces = NX_NOTIFY_FORCES , CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD , CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD , CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD , CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION } |
enum | PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION , D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY } |
enum | PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE , D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED } |
enum | PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED , D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED , D6_joint_motion_free = NX_D6JOINT_MOTION_FREE } |
enum | PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED , DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED , DJF_spring_enabled = NX_DJF_SPRING_ENABLED } |
enum | PhysxFilterOp { FO_and = NX_FILTEROP_AND , FO_or = NX_FILTEROP_OR , FO_xor = NX_FILTEROP_XOR , FO_nand = NX_FILTEROP_NAND , FO_nor = NX_FILTEROP_NOR , FO_nxor = NX_FILTEROP_NXOR , FO_swap_and = NX_FILTEROP_SWAP_AND } |
enum | PhysxForceFieldCoordinates { FFC_cartesian , FFC_spherical , FFC_cylindrical , FFC_toroidal } |
enum | PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP } |
enum | PhysxForceMode { FM_force = NX_FORCE , FM_impulse = NX_IMPULSE , FM_velocity_change = NX_VELOCITY_CHANGE , FM_smooth_impulse = NX_SMOOTH_IMPULSE , FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE , FM_acceleration = NX_ACCELERATION } |
enum | PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED , JF_visualization = NX_JF_VISUALIZATION } |
enum | PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC , MF_disable_friction = NX_MF_DISABLE_FRICTION , MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION } |
enum | PhysxParameter { P_penalty_force = NX_PENALTY_FORCE , P_skin_width = NX_SKIN_WIDTH , P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED , P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED , P_bounce_threshold = NX_BOUNCE_THRESHOLD , P_dyn_frict_scaling = NX_DYN_FRICT_SCALING , P_sta_frict_scaling = NX_STA_FRICT_SCALING , P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY , P_continuous_cd = NX_CONTINUOUS_CD , P_visualization_scale = NX_VISUALIZATION_SCALE , P_adaptive_force = NX_ADAPTIVE_FORCE , P_coll_veta_jointed = NX_COLL_VETO_JOINTED , P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK , P_select_hw_algo = NX_SELECT_HW_ALGO , P_ccd_epsilon = NX_CCD_EPSILON , P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD , P_bbox_noise_level = NX_BBOX_NOISE_LEVEL , P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE , P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY , P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS , P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP , P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION , P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON , P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER , P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES , P_visualize_body_axes = NX_VISUALIZE_BODY_AXES , P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES , P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY , P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY , P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS , P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES , P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES , P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS , P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT , P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL , P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR , P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE , P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES , P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS , P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES , P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES , P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS , P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS , P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS , P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES , P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES , P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC , P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC , P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE , P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD , P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS , P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS , P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION , P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY , P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS , P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS , P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS , P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT , P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION , P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION , P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS , P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS , P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA , P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH , P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS , P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS , P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS , P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP , P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX , P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES , P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING , P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT , P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS , P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH , P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS , P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS , P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP , P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX , P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES , P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING , P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT , P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS , P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES , P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS } |
enum | PhysxProjectionMode { PM_none = NX_JPM_NONE , PM_point_mindist = NX_JPM_POINT_MINDIST , PM_linear_mindist = NX_JPM_LINEAR_MINDIST } |
enum | PhysxPruningStructure { PS_none = NX_PRUNING_NONE , PS_octree = NX_PRUNING_OCTREE , PS_quadtree = NX_PRUNING_QUADTREE , PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE , PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE } |
enum | PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID , PJF_motor_enabled = NX_PJF_MOTOR_ENABLED } |
enum | PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED , RJF_motor_enabled = NX_RJF_MOTOR_ENABLED , RJF_spring_enabled = NX_RJF_SPRING_ENABLED } |
enum | PhysxSceneFlag { SF_disable_sse = NX_SF_DISABLE_SSE , SF_disable_collisions = NX_SF_DISABLE_COLLISIONS , SF_restricted_scene = NX_SF_RESTRICTED_SCENE , SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX , SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION , SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY , SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT } |
enum | PhysxShapeFlag { SF_trigger_on_enter = NX_TRIGGER_ON_ENTER , SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE , SF_trigger_on_stay = NX_TRIGGER_ON_STAY , SF_trigger_enable = NX_TRIGGER_ENABLE , SF_visualization = NX_SF_VISUALIZATION , SF_disable_collision = NX_SF_DISABLE_COLLISION , SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING , SF_disable_response = NX_SF_DISABLE_RESPONSE , SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES , SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE , SF_feature_indices = NX_SF_FEATURE_INDICES , SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD , SF_fluid_drain = NX_SF_FLUID_DRAIN , SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION , SF_fluid_twoway = NX_SF_FLUID_TWOWAY , SF_cloth_drain = NX_SF_CLOTH_DRAIN , SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION , SF_cloth_twoway = NX_SF_CLOTH_TWOWAY , SF_softbody_drain = NX_SF_SOFTBODY_DRAIN , SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION , SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY } |
enum | PhysxShapesType { ST_static = NX_STATIC_SHAPES , ST_dynamic = NX_DYNAMIC_SHAPES , ST_all = NX_ALL_SHAPES } |
enum | PhysxSoftBodyFlag { SBF_static = NX_SBF_STATIC , SBF_disable_collision = NX_SBF_DISABLE_COLLISION , SBF_selfcollision = NX_SBF_SELFCOLLISION , SBF_visualization = NX_SBF_VISUALIZATION , SBF_gravity = NX_SBF_GRAVITY , SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION , SBF_damping = NX_SBF_DAMPING , SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY , SBF_tearable = NX_SBF_TEARABLE , SBF_hardware = NX_SBF_HARDWARE , SBF_comdamping = NX_SBF_COMDAMPING , SBF_validbounds = NX_SBF_VALIDBOUNDS , SBF_fluid_collision = NX_SBF_FLUID_COLLISION , SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD , SBF_adhere = NX_SBF_ADHERE } |
enum | PhysxSphericalJointFlag { SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED , SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED , SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED , SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED , SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED , SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS } |
enum | PhysxUpAxis { X_up = NX_X , Y_up = NX_Y , Z_up = NX_Z } |
enum | PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE , VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL , VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE } |
enum | PhysxWheelFlag { WF_steerable_input = 1<<0 , WF_steerable_auto = 1<<1 , WF_affected_by_handbrake = 1<<2 , WF_accelerated = 1<<3 } |
enum | PhysxWheelShapeFlag { WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL , WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY , WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY , WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR , WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE , WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL , WSF_clamped_friction = NX_WF_CLAMPED_FRICTION } |
![]() | |
static TypeHandle | get_class_type () |
static void | init_type () |
![]() | |
get_ref_count | |
Returns the current reference count. | |
Abstract base class for shape descriptors.
Descriptors for all the different shape types are derived from this class.
Definition at line 29 of file physxShapeDesc.h.
float PhysxShapeDesc::get_density | ( | ) | const |
Definition at line 209 of file physxShapeDesc.cxx.
unsigned short PhysxShapeDesc::get_group | ( | ) | const |
Definition at line 218 of file physxShapeDesc.cxx.
LMatrix4f PhysxShapeDesc::get_local_mat | ( | ) | const |
Definition at line 173 of file physxShapeDesc.cxx.
LPoint3f PhysxShapeDesc::get_local_pos | ( | ) | const |
Definition at line 164 of file physxShapeDesc.cxx.
float PhysxShapeDesc::get_mass | ( | ) | const |
Definition at line 200 of file physxShapeDesc.cxx.
unsigned short PhysxShapeDesc::get_material_index | ( | ) | const |
Definition at line 245 of file physxShapeDesc.cxx.
const char * PhysxShapeDesc::get_name | ( | ) | const |
Definition at line 155 of file physxShapeDesc.cxx.
bool PhysxShapeDesc::get_shape_flag | ( | const PhysxShapeFlag | flag | ) | const |
Definition at line 191 of file physxShapeDesc.cxx.
float PhysxShapeDesc::get_skin_width | ( | ) | const |
Definition at line 182 of file physxShapeDesc.cxx.
|
pure virtual |
void PhysxShapeDesc::set_density | ( | float | density | ) |
Sets the density of this individual shape when computing mass inertial properties for a rigidbody (unless a valid mass >0.0 is provided).
Note that this will only be used if the body has a zero inertia tensor, or if you call PhysxActor::update_mass_from_shapes explicitly.
Definition at line 136 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_group | ( | unsigned short | group | ) |
Definition at line 146 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_local_hpr | ( | float | h, |
float | p, | ||
float | r ) |
Definition at line 67 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_local_mat | ( | const LMatrix4f & | mat | ) |
Definition at line 57 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_local_pos | ( | const LPoint3f & | pos | ) |
Definition at line 47 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_mass | ( | float | mass | ) |
Sets the mass of this individual shape when computing mass inertial properties for a rigidbody.
When mass<=0.0 then density and volume determine the mass. Note that this will only be used if the body has a zero inertia tensor, or if you call PhysxActor::update_mass_from_shapes explicitly.
Definition at line 124 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_material | ( | const PhysxMaterial & | material | ) |
Definition at line 227 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_material_index | ( | unsigned short | index | ) |
Definition at line 236 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_name | ( | const char * | name | ) |
Sets a possible debug name.
Definition at line 21 of file physxShapeDesc.cxx.
Referenced by PhysxBoxShapeDesc::set_to_default(), PhysxCapsuleShapeDesc::set_to_default(), PhysxConvexShapeDesc::set_to_default(), PhysxHeightFieldShapeDesc::set_to_default(), PhysxPlaneShapeDesc::set_to_default(), PhysxSphereShapeDesc::set_to_default(), PhysxTriangleMeshShapeDesc::set_to_default(), and PhysxWheelShapeDesc::set_to_default().
void PhysxShapeDesc::set_shape_flag | ( | const PhysxShapeFlag | flag, |
bool | value ) |
Definition at line 106 of file physxShapeDesc.cxx.
void PhysxShapeDesc::set_skin_width | ( | float | skinWidth | ) |
Specifies by how much shapes can interpenetrate.
Two shapes will interpenetrate by the sum of their skin widths. This means that their graphical representations should be adjusted so that they just touch when the shapes are interpenetrating.
The default skin width is the 'physx-skin-width' parameter.
A skin width sum of zero for two bodies is not permitted because it will lead to an unstable simulation.
If your simulation jitters because resting bodies occasionally lose contact, increasing the size of your collision volumes and the skin width may improve things.
Definition at line 96 of file physxShapeDesc.cxx.
|
pure virtual |
void PhysxShapeDesc::set_trigger | ( | bool | value | ) |
This shape will become a trigger shape if this parameter is set to TRUE.
It won't take part in collisions, but trigger events if some other shape passes through it.
Definition at line 33 of file physxShapeDesc.cxx.