Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord.
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| LinearCylinderVortexForce (const LinearCylinderVortexForce ©) |
| copy Constructor
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| LinearCylinderVortexForce (PN_stdfloat radius=1.0f, PN_stdfloat length=0.0f, PN_stdfloat coef=1.0f, PN_stdfloat a=1.0f, bool md=false) |
| Simple Constructor.
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virtual | ~LinearCylinderVortexForce () |
| Destructor.
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virtual TypeHandle | force_init_type () |
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PN_stdfloat | get_coef () const |
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PN_stdfloat | get_length () const |
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PN_stdfloat | get_radius () const |
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virtual TypeHandle | get_type () const |
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virtual void | output (std::ostream &out) const |
| Write a string representation of this instance to <out>.
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void | set_coef (PN_stdfloat coef) |
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void | set_length (PN_stdfloat length) |
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void | set_radius (PN_stdfloat radius) |
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virtual void | write (std::ostream &out, int indent=0) const |
| Write a string representation of this instance to <out>.
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| ~LinearForce () |
| Destructor.
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PN_stdfloat | get_amplitude () const |
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bool | get_mass_dependent () const |
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LVector3 | get_vector (const PhysicsObject *po) |
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LVector3 | get_vector_masks () |
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virtual bool | is_linear () const |
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void | set_amplitude (const PN_stdfloat a) |
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void | set_mass_dependent (bool m) |
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void | set_vector_masks (bool x, bool y, bool z) |
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virtual | ~BaseForce () |
| destructor
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bool | get_active () const |
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ForceNode * | get_force_node () const |
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NodePath | get_force_node_path () const |
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void | set_active (bool active) |
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| TypedReferenceCount (const TypedReferenceCount ©) |
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void | operator= (const TypedReferenceCount ©) |
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| TypedObject (const TypedObject ©)=default |
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TypedObject * | as_typed_object () |
| Returns the object, upcast (if necessary) to a TypedObject pointer.
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const TypedObject * | as_typed_object () const |
| Returns the object, upcast (if necessary) to a TypedObject pointer.
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int | get_best_parent_from_Set (const std::set< int > &) const |
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int | get_type_index () const |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
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bool | is_exact_type (TypeHandle handle) const |
| Returns true if the current object is the indicated type exactly.
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bool | is_of_type (TypeHandle handle) const |
| Returns true if the current object is or derives from the indicated type.
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TypedObject & | operator= (const TypedObject ©)=default |
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void | operator delete (void *, void *) |
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void | operator delete (void *ptr) |
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void | operator delete[] (void *, void *) |
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void | operator delete[] (void *ptr) |
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void * | operator new (size_t size) |
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void * | operator new (size_t size, void *ptr) |
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void * | operator new[] (size_t size) |
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void * | operator new[] (size_t size, void *ptr) |
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int | get_ref_count () const |
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WeakReferenceList * | get_weak_list () const |
| Returns the WeakReferenceList associated with this ReferenceCount object.
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bool | has_weak_list () const |
| Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.
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void | local_object () |
| This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.
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void | ref () const |
| Explicitly increments the reference count.
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bool | ref_if_nonzero () const |
| Atomically increases the reference count of this object if it is not zero.
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bool | test_ref_count_integrity () const |
| Does some easy checks to make sure that the reference count isn't completely bogus.
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bool | test_ref_count_nonzero () const |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
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virtual bool | unref () const |
| Explicitly decrements the reference count.
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bool | unref_if_one () const |
| Atomically decreases the reference count of this object if it is one.
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WeakReferenceList * | weak_ref () |
| Adds the indicated PointerToVoid as a weak reference to this object.
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void | weak_unref () |
| Removes the indicated PointerToVoid as a weak reference to this object.
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Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord.
space. This happens by assigning the force a node by which the cylinder is transformed. Be warned- this will suck anything that it can reach directly into orbit and will NOT let go.
Definition at line 26 of file linearCylinderVortexForce.h.