Panda3D
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characterJointEffect.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file characterJointEffect.h
10 * @author drose
11 * @date 2006-07-26
12 */
13
14#ifndef CHARACTERJOINTEFFECT_H
15#define CHARACTERJOINTEFFECT_H
16
17#include "pandabase.h"
18
19#include "renderEffect.h"
20#include "luse.h"
21#include "nodePath.h"
22#include "character.h"
23#include "weakPointerTo.h"
24
25/**
26 * This effect will be added automatically to a node by
27 * CharacterJoint::add_net_transform() and
28 * CharacterJoint::add_local_transform().
29 *
30 * The effect binds the node back to the character, so that querying the
31 * relative transform of the affected node will automatically force the
32 * indicated character to be updated first.
33 */
34class EXPCL_PANDA_CHAR CharacterJointEffect : public RenderEffect {
35private:
36 INLINE CharacterJointEffect();
37
38PUBLISHED:
39 static CPT(RenderEffect) make(Character *character);
40
41 INLINE PT(Character) get_character() const;
42
43public:
44 INLINE bool matches_character(Character *character) const;
45
46 virtual bool safe_to_transform() const;
47 virtual bool safe_to_combine() const;
48 virtual void output(std::ostream &out) const;
49
50 virtual bool has_cull_callback() const;
51 virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
52 CPT(TransformState) &node_transform,
53 CPT(RenderState) &node_state) const;
54
55 virtual bool has_adjust_transform() const;
56 virtual void adjust_transform(CPT(TransformState) &net_transform,
57 CPT(TransformState) &node_transform,
58 const PandaNode *node) const;
59
60protected:
61 virtual int compare_to_impl(const RenderEffect *other) const;
62
63private:
64 WPT(Character) _character;
65
66public:
67 static void register_with_read_factory();
68 virtual void write_datagram(BamWriter *manager, Datagram &dg);
70 BamReader *manager);
71
72protected:
73 static TypedWritable *make_from_bam(const FactoryParams &params);
74 void fillin(DatagramIterator &scan, BamReader *manager);
75
76public:
77 static TypeHandle get_class_type() {
78 return _type_handle;
79 }
80 static void init_type() {
81 RenderEffect::init_type();
82 register_type(_type_handle, "CharacterJointEffect",
83 RenderEffect::get_class_type());
84 }
85 virtual TypeHandle get_type() const {
86 return get_class_type();
87 }
88 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
89
90private:
91 static TypeHandle _type_handle;
92};
93
95
96#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition bamReader.h:110
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition bamWriter.h:63
This effect will be added automatically to a node by CharacterJoint::add_net_transform() and Characte...
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
Definition character.h:38
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition datagram.h:38
An instance of this class is passed to the Factory when requesting it to do its business and construc...
A basic node of the scene graph or data graph.
Definition pandaNode.h:65
This is the base class for a number of special render effects that may be set on scene graph nodes to...
virtual bool safe_to_transform() const
Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
Definition renderState.h:47
Indicates a coordinate-system transform on vertices.
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
Base class for objects that can be written to and read from Bam files.
virtual int complete_pointers(TypedWritable **p_list, BamReader *manager)
Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
This is our own Panda specialization on the default STL list.
Definition plist.h:35
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.