17INLINE BillboardEffect::
27 return make(LVector3::up(),
false,
true,
28 0.0f,
NodePath(), LPoint3(0.0f, 0.0f, 0.0f));
37 return make(LVector3::up(),
true,
false,
38 0.0f,
NodePath(), LPoint3(0.0f, 0.0f, 0.0f));
47 return make(LVector3::up(),
false,
false,
48 0.0f,
NodePath(), LPoint3(0.0f, 0.0f, 0.0f));
124 return _look_at_point;
const NodePath & get_look_at() const
Returns the node this billboard will rotate to look towards.
bool get_eye_relative() const
Returns true if this billboard interprets the up vector relative to the camera, or false if it is rel...
const LPoint3 & get_look_at_point() const
Returns the point, relative to the look_at node, towards which the billboard will rotate.
bool is_off() const
Returns true if the BillboardEffect is an 'off' BillboardEffect, indicating that it does not enable b...
bool get_axial_rotate() const
Returns true if this billboard rotates only around the axis of the up vector, or false if it rotates ...
PN_stdfloat get_offset() const
Returns the distance toward the camera (or the look_at_point) the billboard is moved towards,...
const LVector3 & get_up_vector() const
Returns the up vector in effect for this billboard.
bool get_fixed_depth() const
Returns true if this billboard always appears at a fixed distance from the camera.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
This is the base class for a number of special render effects that may be set on scene graph nodes to...