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gles2gsg.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file gles2gsg.h
10 * @author rdb
11 * @date 2009-06-14
12 */
13
14#ifndef GLES2GSG_H
15#define GLES2GSG_H
16
17// This header file compiles a GSG for the limited subset of OpenGL that is
18// OpenGL ES 2.
19
20#include "pandabase.h"
21#include "config_gles2gsg.h"
22
23#define GLP(name) gl##name
24
25#ifndef STDFLOAT_DOUBLE
26#define GLPf(name) gl ## name ## f
27#define GLPfv(name) gl ## name ## fv
28#else // STDFLOAT_DOUBLE
29#define GLPf(name) gl ## name ## d
30#define GLPfv(name) gl ## name ## dv
31#endif // STDFLOAT_DOUBLE
32
33#define CLP(name) GLES2##name
34#define GLPREFIX_QUOTED "gl"
35#define CLASSPREFIX_QUOTED "GLES2"
36#define GLSYSTEM_NAME "OpenGL ES 2"
37#define CONFIGOBJ config_gles2gsg
38#define GLCAT gles2gsg_cat
39#define EXPCL_GL EXPCL_PANDAGLES2
40#define EXPTP_GL EXPTP_PANDAGLES2
41#ifdef OPENGLES_1
42 #error OPENGLES_1 should not be defined!
43#endif
44#ifndef OPENGLES
45 #define OPENGLES
46#endif
47#ifndef OPENGLES_2
48 #define OPENGLES_2
49#endif
50
51// OpenGL ES 2 has no fixed-function pipeline.
52#undef SUPPORT_FIXED_FUNCTION
53
54#ifdef BUILD_IPHONE
55 #include <OpenGLES/ES2/gl.h>
56// #include <OpenGLESES2glext.h>
57#else
58 #include <GLES2/gl2.h>
59// #include <GLES2gl2ext.h>
60#endif
61
62#include "panda_esgl2ext.h"
63
64// This helps to keep the source clean of hundreds of ifdefs.
65typedef char GLchar;
66#define GL_RENDERBUFFER_EXT GL_RENDERBUFFER
67#define GL_RENDERBUFFER_RED_SIZE_EXT GL_RENDERBUFFER_RED_SIZE
68#define GL_RENDERBUFFER_GREEN_SIZE_EXT GL_RENDERBUFFER_GREEN_SIZE
69#define GL_RENDERBUFFER_BLUE_SIZE_EXT GL_RENDERBUFFER_BLUE_SIZE
70#define GL_RENDERBUFFER_ALPHA_SIZE_EXT GL_RENDERBUFFER_ALPHA_SIZE
71#define GL_RENDERBUFFER_DEPTH_SIZE_EXT GL_RENDERBUFFER_DEPTH_SIZE
72#define GL_RENDERBUFFER_STENCIL_SIZE_EXT GL_RENDERBUFFER_STENCIL_SIZE
73#define GL_FRAMEBUFFER_EXT GL_FRAMEBUFFER
74#define GL_DRAW_FRAMEBUFFER_EXT GL_FRAMEBUFFER
75#define GL_READ_FRAMEBUFFER_EXT GL_FRAMEBUFFER
76#define GL_FRAMEBUFFER_COMPLETE_EXT GL_FRAMEBUFFER_COMPLETE
77#define GL_FRAMEBUFFER_UNSUPPORTED_EXT GL_FRAMEBUFFER_UNSUPPORTED
78#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
79#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
80#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
81#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT GL_FRAMEBUFFER_INCOMPLETE_FORMATS
82#define GL_DEPTH_ATTACHMENT_EXT GL_DEPTH_ATTACHMENT
83#define GL_STENCIL_ATTACHMENT_EXT GL_STENCIL_ATTACHMENT
84#define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES
85#define GL_DEPTH_STENCIL_EXT GL_DEPTH_STENCIL_OES
86#define GL_UNSIGNED_INT_24_8_EXT GL_UNSIGNED_INT_24_8_OES
87#define GL_DEPTH24_STENCIL8_EXT GL_DEPTH24_STENCIL8_OES
88#define GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES
89#define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
90#define GL_MAX_3D_TEXTURE_SIZE GL_MAX_3D_TEXTURE_SIZE_OES
91#define GL_SAMPLER_3D GL_SAMPLER_3D_OES
92#define GL_BGRA GL_BGRA_EXT
93#define GL_RED GL_RED_EXT
94#define GL_RG GL_RG_EXT
95#define GL_R16F GL_R16F_EXT
96#define GL_RG16F GL_RG16F_EXT
97#define GL_RGB16F GL_RGB16F_EXT
98#define GL_RGBA16F GL_RGBA16F_EXT
99#define GL_RGB16F GL_RGB16F_EXT
100#define GL_RGBA16F GL_RGBA16F_EXT
101#define GL_RGB32F GL_RGB32F_EXT
102#define GL_RGBA32F GL_RGBA32F_EXT
103#define GL_SRGB_ALPHA GL_SRGB_ALPHA_EXT
104#define GL_RGBA8 GL_RGBA8_OES
105#define GL_R8 GL_R8_EXT
106#define GL_RG8 GL_RG8_EXT
107#define GL_ALPHA8 GL_ALPHA8_OES
108#define GL_LUMINANCE8 GL_LUMINANCE8_OES
109#define GL_LUMINANCE8_ALPHA8 GL_LUMINANCE8_ALPHA8_EXT
110#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT
111#define GL_R32F GL_R32F_EXT
112#define GL_RG32F GL_RG32F_EXT
113#define GL_RGB8 GL_RGB8_OES
114#define GL_TEXTURE_COMPARE_FUNC_ARB GL_TEXTURE_COMPARE_FUNC_EXT
115#define GL_TEXTURE_COMPARE_MODE_ARB GL_TEXTURE_COMPARE_MODE_EXT
116#define GL_COMPARE_R_TO_TEXTURE_ARB GL_COMPARE_REF_TO_TEXTURE_EXT
117#define GL_SAMPLER_2D_SHADOW GL_SAMPLER_2D_SHADOW_EXT
118#define GL_MAX_DRAW_BUFFERS GL_MAX_DRAW_BUFFERS_NV
119#define GL_SRC1_COLOR GL_SRC1_COLOR_EXT
120#define GL_ONE_MINUS_SRC1_COLOR GL_ONE_MINUS_SRC1_COLOR_EXT
121#define GL_SRC1_ALPHA GL_SRC1_ALPHA_EXT
122#define GL_ONE_MINUS_SRC1_ALPHA GL_ONE_MINUS_SRC1_ALPHA_EXT
123#define GL_LOWER_LEFT GL_LOWER_LEFT_EXT
124#define GL_ZERO_TO_ONE GL_ZERO_TO_ONE_EXT
125
126#define GL_DEBUG_OUTPUT_SYNCHRONOUS GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR
127#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
128#define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR
129#define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR
130#define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR
131#define GL_DEBUG_SEVERITY_NOTIFICATION GL_DEBUG_SEVERITY_NOTIFICATION_KHR
132#define GL_BUFFER GL_BUFFER_KHR
133#define GL_SHADER GL_SHADER_KHR
134#define GL_PROGRAM GL_PROGRAM_KHR
135#define GL_DEBUG_OUTPUT GL_DEBUG_OUTPUT_KHR
136
137// For GLES 3 compat - need a better solution for this
138#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x1
139#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x2
140#define GL_UNIFORM_BARRIER_BIT 0x4
141#define GL_TEXTURE_FETCH_BARRIER_BIT 0x8
142#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x20
143#define GL_COMMAND_BARRIER_BIT 0x40
144#define GL_PIXEL_BUFFER_BARRIER_BIT 0x80
145#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x100
146#define GL_BUFFER_UPDATE_BARRIER_BIT 0x200
147#define GL_FRAMEBUFFER_BARRIER_BIT 0x400
148#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x800
149#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x1000
150#define GL_HALF_FLOAT 0x140B
151#define GL_COLOR 0x1800
152#define GL_DEPTH 0x1801
153#define GL_STENCIL 0x1802
154#define GL_RGB10_A2 0x8059
155#define GL_TEXTURE_WRAP_R 0x8072
156#define GL_TEXTURE_MIN_LOD 0x813A
157#define GL_TEXTURE_MAX_LOD 0x813B
158#define GL_TEXTURE_MAX_LEVEL 0x813D
159#define GL_NUM_EXTENSIONS 0x821D
160#define GL_RG_INTEGER 0x8228
161#define GL_R8I 0x8231
162#define GL_R8UI 0x8232
163#define GL_R16I 0x8233
164#define GL_R16UI 0x8234
165#define GL_R32I 0x8235
166#define GL_R32UI 0x8236
167#define GL_RG8I 0x8237
168#define GL_RG8UI 0x8238
169#define GL_RG16I 0x8239
170#define GL_RG16UI 0x823A
171#define GL_RG32I 0x823B
172#define GL_RG32UI 0x823C
173#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
174#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
175#define GL_PROGRAM_BINARY_LENGTH 0x8741
176#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
177#define GL_PROGRAM_BINARY_FORMATS 0x87FF
178#define GL_READ_ONLY 0x88B8
179#define GL_WRITE_ONLY 0x88B9
180#define GL_READ_WRITE 0x88BA
181#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
182#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
183#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
184#define GL_UNIFORM_TYPE 0x8A37
185#define GL_UNIFORM_SIZE 0x8A38
186#define GL_UNIFORM_NAME_LENGTH 0x8A39
187#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
188#define GL_UNIFORM_OFFSET 0x8A3B
189#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
190#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
191#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
192#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
193#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
194#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
195#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
196#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
197#define GL_FLOAT_MAT2x3 0x8B65
198#define GL_FLOAT_MAT2x4 0x8B66
199#define GL_FLOAT_MAT3x2 0x8B67
200#define GL_FLOAT_MAT3x4 0x8B68
201#define GL_FLOAT_MAT4x2 0x8B69
202#define GL_FLOAT_MAT4x3 0x8B6A
203#define GL_TEXTURE_2D_ARRAY 0x8C1A
204#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
205#define GL_R11F_G11F_B10F 0x8C3A
206#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
207#define GL_RGB9_E5 0x8C3D
208#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
209#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
210#define GL_SRGB 0x8C40
211#define GL_SRGB8 0x8C41
212#define GL_SRGB8_ALPHA8 0x8C43
213#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
214#define GL_RGBA32UI 0x8D70
215#define GL_RGB32UI 0x8D71
216#define GL_RGBA16UI 0x8D76
217#define GL_RGB16UI 0x8D77
218#define GL_RGBA8UI 0x8D7C
219#define GL_RGB8UI 0x8D7D
220#define GL_RGBA32I 0x8D82
221#define GL_RGB32I 0x8D83
222#define GL_RGBA16I 0x8D88
223#define GL_RGB16I 0x8D89
224#define GL_RGBA8I 0x8D8E
225#define GL_RGB8I 0x8D8F
226#define GL_RED_INTEGER 0x8D94
227#define GL_RGB_INTEGER 0x8D98
228#define GL_RGBA_INTEGER 0x8D99
229#define GL_SAMPLER_2D_ARRAY 0x8DC1
230#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
231#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
232#define GL_UNSIGNED_INT_VEC2 0x8DC6
233#define GL_UNSIGNED_INT_VEC3 0x8DC7
234#define GL_UNSIGNED_INT_VEC4 0x8DC8
235#define GL_INT_SAMPLER_2D 0x8DCA
236#define GL_INT_SAMPLER_3D 0x8DCB
237#define GL_INT_SAMPLER_CUBE 0x8DCC
238#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
239#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
240#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
241#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
242#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
243#define GL_MAX_IMAGE_UNITS 0x8F38
244#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
245#define GL_IMAGE_2D 0x904D
246#define GL_IMAGE_3D 0x904E
247#define GL_IMAGE_CUBE 0x9050
248#define GL_IMAGE_2D_ARRAY 0x9053
249#define GL_INT_IMAGE_2D 0x9058
250#define GL_INT_IMAGE_3D 0x9059
251#define GL_INT_IMAGE_CUBE 0x905B
252#define GL_INT_IMAGE_2D_ARRAY 0x905E
253#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
254#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
255#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
256#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
257#define GL_COMPUTE_SHADER 0x91B9
258#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
259#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
260#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
261#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
262#define GL_COMPRESSED_R11_EAC 0x9270
263#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
264#define GL_COMPRESSED_RG11_EAC 0x9272
265#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
266#define GL_COMPRESSED_RGB8_ETC2 0x9274
267#define GL_COMPRESSED_SRGB8_ETC2 0x9275
268#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
269#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
270#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
271#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
272
273#undef SUPPORT_IMMEDIATE_MODE
274#define APIENTRY
275#define APIENTRYP *
276
277#include "glstuff_src.h"
278
279#endif // GLES2GSG_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.