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cast_to_double.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file cast_to_double.h
10 * @author drose
11 * @date 2000-05-24
12 */
13
14#ifndef CAST_TO_DOUBLE_H
15#define CAST_TO_DOUBLE_H
16
17#include "luse.h"
18
19// The functions in this file are primarily for the benefit of a higher-level
20// language that can't take advantage of the LCAST macro. These are a number
21// of functions that convert our various math objects between floats and
22// doubles.
23
24INLINE_LINMATH LVecBase2d cast_to_double(const LVecBase2f &source);
25INLINE_LINMATH LVecBase3d cast_to_double(const LVecBase3f &source);
26INLINE_LINMATH LVecBase4d cast_to_double(const LVecBase4f &source);
27INLINE_LINMATH LVector2d cast_to_double(const LVector2f &source);
28INLINE_LINMATH LVector3d cast_to_double(const LVector3f &source);
29INLINE_LINMATH LVector4d cast_to_double(const LVector4f &source);
30INLINE_LINMATH LPoint2d cast_to_double(const LPoint2f &source);
31INLINE_LINMATH LPoint3d cast_to_double(const LPoint3f &source);
32INLINE_LINMATH LPoint4d cast_to_double(const LPoint4f &source);
33INLINE_LINMATH LMatrix3d cast_to_double(const LMatrix3f &source);
34INLINE_LINMATH LMatrix4d cast_to_double(const LMatrix4f &source);
35
36#include "cast_to_double.I"
37
38#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.