49 static bool initialized =
false;
55 ActorNode::init_type();
56 AngularForce::init_type();
57 AngularVectorForce::init_type();
58 BaseForce::init_type();
59 ForceNode::init_type();
60 LinearControlForce::init_type();
61 LinearCylinderVortexForce::init_type();
62 LinearDistanceForce::init_type();
63 LinearForce::init_type();
64 LinearFrictionForce::init_type();
65 LinearJitterForce::init_type();
66 LinearNoiseForce::init_type();
67 LinearRandomForce::init_type();
68 LinearSinkForce::init_type();
69 LinearSourceForce::init_type();
70 LinearUserDefinedForce::init_type();
71 LinearVectorForce::init_type();
72 Physical::init_type();
73 PhysicsCollisionHandler::init_type();
74 PhysicalNode::init_type();
75 PhysicsObject::init_type();