Panda3D
Loading...
Searching...
No Matches
auxBitplaneAttrib.h
Go to the documentation of this file.
1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file auxBitplaneAttrib.h
10 * @author drose
11 * @date 2002-03-04
12 */
13
14#ifndef AUXBITPLANEATTRIB_H
15#define AUXBITPLANEATTRIB_H
16
17#include "pandabase.h"
18#include "renderAttrib.h"
19
20class FactoryParams;
21
22/**
23 * Modern frame buffers can have 'aux' bitplanes, which are additional
24 * bitplanes above and beyond the standard depth and color. This attrib
25 * controls what gets rendered into those additional bitplanes. It can also
26 * affect what goes into the alpha channel of the primary color buffer.
27 *
28 * ABO_glow: copy the glow map into the alpha channel of the primary frame
29 * buffer. If there is no glow map, set it to zero. Caveat: it is not
30 * possible to write glow or depth values to the framebuffer alpha channel at
31 * the same time as using alpha blending or alpha testing. Any attempt to use
32 * transparency, blending, or alpha testing will cause this flag to be
33 * overridden.
34 *
35 * ABO_aux_normal: put the camera-space normal into the into the R,G
36 * components of the first auxiliary bitplane.
37 *
38 * ABO_aux_modelz: put the clip-space Z coordinate of the center of the model
39 * (after perspective divide) into the B channel of the first auxiliary
40 * bitplane.
41 *
42 * ABO_aux_glow: put a copy of the glow map into the alpha channel of the
43 * first auxiliary bitplane. If there is no glow map, set it to zero.
44 *
45 * AuxBitplaneAttrib is relevant only when shader generation is enabled.
46 * Otherwise, it has no effect.
47 *
48 */
49class EXPCL_PANDA_PGRAPH AuxBitplaneAttrib : public RenderAttrib {
50private:
51 INLINE AuxBitplaneAttrib(int outputs);
52
53PUBLISHED:
54 enum AuxBitplaneOutput {
55 ABO_glow = 1,
56
57 ABO_aux_normal = 2,
58 ABO_aux_glow = 4,
59 };
60 static CPT(RenderAttrib) make();
61 static CPT(RenderAttrib) make(int outputs);
62 static CPT(RenderAttrib) make_default();
63
64 INLINE int get_outputs() const;
65
66PUBLISHED:
67 MAKE_PROPERTY(outputs, get_outputs);
68
69public:
70 virtual void output(std::ostream &out) const;
71
72protected:
73 virtual int compare_to_impl(const RenderAttrib *other) const;
74 virtual size_t get_hash_impl() const;
75
76private:
77 int _outputs;
78
79 static CPT(RenderAttrib) _default;
80
81PUBLISHED:
82 static int get_class_slot() {
83 return _attrib_slot;
84 }
85 virtual int get_slot() const {
86 return get_class_slot();
87 }
88 MAKE_PROPERTY(class_slot, get_class_slot);
89
90public:
91 static void register_with_read_factory();
92 virtual void write_datagram(BamWriter *manager, Datagram &dg);
93
94protected:
95 static TypedWritable *make_from_bam(const FactoryParams &params);
96 void fillin(DatagramIterator &scan, BamReader *manager);
97
98public:
99 static TypeHandle get_class_type() {
100 return _type_handle;
101 }
102 static void init_type() {
103 RenderAttrib::init_type();
104 register_type(_type_handle, "AuxBitplaneAttrib",
105 RenderAttrib::get_class_type());
106 _attrib_slot = register_slot(_type_handle, 100, new AuxBitplaneAttrib(0));
107 }
108 virtual TypeHandle get_type() const {
109 return get_class_type();
110 }
111 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
112
113private:
114 static TypeHandle _type_handle;
115 static int _attrib_slot;
116};
117
118#include "auxBitplaneAttrib.I"
119
120#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Modern frame buffers can have 'aux' bitplanes, which are additional bitplanes above and beyond the st...
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition bamReader.h:110
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition bamWriter.h:63
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition datagram.h:38
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This is the base class for a number of render attributes (other than transform) that may be set on sc...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
static int register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib)
Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot ...
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.