43 INLINE
void clear_in_patterns();
44 INLINE
void add_in_pattern(
const std::string &in_pattern);
45 INLINE
void set_in_pattern(
const std::string &in_pattern);
46 INLINE
int get_num_in_patterns()
const;
47 INLINE std::string get_in_pattern(
int n)
const;
48 MAKE_SEQ(get_in_patterns, get_num_in_patterns, get_in_pattern);
50 INLINE
void clear_again_patterns();
51 INLINE
void add_again_pattern(
const std::string &again_pattern);
52 INLINE
void set_again_pattern(
const std::string &again_pattern);
53 INLINE
int get_num_again_patterns()
const;
54 INLINE std::string get_again_pattern(
int n)
const;
55 MAKE_SEQ(get_again_patterns, get_num_again_patterns, get_again_pattern);
57 INLINE
void clear_out_patterns();
58 INLINE
void add_out_pattern(
const std::string &out_pattern);
59 INLINE
void set_out_pattern(
const std::string &out_pattern);
60 INLINE
int get_num_out_patterns()
const;
61 INLINE std::string get_out_pattern(
int n)
const;
62 MAKE_SEQ(get_out_patterns, get_num_out_patterns, get_out_pattern);
64 MAKE_SEQ_PROPERTY(in_patterns, get_num_in_patterns, get_in_pattern);
65 MAKE_SEQ_PROPERTY(again_patterns, get_num_again_patterns, get_again_pattern);
66 MAKE_SEQ_PROPERTY(out_patterns, get_num_out_patterns, get_out_pattern);
72 EXTENSION(PyObject *__reduce__(PyObject *self)
const);
73 EXTENSION(
void __setstate__(PyObject *self, vector_uchar data));
75 void write_datagram(
Datagram &destination)
const;
79 void throw_event_for(
const vector_string &patterns,
CollisionEntry *entry);
80 void throw_event_pattern(
const std::string &pattern,
CollisionEntry *entry);
82 vector_string _in_patterns;
83 vector_string _again_patterns;
84 vector_string _out_patterns;
93 INLINE
void operator = (
const SortEntries &other);
97 Colliding _current_colliding;
98 Colliding _last_colliding;
104 static void init_type() {
105 CollisionHandler::init_type();
107 CollisionHandler::get_class_type());
110 return get_class_type();
112 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
Defines a single collision event.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...