Panda3D
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This class gives the ability for a user-friendly way of creating a vertex declaration for DirectX 9. More...
#include "vertexElementArray.h"
Public Member Functions | |
VertexElementArray (int maximum_vertex_elements) | |
void | add_binormal_vertex_element (int stream_index, int offset) |
void | add_diffuse_color_vertex_element (int stream_index, int offset) |
bool | add_end_vertex_element (void) |
void | add_normal_vertex_element (int stream_index, int offset) |
void | add_position_xyz_vertex_element (int stream_index, int offset) |
void | add_position_xyzw_vertex_element (int stream_index, int offset) |
void | add_specular_color_vertex_element (int stream_index, int offset) |
void | add_tangent_vertex_element (int stream_index, int offset) |
void | add_u_vertex_element (int stream_index, int offset, int texture_stage) |
void | add_uv_vertex_element (int stream_index, int offset, int texture_stage) |
void | add_uvw_vertex_element (int stream_index, int offset, int texture_stage) |
void | add_xyzw_vertex_element (int stream_index, int offset, int texture_stage) |
Public Attributes | |
int | _maximum_vertex_elements |
int | _total_elements |
LPD3DVERTEXELEMENT9 | _vertex_element_array |
This class gives the ability for a user-friendly way of creating a vertex declaration for DirectX 9.
Since a vertex shader has a fixed input, the vertex element array can be cached so that a new vertex declaration for different vertex buffers can be quickly created. Be sure to call add_end_vertex_element ( ) when finished creating a vertex element array. VERTEX_ELEMENT_TYPE is used for a simplified mapping of vertex buffer data to vertex shader inputs. This class is used with DXShaderContext9 and in conjunction with DXVertexBufferContext9.
Definition at line 27 of file vertexElementArray.h.
VertexElementArray::VertexElementArray | ( | int | maximum_vertex_elements | ) |
Definition at line 18 of file vertexElementArray.cxx.
VertexElementArray::~VertexElementArray | ( | ) |
Definition at line 26 of file vertexElementArray.cxx.
void VertexElementArray::add_binormal_vertex_element | ( | int | stream_index, |
int | offset ) |
Definition at line 84 of file vertexElementArray.cxx.
void VertexElementArray::add_diffuse_color_vertex_element | ( | int | stream_index, |
int | offset ) |
Definition at line 120 of file vertexElementArray.cxx.
bool VertexElementArray::add_end_vertex_element | ( | void | ) |
Definition at line 228 of file vertexElementArray.cxx.
void VertexElementArray::add_normal_vertex_element | ( | int | stream_index, |
int | offset ) |
Definition at line 66 of file vertexElementArray.cxx.
void VertexElementArray::add_position_xyz_vertex_element | ( | int | stream_index, |
int | offset ) |
Definition at line 30 of file vertexElementArray.cxx.
void VertexElementArray::add_position_xyzw_vertex_element | ( | int | stream_index, |
int | offset ) |
Definition at line 48 of file vertexElementArray.cxx.
void VertexElementArray::add_specular_color_vertex_element | ( | int | stream_index, |
int | offset ) |
Definition at line 138 of file vertexElementArray.cxx.
void VertexElementArray::add_tangent_vertex_element | ( | int | stream_index, |
int | offset ) |
Definition at line 102 of file vertexElementArray.cxx.
void VertexElementArray::add_u_vertex_element | ( | int | stream_index, |
int | offset, | ||
int | texture_stage ) |
Definition at line 156 of file vertexElementArray.cxx.
void VertexElementArray::add_uv_vertex_element | ( | int | stream_index, |
int | offset, | ||
int | texture_stage ) |
Definition at line 174 of file vertexElementArray.cxx.
void VertexElementArray::add_uvw_vertex_element | ( | int | stream_index, |
int | offset, | ||
int | texture_stage ) |
Definition at line 192 of file vertexElementArray.cxx.
void VertexElementArray::add_xyzw_vertex_element | ( | int | stream_index, |
int | offset, | ||
int | texture_stage ) |
Definition at line 210 of file vertexElementArray.cxx.
int VertexElementArray::_maximum_vertex_elements |
Definition at line 52 of file vertexElementArray.h.
int VertexElementArray::_total_elements |
Definition at line 51 of file vertexElementArray.h.
LPD3DVERTEXELEMENT9 VertexElementArray::_vertex_element_array |
Definition at line 54 of file vertexElementArray.h.