Panda3D
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displayRegionDrawCallbackData.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file displayRegionDrawCallbackData.h
10 * @author drose
11 * @date 2009-03-13
12 */
13
14#ifndef DISPLAYREGIONDRAWCALLBACKDATA_H
15#define DISPLAYREGIONDRAWCALLBACKDATA_H
16
17#include "pandabase.h"
18#include "callbackData.h"
19
20class CullResult;
21class SceneSetup;
22
23/**
24 * This specialization on CallbackData is passed when the callback is
25 * initiated from the draw traversal, for a DisplayRegion.
26 */
27class EXPCL_PANDA_DISPLAY DisplayRegionDrawCallbackData : public CallbackData {
28public:
29 DisplayRegionDrawCallbackData(CullResult *cull_result, SceneSetup *scene_setup);
30
31PUBLISHED:
32 virtual void output(std::ostream &out) const;
33
34 INLINE CullResult *get_cull_result() const;
35 INLINE SceneSetup *get_scene_setup() const;
36
37 virtual void upcall();
38
39private:
40 CullResult *_cull_result;
41 SceneSetup *_scene_setup;
42
43public:
44 static TypeHandle get_class_type() {
45 return _type_handle;
46 }
47 static void init_type() {
48 CallbackData::init_type();
49 register_type(_type_handle, "DisplayRegionDrawCallbackData",
50 CallbackData::get_class_type());
51 }
52 virtual TypeHandle get_type() const {
53 return get_class_type();
54 }
55 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
56
57private:
58 static TypeHandle _type_handle;
59};
60
62
63#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
virtual void upcall()
You should make this call during the callback if you want to continue the normal function that would ...
This stores the result of a BinCullHandler traversal: an ordered collection of CullBins,...
Definition cullResult.h:44
This specialization on CallbackData is passed when the callback is initiated from the draw traversal,...
This object holds the camera position, etc., and other general setup information for rendering a part...
Definition sceneSetup.h:32
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...