Panda3D
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evade.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file evade.h
10 * @author Deepak, John, Navin
11 * @date 2009-10-24
12 */
13
14#ifndef _EVADE_H
15#define _EVADE_H
16
17#include "aiGlobals.h"
18#include "aiCharacter.h"
19
20class AICharacter;
21
22class EXPCL_PANDAAI Evade {
23public:
24 AICharacter *_ai_char;
25
26 NodePath _evade_target;
27 float _evade_weight;
28 LVecBase3 _evade_direction;
29 double _evade_distance;
30 double _evade_relax_distance;
31 bool _evade_done;
32 bool _evade_activate_done;
33
34 Evade(AICharacter *ai_ch, NodePath target_object, double panic_distance,
35 double relax_distance, float evade_wt);
36
37 ~Evade();
38 LVecBase3 do_evade();
39 void evade_activate();
40};
41
42#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Definition evade.h:22
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition nodePath.h:159