Panda3D
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A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer, etc.) of a drawing region. More...
#include "renderBuffer.h"
Public Member Functions | |
RenderBuffer (GraphicsStateGuardian *gsg, int buffer_type) | |
Public Attributes | |
int | _buffer_type |
GraphicsStateGuardian * | _gsg |
A RenderBuffer is an arbitrary subset of the various layers (depth buffer, color buffer, etc.) of a drawing region.
It consists of a GraphicsStateGuardian pointer, along with a bitmask of the layers we're interested in.
Definition at line 27 of file renderBuffer.h.
enum RenderBuffer::Type |
Definition at line 29 of file renderBuffer.h.
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inline |
Definition at line 73 of file renderBuffer.h.
int RenderBuffer::_buffer_type |
Definition at line 77 of file renderBuffer.h.
GraphicsStateGuardian* RenderBuffer::_gsg |
Definition at line 76 of file renderBuffer.h.