14#ifndef GEOMVERTEXANIMATIONSPEC_H
15#define GEOMVERTEXANIMATIONSPEC_H
44 INLINE AnimationType get_animation_type()
const;
45 MAKE_PROPERTY(animation_type, get_animation_type);
47 INLINE
int get_num_transforms()
const;
48 INLINE
bool get_indexed_transforms()
const;
49 MAKE_PROPERTY(num_transforms, get_num_transforms);
50 MAKE_PROPERTY(indexed_transforms, get_indexed_transforms);
52 INLINE
void set_none();
53 INLINE
void set_panda();
54 INLINE
void set_hardware(
int num_transforms,
bool indexed_transforms);
56 void output(std::ostream &out)
const;
69 AnimationType _animation_type;
72 bool _indexed_transforms;
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
This object describes how the vertex animation, if any, represented in a GeomVertexData is encoded.
An STL function object class, this is intended to be used on any ordered collection of class objects ...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.