Panda3D
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Functions
graphicsEngine.cxx File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

#include "graphicsEngine.h"
#include "graphicsPipe.h"
#include "parasiteBuffer.h"
#include "config_gobj.h"
#include "config_display.h"
#include "pipeline.h"
#include "drawCullHandler.h"
#include "binCullHandler.h"
#include "cullResult.h"
#include "cullTraverser.h"
#include "clockObject.h"
#include "pStatTimer.h"
#include "pStatGPUTimer.h"
#include "pStatClient.h"
#include "pStatCollector.h"
#include "mutexHolder.h"
#include "reMutexHolder.h"
#include "lightReMutexHolder.h"
#include "cullFaceAttrib.h"
#include "string_utils.h"
#include "geomCacheManager.h"
#include "renderState.h"
#include "transformState.h"
#include "thread.h"
#include "throw_event.h"
#include "bamCache.h"
#include "cullableObject.h"
#include "geomVertexArrayData.h"
#include "vertexDataSaveFile.h"
#include "vertexDataBook.h"
#include "vertexDataPage.h"
#include "config_pgraph.h"
#include "displayRegionCullCallbackData.h"
#include "displayRegionDrawCallbackData.h"
#include "callbackGraphicsWindow.h"
#include "depthTestAttrib.h"
#include <sys/time.h>

Go to the source code of this file.

Functions

 PT (SceneSetup) GraphicsEngine
 Returns a new SceneSetup object appropriate for rendering the scene from the indicated camera, or NULL if the scene should not be rendered for some reason.
 
 PT (Texture) GraphicsEngine
 Called by DisplayRegion::do_get_screenshot.
 

Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
drose
Date
2002-02-24

Definition in file graphicsEngine.cxx.

Function Documentation

◆ PT() [1/2]

PT ( SceneSetup )

◆ PT() [2/2]

PT ( Texture )

Called by DisplayRegion::do_get_screenshot.

Definition at line 1275 of file graphicsEngine.cxx.

References GraphicsThreadingModel::get_draw_name(), and GraphicsStateGuardian::get_threading_model().