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rpSpotLight.h
1/**
2 *
3 * RenderPipeline
4 *
5 * Copyright (c) 2014-2016 tobspr <tobias.springer1@gmail.com>
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a copy
8 * of this software and associated documentation files (the "Software"), to deal
9 * in the Software without restriction, including without limitation the rights
10 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
11 * copies of the Software, and to permit persons to whom the Software is
12 * furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included in
15 * all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
20 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
23 * THE SOFTWARE.
24 *
25 */
26
27#ifndef RPSPOTLIGHT_H
28#define RPSPOTLIGHT_H
29
30#include "pandabase.h"
31#include "rpLight.h"
32
33/**
34 * @brief SpotLight class
35 * @details This represents a spot light, a light which has a position, radius,
36 * direction and FoV. Checkout the RenderPipeline documentation for more
37 * information about this type of light.
38 */
39class RPSpotLight : public RPLight {
40PUBLISHED:
42
43 inline void set_radius(float radius);
44 inline float get_radius() const;
45 MAKE_PROPERTY(radius, get_radius, set_radius);
46
47 inline void set_fov(float fov);
48 inline float get_fov() const;
49 MAKE_PROPERTY(fov, get_fov, set_fov);
50
51 inline void set_direction(LVecBase3 direction);
52 inline void set_direction(float dx, float dy, float dz);
53 inline const LVecBase3& get_direction() const;
54 inline void look_at(LVecBase3 point);
55 inline void look_at(float x, float y, float z);
56 MAKE_PROPERTY(direction, get_direction, set_direction);
57
58public:
59 virtual void write_to_command(GPUCommand &cmd);
60 virtual void init_shadow_sources();
61 virtual void update_shadow_sources();
62
63protected:
64 float _radius;
65 float _fov;
66 LVecBase3 _direction;
67};
68
69#include "rpSpotLight.I"
70
71#endif // RPSPOTLIGHT_H
Class for storing data to be transferred to the GPU.
Definition gpuCommand.h:47
RenderPipeline.
Definition rpLight.h:41
RenderPipeline.
Definition rpSpotLight.h:39
RPSpotLight()
Creates a new spot light.
set_radius
RenderPipeline.
Definition rpSpotLight.h:45
virtual void update_shadow_sources()
Updates the shadow sources.
virtual void write_to_command(GPUCommand &cmd)
Writes the light to a GPUCommand.
virtual void init_shadow_sources()
Inits the shadow sources of the light.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.