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standardMunger.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file standardMunger.h
10 * @author drose
11 * @date 2005-03-21
12 */
13
14#ifndef STANDARDMUNGER_H
15#define STANDARDMUNGER_H
16
17#include "pandabase.h"
18#include "stateMunger.h"
20#include "colorAttrib.h"
21#include "colorScaleAttrib.h"
22#include "renderModeAttrib.h"
23#include "pointerTo.h"
24#include "weakPointerTo.h"
25
26/**
27 * Performs some generic munging that is appropriate for all GSG types; for
28 * instance, applies ColorAttrib and ColorScaleAttrib to the vertices, and
29 * checks for hardware-accelerated animation capabilities.
30 */
31class EXPCL_PANDA_DISPLAY StandardMunger : public StateMunger {
32public:
34 int num_components, NumericType numeric_type,
35 Contents contents);
36 virtual ~StandardMunger();
37
38 INLINE GraphicsStateGuardian *get_gsg() const;
39
40protected:
41 virtual CPT(GeomVertexData) munge_data_impl(const GeomVertexData *data);
42 virtual int compare_to_impl(const GeomMunger *other) const;
43 virtual void munge_geom_impl(CPT(Geom) &geom, CPT(GeomVertexData) &data,
44 Thread *current_thread);
45 virtual void premunge_geom_impl(CPT(Geom) &geom, CPT(GeomVertexData) &data);
46 virtual int geom_compare_to_impl(const GeomMunger *other) const;
47 virtual CPT(RenderState) munge_state_impl(const RenderState *state);
48
49private:
50 int _num_components;
51 NumericType _numeric_type;
52 Contents _contents;
53
54 bool _auto_shader;
55 bool _shader_skinning;
56 bool _remove_material;
57
58protected:
59 bool _munge_color;
60 bool _munge_color_scale;
61 LColor _color;
62 LVecBase4 _color_scale;
63
64public:
65 static TypeHandle get_class_type() {
66 return _type_handle;
67 }
68 static void init_type() {
69 StateMunger::init_type();
70 register_type(_type_handle, "StandardMunger",
71 StateMunger::get_class_type());
72 }
73 virtual TypeHandle get_type() const {
74 return get_class_type();
75 }
76 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
77
78private:
79 static TypeHandle _type_handle;
80};
81
82#include "standardMunger.I"
83
84#endif
Objects of this class are used to convert vertex data from a Geom into a format suitable for passing ...
Definition geomMunger.h:50
GraphicsStateGuardianBase * get_gsg() const
Returns a pointer to the GSG that created this munger.
Definition geomMunger.I:18
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particula...
A container for geometry primitives.
Definition geom.h:54
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
Encapsulates all the communication with a particular instance of a given rendering backend.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
Definition renderState.h:47
Performs some generic munging that is appropriate for all GSG types; for instance,...
This is just a simple derivative of GeomMunger that adds the ability to munge states.
Definition stateMunger.h:26
A thread; that is, a lightweight process.
Definition thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.