35 virtual void write(std::ostream &out,
int indent_level)
const;
39 virtual int get_class_priority()
const;
57 static void init_type() {
58 LightNode::init_type();
60 LightNode::get_class_type());
63 return get_class_type();
65 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
71INLINE std::ostream &operator << (std::ostream &out,
const AmbientLight &light) {
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A light source that seems to illuminate all points in space at once.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A derivative of Light and of PandaNode.
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
virtual bool is_ambient_light() const
Returns true if this is an AmbientLight, false if it is some other kind of light.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
A basic node of the scene graph or data graph.
static void register_with_read_factory()
Tells the BamReader how to create objects of type PandaNode.
virtual PandaNode * make_copy() const
Returns a newly-allocated PandaNode that is a shallow copy of this one.
TypeHandle is the identifier used to differentiate C++ class types.
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...