Panda3D
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physicsCollisionHandler.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file physicsCollisionHandler.h
10 * @author drose
11 * @date 2002-03-16
12 */
13
14#ifndef PHYSICSCOLLISIONHANDLER_H
15#define PHYSICSCOLLISIONHANDLER_H
16
17#include "pandabase.h"
18
20
21/**
22 * A specialized kind of CollisionHandler that simply pushes back on things
23 * that attempt to move into solid walls. This also puts forces onto the
24 * physics objects
25 */
26class EXPCL_PANDA_PHYSICS PhysicsCollisionHandler :
28PUBLISHED:
31
32 // These setters and getter are a bit of a hack:
33 INLINE void set_almost_stationary_speed(PN_stdfloat speed);
34 INLINE PN_stdfloat get_almost_stationary_speed();
35
36 INLINE void set_static_friction_coef(PN_stdfloat coef);
37 INLINE PN_stdfloat get_static_friction_coef();
38
39 INLINE void set_dynamic_friction_coef(PN_stdfloat coef);
40 INLINE PN_stdfloat get_dynamic_friction_coef();
41
42protected:
43 PN_stdfloat _almost_stationary_speed;
44 PN_stdfloat _static_friction_coef;
45 PN_stdfloat _dynamic_friction_coef;
46
47 void apply_friction(
48 ColliderDef &def, LVector3 &vel, const LVector3& force, PN_stdfloat angle);
49 virtual void apply_net_shove(
50 ColliderDef &def, const LVector3 &net_shove,
51 const LVector3 &force_normal);
52 virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
53
54 virtual bool validate_target(const NodePath &target);
55
56public:
57 static TypeHandle get_class_type() {
58 return _type_handle;
59 }
60 static void init_type() {
61 CollisionHandlerPusher::init_type();
62 register_type(_type_handle, "PhysicsCollisionHandler",
63 CollisionHandlerPusher::get_class_type());
64 }
65 virtual TypeHandle get_type() const {
66 return get_class_type();
67 }
68 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
69
70private:
71 static TypeHandle _type_handle;
72};
73
75
76#endif
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into so...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition nodePath.h:159
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into so...
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...