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socket_fdset.h
1#ifndef __SOCKET_FDSET_H__
2#define __SOCKET_FDSET_H__
3
4/*
5 * rhh This class needs to be broken into 2 classes: the gathering class and
6 * the processing functions. The functions should be set up as template
7 * functions Add a helper class socket_select. May want to totally separate
8 * the select and collect functionality fits more with the normal Berkeley
9 * mind set... ** Not ** Should think about using POLL() on BSD-based systems
10 */
11#include "pandabase.h"
12#include "numeric_types.h"
13#include "time_base.h"
14#include "socket_ip.h"
15
17PUBLISHED:
18 inline Socket_fdset();
19 inline void setForSocket(const Socket_IP &incon);
20 inline bool IsSetFor(const Socket_IP &incon) const;
21 inline int WaitForRead(bool zeroFds, uint32_t sleep_time = 0xffffffff);
22 inline int WaitForWrite(bool zeroFds, uint32_t sleep_time = 0xffffffff);
23 inline int WaitForError(bool zeroFds, uint32_t sleep_time = 0xffffffff);
24
25 inline int WaitForRead(bool zeroFds, const Time_Span & timeout);
26 inline void clear();
27
28private:
29 inline void setForSocketNative(const SOCKET inid);
30 inline bool isSetForNative(const SOCKET inid) const;
31
32 friend struct Socket_Selector;
33
34 SOCKET _maxid;
35
36#ifndef CPPPARSER
37 mutable fd_set _the_set;
38#endif
39};
40
41/**
42 * The constructor
43 */
45 clear();
46}
47
48/**
49 * This does the physical manipulation of the set getting read for the base
50 * call
51 */
52inline void Socket_fdset::setForSocketNative(SOCKET inid)
53{
54 assert( inid >= 0);
55#ifndef WIN32
56 assert(inid < FD_SETSIZE);
57#endif
58
59 FD_SET(inid, &_the_set);
60 if (_maxid < inid)
61 _maxid = inid;
62}
63
64/**
65 * Answer the question: was the socket marked for reading? there's a subtle
66 * difference in the NSPR version: it will respond if the socket had an error
67 */
68inline bool Socket_fdset::isSetForNative(SOCKET inid) const
69{
70 assert( inid >= 0);
71#ifndef WIN32
72 assert(inid < FD_SETSIZE);
73#endif
74
75 return (FD_ISSET(inid, &_the_set) != 0);
76}
77
78/**
79 * check to see if a socket object has been marked for reading
80 */
81inline bool Socket_fdset::IsSetFor(const Socket_IP & incon) const
82{
83 return isSetForNative(incon.GetSocket());
84}
85
86/**
87 *
88 */
89inline int Socket_fdset::WaitForRead(bool zeroFds, uint32_t sleep_time)
90{
91 int retVal = 0;
92 if (sleep_time == 0xffffffff) {
93 retVal = DO_SELECT(_maxid + 1, &_the_set, nullptr, nullptr, nullptr);
94 } else {
95 timeval timeoutValue;
96 timeoutValue.tv_sec = sleep_time / 1000;
97 timeoutValue.tv_usec = (sleep_time % 1000) * 1000;
98
99 retVal = DO_SELECT(_maxid + 1, &_the_set, nullptr, nullptr, &timeoutValue);
100 }
101 if (zeroFds)
102 clear();
103
104 return retVal;
105}
106
107/**
108 *
109 */
110inline int Socket_fdset::WaitForRead(bool zeroFds, const Time_Span & timeout)
111{
112 timeval localtv = timeout.GetTval();
113
114 int retVal = DO_SELECT(_maxid + 1, &_the_set, nullptr, nullptr, &localtv);
115 if (zeroFds)
116 clear();
117
118 return retVal;
119}
120
121/**
122 * Marks the content as empty
123 */
125{
126 _maxid = 0;
127 FD_ZERO(&_the_set);
128}
129
130/**
131 *
132 */
133inline void Socket_fdset::setForSocket(const Socket_IP &incon)
134{
135 setForSocketNative(incon.GetSocket());
136}
137
138/**
139 * This is the function that will wait till one of the sockets is ready for
140 * writing
141 */
142inline int Socket_fdset::WaitForWrite(bool zeroFds, uint32_t sleep_time)
143{
144 int retVal = 0;
145 if (sleep_time == 0xffffffff)
146 {
147 retVal = DO_SELECT(_maxid + 1, nullptr, &_the_set, nullptr, nullptr);
148 }
149 else
150 {
151 timeval timeoutValue;
152 timeoutValue.tv_sec = sleep_time / 1000;
153 timeoutValue.tv_usec = (sleep_time % 1000) * 1000;
154
155 retVal = DO_SELECT(_maxid + 1, nullptr, &_the_set, nullptr, &timeoutValue);
156 }
157 if (zeroFds)
158 clear();
159
160 return retVal;
161}
162
163/**
164 * This is the function that will wait till one of the sockets is in error
165 * state
166 */
167inline int Socket_fdset::WaitForError(bool zeroFds, uint32_t sleep_time)
168{
169 int retVal = 0;
170 if (sleep_time == 0xffffffff)
171 {
172 retVal = DO_SELECT(_maxid + 1, nullptr, nullptr, &_the_set, nullptr);
173 }
174 else
175 {
176 timeval timeoutValue;
177 timeoutValue.tv_sec = sleep_time / 1000;
178 timeoutValue.tv_usec = (sleep_time % 1000) * 1000;
179
180 retVal = DO_SELECT(_maxid + 1, nullptr, nullptr, &_the_set, &timeoutValue);
181 }
182 if (zeroFds)
183 clear();
184
185 return retVal;
186}
187
188
189#endif //__SOCKET_FDSET_H__
Base functionality for a INET domain Socket This call should be the starting point for all other unix...
Definition socket_ip.h:27
SOCKET GetSocket()
Gets the base socket type.
Definition socket_ip.h:237
int WaitForWrite(bool zeroFds, uint32_t sleep_time=0xffffffff)
This is the function that will wait till one of the sockets is ready for writing.
int WaitForError(bool zeroFds, uint32_t sleep_time=0xffffffff)
This is the function that will wait till one of the sockets is in error state.
void clear()
Marks the content as empty.
Socket_fdset()
The constructor.
bool IsSetFor(const Socket_IP &incon) const
check to see if a socket object has been marked for reading
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.