Panda3D
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androidGraphicsWindow.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file androidGraphicsWindow.h
10 * @author rdb
11 * @date 2013-01-11
12 */
13
14#ifndef ANDROIDGRAPHICSWINDOW_H
15#define ANDROIDGRAPHICSWINDOW_H
16
17#include "pandabase.h"
18
19#include "androidGraphicsPipe.h"
20#include "graphicsWindow.h"
21#include "buttonHandle.h"
22
23#include <android/native_window.h>
24#include <android/input.h>
25#include <android/native_activity.h>
26#include <android/rect.h>
27
28struct android_app;
29
30/**
31 * An interface to manage Android windows and their appropriate EGL surfaces.
32 */
34public:
36 const std::string &name,
37 const FrameBufferProperties &fb_prop,
38 const WindowProperties &win_prop,
39 int flags,
41 GraphicsOutput *host);
42 virtual ~AndroidGraphicsWindow();
43
44 virtual bool begin_frame(FrameMode mode, Thread *current_thread);
45 virtual void end_frame(FrameMode mode, Thread *current_thread);
46 virtual void end_flip();
47
48 virtual void process_events();
49 virtual void set_properties_now(WindowProperties &properties);
50
51protected:
52 virtual void close_window();
53 virtual bool open_window();
54
55 virtual void destroy_surface();
56 virtual bool create_surface();
57
58private:
59 static void handle_command(struct android_app *app, int32_t command);
60 static int32_t handle_input_event(struct android_app *app, AInputEvent *event);
61
62 void ns_handle_command(int32_t command);
63 int32_t handle_key_event(const AInputEvent *event);
64 int32_t handle_motion_event(const AInputEvent *event);
65
66 ButtonHandle map_button(int32_t keycode);
67
68private:
69 struct android_app* _app;
70
71 EGLDisplay _egl_display;
72 EGLSurface _egl_surface;
73
74 int32_t _mouse_button_state;
75
77
78public:
79 static TypeHandle get_class_type() {
80 return _type_handle;
81 }
82 static void init_type() {
83 GraphicsWindow::init_type();
84 register_type(_type_handle, "AndroidGraphicsWindow",
85 GraphicsWindow::get_class_type());
86 }
87 virtual TypeHandle get_type() const {
88 return get_class_type();
89 }
90 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
91
92private:
93 static TypeHandle _type_handle;
94};
95
97
98#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An interface to manage Android windows and their appropriate EGL surfaces.
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
virtual void process_events()
Do whatever processing is necessary to ensure that the window responds to user events.
virtual void set_properties_now(WindowProperties &properties)
Applies the requested set of properties to the window, if possible, for instance to request a change ...
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
A ButtonHandle represents a single button from any device, including keyboard buttons and mouse butto...
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
Encapsulates all the communication with a particular instance of a given rendering backend.
This is a virtual input device that represents the keyboard and mouse pair that is associated with a ...
A window, fullscreen or on a desktop, into which a graphics device sends its output for interactive d...
A thread; that is, a lightweight process.
Definition thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...