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cast_to_float.I
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file cast_to_float.I
10 * @author drose
11 * @date 2000-05-24
12 */
13
14INLINE_LINMATH LVecBase2f cast_to_float(const LVecBase2d &source) {
15 return LCAST(float, source);
16}
17
18INLINE_LINMATH LVecBase3f cast_to_float(const LVecBase3d &source) {
19 return LCAST(float, source);
20}
21
22INLINE_LINMATH LVecBase4f cast_to_float(const LVecBase4d &source) {
23 return LCAST(float, source);
24}
25
26INLINE_LINMATH LVector2f cast_to_float(const LVector2d &source) {
27 return LCAST(float, source);
28}
29
30INLINE_LINMATH LVector3f cast_to_float(const LVector3d &source) {
31 return LCAST(float, source);
32}
33
34INLINE_LINMATH LVector4f cast_to_float(const LVector4d &source) {
35 return LCAST(float, source);
36}
37
38INLINE_LINMATH LPoint2f cast_to_float(const LPoint2d &source) {
39 return LCAST(float, source);
40}
41
42INLINE_LINMATH LPoint3f cast_to_float(const LPoint3d &source) {
43 return LCAST(float, source);
44}
45
46INLINE_LINMATH LPoint4f cast_to_float(const LPoint4d &source) {
47 return LCAST(float, source);
48}
49
50INLINE_LINMATH LMatrix3f cast_to_float(const LMatrix3d &source) {
51 return LCAST(float, source);
52}
53
54INLINE_LINMATH LMatrix4f cast_to_float(const LMatrix4d &source) {
55 return LCAST(float, source);
56}