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| BulletWheelRaycastInfo (btWheelInfo::RaycastInfo &info) |
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LVector3 | get_contact_normal_ws () const |
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LPoint3 | get_contact_point_ws () const |
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PandaNode * | get_ground_object () const |
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LPoint3 | get_hard_point_ws () const |
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PN_stdfloat | get_suspension_length () const |
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LVector3 | get_wheel_axle_ws () const |
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LVector3 | get_wheel_direction_ws () const |
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bool | is_in_contact () const |
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Definition at line 28 of file bulletWheel.h.
◆ ~BulletWheelRaycastInfo()
BulletWheelRaycastInfo::~BulletWheelRaycastInfo |
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inline |
◆ BulletWheelRaycastInfo()
BulletWheelRaycastInfo::BulletWheelRaycastInfo |
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btWheelInfo::RaycastInfo & | info | ) |
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◆ get_contact_normal_ws
LVector3 BulletWheelRaycastInfo::get_contact_normal_ws |
◆ get_contact_point_ws
LPoint3 BulletWheelRaycastInfo::get_contact_point_ws |
◆ get_ground_object
PandaNode * BulletWheelRaycastInfo::get_ground_object |
◆ get_hard_point_ws
LPoint3 BulletWheelRaycastInfo::get_hard_point_ws |
◆ get_suspension_length
PN_stdfloat BulletWheelRaycastInfo::get_suspension_length |
◆ get_wheel_axle_ws
LVector3 BulletWheelRaycastInfo::get_wheel_axle_ws |
◆ get_wheel_direction_ws
LVector3 BulletWheelRaycastInfo::get_wheel_direction_ws |
◆ is_in_contact
bool BulletWheelRaycastInfo::is_in_contact |
The documentation for this class was generated from the following files: