17INLINE PhysxSoftBodyNode::
18PhysxSoftBodyNode(
const char *name) :
GeomNode(name) {
23 _prim->set_shade_model(Geom::SM_uniform);
25 _geom =
new Geom(_vdata);
26 _geom->add_primitive(_prim);
28 this->add_geom(_geom);
34INLINE PhysxSoftBodyNode::
A node that holds Geom objects, renderable pieces of geometry.
Defines a series of disconnected triangles.
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particula...
A container for geometry primitives.