Panda3D
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Classes | Functions
nodePath.h File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

#include "pandabase.h"
#include "pandaNode.h"
#include "renderState.h"
#include "transformState.h"
#include "renderModeAttrib.h"
#include "transparencyAttrib.h"
#include "logicOpAttrib.h"
#include "nodePathComponent.h"
#include "pointerTo.h"
#include "referenceCount.h"
#include "pnotify.h"
#include "typedObject.h"
#include "pta_float.h"
#include "pta_double.h"
#include "pta_LMatrix4.h"
#include "pta_LMatrix3.h"
#include "pta_LVecBase4.h"
#include "pta_LVecBase3.h"
#include "pta_LVecBase2.h"
#include "stl_compares.h"
#include "shaderInput.h"
#include "internalNameCollection.h"
#include "materialCollection.h"
#include "textureCollection.h"
#include "textureStageCollection.h"
#include "nodePathCollection.h"
#include "nodePath.I"

Go to the source code of this file.

Classes

class  NodePath
 NodePath is the fundamental system for disambiguating instances, and also provides a higher-level interface for manipulating the scene graph. More...
 

Functions

std::ostream & operator<< (std::ostream &out, const NodePath &node_path)
 

Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
drose
Date
2002-02-25
Author
fperazzi, PandaSE
Date
2010-04-06 for set_shader_input)
Author
weifengh, PandaSE
Date
2010-04-30

Definition in file nodePath.h.

Function Documentation

◆ operator<<()

std::ostream & operator<< ( std::ostream & out,
const NodePath & node_path )
inline

Definition at line 2124 of file nodePath.I.