Panda3D
Loading...
Searching...
No Matches
cullBinStateSorted.I
Go to the documentation of this file.
1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file cullBinStateSorted.I
10 * @author drose
11 * @date 2005-03-22
12 */
13
14/**
15 *
16 */
17INLINE CullBinStateSorted::
18CullBinStateSorted(const std::string &name, GraphicsStateGuardianBase *gsg,
19 const PStatCollector &draw_region_pcollector) :
20 CullBin(name, BT_state_sorted, gsg, draw_region_pcollector),
21 _objects(get_class_type())
22{
23}
24
25/**
26 *
27 */
28INLINE CullBinStateSorted::ObjectData::
29ObjectData(CullableObject *object) :
30 _object(object)
31{
32 if (object->_munged_data == nullptr) {
33 _format = nullptr;
34 } else {
35 _format = object->_munged_data->get_format();
36 }
37}
38
39/**
40 * Specifies the correct sort ordering for these objects.
41 */
42INLINE bool CullBinStateSorted::ObjectData::
43operator < (const ObjectData &other) const {
44 // Group by state changes, in approximate order from heaviest change to
45 // lightest change.
46 const RenderState *sa = _object->_state;
47 const RenderState *sb = other._object->_state;
48 int compare = sa->compare_sort(*sb);
49 if (compare != 0) {
50 return compare < 0;
51 }
52
53 // Vertex format changes are also fairly slow.
54 if (_format != other._format) {
55 return _format < other._format;
56 }
57
58 // Prevent unnecessary vertex buffer rebinds.
59 if (_object->_munged_data != other._object->_munged_data) {
60 return _object->_munged_data < other._object->_munged_data;
61 }
62
63 // Uniform updates are actually pretty fast.
64 if (_object->_internal_transform != other._object->_internal_transform) {
65 return _object->_internal_transform < other._object->_internal_transform;
66 }
67
68 return 0;
69}
A collection of Geoms and their associated state, for a particular scene.
Definition cullBin.h:40
The smallest atom of cull.
This is a base class for the GraphicsStateGuardian class, which is itself a base class for the variou...
A lightweight class that represents a single element that may be timed and/or counted via stats.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
Definition renderState.h:47
int compare_sort(const RenderState &other) const
Returns -1, 0, or 1 according to the relative sorting of these two RenderStates, with regards to rend...