33int SceneGraphAnalyzer::
34get_num_nodes()
const {
41int SceneGraphAnalyzer::
42get_num_instances()
const {
43 return _num_instances;
49int SceneGraphAnalyzer::
50get_num_transforms()
const {
51 return _num_transforms;
57int SceneGraphAnalyzer::
58get_num_nodes_with_attribs()
const {
59 return _num_nodes_with_attribs;
65int SceneGraphAnalyzer::
66get_num_lod_nodes()
const {
67 return _num_lod_nodes;
73int SceneGraphAnalyzer::
74get_num_geom_nodes()
const {
75 return _num_geom_nodes;
81int SceneGraphAnalyzer::
82get_num_geoms()
const {
89int SceneGraphAnalyzer::
90get_num_geom_vertex_datas()
const {
91 return _num_geom_vertex_datas;
97int SceneGraphAnalyzer::
98get_num_geom_vertex_formats()
const {
99 return _num_geom_vertex_formats;
105size_t SceneGraphAnalyzer::
106get_vertex_data_size()
const {
107 return _vertex_data_size;
113int SceneGraphAnalyzer::
114get_num_vertices()
const {
115 return _num_vertices;
121int SceneGraphAnalyzer::
122get_num_normals()
const {
129int SceneGraphAnalyzer::
130get_num_colors()
const {
137int SceneGraphAnalyzer::
138get_num_texcoords()
const {
139 return _num_texcoords;
145int SceneGraphAnalyzer::
146get_num_tris()
const {
153int SceneGraphAnalyzer::
154get_num_lines()
const {
161int SceneGraphAnalyzer::
162get_num_points()
const {
169int SceneGraphAnalyzer::
170get_num_patches()
const {
178int SceneGraphAnalyzer::
179get_num_individual_tris()
const {
180 return _num_individual_tris;
186int SceneGraphAnalyzer::
187get_num_tristrips()
const {
188 return _num_tristrips;
194int SceneGraphAnalyzer::
195get_num_triangles_in_strips()
const {
196 return _num_triangles_in_strips;
202int SceneGraphAnalyzer::
203get_num_trifans()
const {
210int SceneGraphAnalyzer::
211get_num_triangles_in_fans()
const {
212 return _num_triangles_in_fans;
218int SceneGraphAnalyzer::
219get_num_vertices_in_patches()
const {
220 return _num_vertices_in_patches;
227size_t SceneGraphAnalyzer::
228get_texture_bytes()
const {
229 return _texture_bytes;
236int SceneGraphAnalyzer::
237get_num_long_normals()
const {
238 return _num_long_normals;
244int SceneGraphAnalyzer::
245get_num_short_normals()
const {
246 return _num_short_normals;
252PN_stdfloat SceneGraphAnalyzer::
253get_total_normal_length()
const {
254 return _total_normal_length;
LodMode get_lod_mode(LodMode lod_mode) const
Returns the mode in which LODNodes are analyzed.
void set_lod_mode(LodMode lod_mode)
Specifies the mode in which LODNodes are analyzed.