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contrib
src
ai
obstacleAvoidance.h
Go to the documentation of this file.
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file obstacleAvoidance.h
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* @author Deepak, John, Navin
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* @date 2009-11-10
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*/
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#ifndef OBSTACLE_AVOIDANCE_H
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#define OBSTACLE_AVOIDANCE_H
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#include "
aiCharacter.h
"
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#include "
boundingSphere.h
"
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class
AICharacter
;
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class
EXPCL_PANDAAI
ObstacleAvoidance
{
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public :
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AICharacter
*_ai_char;
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float
_obstacle_avoidance_weight;
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NodePath
_nearest_obstacle;
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bool
_obstacle_avoidance_done;
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float
_feeler;
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ObstacleAvoidance
(
AICharacter
*ai_char,
float
feeler_length);
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LVecBase3 do_obstacle_avoidance();
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~ObstacleAvoidance
();
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void
obstacle_avoidance_activate();
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bool
obstacle_detection();
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};
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#endif
aiCharacter.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
boundingSphere.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
AICharacter
Definition
aiCharacter.h:29
NodePath
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition
nodePath.h:159
ObstacleAvoidance
Definition
obstacleAvoidance.h:22
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