Panda3D
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eglGraphicsPixmap.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file eglGraphicsPixmap.h
10 * @author rdb
11 * @date 2009-06-13
12 */
13
14#ifndef EGLGRAPHICSPIXMAP_H
15#define EGLGRAPHICSPIXMAP_H
16
17#include "pandabase.h"
18
19#ifdef USE_X11
20
21#include "eglGraphicsPipe.h"
22#include "graphicsBuffer.h"
23
24/**
25 * Another offscreen buffer in the EGL environment. This creates a Pixmap
26 * object, which is probably less efficient than an EGLPBuffer, so this class
27 * is a second choice to eglGraphicsBuffer.
28 */
29class eglGraphicsPixmap : public GraphicsBuffer {
30public:
31 eglGraphicsPixmap(GraphicsEngine *engine, GraphicsPipe *pipe,
32 const std::string &name,
33 const FrameBufferProperties &fb_prop,
34 const WindowProperties &win_prop,
35 int flags,
37 GraphicsOutput *host);
38 virtual ~eglGraphicsPixmap();
39
40 virtual bool begin_frame(FrameMode mode, Thread *current_thread);
41 virtual void end_frame(FrameMode mode, Thread *current_thread);
42
43protected:
44 virtual void close_buffer();
45 virtual bool open_buffer();
46
47private:
48 X11_Display *_display;
49 X11_Window _drawable;
50 Pixmap _x_pixmap;
51 EGLSurface _egl_surface;
52 EGLDisplay _egl_display;
53
54public:
55 static TypeHandle get_class_type() {
56 return _type_handle;
57 }
58 static void init_type() {
59 GraphicsBuffer::init_type();
60 register_type(_type_handle, "eglGraphicsPixmap",
61 GraphicsBuffer::get_class_type());
62 }
63 virtual TypeHandle get_type() const {
64 return get_class_type();
65 }
66 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
67
68private:
69 static TypeHandle _type_handle;
70};
71
72#endif // USE_X11
73
74#endif
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An offscreen buffer for rendering into.
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
An object to create GraphicsOutputs that share a particular 3-D API.
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.
Definition thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...