14#ifndef MODELSAVEREQUEST_H
15#define MODELSAVEREQUEST_H
41 INLINE
const Filename &get_filename()
const;
44 INLINE
Loader *get_loader()
const;
46 INLINE
bool is_ready()
const;
47 INLINE
bool get_success()
const;
49 MAKE_PROPERTY(filename, get_filename);
50 MAKE_PROPERTY(options, get_options);
51 MAKE_PROPERTY(node, get_node);
52 MAKE_PROPERTY(loader, get_loader);
55 virtual DoneStatus do_task();
68 static void init_type() {
69 AsyncTask::init_type();
71 AsyncTask::get_class_type());
74 return get_class_type();
76 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This class represents a concrete task performed by an AsyncManager.
The name of a file, such as a texture file or an Egg file.
Specifies parameters that may be passed to the loader.
A convenient class for loading models from disk, in bam or egg format (or any of a number of other fo...
A class object that manages a single asynchronous model save request.
A basic node of the scene graph or data graph.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...