Defines a single collision event.
LPoint3 get_surface_point(const NodePath &space) const
Returns the point, on the surface of the "into" object, at which a collision is detected.
get_from_node_path
Returns the NodePath that represents the CollisionNode that contains the CollisionSolid that triggere...
get_from
Returns the CollisionSolid pointer for the particular solid that triggered this collision.