34 INLINE
void set_to_default();
35 INLINE
bool is_valid()
const;
37 void set_flag(PhysxSceneFlag flag,
bool value);
38 void set_gravity(
const LVector3f &gravity);
40 void set_static_structure(PhysxPruningStructure value);
41 void set_dynamic_structure(PhysxPruningStructure value);
42 void set_bp_type(PhysxBroadPhaseType value);
43 void set_subdivision_level(
unsigned int value);
44 void set_num_grid_cells_x(
unsigned int value);
45 void set_num_grid_cells_y(
unsigned int value);
47 bool get_flag(PhysxSceneFlag flag)
const;
48 LVector3f get_gravity()
const;
50 PhysxPruningStructure get_static_structure()
const;
51 PhysxPruningStructure get_dynamic_structure()
const;
52 PhysxBroadPhaseType get_bp_type()
const;
53 unsigned int get_subdivision_level()
const;
54 unsigned int get_num_grid_cells_x()
const;
55 unsigned int get_num_grid_cells_y()
const;