Panda3D
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collisionLine.I
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file collisionLine.I
10 * @author drose
11 * @date 2005-01-05
12 */
13
14/**
15 * Creates an invalid line. This isn't terribly useful; it's expected that
16 * the user will subsequently adjust the line via set_origin()/set_direction()
17 * or set_from_lens().
18 */
22
23/**
24 *
25 */
26INLINE CollisionLine::
27CollisionLine(const LPoint3 &origin, const LVector3 &direction) :
28 CollisionRay(origin, direction)
29{
30}
31
32/**
33 *
34 */
35INLINE CollisionLine::
36CollisionLine(PN_stdfloat ox, PN_stdfloat oy, PN_stdfloat oz,
37 PN_stdfloat dx, PN_stdfloat dy, PN_stdfloat dz) :
38 CollisionRay(ox, oy, oz, dx, dy, dz)
39{
40}
41
42/**
43 *
44 */
45INLINE CollisionLine::
46CollisionLine(const CollisionLine &copy) :
47 CollisionRay(copy)
48{
49}
An infinite line, similar to a CollisionRay, except that it extends in both directions.
CollisionLine()
Creates an invalid line.
An infinite ray, with a specific origin and direction.