14#ifndef WORKINGNODEPATH_H
15#define WORKINGNODEPATH_H
48 bool is_valid()
const;
50 INLINE
NodePath get_node_path()
const;
53 int get_num_nodes()
const;
56 void output(std::ostream &out)
const;
59 MAKE_PROPERTY(valid, is_valid);
60 MAKE_PROPERTY(node_path, get_node_path);
74INLINE std::ostream &operator << (std::ostream &out,
const WorkingNodePath &node_path);
This is one component of a NodePath.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
A basic node of the scene graph or data graph.
This is a class designed to support low-overhead traversals of the complete scene graph,...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.