Panda3D
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pointParticle.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file pointParticle.h
10 * @author charles
11 * @date 2000-06-19
12 */
13
14#ifndef POINTPARTICLE_H
15#define POINTPARTICLE_H
16
17#include "baseParticle.h"
18
19/**
20 * Describes a particle that requires representation by a point (pixel,
21 * sparkle, billboard)
22 */
23class EXPCL_PANDA_PARTICLESYSTEM PointParticle : public BaseParticle {
24public:
25 PointParticle(PN_stdfloat lifespan = 0.0f, bool alive = false);
26 PointParticle(const PointParticle &copy);
27 virtual ~PointParticle();
28
29 virtual void init();
30 virtual void die();
31 virtual void update();
32
33 virtual PhysicsObject *make_copy() const;
34
35 virtual void output(std::ostream &out) const;
36 virtual void write(std::ostream &out, int indent=0) const;
37};
38
39#endif // POINTPARTICLE_H
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
An individual, physically-modelable particle abstract base class.
virtual void write(std::ostream &out, int indent=0) const
Write a string representation of this instance to <out>.
virtual void output(std::ostream &out) const
Write a string representation of this instance to <out>.
virtual PhysicsObject * make_copy() const =0
dynamic copy.
A body on which physics will be applied.
Describes a particle that requires representation by a point (pixel, sparkle, billboard)
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
Definition indent.cxx:20