Panda3D
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physxRaycastHit.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file physxRaycastHit.h
10 * @author enn0x
11 * @date 2009-10-21
12 */
13
14#ifndef PHYSXRAYCASTHIT_H
15#define PHYSXRAYCASTHIT_H
16
17#include "pandabase.h"
18#include "luse.h"
19
20#include "config_physx.h"
21
22class PhysxShape;
23
24/**
25 * This structure captures results for a single raycast query. See PhysxScene
26 * for raycasting methods.
27 */
28class EXPCL_PANDAPHYSX PhysxRaycastHit {
29
30PUBLISHED:
31 INLINE PhysxRaycastHit(const NxRaycastHit hit);
32 INLINE ~PhysxRaycastHit();
33
34 bool is_empty() const;
35
36 PhysxShape *get_shape() const;
37 LPoint3f get_impact_pos() const;
38 LVector3f get_impact_normal() const;
39 float get_distance() const;
40
41private:
42 NxRaycastHit _hit;
43};
44
45#include "physxRaycastHit.I"
46
47#endif // PHYSXRAYCASTHIT_H
This structure captures results for a single raycast query.
Abstract base class for shapes.
Definition physxShape.h:39
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.