20 while (get_num_characters() > 0) {
24 while (get_num_vehicles() > 0) {
28 while (get_num_constraints() > 0) {
32 while (get_num_rigid_bodies() > 0) {
36 while (get_num_soft_bodies() > 0) {
40 while (get_num_ghosts() > 0) {
44 _info.m_sparsesdf.Reset();
48 delete _configuration;
57get_debug_node()
const {
65INLINE
bool BulletWorld::
66has_debug_node()
const {
68 return _debug !=
nullptr;
74INLINE btDynamicsWorld *BulletWorld::
83INLINE btBroadphaseInterface *BulletWorld::
84get_broadphase()
const {
92INLINE btDispatcher *BulletWorld::
93get_dispatcher()
const {
void remove_soft_body(BulletSoftBodyNode *node)
void remove_character(BulletBaseCharacterControllerNode *node)
void remove_ghost(BulletGhostNode *node)
void remove_vehicle(BulletVehicle *vehicle)
void remove_rigid_body(BulletRigidBodyNode *node)
void remove_constraint(BulletConstraint *constraint)