Panda3D
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flee.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file flee.h
10 * @author Deepak, John, Navin
11 * @date 2009-10-24
12 */
13
14#ifndef _FLEE_H
15#define _FLEE_H
16
17#include "aiGlobals.h"
18#include "aiCharacter.h"
19
20class AICharacter;
21
22class EXPCL_PANDAAI Flee {
23public:
24 AICharacter *_ai_char;
25
26 LVecBase3 _flee_position;
27 float _flee_weight;
28 LVecBase3 _flee_direction;
29 double _flee_distance;
30 double _flee_relax_distance;
31 LVecBase3 _flee_present_pos;
32 bool _flee_done;
33 bool _flee_activate_done;
34
35 Flee(AICharacter *ai_ch, NodePath target_object, double panic_distance = 10.0,
36 double relax_distance = 10.0, float flee_wt = 1.0);
37
38 Flee(AICharacter *ai_ch, LVecBase3 pos, double panic_distance = 10.0,
39 double relax_distance = 10.0, float flee_wt = 1.0);
40
41 ~Flee();
42 LVecBase3 do_flee();
43 void flee_activate();
44};
45
46#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Definition flee.h:22
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition nodePath.h:159