get_texture
Retrieves the texture stored in the parameter.
virtual TypeHandle get_value_type() const
Returns Texture::get_class_type(), even though it technically stores more than just a Texture.
has_write_access
Returns true if this image should be bound with write access enabled.
has_read_access
Returns true if this image should be bound with read access enabled.
get_bind_level
Returns the image level that should be bound.
get_bind_layered
Returns true if all layers of this image should be bound simultaneously.
get_bind_layer
Returns the image layer that should be bound.
virtual TypeHandle get_value_type() const
Returns Texture::get_class_type(), even though it technically stores more than just a Texture.
get_texture
Retrieves the texture stored in the parameter.
get_sampler
Retrieves the sampler state stored in the parameter.
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...