65INLINE
void CollisionHandlerPhysical::ColliderDef::
68 _drive_interface = drive_interface;
75INLINE
void CollisionHandlerPhysical::ColliderDef::
77 if (_drive_interface !=
nullptr) {
78 _drive_interface->set_mat(_target.get_mat());
79 _drive_interface->force_dgraph();
bool has_contact() const
Did the handler make any contacts with anything on the last collision pass? Depending on how your wor...
has_center
Returns true if a NodePath has been specified with set_center(), false otherwise.
clear_center
Clears the center NodePath specified with set_center.
set_center
Specifies an arbitrary NodePath that the handler is always considered to be facing.
get_center
Returns the NodePath specified with set_center, or the empty NodePath if nothing has been specified.
This is a TFormer, similar to Trackball, that moves around a transform matrix in response to mouse in...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
bool is_empty() const
Returns true if the NodePath contains no nodes.