59 INLINE
EggData *get_egg_data()
const;
98 bool apply_node_properties(
EggGroup *egg_group,
PandaNode *node,
bool allow_backstage =
true);
This is a node that contains a pointer to an AnimBundle.
This is the base class for AnimChannel and AnimBundle.
This represents one joint of the character's animation, containing an animating transform matrix.
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
A node in the scene graph that can hold any number of CollisionSolids.
This is the primary interface into all the egg data, and the root of the egg file structure.
A base class for nodes in the hierarchy that are not leaf nodes.
The main glue of the egg hierarchy, this corresponds to the <Group>, <Instance>, and <Joint> type nod...
This is a collection of materials by MRef name.
This class stores miscellaneous rendering properties that is associated with geometry,...
Converts the scene graph beginning at the indicated node into an EggData structure,...
This is a collection of textures by TRef name.
Defines a texture map that may be applied to geometry.
A collection of vertices.
Any one-, two-, three-, or four-component vertex, possibly with attributes such as a normal.
A node that holds Geom objects, renderable pieces of geometry.
This is an abstract base class for a family of classes that represent the fundamental geometry primit...
This defines the actual numeric vertex data stored in a Geom, in the structure defined by a particula...
Defines the way an object appears in the presence of lighting.
A basic node of the scene graph or data graph.
This is the base class for PartRoot and MovingPart.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
A node that automatically cycles through rendering each one of its children according to its frame ra...
A node that renders only one of its children, according to the user's indication.
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
This is a class designed to support low-overhead traversals of the complete scene graph,...
This is our own Panda specialization on the default STL map.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.