Panda3D
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eaglView.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file eaglView.h
10 * @author drose
11 * @date 2009-04-10
12 */
13
14#include "pandabase.h"
15#import <UIKit/UIKit.h>
16#import <OpenGLES/EAGL.h>
17#import <OpenGLES/ES1/gl.h>
18#import <OpenGLES/ES1/glext.h>
19
21
22/*
23This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
24The view content is basically an EAGL surface you render your OpenGL scene into.
25Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
26*/
27@interface EAGLView : UIView {
28
29@public
30 IPhoneGraphicsWindow *_window;
31@private
32
33 /* The pixel dimensions of the backbuffer */
34 GLint backingWidth;
35 GLint backingHeight;
36
37 EAGLContext *context;
38
39 /* OpenGL names for the renderbuffer and framebuffers used to render to this view */
40 GLuint viewRenderbuffer, viewFramebuffer;
41
42 /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
43 GLuint depthRenderbuffer;
44}
45
46- (void)presentView;
47
48@end
An interface to the osx/ system for managing GL windows under X.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.