Panda3D
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Describes a single instance of a node in the Maya scene graph, relating it to the corresponding egg structures (e.g. More...
#include "mayaNodeDesc.h"
Public Types | |
typedef pvector< PT(MayaNodeDesc) > | Children |
Public Member Functions | |
MayaNodeDesc (MayaNodeTree *tree, MayaNodeDesc *parent=nullptr, const std::string &name=std::string()) | |
void | from_dag_path (const MDagPath &dag_path, MayaToEggConverter *converter) |
Indicates an association between the MayaNodeDesc and some Maya instance. | |
MayaBlendDesc * | get_blend_desc (int n) const |
Returns the nth MayaBlendDesc object that affects the geometry in this node. | |
const MDagPath & | get_dag_path () const |
Returns the dag path associated with this node. | |
int | get_num_blend_descs () const |
Returns the number of unique MayaBlendDesc objects (and hence the number of morph sliders) that affect the geometry in this node. | |
bool | has_dag_path () const |
Returns true if a Maya dag path has been associated with this node, false otherwise. | |
bool | has_object_type (std::string object_type) const |
Returns true if this node or any of its parent has_object_type of object_type. | |
bool | is_joint () const |
Returns true if the node should be treated as a joint by the converter. | |
bool | is_joint_parent () const |
Returns true if the node is the parent or ancestor of a joint. | |
bool | is_joint_tagged () const |
Returns true if the node has been joint_tagged to be converted, false otherwise. | |
bool | is_tagged () const |
Returns true if the node has been tagged to be converted, false otherwise. | |
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int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. | |
void | ref () const |
Explicitly increments the reference count. | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. | |
virtual bool | unref () const |
Explicitly decrements the reference count. | |
bool | unref_if_one () const |
Atomically decreases the reference count of this object if it is one. | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. | |
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void | operator delete (void *, void *) |
void | operator delete (void *ptr) |
void | operator delete[] (void *, void *) |
void | operator delete[] (void *ptr) |
void * | operator new (size_t size) |
void * | operator new (size_t size, void *ptr) |
void * | operator new[] (size_t size) |
void * | operator new[] (size_t size, void *ptr) |
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Namable (const std::string &initial_name="") | |
void | clear_name () |
Resets the Namable's name to empty. | |
const std::string & | get_name () const |
bool | has_name () const |
Returns true if the Namable has a nonempty name set, false if the name is empty. | |
void | output (std::ostream &out) const |
Outputs the Namable. | |
void | set_name (const std::string &name) |
Static Public Member Functions | |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
Public Attributes | |
Children | _children |
MayaNodeDesc * | _parent |
MayaNodeTree * | _tree |
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get_ref_count | |
Returns the current reference count. | |
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get_name | |
set_name | |
Friends | |
class | MayaNodeTree |
Describes a single instance of a node in the Maya scene graph, relating it to the corresponding egg structures (e.g.
node, group, or table entry) that will be created.
Definition at line 40 of file mayaNodeDesc.h.
typedef pvector< PT(MayaNodeDesc) > MayaNodeDesc::Children |
Definition at line 62 of file mayaNodeDesc.h.
MayaNodeDesc::MayaNodeDesc | ( | MayaNodeTree * | tree, |
MayaNodeDesc * | parent = nullptr, | ||
const std::string & | name = std::string() ) |
Definition at line 49 of file mayaNodeDesc.cxx.
MayaNodeDesc::~MayaNodeDesc | ( | ) |
Definition at line 73 of file mayaNodeDesc.cxx.
void MayaNodeDesc::from_dag_path | ( | const MDagPath & | dag_path, |
MayaToEggConverter * | converter ) |
Indicates an association between the MayaNodeDesc and some Maya instance.
Definition at line 83 of file mayaNodeDesc.cxx.
References MayaToEggConverter::force_joint(), and is_connected().
Referenced by MayaNodeTree::build_node().
MayaBlendDesc * MayaNodeDesc::get_blend_desc | ( | int | n | ) | const |
Returns the nth MayaBlendDesc object that affects the geometry in this node.
Definition at line 177 of file mayaNodeDesc.cxx.
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inlinestatic |
Definition at line 105 of file mayaNodeDesc.h.
const MDagPath & MayaNodeDesc::get_dag_path | ( | ) | const |
Returns the dag path associated with this node.
It is an error to call this unless has_dag_path() returned true.
Definition at line 158 of file mayaNodeDesc.cxx.
Referenced by MayaNodeTree::get_egg_group().
int MayaNodeDesc::get_num_blend_descs | ( | ) | const |
Returns the number of unique MayaBlendDesc objects (and hence the number of morph sliders) that affect the geometry in this node.
Definition at line 168 of file mayaNodeDesc.cxx.
bool MayaNodeDesc::has_dag_path | ( | ) | const |
Returns true if a Maya dag path has been associated with this node, false otherwise.
Definition at line 149 of file mayaNodeDesc.cxx.
Referenced by MayaNodeTree::get_egg_group().
bool MayaNodeDesc::has_object_type | ( | std::string | object_type | ) | const |
Returns true if this node or any of its parent has_object_type of object_type.
Definition at line 288 of file mayaNodeDesc.cxx.
References EggGroup::has_object_type(), and has_object_type().
Referenced by has_object_type().
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inlinestatic |
Definition at line 108 of file mayaNodeDesc.h.
bool MayaNodeDesc::is_joint | ( | ) | const |
Returns true if the node should be treated as a joint by the converter.
Definition at line 186 of file mayaNodeDesc.cxx.
Referenced by MayaNodeTree::get_egg_group(), and MayaNodeTree::get_egg_table().
bool MayaNodeDesc::is_joint_parent | ( | ) | const |
Returns true if the node is the parent or ancestor of a joint.
Definition at line 195 of file mayaNodeDesc.cxx.
bool MayaNodeDesc::is_joint_tagged | ( | ) | const |
Returns true if the node has been joint_tagged to be converted, false otherwise.
Definition at line 205 of file mayaNodeDesc.cxx.
bool MayaNodeDesc::is_tagged | ( | ) | const |
Returns true if the node has been tagged to be converted, false otherwise.
Definition at line 235 of file mayaNodeDesc.cxx.
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friend |
Definition at line 119 of file mayaNodeDesc.h.
Children MayaNodeDesc::_children |
Definition at line 63 of file mayaNodeDesc.h.
MayaNodeDesc* MayaNodeDesc::_parent |
Definition at line 61 of file mayaNodeDesc.h.
MayaNodeTree* MayaNodeDesc::_tree |
Definition at line 60 of file mayaNodeDesc.h.