Panda3D
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This class is just used as a convenient namespace for grouping all of these handy functions that return buttons which map to gamepad buttons. More...
#include "gamepadButton.h"
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static ButtonHandle | back () |
static ButtonHandle | dpad_down () |
static ButtonHandle | dpad_left () |
static ButtonHandle | dpad_right () |
static ButtonHandle | dpad_up () |
static ButtonHandle | face_1 () |
static ButtonHandle | face_2 () |
static ButtonHandle | face_a () |
static ButtonHandle | face_b () |
static ButtonHandle | face_c () |
static ButtonHandle | face_x () |
static ButtonHandle | face_y () |
static ButtonHandle | face_z () |
static ButtonHandle | guide () |
static ButtonHandle | hat_down () |
static ButtonHandle | hat_left () |
static ButtonHandle | hat_right () |
static ButtonHandle | hat_up () |
static void | init_gamepad_buttons () |
This is intended to be called only once, by the static initialization performed in config_util.cxx. | |
static ButtonHandle | joystick (int button_number) |
Returns the ButtonHandle associated with the particular numbered joystick button (zero-based), if there is one, or ButtonHandle::none() if there is not. | |
static ButtonHandle | lgrip () |
static ButtonHandle | lshoulder () |
static ButtonHandle | lstick () |
static ButtonHandle | ltrigger () |
static ButtonHandle | next () |
static ButtonHandle | previous () |
static ButtonHandle | rgrip () |
static ButtonHandle | rshoulder () |
static ButtonHandle | rstick () |
static ButtonHandle | rtrigger () |
static ButtonHandle | start () |
static ButtonHandle | trigger () |
This class is just used as a convenient namespace for grouping all of these handy functions that return buttons which map to gamepad buttons.
Definition at line 25 of file gamepadButton.h.
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Definition at line 35 of file gamepadButton.cxx.
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Definition at line 33 of file gamepadButton.cxx.
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Definition at line 30 of file gamepadButton.cxx.
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Definition at line 31 of file gamepadButton.cxx.
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Definition at line 32 of file gamepadButton.cxx.
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Definition at line 49 of file gamepadButton.cxx.
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Definition at line 50 of file gamepadButton.cxx.
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Definition at line 42 of file gamepadButton.cxx.
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Definition at line 43 of file gamepadButton.cxx.
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Definition at line 44 of file gamepadButton.cxx.
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Definition at line 45 of file gamepadButton.cxx.
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Definition at line 46 of file gamepadButton.cxx.
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Definition at line 47 of file gamepadButton.cxx.
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Definition at line 36 of file gamepadButton.cxx.
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Definition at line 54 of file gamepadButton.cxx.
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Definition at line 55 of file gamepadButton.cxx.
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Definition at line 56 of file gamepadButton.cxx.
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Definition at line 53 of file gamepadButton.cxx.
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This is intended to be called only once, by the static initialization performed in config_util.cxx.
Definition at line 84 of file gamepadButton.cxx.
References ButtonRegistry::ptr(), and ButtonRegistry::register_button().
Referenced by init_libputil().
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Returns the ButtonHandle associated with the particular numbered joystick button (zero-based), if there is one, or ButtonHandle::none() if there is not.
Definition at line 63 of file gamepadButton.cxx.
References ButtonRegistry::ptr(), and ButtonRegistry::register_button().
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Definition at line 27 of file gamepadButton.cxx.
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Definition at line 23 of file gamepadButton.cxx.
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Definition at line 21 of file gamepadButton.cxx.
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Definition at line 25 of file gamepadButton.cxx.
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Definition at line 39 of file gamepadButton.cxx.
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Definition at line 40 of file gamepadButton.cxx.
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Definition at line 28 of file gamepadButton.cxx.
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Definition at line 24 of file gamepadButton.cxx.
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Definition at line 22 of file gamepadButton.cxx.
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Definition at line 26 of file gamepadButton.cxx.
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Definition at line 37 of file gamepadButton.cxx.
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Definition at line 52 of file gamepadButton.cxx.