Panda3D
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osxGraphicsBuffer.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file osxGraphicsBuffer.h
10 */
11
12#ifndef OSXGRAPHICSBUFFER_H
13#define OSXGRAPHICSBUFFER_H
14#include <Carbon/Carbon.h>
15
16#define __glext_h_
17#include <OpenGL/gl.h>
18#include <AGL/agl.h>
19
20#include "pandabase.h"
21#include "graphicsBuffer.h"
22#include "glgsg.h"
23
24/**
25 * An offscreen buffer in the OSX environment. This creates an AGLPbuffer.
26 */
28public:
30 const std::string &name,
31 const FrameBufferProperties &fb_prop,
32 const WindowProperties &win_prop,
33 int flags,
35 GraphicsOutput *host);
36 virtual ~osxGraphicsBuffer();
37
38 virtual bool begin_frame(FrameMode mode, Thread *current_thread);
39 virtual void end_frame(FrameMode mode, Thread *current_thread);
40
41protected:
42 virtual void close_buffer();
43 virtual bool open_buffer();
44
45private:
46 AGLPbuffer _pbuffer;
47
48public:
49 static TypeHandle get_class_type() {
50 return _type_handle;
51 }
52 static void init_type() {
53 GraphicsBuffer::init_type();
54 register_type(_type_handle, "osxGraphicsBuffer",
55 GraphicsBuffer::get_class_type());
56 }
57 virtual TypeHandle get_type() const {
58 return get_class_type();
59 }
60 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
61
62private:
63 static TypeHandle _type_handle;
64
65 friend class osxGraphicsStateGuardian;
66};
67
68
69#endif
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An offscreen buffer for rendering into.
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.
Definition thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An offscreen buffer in the OSX environment.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
A tiny specialization on GLGraphicsStateGuardian to add some wgl-specific information.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...