Panda3D
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physxActor.I
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file physxActor.I
10 * @author enn0x
11 * @date 2009-09-14
12 */
13
14/**
15 *
16 */
17INLINE PhysxActor::
18PhysxActor() : PhysxObject() {
19
20}
21
22/**
23 *
24 */
25INLINE PhysxActor::
26~PhysxActor() {
27
28}
29
30/**
31 *
32 */
33INLINE void PhysxActor::
34ls() const {
35
36 ls(nout);
37}
38
39/**
40 *
41 */
42INLINE void PhysxActor::
43ls(std::ostream &out, int indent_level) const {
44
45 indent(out, indent_level) << get_type().get_name()
46 << " " << _name
47 << " (at 0x" << this << ")";
48
49 if (!_np.is_empty()) {
50 out << " NP:" << _np;
51 }
52
53 if (_controller) {
54 out << " C:0x" << _controller;
55 }
56
57 out << "\n";
58
59 _shapes.ls(out, indent_level);
60}
bool is_empty() const
Returns true if the NodePath contains no nodes.
Definition nodePath.I:188
get_name
Returns the name of the type.
Definition typeHandle.h:136
std::ostream & indent(std::ostream &out, int indent_level)
A handy function for doing text formatting.
Definition indent.cxx:20