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shadeModelAttrib.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file shadeModelAttrib.h
10 * @author drose
11 * @date 2005-03-14
12 */
13
14#ifndef SHADEMODELATTRIB_H
15#define SHADEMODELATTRIB_H
16
17#include "pandabase.h"
18
19#include "renderAttrib.h"
20
21class FactoryParams;
22
23/**
24 * Specifies whether flat shading (per-polygon) or smooth shading (per-vertex)
25 * is in effect.
26 */
27class EXPCL_PANDA_PGRAPH ShadeModelAttrib : public RenderAttrib {
28PUBLISHED:
29 enum Mode {
30 M_flat,
31 M_smooth,
32 };
33
34private:
35 INLINE ShadeModelAttrib(Mode mode);
36
37PUBLISHED:
38 static CPT(RenderAttrib) make(Mode mode);
39 static CPT(RenderAttrib) make_default();
40
41 INLINE Mode get_mode() const;
42 MAKE_PROPERTY(mode, get_mode);
43
44public:
45 virtual void output(std::ostream &out) const;
46
47protected:
48 virtual int compare_to_impl(const RenderAttrib *other) const;
49 virtual size_t get_hash_impl() const;
50 virtual CPT(RenderAttrib) compose_impl(const RenderAttrib *other) const;
51
52private:
53 Mode _mode;
54
55PUBLISHED:
56 static int get_class_slot() {
57 return _attrib_slot;
58 }
59 virtual int get_slot() const {
60 return get_class_slot();
61 }
62 MAKE_PROPERTY(class_slot, get_class_slot);
63
64public:
65 static void register_with_read_factory();
66 virtual void write_datagram(BamWriter *manager, Datagram &dg);
67
68protected:
69 static TypedWritable *make_from_bam(const FactoryParams &params);
70 void fillin(DatagramIterator &scan, BamReader *manager);
71
72public:
73 static TypeHandle get_class_type() {
74 return _type_handle;
75 }
76 static void init_type() {
77 RenderAttrib::init_type();
78 register_type(_type_handle, "ShadeModelAttrib",
79 RenderAttrib::get_class_type());
80 _attrib_slot = register_slot(_type_handle, 100, new ShadeModelAttrib(M_smooth));
81 }
82 virtual TypeHandle get_type() const {
83 return get_class_type();
84 }
85 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
86
87private:
88 static TypeHandle _type_handle;
89 static int _attrib_slot;
90};
91
92#include "shadeModelAttrib.I"
93
94#endif
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition bamReader.h:110
This is the fundamental interface for writing binary objects to a Bam file, to be extracted later by ...
Definition bamWriter.h:63
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition datagram.h:38
An instance of this class is passed to the Factory when requesting it to do its business and construc...
This is the base class for a number of render attributes (other than transform) that may be set on sc...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
static int register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib)
Adds the indicated TypeHandle to the registry, if it is not there already, and returns a unique slot ...
Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.