Panda3D
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physxControllersHit.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file physxControllersHit.h
10 * @author enn0x
11 * @date 2012-11-28
12 */
13
14#ifndef PHYSXCONTROLLERSHIT
15#define PHYSXCONTROLLERSHIT
16
17#include "pandabase.h"
18#include "callbackData.h"
19#include "callbackObject.h"
20
21#include "physx_includes.h"
22
23class PhysxController;
24
25/**
26 *
27 */
28class EXPCL_PANDAPHYSX PhysxControllersHit : public CallbackData {
29
30PUBLISHED:
31 INLINE PhysxControllersHit(const NxControllersHit &hit);
32
33 INLINE PhysxController *get_controller() const;
34 INLINE PhysxController *get_other() const;
35
36private:
37 const NxControllersHit &_hit;
38
39public:
40 static TypeHandle get_class_type() {
41 return _type_handle;
42 }
43 static void init_type() {
44 CallbackData::init_type();
45 register_type(_type_handle, "PhysxControllersHit",
46 CallbackData::get_class_type());
47 }
48 virtual TypeHandle get_type() const {
49 return get_class_type();
50 }
51 virtual TypeHandle force_init_type() {
52 init_type();
53 return get_class_type();
54 }
55
56private:
57 static TypeHandle _type_handle;
58};
59
60#include "physxControllersHit.I"
61
62#endif // PHYSXCONTROLLERSHIT
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is a generic data block that is passed along to a CallbackObject when a callback is made.
Abstract base class for character controllers.
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...