58 nout <<
"Applying transform matrix:\n";
59 _transform.write(nout, 2);
60 LVecBase3d scale, hpr, translate;
61 if (decompose_matrix(_transform, scale, hpr, translate,
62 _eggs[0]->get_coordinate_system())) {
63 nout <<
"(scale " << scale <<
", hpr " << hpr <<
", translate "
64 << translate <<
")\n";
66 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
67 (*ei)->transform(_transform);
72 nout <<
"Making points\n";
73 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
74 (*ei)->make_point_primitives();
78 switch (_normals_mode) {
80 nout <<
"Stripping normals.\n";
81 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
82 (*ei)->strip_normals();
83 (*ei)->remove_unused_vertices(
true);
88 nout <<
"Recomputing polygon normals.\n";
89 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
90 (*ei)->recompute_polygon_normals();
91 (*ei)->remove_unused_vertices(
true);
96 nout <<
"Recomputing vertex normals.\n";
97 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
98 (*ei)->recompute_vertex_normals(_normals_threshold);
99 (*ei)->remove_unused_vertices(
true);
109 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
110 if ((*ei)->recompute_tangent_binormal(
GlobPattern(
"*"))) {
111 (*ei)->remove_unused_vertices(
true);
116 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
117 if ((*ei)->recompute_tangent_binormal_auto()) {
118 (*ei)->remove_unused_vertices(
true);
123 for (vector_string::const_iterator si = _tbn_names.begin();
124 si != _tbn_names.end();
127 nout <<
"Computing tangent and binormal for \"" << uv_name <<
"\"\n";
128 for (ei = _eggs.begin(); ei != _eggs.end(); ++ei) {
129 (*ei)->recompute_tangent_binormal(uv_name);
130 (*ei)->remove_unused_vertices(
true);
149 if (!data->read(filename)) {
154 if (_noabs && data->original_had_absolute_pathnames()) {
156 <<
" includes absolute pathnames!\n";
169 if (_force_complete) {
170 if (!data->load_externals()) {
179 if (_got_coordinate_system) {
180 data->set_coordinate_system(_coordinate_system);
182 _coordinate_system = data->get_coordinate_system();
183 _got_coordinate_system =
true;