Panda3D
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intnames.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file intnames.h
10 * @author rdb
11 * @date 2014-06-07
12 */
13
14/*
15 * This file is used throughout this directory, in conjunction with
16 * dblnames.h, to implement a poor man's template of the linmath objects on
17 * numeric type. The idea is to #include either fltnames.h or dblnames.h (or,
18 * in theory, intnames.h or any other numeric type we wanted to implement) and
19 * then to include the various *_src.h andor *_src.cxx files that actually
20 * define the linmath objects. We do this instead of using actual templates
21 * to avoid some of the inherent problems with templates: compiler complexity
22 * and distributed code bloat, for instance; plus it allows us to implement
23 * if-based specialization on numeric type for compilers (like VC++) that
24 * don't completely support template specialization. That and the fact that
25 * VC++ seems to have a particularly bad time with templates in general.
26 */
27
28
29#undef FLOATTYPE
30#undef FLOATNAME
31#undef FLOATTOKEN
32#undef FLOATCONST
33#undef FLOATTYPE_IS_INT
34#undef STRINGIFY
35#undef FLOATNAME_STR
36
37#define FLOATTYPE int
38#define FLOATNAME(ARG) ARG##i
39#define FLOATTOKEN 'i'
40#define FLOATCONST(ARG) ARG
41#define FLOATTYPE_IS_INT
42
43#define STRINGIFY(ARG) #ARG
44#define FLOATNAME_STR(ARG) STRINGIFY(ARG##i)