Panda3D
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panda
src
collide
collisionHandler.h
Go to the documentation of this file.
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/**
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* PANDA 3D SOFTWARE
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* Copyright (c) Carnegie Mellon University. All rights reserved.
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*
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* All use of this software is subject to the terms of the revised BSD
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* license. You should have received a copy of this license along
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* with this source code in a file named "LICENSE."
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*
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* @file collisionHandler.h
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* @author drose
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* @date 2002-03-16
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*/
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#ifndef COLLISIONHANDLER_H
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#define COLLISIONHANDLER_H
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#include "
pandabase.h
"
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#include "
typedReferenceCount.h
"
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#include "
nodePath.h
"
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class
CollisionEntry
;
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/**
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* The abstract interface to a number of classes that decide what to do when a
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* collision is detected. One of these must be assigned to the
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* CollisionTraverser that is processing collisions in order to specify how to
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* dispatch detected collisions.
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*/
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class
EXPCL_PANDA_COLLIDE
CollisionHandler
:
public
TypedReferenceCount
{
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public
:
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CollisionHandler
();
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virtual
void
begin_group();
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virtual
void
add_entry(
CollisionEntry
*entry);
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virtual
bool
end_group();
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INLINE
bool
wants_all_potential_collidees()
const
;
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INLINE
void
set_root(
const
NodePath
&root);
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PUBLISHED:
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static
TypeHandle
get_class_type() {
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return
_type_handle;
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}
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public
:
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static
void
init_type() {
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TypedReferenceCount::init_type();
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register_type
(_type_handle,
"CollisionHandler"
,
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TypedReferenceCount::get_class_type());
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}
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virtual
TypeHandle
get_type()
const
{
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return
get_class_type();
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}
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virtual
TypeHandle
force_init_type() {init_type();
return
get_class_type();}
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protected
:
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bool
_wants_all_potential_collidees;
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const
NodePath
*_root;
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private
:
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static
TypeHandle
_type_handle;
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friend
class
CollisionTraverser
;
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};
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#include "
collisionHandler.I
"
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#endif
CollisionEntry
Defines a single collision event.
Definition
collisionEntry.h:42
CollisionHandler
The abstract interface to a number of classes that decide what to do when a collision is detected.
Definition
collisionHandler.h:30
CollisionTraverser
This class manages the traversal through the scene graph to detect collisions.
Definition
collisionTraverser.h:46
NodePath
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition
nodePath.h:159
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition
typeHandle.h:81
TypedReferenceCount
A base class for things which need to inherit from both TypedObject and from ReferenceCount.
Definition
typedReferenceCount.h:31
collisionHandler.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
nodePath.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition
register_type.I:22
typedReferenceCount.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
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