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socket_udp.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file socket_udp.h
10 * @author drose
11 * @date 2007-03-01
12 */
13
14#ifndef __SOCKET_UDP_H__
15#define __SOCKET_UDP_H__
16
17#include "socket_udp_incoming.h"
18
19/**
20 * Base functionality for a combination UDP Reader and Writer. This
21 * duplicates code from Socket_UDP_Outgoing, to avoid the problems of multiple
22 * inheritance.
23 */
24class EXPCL_PANDA_NATIVENET Socket_UDP : public Socket_UDP_Incoming {
25public:
26PUBLISHED:
27 inline Socket_UDP() {}
28
29 // use this interface for a tagreted UDP connection
30 inline bool InitToAddress(const Socket_Address &address);
31public:
32 inline bool Send(const char *data, int len);
33PUBLISHED:
34 inline bool Send(const std::string &data);
35public:
36 inline bool SendTo(const char *data, int len, const Socket_Address &address);
37PUBLISHED:
38 inline bool SendTo(const std::string &data, const Socket_Address &address);
39 inline bool SetToBroadCast();
40
41public:
42 static TypeHandle get_class_type() {
43 return _type_handle;
44 }
45 static void init_type() {
46 Socket_UDP_Incoming::init_type();
47 register_type(_type_handle, "Socket_UDP",
48 Socket_UDP_Incoming::get_class_type());
49 }
50 virtual TypeHandle get_type() const {
51 return get_class_type();
52 }
53 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
54
55private:
56 static TypeHandle _type_handle;
57};
58
59/**
60 * Ask the OS to let us receive broadcast packets on this port.
61 */
62inline bool Socket_UDP::
64 int optval = 1;
65
66 if (setsockopt(_socket, SOL_SOCKET, SO_BROADCAST, (char *)&optval, sizeof(optval)) != 0) {
67 return false;
68 }
69 return true;
70}
71
72/**
73 * Connects the socket to a Specified address
74 */
75inline bool Socket_UDP::
76InitToAddress(const Socket_Address &address) {
77 if (InitNoAddress() != true) {
78 return false;
79 }
80
81 if (DO_CONNECT(_socket, &address.GetAddressInfo()) != 0) {
82 return ErrorClose();
83 }
84 return true;
85}
86
87/**
88 * Send data to connected address
89 */
90inline bool Socket_UDP::
91Send(const char *data, int len) {
92 return (DO_SOCKET_WRITE(_socket, data, len) == len);
93}
94
95/**
96 * Send data to connected address
97 */
98inline bool Socket_UDP::
99Send(const std::string &data) {
100 return Send(data.data(), data.size());
101}
102
103/**
104 * Send data to specified address
105 */
106inline bool Socket_UDP::
107SendTo(const char *data, int len, const Socket_Address &address) {
108 return (DO_SOCKET_WRITE_TO(_socket, data, len, &address.GetAddressInfo()) == len);
109}
110
111/**
112 * Send data to specified address
113 */
114inline bool Socket_UDP::
115SendTo(const std::string &data, const Socket_Address &address) {
116 return SendTo(data.data(), data.size(), address);
117}
118
119#endif //__SOCKET_UDP_H__
A simple place to store and manipulate tcp and port address for communication layer.
Base functionality for a UDP Reader.
bool InitNoAddress()
Set this socket to work without a bound external address.
bool SetToBroadCast()
Flips the OS bits that allow for brodcast packets to come in on this port.
bool SendTo(const char *data, int len, const Socket_Address &address)
Send data to specified address.
Base functionality for a combination UDP Reader and Writer.
Definition socket_udp.h:24
bool InitToAddress(const Socket_Address &address)
Connects the socket to a Specified address.
Definition socket_udp.h:76
bool SendTo(const char *data, int len, const Socket_Address &address)
Send data to specified address.
Definition socket_udp.h:107
bool Send(const char *data, int len)
Send data to connected address.
Definition socket_udp.h:91
bool SetToBroadCast()
Ask the OS to let us receive broadcast packets on this port.
Definition socket_udp.h:63
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...