29 audio_info(
"NullAudioManager");
43bool NullAudioManager::
52get_sound(
const Filename &,
bool positional,
int mode) {
53 return get_null_sound();
60get_sound(
MovieAudio *sound,
bool positional,
int mode) {
61 return get_null_sound();
67void NullAudioManager::
75void NullAudioManager::
83void NullAudioManager::
84set_cache_limit(
unsigned int) {
91unsigned int NullAudioManager::
92get_cache_limit()
const {
100void NullAudioManager::
101set_volume(PN_stdfloat) {
108PN_stdfloat NullAudioManager::
116void NullAudioManager::
117set_play_rate(PN_stdfloat) {
124PN_stdfloat NullAudioManager::
125get_play_rate()
const {
132void NullAudioManager::
140bool NullAudioManager::
148void NullAudioManager::
149set_concurrent_sound_limit(
unsigned int) {
156unsigned int NullAudioManager::
157get_concurrent_sound_limit()
const {
164void NullAudioManager::
165reduce_sounds_playing_to(
unsigned int) {
172void NullAudioManager::
180void NullAudioManager::
181audio_3d_set_listener_attributes(PN_stdfloat px, PN_stdfloat py, PN_stdfloat pz, PN_stdfloat vx, PN_stdfloat vy, PN_stdfloat vz, PN_stdfloat fx, PN_stdfloat fy, PN_stdfloat fz, PN_stdfloat ux, PN_stdfloat uy, PN_stdfloat uz) {
188void NullAudioManager::
189audio_3d_get_listener_attributes(PN_stdfloat *px, PN_stdfloat *py, PN_stdfloat *pz, PN_stdfloat *vx, PN_stdfloat *vy, PN_stdfloat *vz, PN_stdfloat *fx, PN_stdfloat *fy, PN_stdfloat *fz, PN_stdfloat *ux, PN_stdfloat *uy, PN_stdfloat *uz) {
196void NullAudioManager::
197audio_3d_set_distance_factor(PN_stdfloat factor) {
204PN_stdfloat NullAudioManager::
205audio_3d_get_distance_factor()
const {
213void NullAudioManager::
214audio_3d_set_doppler_factor(PN_stdfloat factor) {
221PN_stdfloat NullAudioManager::
222audio_3d_get_doppler_factor()
const {
230void NullAudioManager::
231audio_3d_set_drop_off_factor(PN_stdfloat factor) {
238PN_stdfloat NullAudioManager::
239audio_3d_get_drop_off_factor()
const {
The name of a file, such as a texture file or an Egg file.
A MovieAudio is actually any source that provides a sequence of audio samples.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.