Panda3D
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Abstract base class for the different types of joints. More...
#include "physxJoint.h"
Public Member Functions | |
void | add_limit_plane (const LVector3f &normal, const LPoint3f &pointInPlane, float restitution=0.0f) |
Adds a limit plane. | |
virtual TypeHandle | force_init_type () |
PhysxActor * | get_actor (unsigned int idx) const |
Retrieves the actor which this joint is associated with. | |
LPoint3f | get_global_anchor () const |
Retrieves the joint anchor. | |
LVector3f | get_global_axis () const |
Retrieves the joint axis. | |
const char * | get_name () const |
Returns the name string. | |
PhysxScene * | get_scene () const |
Retrieves the scene which this joint is associated with. | |
float | get_solver_extrapolation_factor () const |
Retrieves the solver extrapolation factor. | |
virtual TypeHandle | get_type () const |
bool | get_use_acceleration_spring () const |
Checks whether acceleration spring is used. | |
virtual void | link (NxJoint *shapePtr)=0 |
void | ls () const |
void | ls (std::ostream &out, int indent_level=0) const |
virtual NxJoint * | ptr () const =0 |
void | purge_limit_planes () |
Deletes all limit planes added to the joint. | |
void | release () |
void | set_breakable (float maxForce, float maxTorque) |
Sets the maximum force magnitude that the joint is able to withstand without breaking. | |
void | set_global_anchor (const LPoint3f &anchor) |
Sets the point where the two actors are attached, specified in global coordinates. | |
void | set_global_axis (const LVector3f &axis) |
Sets the direction of the joint's primary axis, specified in global coordinates. | |
void | set_limit_point (const LPoint3f &pos, bool isOnActor2=true) |
Sets the limit point. | |
void | set_name (const char *name) |
Sets a name string for this object. | |
void | set_solver_extrapolation_factor (float factor) |
Sets the solver extrapolation factor. | |
void | set_use_acceleration_spring (bool value) |
Switch between acceleration and force based spring. | |
virtual void | unlink ()=0 |
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TypedReferenceCount (const TypedReferenceCount ©) | |
void | operator= (const TypedReferenceCount ©) |
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TypedObject (const TypedObject ©)=default | |
TypedObject * | as_typed_object () |
Returns the object, upcast (if necessary) to a TypedObject pointer. | |
const TypedObject * | as_typed_object () const |
Returns the object, upcast (if necessary) to a TypedObject pointer. | |
int | get_best_parent_from_Set (const std::set< int > &) const |
int | get_type_index () const |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | is_exact_type (TypeHandle handle) const |
Returns true if the current object is the indicated type exactly. | |
bool | is_of_type (TypeHandle handle) const |
Returns true if the current object is or derives from the indicated type. | |
TypedObject & | operator= (const TypedObject ©)=default |
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void | operator delete (void *, void *) |
void | operator delete (void *ptr) |
void | operator delete[] (void *, void *) |
void | operator delete[] (void *ptr) |
void * | operator new (size_t size) |
void * | operator new (size_t size, void *ptr) |
void * | operator new[] (size_t size) |
void * | operator new[] (size_t size, void *ptr) |
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int | get_ref_count () const |
WeakReferenceList * | get_weak_list () const |
Returns the WeakReferenceList associated with this ReferenceCount object. | |
bool | has_weak_list () const |
Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise. | |
void | local_object () |
This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack. | |
void | ref () const |
Explicitly increments the reference count. | |
bool | ref_if_nonzero () const |
Atomically increases the reference count of this object if it is not zero. | |
bool | test_ref_count_integrity () const |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
bool | test_ref_count_nonzero () const |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. | |
virtual bool | unref () const |
Explicitly decrements the reference count. | |
bool | unref_if_one () const |
Atomically decreases the reference count of this object if it is one. | |
WeakReferenceList * | weak_ref () |
Adds the indicated PointerToVoid as a weak reference to this object. | |
void | weak_unref () |
Removes the indicated PointerToVoid as a weak reference to this object. | |
Static Public Member Functions | |
static PhysxJoint * | factory (NxJointType shapeType) |
static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
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static TypeHandle | get_class_type () |
static void | init_type () |
This function is declared non-inline to work around a compiler bug in g++ 2.96. | |
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static TypeHandle | get_class_type () |
static void | init_type () |
Additional Inherited Members | |
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enum | PhysxActorFlag { AF_disable_collision = NX_AF_DISABLE_COLLISION , AF_disable_response = NX_AF_DISABLE_RESPONSE , AF_lock_com = NX_AF_LOCK_COM , AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION , AF_contact_modification = NX_AF_CONTACT_MODIFICATION , AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION , AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING } |
enum | PhysxBodyFlag { BF_disable_gravity = NX_BF_DISABLE_GRAVITY , Bf_frozen_pos_x = NX_BF_FROZEN_POS_X , BF_frozen_pos_y = NX_BF_FROZEN_POS_Y , BF_frozen_pos_z = NX_BF_FROZEN_POS_Z , BF_frozen_rot_x = NX_BF_FROZEN_ROT_X , BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y , BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z , BF_frozen_pos = NX_BF_FROZEN_POS , BF_frozen_rot = NX_BF_FROZEN_ROT , BF_frozen = NX_BF_FROZEN , BF_kinematic = NX_BF_KINEMATIC , BF_visualization = NX_BF_VISUALIZATION , BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL , BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST } |
enum | PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE , BPT_sap_multi = NX_BP_TYPE_SAP_MULTI } |
enum | PhysxClothFlag { CLF_pressure = NX_CLF_PRESSURE , CLF_static = NX_CLF_STATIC , CLF_disable_collision = NX_CLF_DISABLE_COLLISION , CLF_selfcollision = NX_CLF_SELFCOLLISION , CLF_visualization = NX_CLF_VISUALIZATION , CLF_gravity = NX_CLF_GRAVITY , CLF_bending = NX_CLF_BENDING , CLF_bending_ortho = NX_CLF_BENDING_ORTHO , CLF_damping = NX_CLF_DAMPING , CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY , CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION , CLF_tearable = NX_CLF_TEARABLE , CLF_hardware = NX_CLF_HARDWARE , CLF_comdamping = NX_CLF_COMDAMPING , CLF_validbounds = NX_CLF_VALIDBOUNDS , CLF_fluid_collision = NX_CLF_FLUID_COLLISION , CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD , CLF_adhere = NX_CLF_ADHERE } |
enum | PhysxCombineMode { CM_average = NX_CM_AVERAGE , CM_min = NX_CM_MIN , CM_multiply = NX_CM_MULTIPLY , CM_max = NX_CM_MAX } |
enum | PhysxContactPairFlag { CPF_ignore_pair = NX_IGNORE_PAIR , CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH , CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH , CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH , CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT , CPF_notify_on_roll = NX_NOTIFY_ON_ROLL , CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE , CPF_notify_forces = NX_NOTIFY_FORCES , CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD , CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD , CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD , CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION } |
enum | PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION , D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY } |
enum | PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE , D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED } |
enum | PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED , D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED , D6_joint_motion_free = NX_D6JOINT_MOTION_FREE } |
enum | PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED , DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED , DJF_spring_enabled = NX_DJF_SPRING_ENABLED } |
enum | PhysxFilterOp { FO_and = NX_FILTEROP_AND , FO_or = NX_FILTEROP_OR , FO_xor = NX_FILTEROP_XOR , FO_nand = NX_FILTEROP_NAND , FO_nor = NX_FILTEROP_NOR , FO_nxor = NX_FILTEROP_NXOR , FO_swap_and = NX_FILTEROP_SWAP_AND } |
enum | PhysxForceFieldCoordinates { FFC_cartesian , FFC_spherical , FFC_cylindrical , FFC_toroidal } |
enum | PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP } |
enum | PhysxForceMode { FM_force = NX_FORCE , FM_impulse = NX_IMPULSE , FM_velocity_change = NX_VELOCITY_CHANGE , FM_smooth_impulse = NX_SMOOTH_IMPULSE , FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE , FM_acceleration = NX_ACCELERATION } |
enum | PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED , JF_visualization = NX_JF_VISUALIZATION } |
enum | PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC , MF_disable_friction = NX_MF_DISABLE_FRICTION , MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION } |
enum | PhysxParameter { P_penalty_force = NX_PENALTY_FORCE , P_skin_width = NX_SKIN_WIDTH , P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED , P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED , P_bounce_threshold = NX_BOUNCE_THRESHOLD , P_dyn_frict_scaling = NX_DYN_FRICT_SCALING , P_sta_frict_scaling = NX_STA_FRICT_SCALING , P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY , P_continuous_cd = NX_CONTINUOUS_CD , P_visualization_scale = NX_VISUALIZATION_SCALE , P_adaptive_force = NX_ADAPTIVE_FORCE , P_coll_veta_jointed = NX_COLL_VETO_JOINTED , P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK , P_select_hw_algo = NX_SELECT_HW_ALGO , P_ccd_epsilon = NX_CCD_EPSILON , P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD , P_bbox_noise_level = NX_BBOX_NOISE_LEVEL , P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE , P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY , P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS , P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP , P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION , P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON , P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER , P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES , P_visualize_body_axes = NX_VISUALIZE_BODY_AXES , P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES , P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY , P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY , P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS , P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES , P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES , P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS , P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT , P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL , P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR , P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE , P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES , P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS , P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES , P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES , P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS , P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS , P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS , P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES , P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES , P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC , P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC , P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE , P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD , P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS , P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS , P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION , P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY , P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS , P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS , P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS , P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT , P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION , P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION , P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS , P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS , P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA , P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH , P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS , P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS , P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS , P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP , P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX , P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES , P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING , P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT , P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS , P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH , P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS , P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS , P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP , P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX , P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES , P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING , P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT , P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS , P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES , P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS } |
enum | PhysxProjectionMode { PM_none = NX_JPM_NONE , PM_point_mindist = NX_JPM_POINT_MINDIST , PM_linear_mindist = NX_JPM_LINEAR_MINDIST } |
enum | PhysxPruningStructure { PS_none = NX_PRUNING_NONE , PS_octree = NX_PRUNING_OCTREE , PS_quadtree = NX_PRUNING_QUADTREE , PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE , PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE } |
enum | PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID , PJF_motor_enabled = NX_PJF_MOTOR_ENABLED } |
enum | PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED , RJF_motor_enabled = NX_RJF_MOTOR_ENABLED , RJF_spring_enabled = NX_RJF_SPRING_ENABLED } |
enum | PhysxSceneFlag { SF_disable_sse = NX_SF_DISABLE_SSE , SF_disable_collisions = NX_SF_DISABLE_COLLISIONS , SF_restricted_scene = NX_SF_RESTRICTED_SCENE , SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX , SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION , SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY , SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT } |
enum | PhysxShapeFlag { SF_trigger_on_enter = NX_TRIGGER_ON_ENTER , SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE , SF_trigger_on_stay = NX_TRIGGER_ON_STAY , SF_trigger_enable = NX_TRIGGER_ENABLE , SF_visualization = NX_SF_VISUALIZATION , SF_disable_collision = NX_SF_DISABLE_COLLISION , SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING , SF_disable_response = NX_SF_DISABLE_RESPONSE , SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES , SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE , SF_feature_indices = NX_SF_FEATURE_INDICES , SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD , SF_fluid_drain = NX_SF_FLUID_DRAIN , SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION , SF_fluid_twoway = NX_SF_FLUID_TWOWAY , SF_cloth_drain = NX_SF_CLOTH_DRAIN , SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION , SF_cloth_twoway = NX_SF_CLOTH_TWOWAY , SF_softbody_drain = NX_SF_SOFTBODY_DRAIN , SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION , SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY } |
enum | PhysxShapesType { ST_static = NX_STATIC_SHAPES , ST_dynamic = NX_DYNAMIC_SHAPES , ST_all = NX_ALL_SHAPES } |
enum | PhysxSoftBodyFlag { SBF_static = NX_SBF_STATIC , SBF_disable_collision = NX_SBF_DISABLE_COLLISION , SBF_selfcollision = NX_SBF_SELFCOLLISION , SBF_visualization = NX_SBF_VISUALIZATION , SBF_gravity = NX_SBF_GRAVITY , SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION , SBF_damping = NX_SBF_DAMPING , SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY , SBF_tearable = NX_SBF_TEARABLE , SBF_hardware = NX_SBF_HARDWARE , SBF_comdamping = NX_SBF_COMDAMPING , SBF_validbounds = NX_SBF_VALIDBOUNDS , SBF_fluid_collision = NX_SBF_FLUID_COLLISION , SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD , SBF_adhere = NX_SBF_ADHERE } |
enum | PhysxSphericalJointFlag { SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED , SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED , SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED , SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED , SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED , SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS } |
enum | PhysxUpAxis { X_up = NX_X , Y_up = NX_Y , Z_up = NX_Z } |
enum | PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE , VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL , VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE } |
enum | PhysxWheelFlag { WF_steerable_input = 1<<0 , WF_steerable_auto = 1<<1 , WF_affected_by_handbrake = 1<<2 , WF_accelerated = 1<<3 } |
enum | PhysxWheelShapeFlag { WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL , WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY , WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY , WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR , WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE , WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL , WSF_clamped_friction = NX_WF_CLAMPED_FRICTION } |
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get_type | |
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get_ref_count | |
Returns the current reference count. | |
Abstract base class for the different types of joints.
All joints are used to connect two dynamic actors, or an actor and the environment.
Definition at line 32 of file physxJoint.h.
void PhysxJoint::add_limit_plane | ( | const LVector3f & | normal, |
const LPoint3f & | pointInPlane, | ||
float | restitution = 0.0f ) |
Adds a limit plane.
The parameters are given in global coordinates. The plane is affixed to the actor that does not have the limit point.
The normal of the plane points toward the positive side of the plane, and thus toward the limit point. If the normal points away from the limit point at the time of this call, the method returns false and the limit plane is ignored.
Definition at line 277 of file physxJoint.cxx.
References PhysxManager::point3_to_nxVec3(), and PhysxManager::vec3_to_nxVec3().
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static |
Definition at line 46 of file physxJoint.cxx.
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inlinevirtual |
Reimplemented from PhysxObject.
Definition at line 86 of file physxJoint.h.
PhysxActor * PhysxJoint::get_actor | ( | unsigned int | idx | ) | const |
Retrieves the actor which this joint is associated with.
Definition at line 112 of file physxJoint.cxx.
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inlinestatic |
Definition at line 75 of file physxJoint.h.
LPoint3f PhysxJoint::get_global_anchor | ( | ) | const |
Retrieves the joint anchor.
Definition at line 147 of file physxJoint.cxx.
References PhysxManager::nxVec3_to_point3().
LVector3f PhysxJoint::get_global_axis | ( | ) | const |
Retrieves the joint axis.
Definition at line 168 of file physxJoint.cxx.
References PhysxManager::nxVec3_to_vec3().
const char * PhysxJoint::get_name | ( | ) | const |
Returns the name string.
Definition at line 102 of file physxJoint.cxx.
PhysxScene * PhysxJoint::get_scene | ( | ) | const |
Retrieves the scene which this joint is associated with.
Definition at line 126 of file physxJoint.cxx.
float PhysxJoint::get_solver_extrapolation_factor | ( | ) | const |
Retrieves the solver extrapolation factor.
Definition at line 237 of file physxJoint.cxx.
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inlinevirtual |
Reimplemented from PhysxObject.
Definition at line 83 of file physxJoint.h.
bool PhysxJoint::get_use_acceleration_spring | ( | ) | const |
Checks whether acceleration spring is used.
Definition at line 217 of file physxJoint.cxx.
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inlinestatic |
Definition at line 78 of file physxJoint.h.
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inlinevirtual |
Implements PhysxObject.
Definition at line 25 of file physxJoint.I.
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inlinevirtual |
Implements PhysxObject.
Definition at line 34 of file physxJoint.I.
void PhysxJoint::purge_limit_planes | ( | ) |
Deletes all limit planes added to the joint.
Definition at line 289 of file physxJoint.cxx.
void PhysxJoint::release | ( | ) |
Definition at line 34 of file physxJoint.cxx.
void PhysxJoint::set_breakable | ( | float | maxForce, |
float | maxTorque ) |
Sets the maximum force magnitude that the joint is able to withstand without breaking.
If the joint force rises above this threshold, the joint breaks, and becomes disabled.
There are two values, one for linear forces, and one for angular forces. Both values are used directly as a value for the maximum impulse tolerated by the joint constraints.
Both force values are NX_MAX_REAL by default. This setting makes the joint unbreakable. The values should always be nonnegative.
The distinction between maxForce and maxTorque is dependent on how the joint is implemented internally, which may not be obvious. For example what appears to be an angular degree of freedom may be constrained indirectly by a linear constraint.
So in most practical applications the user should set both maxTorque and maxForce to low values.
Definition at line 197 of file physxJoint.cxx.
void PhysxJoint::set_global_anchor | ( | const LPoint3f & | anchor | ) |
Sets the point where the two actors are attached, specified in global coordinates.
Definition at line 137 of file physxJoint.cxx.
References PhysxManager::point3_to_nxVec3().
void PhysxJoint::set_global_axis | ( | const LVector3f & | axis | ) |
Sets the direction of the joint's primary axis, specified in global coordinates.
Definition at line 158 of file physxJoint.cxx.
References PhysxManager::vec3_to_nxVec3().
void PhysxJoint::set_limit_point | ( | const LPoint3f & | pos, |
bool | isOnActor2 = true ) |
Sets the limit point.
The point is specified in the global coordinate frame.
All types of joints may be limited with the same system: You may elect a point attached to one of the two actors to act as the limit point. You may also specify several planes attached to the other actor.
The points and planes move together with the actor they are attached to.
The simulation then makes certain that the pair of actors only move relative to each other so that the limit point stays on the positive side of all limit planes.
The default limit point is (0,0,0) in the local frame of actor2. Calling this deletes all existing limit planes
Definition at line 261 of file physxJoint.cxx.
References PhysxManager::point3_to_nxVec3().
void PhysxJoint::set_name | ( | const char * | name | ) |
Sets a name string for this object.
The name can be retrieved again with get_name(). This is for debugging and is not used by the physics engine.
Definition at line 90 of file physxJoint.cxx.
void PhysxJoint::set_solver_extrapolation_factor | ( | float | factor | ) |
Sets the solver extrapolation factor.
Definition at line 227 of file physxJoint.cxx.
void PhysxJoint::set_use_acceleration_spring | ( | bool | value | ) |
Switch between acceleration and force based spring.
Definition at line 207 of file physxJoint.cxx.