Panda3D
Loading...
Searching...
No Matches
eglGraphicsBuffer.h
Go to the documentation of this file.
1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file eglGraphicsBuffer.h
10 * @author rdb
11 * @date 2009-06-13
12 */
13
14#ifndef EGLGRAPHICSBUFFER_H
15#define EGLGRAPHICSBUFFER_H
16
17#include "pandabase.h"
18
19#include "eglGraphicsPipe.h"
20#include "graphicsBuffer.h"
21
22/**
23 * An offscreen buffer in the EGL environment. This creates an EGL pbuffer.
24 */
26public:
28 const std::string &name,
29 const FrameBufferProperties &fb_prop,
30 const WindowProperties &win_prop,
31 int flags,
33 GraphicsOutput *host);
34 virtual ~eglGraphicsBuffer();
35
36 virtual bool begin_frame(FrameMode mode, Thread *current_thread);
37 virtual void end_frame(FrameMode mode, Thread *current_thread);
38
39 virtual void set_size(int x, int y);
40
41protected:
42 virtual void close_buffer();
43 virtual bool open_buffer();
44
45private:
46 EGLSurface _pbuffer;
47 EGLDisplay _egl_display;
48
49public:
50 static TypeHandle get_class_type() {
51 return _type_handle;
52 }
53 static void init_type() {
54 GraphicsBuffer::init_type();
55 register_type(_type_handle, "eglGraphicsBuffer",
56 GraphicsBuffer::get_class_type());
57 }
58 virtual TypeHandle get_type() const {
59 return get_class_type();
60 }
61 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
62
63private:
64 static TypeHandle _type_handle;
65};
66
67#endif
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
An offscreen buffer for rendering into.
This class is the main interface to controlling the render process.
This is a base class for the various different classes that represent the result of a frame of render...
An object to create GraphicsOutputs that share a particular 3-D API.
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.
Definition thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
An offscreen buffer in the EGL environment.
virtual void set_size(int x, int y)
This is called by the GraphicsEngine to request that the buffer resize itself.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...