18UvScrollNode(
const std::string &name, PN_stdfloat u_speed, PN_stdfloat v_speed, PN_stdfloat w_speed, PN_stdfloat r_speed) :
24 _start_time(
ClockObject::get_global_clock()->get_frame_time())
33UvScrollNode(
const std::string &name) :
39 _start_time(
ClockObject::get_global_clock()->get_frame_time())
48INLINE
void UvScrollNode::
49set_u_speed(PN_stdfloat u_speed) {
56INLINE
void UvScrollNode::
57set_v_speed(PN_stdfloat v_speed) {
64INLINE
void UvScrollNode::
65set_w_speed(PN_stdfloat w_speed) {
72INLINE
void UvScrollNode::
73set_r_speed(PN_stdfloat r_speed) {
80INLINE PN_stdfloat UvScrollNode::
88INLINE PN_stdfloat UvScrollNode::
96INLINE PN_stdfloat UvScrollNode::
104INLINE PN_stdfloat UvScrollNode::
115 _u_speed(copy._u_speed),
116 _v_speed(copy._v_speed),
117 _w_speed(copy._w_speed),
118 _r_speed(copy._r_speed),
119 _start_time(copy._start_time)
A ClockObject keeps track of elapsed real time and discrete time.
A basic node of the scene graph or data graph.