Panda3D
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physxPlaneShape.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file physxPlaneShape.h
10 * @author enn0x
11 * @date 2009-09-16
12 */
13
14#ifndef PHYSXPLANESHAPE_H
15#define PHYSXPLANESHAPE_H
16
17#include "pandabase.h"
18#include "luse.h"
19
20#include "physxShape.h"
21#include "physx_includes.h"
22
24
25/**
26 * A plane collision detection primitive. By default it is configured to be
27 * the y == 0 plane. You can then set a normal and a d to specify an
28 * arbitrary plane. d is the distance of the plane from the origin along the
29 * normal, assuming the normal is normalized. Thus the plane equation is:
30 * normal.x * X + normal.y * Y + normal.z * Z = d
31 *
32 * Note: the plane does not represent an infinitely thin object, but rather a
33 * completely solid negative half space (all points p for which normal.dot(p)
34 * - d < 0 are inside the solid region.)
35 *
36 * Each shape is owned by an actor that it is attached to.
37 *
38 * An instance can be created by calling the createShape() method of the
39 * PhysxActor object that should own it, with a PhysxPlaneShapeDesc object as
40 * the parameter, or by adding the shape descriptor into the PhysxActorDesc
41 * class before creating the actor.
42 *
43 * The shape is deleted by calling release() on the shape itself.
44 */
45class EXPCL_PANDAPHYSX PhysxPlaneShape : public PhysxShape {
46
47PUBLISHED:
48 INLINE PhysxPlaneShape();
49 INLINE ~PhysxPlaneShape();
50
51 void save_to_desc(PhysxPlaneShapeDesc &shapeDesc) const;
52
53 void set_plane(const LVector3f &normal, float d);
54
55public:
56 INLINE NxShape *ptr() const { return (NxShape *)_ptr; };
57
58 void link(NxShape *shapePtr);
59 void unlink();
60
61private:
62 NxPlaneShape *_ptr;
63
64public:
65 static TypeHandle get_class_type() {
66 return _type_handle;
67 }
68 static void init_type() {
69 PhysxShape::init_type();
70 register_type(_type_handle, "PhysxPlaneShape",
71 PhysxShape::get_class_type());
72 }
73 virtual TypeHandle get_type() const {
74 return get_class_type();
75 }
76 virtual TypeHandle force_init_type() {
77 init_type();
78 return get_class_type();
79 }
80
81private:
82 static TypeHandle _type_handle;
83};
84
85#include "physxPlaneShape.I"
86
87#endif // PHYSXPLANESHAPE_H
Descriptor class for PhysxPlaneShape.
A plane collision detection primitive.
Abstract base class for shapes.
Definition physxShape.h:39
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...