Panda3D
Loading...
Searching...
No Matches
pgWaitBar.cxx
Go to the documentation of this file.
1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file pgWaitBar.cxx
10 * @author drose
11 * @date 2002-03-14
12 */
13
14#include "pgWaitBar.h"
16
17#include "throw_event.h"
18
19TypeHandle PGWaitBar::_type_handle;
20
21/**
22 *
23 */
24PGWaitBar::
25PGWaitBar(const std::string &name) : PGItem(name)
26{
27 set_cull_callback();
28
29 _range = 100.0;
30 _value = 0.0;
31 _bar_state = -1;
32}
33
34/**
35 *
36 */
37PGWaitBar::
38~PGWaitBar() {
39}
40
41/**
42 *
43 */
44PGWaitBar::
45PGWaitBar(const PGWaitBar &copy) :
46 PGItem(copy),
47 _range(copy._range),
48 _value(copy._value)
49{
50 _bar_state = -1;
51}
52
53/**
54 * Returns a newly-allocated Node that is a shallow copy of this one. It will
55 * be a different Node pointer, but its internal data may or may not be shared
56 * with that of the original Node.
57 */
59make_copy() const {
60 LightReMutexHolder holder(_lock);
61 return new PGWaitBar(*this);
62}
63
64/**
65 * This function will be called during the cull traversal to perform any
66 * additional operations that should be performed at cull time. This may
67 * include additional manipulation of render state or additional
68 * visible/invisible decisions, or any other arbitrary operation.
69 *
70 * Note that this function will *not* be called unless set_cull_callback() is
71 * called in the constructor of the derived class. It is necessary to call
72 * set_cull_callback() to indicated that we require cull_callback() to be
73 * called.
74 *
75 * By the time this function is called, the node has already passed the
76 * bounding-volume test for the viewing frustum, and the node's transform and
77 * state have already been applied to the indicated CullTraverserData object.
78 *
79 * The return value is true if this node should be visible, or false if it
80 * should be culled.
81 */
84 LightReMutexHolder holder(_lock);
85 update();
86 return PGItem::cull_callback(trav, data);
87}
88
89/**
90 * Creates a PGWaitBar with the indicated dimensions, with the indicated
91 * maximum range.
92 */
94setup(PN_stdfloat width, PN_stdfloat height, PN_stdfloat range) {
95 LightReMutexHolder holder(_lock);
96 set_state(0);
98
99 set_frame(-0.5f * width, 0.5f * width, -0.5f * height, 0.5f * height);
100
101 PN_stdfloat bevel = 0.05f;
102
103 PGFrameStyle style;
104 style.set_width(bevel, bevel);
105
106 style.set_color(0.6f, 0.6f, 0.6f, 1.0f);
107 style.set_type(PGFrameStyle::T_bevel_in);
108 set_frame_style(0, style);
109
110 style.set_color(0.8f, 0.8f, 0.8f, 1.0f);
111 style.set_type(PGFrameStyle::T_bevel_out);
112 set_bar_style(style);
113}
114
115/**
116 * Computes the appropriate size of the bar frame according to the percentage
117 * completed.
118 */
119void PGWaitBar::
120update() {
121 LightReMutexHolder holder(_lock);
122 int state = get_state();
123
124 // If the bar was last drawn in this state and is still current, we don't
125 // have to draw it again.
126 if (_bar_state == state) {
127 return;
128 }
129
130 // Remove the old bar geometry, if any.
131 _bar.remove_node();
132
133 // Now create new bar geometry.
134 if ((_value != 0.0f) && (_range != 0.0f)) {
135 NodePath &root = get_state_def(state);
136 nassertv(!root.is_empty());
137
138 PGFrameStyle style = get_frame_style(state);
139 const LVecBase4 &frame = get_frame();
140 const LVecBase2 &width = style.get_width();
141
142 // Put the bar within the item's frame's border.
143 LVecBase4 bar_frame(frame[0] + width[0],
144 frame[1] - width[0],
145 frame[2] + width[1],
146 frame[3] - width[1]);
147
148 // And scale the bar according to our value.
149 PN_stdfloat frac = _value / _range;
150 frac = std::max(std::min(frac, (PN_stdfloat)1.0), (PN_stdfloat)0.0);
151 bar_frame[1] = bar_frame[0] + frac * (bar_frame[1] - bar_frame[0]);
152
153 _bar = _bar_style.generate_into(root, bar_frame, 1);
154 }
155
156 // Indicate that the bar is current for this state.
157 _bar_state = state;
158}
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
Similar to MutexHolder, but for a light reentrant mutex.
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition nodePath.h:159
void remove_node(Thread *current_thread=Thread::get_current_thread())
Disconnects the referenced node from the scene graph.
Definition nodePath.cxx:627
bool is_empty() const
Returns true if the NodePath contains no nodes.
Definition nodePath.I:188
void set_type(Type type)
Sets the basic type of frame.
void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b, PN_stdfloat a)
Sets the dominant color of the frame.
NodePath generate_into(const NodePath &parent, const LVecBase4 &frame, int sort=0)
Generates geometry representing a frame of the indicated size, and parents it to the indicated node,...
const LVecBase2 & get_width() const
Returns the width parameter, which has meaning only for certain frame types.
void set_width(PN_stdfloat x, PN_stdfloat y)
Sets the width parameter, which has meaning only for certain frame types.
This is the base class for all the various kinds of gui widget objects.
Definition pgItem.h:53
const LVecBase4 & get_frame() const
Returns the bounding rectangle of the item.
Definition pgItem.I:106
void set_frame_style(int state, const PGFrameStyle &style)
Changes the kind of frame that will be drawn behind the item when it is in the indicated state.
Definition pgItem.cxx:1007
void clear_state_def(int state)
Resets the NodePath assigned to the indicated state to its initial default, with only a frame represe...
Definition pgItem.cxx:953
void set_frame(PN_stdfloat left, PN_stdfloat right, PN_stdfloat bottom, PN_stdfloat top)
Sets the bounding rectangle of the item, in local coordinates.
Definition pgItem.I:81
PGFrameStyle get_frame_style(int state)
Returns the kind of frame that will be drawn behind the item when it is in the indicated state.
Definition pgItem.cxx:994
int get_state() const
Returns the "state" of this particular PGItem.
Definition pgItem.I:150
get_state_def
Returns the Node that is the root of the subgraph that will be drawn when the PGItem is in the indica...
Definition pgItem.h:135
This is a particular kind of PGItem that draws a little bar that fills from left to right to indicate...
Definition pgWaitBar.h:26
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data)
This function will be called during the cull traversal to perform any additional operations that shou...
Definition pgWaitBar.cxx:83
void set_bar_style(const PGFrameStyle &style)
Sets the kind of frame that is drawn on top of the WaitBar to represent the amount completed.
Definition pgWaitBar.I:67
void setup(PN_stdfloat width, PN_stdfloat height, PN_stdfloat range)
Creates a PGWaitBar with the indicated dimensions, with the indicated maximum range.
Definition pgWaitBar.cxx:94
virtual PandaNode * make_copy() const
Returns a newly-allocated Node that is a shallow copy of this one.
Definition pgWaitBar.cxx:59
A basic node of the scene graph or data graph.
Definition pandaNode.h:65
set_state
Sets the complete RenderState that will be applied to all nodes at this level and below.
Definition pandaNode.h:173
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.