Here is a list of all documented variables with links to the class documentation for each member:
- i -
- insert_array : GeomVertexFormat
- insert_dispatch : ComputeNode
- insert_force : ForceNode
- insert_physical : PhysicalNode
- insert_primitive : Geom
- insert_solid : CollisionNode
- insert_transform : TransformTable
- insert_vertex : EggPrimitive
- is_active : Camera, DisplayRegion, GraphicsOutput, GraphicsStateGuardian
- is_alive : AsyncTask
- is_cacheable : Texture
- is_clip_plane : PortalNode
- is_closed : ConfigVariableBase, ConfigVariableCore, EggNurbsCurve, GraphicsWindow
- is_concave : CollisionPolygon
- is_connected : InputDevice
- is_counting : MemoryUsage
- is_debug_enabled : BulletBodyNode
- is_debugger_visible : RocketRegion
- is_double_sided : OccluderNode
- is_dynamic : ConfigVariableBase, ConfigVariableCore
- is_enabled : BulletConstraint
- is_final : PandaNode
- is_front_wheel : BulletWheel
- is_implicit : ConfigPage
- is_joinable : Thread
- is_known : InputDevice::ButtonState
- is_official_version : PandaSystem
- is_on_ground : CollisionHandlerGravity
- is_open : PortalNode
- is_overall_hidden : PandaNode
- is_playing : AnimInterface, CInterval
- is_pressed : InputDevice::ButtonState
- is_registered : GeomVertexArrayFormat, GeomVertexFormat, TransformTable
- is_shadow_caster : LightLensNode
- is_simple_threads : Thread
- is_sorted : MouseWatcherBase
- is_special : ConfigPage
- is_ssl : URLSpec
- is_started : Thread
- is_stereo : DisplayRegion
- is_stopped : CInterval
- is_tangible : CollisionSolid
- is_threading_supported : Thread
- is_tracking : MemoryUsage
- is_true_threads : Thread
- is_used : ConfigVariableCore
- is_valid : CollisionPolygon, GraphicsStateGuardian, TextFont, WorkingNodePath
- is_visible : PortalNode