Panda3D
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physxCcdSkeleton.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file physxCcdSkeleton.h
10 * @author enn0x
11 * @date 2012-05-01
12 */
13
14#ifndef PHYSXCCDSKELETON_H
15#define PHYSXCCDSKELETON_H
16
17#include "pandabase.h"
18
19#include "physxObject.h"
20#include "physx_includes.h"
21
22/**
23 * A Convex Mesh. Internally represented as a list of convex polygons. The
24 * number of polygons is limited to 256.
25 */
26class EXPCL_PANDAPHYSX PhysxCcdSkeleton : public PhysxObject {
27
28PUBLISHED:
29 unsigned int get_reference_count() const;
30
31PUBLISHED:
32 void release();
33
34 INLINE void ls() const;
35 INLINE void ls(std::ostream &out, int indent_level=0) const;
36
37public:
38 INLINE PhysxCcdSkeleton();
39 INLINE ~PhysxCcdSkeleton();
40
41 INLINE NxCCDSkeleton *ptr() const { return _ptr; };
42
43 void link(NxCCDSkeleton *meshPtr);
44 void unlink();
45
46private:
47 NxCCDSkeleton *_ptr;
48
49public:
50 static TypeHandle get_class_type() {
51 return _type_handle;
52 }
53 static void init_type() {
54 PhysxObject::init_type();
55 register_type(_type_handle, "PhysxCcdSkeleton",
56 PhysxObject::get_class_type());
57 }
58 virtual TypeHandle get_type() const {
59 return get_class_type();
60 }
61 virtual TypeHandle force_init_type() {
62 init_type();
63 return get_class_type();
64 }
65
66private:
67 static TypeHandle _type_handle;
68};
69
70#include "physxCcdSkeleton.I"
71
72#endif // PHYSXCCDSKELETON_H
A Convex Mesh.
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...