Panda3D
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collisionHandlerPusher.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file collisionHandlerPusher.h
10 * @author drose
11 * @date 2002-03-16
12 */
13
14#ifndef COLLISIONHANDLERPUSHER_H
15#define COLLISIONHANDLERPUSHER_H
16
17#include "pandabase.h"
18
20
21/**
22 * A specialized kind of CollisionHandler that simply pushes back on things
23 * that attempt to move into solid walls. This is the simplest kind of "real-
24 * world" collisions you can have.
25 */
26class EXPCL_PANDA_COLLIDE CollisionHandlerPusher : public CollisionHandlerPhysical {
27PUBLISHED:
30
31 INLINE void set_horizontal(bool flag);
32 INLINE bool get_horizontal() const;
33
34PUBLISHED:
35 MAKE_PROPERTY(horizontal, get_horizontal, set_horizontal);
36
37 void write_datagram(Datagram &destination) const;
38 void read_datagram(DatagramIterator &source);
39
40protected:
41 virtual bool handle_entries();
42 virtual void apply_net_shove(
43 ColliderDef &def, const LVector3 &net_shove,
44 const LVector3 &force_normal);
45 virtual void apply_linear_force(ColliderDef &def, const LVector3 &force);
46
47 bool _horizontal;
48
49
50public:
51 static TypeHandle get_class_type() {
52 return _type_handle;
53 }
54 static void init_type() {
55 CollisionHandlerPhysical::init_type();
56 register_type(_type_handle, "CollisionHandlerPusher",
57 CollisionHandlerPhysical::get_class_type());
58 }
59 virtual TypeHandle get_type() const {
60 return get_class_type();
61 }
62 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
63
64private:
65 static TypeHandle _type_handle;
66};
67
69
70#endif
void read_datagram(DatagramIterator &source)
Restores the object state from the given datagram, previously obtained using __getstate__.
void write_datagram(Datagram &destination) const
Serializes this object, to implement pickle support.
The abstract base class for a number of CollisionHandlers that have some physical effect on their mov...
A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into so...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition datagram.h:38
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...