Panda3D
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eggToFlt.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file eggToFlt.h
10 * @author drose
11 * @date 2003-10-01
12 */
13
14#ifndef EGGTOFLT_H
15#define EGGTOFLT_H
16
17#include "pandatoolbase.h"
18
19#include "eggToSomething.h"
20#include "fltHeader.h"
21#include "fltGeometry.h"
22#include "pointerTo.h"
23#include "pmap.h"
24#include "vector_string.h"
25
26class EggGroup;
27class EggVertex;
28class EggPrimitive;
29class EggTexture;
30class EggTransform;
31class FltVertex;
32class FltBead;
33class FltTexture;
34
35/**
36 * A program to read an egg file and write a flt file.
37 */
38class EggToFlt : public EggToSomething {
39public:
40 EggToFlt();
41
42 void run();
43
44private:
45 static bool dispatch_attr(const std::string &opt, const std::string &arg, void *var);
46
47 void traverse(EggNode *egg_node, FltBead *flt_node,
48 FltGeometry::BillboardType billboard);
49 void convert_primitive(EggPrimitive *egg_primitive, FltBead *flt_node,
50 FltGeometry::BillboardType billboard);
51 void convert_group(EggGroup *egg_group, FltBead *flt_node,
52 FltGeometry::BillboardType billboard);
53 void apply_transform(EggTransform *egg_transform, FltBead *flt_node);
54 void apply_egg_syntax(const std::string &egg_syntax, FltRecord *flt_record);
55 FltVertex *get_flt_vertex(EggVertex *egg_vertex, EggNode *context);
56 FltTexture *get_flt_texture(EggTexture *egg_texture);
57
58 FltHeader::AttrUpdate _auto_attr_update;
59
60 PT(FltHeader) _flt_header;
61
64 VertexMapPerFrame _vertex_map_per_frame;
65
67 TextureMap _texture_map;
68};
69
70#endif
The main glue of the egg hierarchy, this corresponds to the <Group>, <Instance>, and <Joint> type nod...
Definition eggGroup.h:34
A base class for things that may be directly added into the egg hierarchy.
Definition eggNode.h:36
A base class for any of a number of kinds of geometry primitives: polygons, point lights,...
Defines a texture map that may be applied to geometry.
Definition eggTexture.h:30
A program to read an egg file and write a flt file.
Definition eggToFlt.h:38
This is the general base class for a file-converter program that reads some model file format and gen...
This represents the <Transform> entry of a group or texture node: a list of component transform opera...
Any one-, two-, three-, or four-component vertex, possibly with attributes such as a normal.
Definition eggVertex.h:39
A base class for any of a broad family of flt records that represent particular beads in the hierarch...
Definition fltBead.h:29
This is the first bead in the file, the top of the bead hierarchy, and the primary interface to readi...
Definition fltHeader.h:44
The base class for all kinds of records in a MultiGen OpenFlight file.
Definition fltRecord.h:36
Represents a single texture in the texture palette.
Definition fltTexture.h:27
Represents a single vertex in the vertex palette.
Definition fltVertex.h:32
This is our own Panda specialization on the default STL map.
Definition pmap.h:49
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.