19 if (_global_ptr ==
nullptr) {
28INLINE AttribNodeRegistry::Entry::
30 _type(node.node()->get_type()),
31 _name(node.get_name()),
39INLINE AttribNodeRegistry::Entry::
40Entry(
TypeHandle type,
const std::string &name) :
49INLINE
bool AttribNodeRegistry::Entry::
50operator < (
const Entry &other)
const {
51 if (_type != other._type) {
52 return _type < other._type;
54 return _name < other._name;
This global object records NodePaths that are referenced by scene graph attribs, such as ClipPlaneAtt...
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
TypeHandle is the identifier used to differentiate C++ class types.