18INLINE CollisionPlane::
25INLINE CollisionPlane::
26CollisionPlane(
const LPlane &plane) :
34INLINE CollisionPlane::
46 _volume_pcollector.flush_level();
47 _test_pcollector.flush_level();
53INLINE LVector3 CollisionPlane::
55 return _plane.get_normal();
61INLINE PN_stdfloat CollisionPlane::
62dist_to_plane(
const LPoint3 &point)
const {
63 return _plane.dist_to_plane(point);
69INLINE
void CollisionPlane::
70set_plane(
const LPlane &plane) {
72 mark_internal_bounds_stale();
79INLINE
const LPlane &CollisionPlane::
void flip()
Convenience method to flip the plane in-place.
static void flush_level()
Flushes the PStatCollectors used during traversal.
The abstract base class for all things that can collide with other things in the world,...