Panda3D
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This defines the various attributes that Maya may associate with the "color" channel for a particular shader (as well as on the "transparency" channel). More...
#include "mayaShaderColorDef.h"
Public Member Functions | |
MayaShaderColorDef (MayaShaderColorDef &) | |
LMatrix3d | compute_texture_matrix () const |
Returns a texture matrix corresponding to the texture transforms indicated by the shader. | |
std::string | get_panda_uvset_name () |
Maya's default uvset name is "map1". | |
bool | has_projection () const |
Returns true if the shader has a projection in effect. | |
LTexCoordd | project_uv (const LPoint3d &pos, const LPoint3d &ref_point) const |
If the shader has a projection (has_projection() returns true), this computes the appropriate UV corresponding to the indicated 3-d point. | |
bool | reset_maya_texture (const Filename &texture) |
Changes the texture filename stored in the Maya file for this particular shader. | |
std::string | strip_prefix (std::string full_name) |
void | write (std::ostream &out) const |
Public Attributes | |
BlendType | _blend_type |
LColor | _color_gain |
LVector2 | _coverage |
LColord | _flat_color |
bool | _has_alpha_channel |
bool | _has_flat_color |
bool | _has_texture |
bool | _interpolate |
bool | _is_alpha |
bool | _keep_alpha |
bool | _keep_color |
bool | _mirror |
LVector2 | _offset |
MayaShaderColorDef * | _opposite |
LMatrix4d | _projection_matrix |
ProjectionType | _projection_type |
LVector2 | _repeat_uv |
double | _rotate_frame |
double | _rotate_uv |
bool | _stagger |
Filename | _texture_filename |
std::string | _texture_name |
LVector2 | _translate_frame |
double | _u_angle |
std::string | _uvset_name |
double | _v_angle |
bool | _wrap_u |
bool | _wrap_v |
Friends | |
class | MayaShader |
This defines the various attributes that Maya may associate with the "color" channel for a particular shader (as well as on the "transparency" channel).
Definition at line 34 of file mayaShaderColorDef.h.
enum MayaShaderColorDef::BlendType |
Definition at line 49 of file mayaShaderColorDef.h.
enum MayaShaderColorDef::ProjectionType |
Definition at line 67 of file mayaShaderColorDef.h.
MayaShaderColorDef::MayaShaderColorDef | ( | ) |
Definition at line 38 of file mayaShaderColorDef.cxx.
MayaShaderColorDef::MayaShaderColorDef | ( | MayaShaderColorDef & | copy | ) |
Definition at line 86 of file mayaShaderColorDef.cxx.
MayaShaderColorDef::~MayaShaderColorDef | ( | ) |
Definition at line 132 of file mayaShaderColorDef.cxx.
LMatrix3d MayaShaderColorDef::compute_texture_matrix | ( | ) | const |
Returns a texture matrix corresponding to the texture transforms indicated by the shader.
Definition at line 143 of file mayaShaderColorDef.cxx.
string MayaShaderColorDef::get_panda_uvset_name | ( | ) |
Maya's default uvset name is "map1".
Panda's default uvset name is "default". Otherwise, leaves uvset name untranslated.
Definition at line 234 of file mayaShaderColorDef.cxx.
bool MayaShaderColorDef::has_projection | ( | ) | const |
Returns true if the shader has a projection in effect.
Definition at line 161 of file mayaShaderColorDef.cxx.
LTexCoordd MayaShaderColorDef::project_uv | ( | const LPoint3d & | pos, |
const LPoint3d & | centroid ) const |
If the shader has a projection (has_projection() returns true), this computes the appropriate UV corresponding to the indicated 3-d point.
Seams that might be introduced on polygons that cross quadrants are closed up by ensuring the point is in the same quadrant as the indicated reference point.
Definition at line 173 of file mayaShaderColorDef.cxx.
bool MayaShaderColorDef::reset_maya_texture | ( | const Filename & | texture | ) |
Changes the texture filename stored in the Maya file for this particular shader.
Definition at line 209 of file mayaShaderColorDef.cxx.
References set_string_attribute(), and Filename::to_os_generic().
void MayaShaderColorDef::write | ( | std::ostream & | out | ) | const |
Definition at line 182 of file mayaShaderColorDef.cxx.
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friend |
Definition at line 125 of file mayaShaderColorDef.h.
BlendType MayaShaderColorDef::_blend_type |
Definition at line 79 of file mayaShaderColorDef.h.
LColor MayaShaderColorDef::_color_gain |
Definition at line 87 of file mayaShaderColorDef.h.
LVector2 MayaShaderColorDef::_coverage |
Definition at line 89 of file mayaShaderColorDef.h.
LColord MayaShaderColorDef::_flat_color |
Definition at line 142 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_has_alpha_channel |
Definition at line 143 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_has_flat_color |
Definition at line 141 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_has_texture |
Definition at line 140 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_interpolate |
Definition at line 146 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_is_alpha |
Definition at line 102 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_keep_alpha |
Definition at line 145 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_keep_color |
Definition at line 144 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_mirror |
Definition at line 93 of file mayaShaderColorDef.h.
LVector2 MayaShaderColorDef::_offset |
Definition at line 99 of file mayaShaderColorDef.h.
MayaShaderColorDef* MayaShaderColorDef::_opposite |
Definition at line 105 of file mayaShaderColorDef.h.
LMatrix4d MayaShaderColorDef::_projection_matrix |
Definition at line 81 of file mayaShaderColorDef.h.
ProjectionType MayaShaderColorDef::_projection_type |
Definition at line 80 of file mayaShaderColorDef.h.
LVector2 MayaShaderColorDef::_repeat_uv |
Definition at line 98 of file mayaShaderColorDef.h.
double MayaShaderColorDef::_rotate_frame |
Definition at line 91 of file mayaShaderColorDef.h.
double MayaShaderColorDef::_rotate_uv |
Definition at line 100 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_stagger |
Definition at line 94 of file mayaShaderColorDef.h.
Filename MayaShaderColorDef::_texture_filename |
Definition at line 85 of file mayaShaderColorDef.h.
std::string MayaShaderColorDef::_texture_name |
Definition at line 86 of file mayaShaderColorDef.h.
LVector2 MayaShaderColorDef::_translate_frame |
Definition at line 90 of file mayaShaderColorDef.h.
double MayaShaderColorDef::_u_angle |
Definition at line 82 of file mayaShaderColorDef.h.
std::string MayaShaderColorDef::_uvset_name |
Definition at line 104 of file mayaShaderColorDef.h.
double MayaShaderColorDef::_v_angle |
Definition at line 83 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_wrap_u |
Definition at line 95 of file mayaShaderColorDef.h.
bool MayaShaderColorDef::_wrap_v |
Definition at line 96 of file mayaShaderColorDef.h.