25INLINE
int MovieAudioCursor::
33INLINE
int MovieAudioCursor::
34audio_channels()
const {
35 return _audio_channels;
55INLINE
double MovieAudioCursor::
68INLINE
bool MovieAudioCursor::
76INLINE
bool MovieAudioCursor::
77can_seek_fast()
const {
78 return _can_seek_fast;
85INLINE
bool MovieAudioCursor::
93INLINE
double MovieAudioCursor::
95 return _last_seek + ((_samples_read * 1.0) / _audio_rate);
101INLINE
void MovieAudioCursor::
void read_samples(int n, Datagram *dg)
Read audio samples from the stream into a Datagram.
A MovieAudio is actually any source that provides a sequence of audio samples.