Panda3D
Loading...
Searching...
No Matches
Public Member Functions | Public Attributes | Static Public Attributes | Protected Member Functions | List of all members
ShowBase Class Reference
Inheritance diagram for ShowBase:
DirectObject ThreeUpShow

Public Member Functions

 __init__ (self, fStartDirect=True, windowType=None)
 
 addAngularIntegrator (self)
 
 addSfxManager (self, extraSfxManager)
 
 adjustWindowAspectRatio (self, aspectRatio)
 
 attachInputDevice (self, device, prefix=None, watch=False)
 
 backfaceCullingOff (self)
 
 backfaceCullingOn (self)
 
 changeMouseInterface (self, changeTo)
 
 closeWindow (self, win, keepCamera=False, removeWindow=True)
 
 createBaseAudioManagers (self)
 
 createStats (self, hostname=None, port=None)
 
 destroy (self)
 
 detachInputDevice (self, device)
 
 disableAllAudio (self)
 
 disableMouse (self)
 
 disableParticles (self)
 
 enableAllAudio (self)
 
 enableMouse (self)
 
 enableMusic (self, bEnableMusic)
 
 enableParticles (self)
 
 enableSoftwareMousePointer (self)
 
 enableSoundEffects (self, bEnableSoundEffects)
 
 finalizeExit (self)
 
 getAlt (self)
 
 getAspectRatio (self, win=None)
 
 getAxes (self)
 
 getBackgroundColor (self, win=None)
 
 getControl (self)
 
 getExitErrorCode (self)
 
 getMeta (self)
 
 getRepository (self)
 
 getShift (self)
 
 getSize (self, win=None)
 
 initShadowTrav (self)
 
 isParticleMgrEnabled (self)
 
 isPhysicsMgrEnabled (self)
 
 loadMusic (self, name)
 
 loadSfx (self, name)
 
 makeAllPipes (self)
 
 makeCamera (self, win, sort=0, scene=None, displayRegion=(0, 1, 0, 1), stereo=None, aspectRatio=None, clearDepth=0, clearColor=None, lens=None, camName='cam', mask=None, useCamera=None)
 
 makeCamera2d (self, win, sort=10, displayRegion=(0, 1, 0, 1), coords=(-1, 1, -1, 1), lens=None, cameraName=None)
 
 makeCamera2dp (self, win, sort=20, displayRegion=(0, 1, 0, 1), coords=(-1, 1, -1, 1), lens=None, cameraName=None)
 
 makeDefaultPipe (self, printPipeTypes=None)
 
 makeModulePipe (self, moduleName)
 
 movie (self, namePrefix='movie', duration=1.0, fps=30, format='png', sd=4, source=None)
 
 oobe (self, cam=None)
 
 oobeCull (self, cam=None)
 
 openDefaultWindow (self, *args, **kw)
 
 openMainWindow (self, *args, **kw)
 
 openWindow (self, props=None, fbprops=None, pipe=None, gsg=None, host=None, type=None, name=None, size=None, aspectRatio=None, makeCamera=True, keepCamera=False, scene=None, stereo=None, unexposedDraw=None, callbackWindowDict=None, requireWindow=None)
 
 playMusic (self, music, looping=0, interrupt=1, volume=None, time=0.0)
 
 playSfx (self, sfx, looping=0, interrupt=1, volume=None, time=0.0, node=None, listener=None, cutoff=None)
 
 popCTrav (self)
 
 printEnvDebugInfo (self)
 
 pushCTrav (self, cTrav)
 
 removeCameraFrustum (self)
 
 restart (self, clusterSync=False, cluster=None)
 
 reviveInput (self)
 
 run (self)
 
 saveCubeMap (self, namePrefix='cube_map_#.png', defaultFilename=0, source=None, camera=None, size=128, cameraMask=PandaNode.getAllCameraMask(), sourceLens=None)
 
 saveSphereMap (self, namePrefix='spheremap.png', defaultFilename=0, source=None, camera=None, size=256, cameraMask=PandaNode.getAllCameraMask(), numVertices=1000, sourceLens=None)
 
 screenshot (self, namePrefix='screenshot', defaultFilename=1, source=None, imageComment="")
 
 SetAllSfxEnables (self, bEnabled)
 
 setAspectRatio (self, aspectRatio)
 
 setBackgroundColor (self, r=None, g=None, b=None, a=0.0, win=None)
 
 setFrameRateMeter (self, flag)
 
 setMouseOnNode (self, newNode)
 
 setSceneGraphAnalyzerMeter (self, flag)
 
 setSleep (self, amount)
 
 setupDataGraph (self)
 
 setupMouse (self, win, fMultiWin=False)
 
 setupMouseCB (self, win)
 
 setupRender (self)
 
 setupRender2d (self)
 
 setupRender2dp (self)
 
 setupWindowControls (self, winCtrl=None)
 
 showCameraFrustum (self)
 
 shutdown (self)
 
 silenceInput (self)
 
 spawnTkLoop (self)
 
 spawnWxLoop (self)
 
 startDirect (self, fWantDirect=1, fWantTk=1, fWantWx=0)
 
 startTk (self, fWantTk=True)
 
 startWx (self, fWantWx=True)
 
 textureOff (self)
 
 textureOn (self)
 
 tkRun (self)
 
 toggleBackface (self)
 
 toggleParticles (self)
 
 toggleShowVertices (self)
 
 toggleTexMem (self)
 
 toggleTexture (self)
 
 toggleWireframe (self)
 
 updateManagers (self, state)
 
 useDrive (self)
 
 userExit (self)
 
 useTrackball (self)
 
 windowEvent (self, win)
 
 wireframeOff (self)
 
 wireframeOn (self)
 
 wxRun (self)
 
- Public Member Functions inherited from DirectObject
 accept (self, event, method, extraArgs=[])
 
 acceptOnce (self, event, method, extraArgs=[])
 
 addTask (self, *args, **kwargs)
 
 detectLeaks (self)
 
 doMethodLater (self, *args, **kwargs)
 
 getAllAccepting (self)
 
 ignore (self, event)
 
 ignoreAll (self)
 
 isAccepting (self, event)
 
 isIgnoring (self, event)
 
 removeAllTasks (self)
 
 removeTask (self, taskOrName)
 

Public Attributes

 a2dBackground
 
 a2dBottom
 The Z position of the bottom border of the aspect2d screen.
 
 a2dBottomCenter
 
 a2dBottomCenterNs
 
 a2dBottomLeft
 
 a2dBottomLeftNs
 
 a2dBottomRight
 
 a2dBottomRightNs
 
 a2dLeft
 The X position of the left border of the aspect2d screen.
 
 a2dLeftCenter
 
 a2dLeftCenterNs
 
 a2dpBottom
 The Z position of the bottom border of the aspect2dp screen.
 
 a2dpBottomCenter
 
 a2dpBottomLeft
 
 a2dpBottomRight
 
 a2dpLeft
 The X position of the left border of the aspect2dp screen.
 
 a2dpLeftCenter
 
 a2dpRight
 The X position of the right border of the aspect2dp screen.
 
 a2dpRightCenter
 
 a2dpTop
 The Z position of the top border of the aspect2dp screen.
 
 a2dpTopCenter
 
 a2dpTopLeft
 
 a2dpTopRight
 
 a2dRight
 The X position of the right border of the aspect2d screen.
 
 a2dRightCenter
 
 a2dRightCenterNs
 
 a2dTop
 The Z position of the top border of the aspect2d screen.
 
 a2dTopCenter
 
 a2dTopCenterNs
 
 a2dTopLeft
 
 a2dTopLeftNs
 
 a2dTopRight
 
 a2dTopRightNs
 
 app_runner
 
 AppHasAudioFocus
 
 appRunner
 This contains the global appRunner instance, as imported from .AppRunnerGlobal.
 
 appTrav
 
 aspect2d
 The normal 2-d DisplayRegion has an aspect ratio that matches the window, but its coordinate system is square.
 
 aspect2dp
 The normal 2-d DisplayRegion has an aspect ratio that matches the window, but its coordinate system is square.
 
 backfaceCullingEnabled
 
 bboard
 The global bulletin board, as imported from .BulletinBoardGlobal.
 
 bufferViewer
 Utility for viewing offscreen buffers, see :mod:.BufferViewer.
 
 buttonThrowers
 
 cam
 This is a :class:~panda3d.core.NodePath pointing to the :class:~panda3d.core.Camera object set up for the 3D scene.
 
 cam2d
 Same as cam, but for the 2D scene graph.
 
 cam2dp
 Same as cam2d, but for the 2D overlay scene graph.
 
 camera
 This is the :class:~panda3d.core.NodePath that should be used to manipulate the camera.
 
 camera2d
 Same as camera, but for the 2D scene graph.
 
 camera2dp
 Same as camera2d, but for the 2D overlay scene graph.
 
 camFrustumVis
 
 camLens
 Convenience accessor for base.camNode.get_lens(), containing a :class:~panda3d.core.Lens object.
 
 camList
 A list of all cameras created with makeCamera(), including cam.
 
 camNode
 Convenience accessor for base.cam.node(), containing a :class:~panda3d.core.Camera object.
 
 clientSleep
 
 clock
 This is the global :class:~panda3d.core.ClockObject.
 
 cluster
 
 clusterSyncFlag
 
 cTrav
 A placeholder for a :class:~panda3d.core.CollisionTraverser.
 
 cTravStack
 
 dataRoot
 
 dataRootNode
 
 debugRunningMultiplier
 
 deviceButtonThrowers
 
 devices
 This is the global :class:~panda3d.core.InputDeviceManager, which keeps track of connected input devices.
 
 dgTrav
 
 direct
 
 drive
 
 eventMgr
 The global event manager, as imported from .EventManagerGlobal.
 
 exitFunc
 Fill this in with a function to invoke when the user "exits" the program by closing the main window.
 
 finalExitCallbacks
 Add final-exit callbacks to this list.
 
 frameRateMeter
 
 graphics_engine
 
 graphicsEngine
 The global :class:~panda3d.core.GraphicsEngine, as returned by GraphicsEngine.getGlobalPtr()
 
 hidden
 
 jobMgr
 The global job manager, as imported from .JobManagerGlobal.
 
 loader
 .Loader.Loader object.
 
 main_dir
 
 mainDir
 The directory containing the main Python file of this application.
 
 mainWinForeground
 
 mainWinMinimized
 
 messenger
 The global messenger, as imported from .MessengerGlobal.
 
 mouse2cam
 
 mouseInterface
 
 mouseInterfaceNode
 
 mouseWatcher
 
 mouseWatcherNode
 The :class:~panda3d.core.MouseWatcher object, created by setupMouse().
 
 multiClientSleep
 
 musicActive
 
 musicManager
 
 musicManagerIsValid
 
 nextWindowIndex
 
 onScreenDebug
 
 oobe2cam
 
 oobeCamera
 
 oobeCameraTrackball
 
 oobeCullFrustum
 
 oobeLens
 
 oobeMode
 
 oobeTrackball
 
 oobeVis
 
 particleMgr
 If enableParticles() has been called, this is the particle manager as imported from :mod:direct.particles.ParticleManagerGlobal.
 
 particleMgrEnabled
 
 physicsMgr
 If enableParticles() has been called, this is the physics manager as imported from :mod:direct.showbase.PhysicsManagerGlobal.
 
 physicsMgrAngular
 
 physicsMgrEnabled
 
 pipe
 Contains the :class:~panda3d.core.GraphicsPipe object created by makeDefaultPipe().
 
 pipeList
 The full list of :class:~panda3d.core.GraphicsPipe objects, including any auxiliary pipes.
 
 pixel2d
 This special root, pixel2d, uses units in pixels that are relative to the window.
 
 pixel2dp
 This special root, pixel2dp, uses units in pixels that are relative to the window.
 
 pointerWatcherNodes
 
 recorder
 
 render
 This is the root of the 3-D scene graph.
 
 render2d
 This is the root of the 2-D scene graph.
 
 render2dp
 
 requireWindow
 
 run
 
 sceneGraphAnalyzerMeter
 
 screenshotExtension
 
 sfxActive
 
 sfxManagerIsValidList
 
 sfxManagerList
 
 sfxPlayer
 
 shadowTrav
 
 showVertices
 
 task_mgr
 
 taskMgr
 The global task manager, as imported from .TaskManagerGlobal.
 
 texmem
 
 textureEnabled
 
 timeButtonThrower
 A special ButtonThrower to generate keyboard events and include the time from the OS.
 
 tkDelay
 
 tkRoot
 
 tkRootCreated
 
 trackball
 
 transitions
 .Transitions.Transitions object.
 
 updateManagers
 
 wantDirect
 
 wantFog
 
 wantRender2dp
 
 wantStats
 
 wantTk
 
 wantWx
 
 win
 This is the main, or only window; see winList for a list of all windows.
 
 winControls
 
 windowEvent
 
 windowType
 This is set to the value of the window-type config variable, but may optionally be overridden in the Showbase constructor.
 
 winList
 A list of all windows opened via openWindow().
 
 wireframeEnabled
 
 wxApp
 This is used to store the wx.Application object used when want-wx is set or startWx() is called.
 
 wxAppCreated
 
 wxTimer
 

Static Public Attributes

 add_angular_integrator = addAngularIntegrator
 
 add_sfx_manager = addSfxManager
 
 attach_input_device = attachInputDevice
 
 backface_culling_off = backfaceCullingOff
 
 backface_culling_on = backfaceCullingOn
 
 change_mouse_interface = changeMouseInterface
 
 close_window = closeWindow
 
 config = DConfig
 The deprecated .DConfig interface for accessing config variables.
 
 create_stats = createStats
 
 detach_input_device = detachInputDevice
 
 disable_all_audio = disableAllAudio
 
 disable_mouse = disableMouse
 
 disable_particles = disableParticles
 
 enable_all_audio = enableAllAudio
 
 enable_mouse = enableMouse
 
 enable_music = enableMusic
 
 enable_particles = enableParticles
 
 enable_software_mouse_pointer = enableSoftwareMousePointer
 
 enable_sound_effects = enableSoundEffects
 
 get_aspect_ratio = getAspectRatio
 
 get_background_color = getBackgroundColor
 
 get_size = getSize
 
 init_shadow_trav = initShadowTrav
 
 make_all_pipes = makeAllPipes
 
 make_camera = makeCamera
 
 make_camera2d = makeCamera2d
 
 make_camera2dp = makeCamera2dp
 
 make_default_pipe = makeDefaultPipe
 
 make_module_pipe = makeModulePipe
 
 notify = directNotify.newCategory("ShowBase")
 
 oobe_cull = oobeCull
 
 open_default_window = openDefaultWindow
 
 open_main_window = openMainWindow
 
 open_window = openWindow
 
 remove_camera_frustum = removeCameraFrustum
 
 revive_input = reviveInput
 
 save_cube_map = saveCubeMap
 
 save_sphere_map = saveSphereMap
 
 set_aspect_ratio = setAspectRatio
 
 set_background_color = setBackgroundColor
 
 set_frame_rate_meter = setFrameRateMeter
 
 set_mouse_on_node = setMouseOnNode
 
 set_scene_graph_analyzer_meter = setSceneGraphAnalyzerMeter
 
 set_sleep = setSleep
 
 setup_data_graph = setupDataGraph
 
 setup_mouse = setupMouse
 
 setup_mouse_cb = setupMouseCB
 
 setup_render = setupRender
 
 setup_render2d = setupRender2d
 
 setup_render2dp = setupRender2dp
 
 setup_window_controls = setupWindowControls
 
 show_camera_frustum = showCameraFrustum
 
 silence_input = silenceInput
 
 start_direct = startDirect
 
 start_tk = startTk
 
 start_wx = startWx
 
 texture_off = textureOff
 
 texture_on = textureOn
 
 toggle_backface = toggleBackface
 
 toggle_particles = toggleParticles
 
 toggle_show_vertices = toggleShowVertices
 
 toggle_tex_mem = toggleTexMem
 
 toggle_texture = toggleTexture
 
 toggle_wireframe = toggleWireframe
 
 use_drive = useDrive
 
 use_trackball = useTrackball
 
 wireframe_off = wireframeOff
 
 wireframe_on = wireframeOn
 
- Static Public Attributes inherited from DirectObject
 accept_once = acceptOnce
 
 add_task = addTask
 
 detect_leaks = detectLeaks
 
 do_method_later = doMethodLater
 
 get_all_accepting = getAllAccepting
 
 ignore_all = ignoreAll
 
 is_accepting = isAccepting
 
 is_ignoring = isIgnoring
 
 remove_all_tasks = removeAllTasks
 
 remove_task = removeTask
 

Protected Member Functions

 _doOpenWindow (self, props=None, fbprops=None, pipe=None, gsg=None, host=None, type=None, name=None, size=None, aspectRatio=None, makeCamera=True, keepCamera=False, scene=None, stereo=None, unexposedDraw=None, callbackWindowDict=None)
 
 _movieTask (self, state)
 
- Protected Member Functions inherited from DirectObject
 _addTask (self, task)
 
 _clearTask (self, task)
 

Additional Inherited Members

- Protected Attributes inherited from DirectObject
 _taskList
 

Constructor & Destructor Documentation

◆ __init__()

__init__ ( self,
fStartDirect = True,
windowType = None )
Opens a window, sets up a 3-D and several 2-D scene graphs, and
everything else needed to render the scene graph to the window.

To prevent a window from being opened, set windowType to the string
'none' (or 'offscreen' to create an offscreen buffer).  If this is not
specified, the default value is taken from the 'window-type'
configuration variable.

This constructor will add various things to the Python builtins scope,
including this instance itself (under the name ``base``).

Reimplemented from DirectObject.

Reimplemented in ThreeUpShow.

Member Function Documentation

◆ _doOpenWindow()

_doOpenWindow ( self,
props = None,
fbprops = None,
pipe = None,
gsg = None,
host = None,
type = None,
name = None,
size = None,
aspectRatio = None,
makeCamera = True,
keepCamera = False,
scene = None,
stereo = None,
unexposedDraw = None,
callbackWindowDict = None )
protected

◆ _movieTask()

_movieTask ( self,
state )
protected

◆ addAngularIntegrator()

addAngularIntegrator ( self)
Adds a :class:`~panda3d.physics.AngularEulerIntegrator` to the default
physics manager.  By default, only a
:class:`~panda3d.physics.LinearEulerIntegrator` is attached.

◆ addSfxManager()

addSfxManager ( self,
extraSfxManager )
Adds an additional SFX audio manager to `sfxManagerList`, the list of
managers managed by ShowBase.

◆ adjustWindowAspectRatio()

adjustWindowAspectRatio ( self,
aspectRatio )
 This function is normally called internally by
`windowEvent()`, but it may also be called to explicitly adjust
the aspect ratio of the render/render2d DisplayRegion, by a
class that has redefined these. 

◆ attachInputDevice()

attachInputDevice ( self,
device,
prefix = None,
watch = False )
This function attaches an input device to the data graph, which will
cause the device to be polled and generate events.  If a prefix is
given and not None, it is used to prefix events generated by this
device, separated by a hyphen.

The watch argument can be set to True (as of Panda3D 1.10.3) to set up
the default MouseWatcher to receive inputs from this device, allowing
it to be polled via mouseWatcherNode and control user interfaces.
Setting this to True will also make it generate unprefixed events,
regardless of the specified prefix.

If you call this, you should consider calling detachInputDevice when
you are done with the device or when it is disconnected.

◆ backfaceCullingOff()

backfaceCullingOff ( self)
Enables two-sided rendering on the entire 3D scene graph.

◆ backfaceCullingOn()

backfaceCullingOn ( self)
Disables two-sided rendering on the entire 3D scene graph.

◆ changeMouseInterface()

changeMouseInterface ( self,
changeTo )
Change the mouse interface used to control the camera.

◆ closeWindow()

closeWindow ( self,
win,
keepCamera = False,
removeWindow = True )
Closes the indicated window and removes it from the list of
windows.  If it is the main window, clears the main window
pointer to None.

◆ createBaseAudioManagers()

createBaseAudioManagers ( self)
Creates the default SFX and music manager.  Called automatically from
the ShowBase constructor.

◆ createStats()

createStats ( self,
hostname = None,
port = None )
If want-pstats is set in Config.prc, or the `wantStats` member is
otherwise set to True, connects to the PStats server.
This is normally called automatically from the ShowBase constructor.

◆ destroy()

destroy ( self)
 Call this function to destroy the ShowBase and stop all
its tasks, freeing all of the Panda resources.  Normally, you
should not need to call it explicitly, as it is bound to the
exitfunc and will be called at application exit time
automatically.

This function is designed to be safe to call multiple times.

◆ detachInputDevice()

detachInputDevice ( self,
device )
This should be called after attaching an input device using
attachInputDevice and the device is disconnected or you no longer wish
to keep polling this device for events.

You do not strictly need to call this if you expect the device to be
reconnected (but be careful that you don't reattach it).

◆ disableAllAudio()

disableAllAudio ( self)
Disables all SFX and music managers, meant to be called when the app
loses audio focus.

◆ disableMouse()

disableMouse ( self)
Temporarily disable the mouse control of the camera, either
via the drive interface or the trackball, whichever is
currently in use.

◆ disableParticles()

disableParticles ( self)
The opposite of `enableParticles()`.

◆ enableAllAudio()

enableAllAudio ( self)
Reenables the SFX and music managers that were active at the time
`disableAllAudio()` was called.  Meant to be called when the app regains
audio focus.

◆ enableMouse()

enableMouse ( self)
Reverse the effect of a previous call to `disableMouse()`.
`useDrive()` also implicitly enables the mouse.

◆ enableMusic()

enableMusic ( self,
bEnableMusic )
Enables or disables the music manager.

◆ enableParticles()

enableParticles ( self)
Enables the particle and physics managers, which are stored in
`particleMgr` and `physicsMgr` members, respectively.  Also starts a
task to periodically update these managers.

By default, only a :class:`~panda3d.physics.LinearEulerIntegrator` is
attached to the physics manager.  To attach an angular integrator,
follow this up with a call to `addAngularIntegrator()`.

◆ enableSoftwareMousePointer()

enableSoftwareMousePointer ( self)
Creates some geometry and parents it to render2d to show
the currently-known mouse position.  Useful if the mouse
pointer is invisible for some reason.

◆ enableSoundEffects()

enableSoundEffects ( self,
bEnableSoundEffects )
Enables or disables SFX managers.

◆ finalizeExit()

finalizeExit ( self)
Called by `userExit()` to quit the application.  The default
implementation just calls `sys.exit()`.

◆ getAlt()

getAlt ( self)
Returns True if the alt key is currently held down.

◆ getAspectRatio()

getAspectRatio ( self,
win = None )

◆ getAxes()

getAxes ( self)
Loads and returns the ``models/misc/xyzAxis.bam`` model.

:rtype: panda3d.core.NodePath

◆ getBackgroundColor()

getBackgroundColor ( self,
win = None )
Returns the current window background color.  This assumes
the window is set up to clear the color each frame (this is
the normal setting).

:rtype: panda3d.core.VBase4

◆ getControl()

getControl ( self)
Returns True if the control key is currently held down.

◆ getExitErrorCode()

getExitErrorCode ( self)

◆ getMeta()

getMeta ( self)
Returns True if the meta key is currently held down.

◆ getRepository()

getRepository ( self)

◆ getShift()

getShift ( self)
Returns True if the shift key is currently held down.

◆ getSize()

getSize ( self,
win = None )
Returns the actual size of the indicated (or main window), or the
default size if there is not yet a main window.

◆ initShadowTrav()

initShadowTrav ( self)

◆ isParticleMgrEnabled()

isParticleMgrEnabled ( self)
Returns True if `enableParticles()` has been called.

◆ isPhysicsMgrEnabled()

isPhysicsMgrEnabled ( self)
Returns True if `enableParticles()` has been called.

◆ loadMusic()

loadMusic ( self,
name )
:deprecated: Use `.Loader.Loader.loadMusic()` instead.

◆ loadSfx()

loadSfx ( self,
name )
:deprecated: Use `.Loader.Loader.loadSfx()` instead.

◆ makeAllPipes()

makeAllPipes ( self)
Creates all GraphicsPipes that the system knows about and fill up
`pipeList` with them.

◆ makeCamera()

makeCamera ( self,
win,
sort = 0,
scene = None,
displayRegion = (0, 1, 0, 1),
stereo = None,
aspectRatio = None,
clearDepth = 0,
clearColor = None,
lens = None,
camName = 'cam',
mask = None,
useCamera = None )
Makes a new 3-d camera associated with the indicated window,
and creates a display region in the indicated subrectangle.

If stereo is True, then a stereo camera is created, with a
pair of DisplayRegions.  If stereo is False, then a standard
camera is created.  If stereo is None or omitted, a stereo
camera is created if the window says it can render in stereo.

If useCamera is not None, it is a NodePath to be used as the
camera to apply to the window, rather than creating a new
camera.

:rtype: panda3d.core.NodePath

Reimplemented in ThreeUpShow.

◆ makeCamera2d()

makeCamera2d ( self,
win,
sort = 10,
displayRegion = (0, 1, 0, 1),
coords = (-1, 1, -1, 1),
lens = None,
cameraName = None )
Makes a new camera2d associated with the indicated window, and
assigns it to render the indicated subrectangle of render2d.

:rtype: panda3d.core.NodePath

◆ makeCamera2dp()

makeCamera2dp ( self,
win,
sort = 20,
displayRegion = (0, 1, 0, 1),
coords = (-1, 1, -1, 1),
lens = None,
cameraName = None )
Makes a new camera2dp associated with the indicated window, and
assigns it to render the indicated subrectangle of render2dp.

:rtype: panda3d.core.NodePath

◆ makeDefaultPipe()

makeDefaultPipe ( self,
printPipeTypes = None )
Creates the default GraphicsPipe, which will be used to make
windows unless otherwise specified.

◆ makeModulePipe()

makeModulePipe ( self,
moduleName )
Returns a GraphicsPipe from the indicated module,
e.g. 'pandagl' or 'pandadx9'.  Does not affect base.pipe or
base.pipeList.

:rtype: panda3d.core.GraphicsPipe

◆ movie()

movie ( self,
namePrefix = 'movie',
duration = 1.0,
fps = 30,
format = 'png',
sd = 4,
source = None )
Spawn a task to capture a movie using the screenshot function.

Args:
    namePrefix (str): used to form output file names (can
        include path information (e.g. '/i/beta/frames/myMovie')
    duration (float): the length of the movie in seconds
    fps (float): the frame rate of the resulting movie
    format (str): specifies output file format (e.g. png, bmp)
    sd (int): specifies number of significant digits for frame
        count in the output file name (e.g. if sd = 4, the name
        will be something like movie_0001.png)
    source: the Window, Buffer, DisplayRegion, or Texture from
        which to save the resulting images.  The default is the
        main window.

Returns:
    A `~direct.task.Task` that can be awaited.

◆ oobe()

oobe ( self,
cam = None )
Enable a special "out-of-body experience" mouse-interface
mode.  This can be used when a "god" camera is needed; it
moves the camera node out from under its normal node and sets
the world up in trackball state.  Button events are still sent
to the normal mouse action node (e.g. the DriveInterface), and
mouse events, if needed, may be sent to the normal node by
holding down the Control key.

This is different than `useTrackball()`, which simply changes
the existing mouse action to a trackball interface.  In fact,
OOBE mode doesn't care whether `useDrive()` or `useTrackball()` is
in effect; it just temporarily layers a new trackball
interface on top of whatever the basic interface is.  You can
even switch between `useDrive()` and `useTrackball()` while OOBE
mode is in effect.

This is a toggle; the second time this function is called, it
disables the mode.

◆ oobeCull()

oobeCull ( self,
cam = None )
While in OOBE mode (see above), cull the viewing frustum as if
it were still attached to our original camera.  This allows us
to visualize the effectiveness of our bounding volumes.

◆ openDefaultWindow()

openDefaultWindow ( self,
* args,
** kw )
Creates the main window for the first time, without being too
particular about the kind of graphics API that is chosen.
The suggested window type from the load-display config variable is
tried first; if that fails, the first window type that can be
successfully opened at all is accepted.

This is intended to be called only once, at application startup.
It is normally called automatically unless window-type is configured
to 'none'.

:returns: True on success, False on failure.

◆ openMainWindow()

openMainWindow ( self,
* args,
** kw )
Creates the initial, main window for the application, and sets
up the mouse and render2d structures appropriately for it.  If
this method is called a second time, it will close the
previous main window and open a new one, preserving the lens
properties in base.camLens.

:returns: True on success, or False on failure (in which case base.win
          may be either None, or the previous, closed window).

◆ openWindow()

openWindow ( self,
props = None,
fbprops = None,
pipe = None,
gsg = None,
host = None,
type = None,
name = None,
size = None,
aspectRatio = None,
makeCamera = True,
keepCamera = False,
scene = None,
stereo = None,
unexposedDraw = None,
callbackWindowDict = None,
requireWindow = None )
Creates a window and adds it to the list of windows that are
to be updated every frame.

:param props: the :class:`~panda3d.core.WindowProperties` that
              describes the window.

:param fbprops: the :class:`~panda3d.core.FrameBufferProperties`
                indicating the requested framebuffer properties.

:param type: Either 'onscreen', 'offscreen', or 'none'.

:param keepCamera: If True, the existing base.cam is set up to
                   render into the new window.

:param makeCamera: If True (and keepCamera is False), a new camera is
                   set up to render into the new window.

:param unexposedDraw: If not None, it specifies the initial value
                      of :meth:`~panda3d.core.GraphicsWindow.setUnexposedDraw()`.

:param callbackWindowDict: If not None, a
                           :class:`~panda3d.core.CallbackGraphicsWindow`
                           is created instead, which allows the caller
                           to create the actual window with its own
                           OpenGL context, and direct Panda's rendering
                           into that window.

:param requireWindow: If True, the function should raise an exception
                      if the window fails to open correctly.

:rtype: panda3d.core.GraphicsWindow

◆ playMusic()

playMusic ( self,
music,
looping = 0,
interrupt = 1,
volume = None,
time = 0.0 )

◆ playSfx()

playSfx ( self,
sfx,
looping = 0,
interrupt = 1,
volume = None,
time = 0.0,
node = None,
listener = None,
cutoff = None )

◆ popCTrav()

popCTrav ( self)

◆ printEnvDebugInfo()

printEnvDebugInfo ( self)
Print some information about the environment that we are running
in.  Stuff like the model paths and other paths.  Feel free to
add stuff to this.

◆ pushCTrav()

pushCTrav ( self,
cTrav )

◆ removeCameraFrustum()

removeCameraFrustum ( self)

◆ restart()

restart ( self,
clusterSync = False,
cluster = None )

◆ reviveInput()

reviveInput ( self)
Restores inputs after a previous call to `silenceInput()`.

◆ run()

run ( self)
This method runs the :class:`~direct.task.Task.TaskManager`
when ``self.appRunner is None``, which is to say, when we are
not running from within a p3d file.  When we *are* within a p3d
file, the Panda3D runtime has to be responsible for running the
main loop, so we can't allow the application to do it.

◆ saveCubeMap()

saveCubeMap ( self,
namePrefix = 'cube_map_#.png',
defaultFilename = 0,
source = None,
camera = None,
size = 128,
cameraMask = PandaNode.getAllCameraMask(),
sourceLens = None )
Similar to :meth:`screenshot()`, this sets up a temporary cube
map Texture which it uses to take a series of six snapshots of
the current scene, one in each of the six cube map directions.
This requires rendering a new frame.

Unlike `screenshot()`, source may only be a GraphicsWindow,
GraphicsBuffer, or DisplayRegion; it may not be a Texture.

camera should be the node to which the cubemap cameras will be
parented.  The default is the camera associated with source,
if source is a DisplayRegion, or base.camera otherwise.

:returns: The filename if successful, or None if there is a problem.

◆ saveSphereMap()

saveSphereMap ( self,
namePrefix = 'spheremap.png',
defaultFilename = 0,
source = None,
camera = None,
size = 256,
cameraMask = PandaNode.getAllCameraMask(),
numVertices = 1000,
sourceLens = None )
This works much like :meth:`saveCubeMap()`, and uses the
graphics API's hardware cube-mapping ability to get a 360-degree
view of the world.  But then it converts the six cube map faces
into a single fisheye texture, suitable for applying as a static
environment map (sphere map).

For eye-relative static environment maps, sphere maps are often
preferable to cube maps because they require only a single
texture and because they are supported on a broader range of
hardware.

:returns: The filename if successful, or None if there is a problem.

◆ screenshot()

screenshot ( self,
namePrefix = 'screenshot',
defaultFilename = 1,
source = None,
imageComment = "" )
 Captures a screenshot from the main window or from the
specified window or Texture and writes it to a filename in the
current directory (or to a specified directory).

If defaultFilename is True, the filename is synthesized by
appending namePrefix to a default filename suffix (including
the filename extension) specified in the Config variable
screenshot-filename.  Otherwise, if defaultFilename is False,
the entire namePrefix is taken to be the filename to write,
and this string should include a suitable filename extension
that will be used to determine the type of image file to
write.

Normally, the source is a GraphicsWindow, GraphicsBuffer or
DisplayRegion.  If a Texture is supplied instead, it must have
a ram image (that is, if it was generated by
makeTextureBuffer() or makeCubeMap(), the parameter toRam
should have been set true).  If it is a cube map texture as
generated by makeCubeMap(), namePrefix should contain the hash
mark ('#') character.

:returns: The filename if successful, or None if there is a problem.

◆ SetAllSfxEnables()

SetAllSfxEnables ( self,
bEnabled )
Calls ``setActive(bEnabled)`` on all valid SFX managers.

◆ setAspectRatio()

setAspectRatio ( self,
aspectRatio )
 Sets the global aspect ratio of the main window.  Set it
to None to restore automatic scaling. 

◆ setBackgroundColor()

setBackgroundColor ( self,
r = None,
g = None,
b = None,
a = 0.0,
win = None )
Sets the window background color to the indicated value.
This assumes the window is set up to clear the color each
frame (this is the normal setting).

The color may be either a VBase3 or a VBase4, or a 3-component
tuple, or the individual r, g, b parameters.

◆ setFrameRateMeter()

setFrameRateMeter ( self,
flag )
Turns on or off (according to flag) a standard frame rate
meter in the upper-right corner of the main window.

◆ setMouseOnNode()

setMouseOnNode ( self,
newNode )

◆ setSceneGraphAnalyzerMeter()

setSceneGraphAnalyzerMeter ( self,
flag )
Turns on or off (according to flag) a standard frame rate
meter in the upper-right corner of the main window.

◆ setSleep()

setSleep ( self,
amount )
Sets up a task that calls python 'sleep' every frame.  This is a simple
way to reduce the CPU usage (and frame rate) of a panda program.

◆ setupDataGraph()

setupDataGraph ( self)
Creates the data graph and populates it with the basic input
devices.

◆ setupMouse()

setupMouse ( self,
win,
fMultiWin = False )
Creates the structures necessary to monitor the mouse input,
using the indicated window.  If the mouse has already been set
up for a different window, those structures are deleted first.

:param fMultiWin: If True, then the previous mouse structures are not
                  deleted; instead, multiple windows are allowed to
                  monitor the mouse input.  However, in this case, the
                  trackball controls are not set up, and must be set up
                  by hand if desired.

:returns: The ButtonThrower NodePath created for this window.

◆ setupMouseCB()

setupMouseCB ( self,
win )

◆ setupRender()

setupRender ( self)
Creates the render scene graph, the primary scene graph for
rendering 3-d geometry.

◆ setupRender2d()

setupRender2d ( self)
Creates the render2d scene graph, the primary scene graph for
2-d objects and gui elements that are superimposed over the
3-d geometry in the window.

◆ setupRender2dp()

setupRender2dp ( self)
Creates a render2d scene graph, the secondary scene graph for
2-d objects and gui elements that are superimposed over the
2-d and 3-d geometry in the window.

◆ setupWindowControls()

setupWindowControls ( self,
winCtrl = None )

◆ showCameraFrustum()

showCameraFrustum ( self)

◆ shutdown()

shutdown ( self)

◆ silenceInput()

silenceInput ( self)
This is a heavy-handed way of temporarily turning off
all inputs.  Bring them back with `reviveInput()`.

◆ spawnTkLoop()

spawnTkLoop ( self)
 Call this method to hand the main loop over to Tkinter.
This sets up a timer callback so that Panda still gets
updated, but Tkinter owns the main loop (which seems to make
it happier than the other way around). 

◆ spawnWxLoop()

spawnWxLoop ( self)
 Call this method to hand the main loop over to wxPython.
This sets up a wxTimer callback so that Panda still gets
updated, but wxPython owns the main loop (which seems to make
it happier than the other way around). 

◆ startDirect()

startDirect ( self,
fWantDirect = 1,
fWantTk = 1,
fWantWx = 0 )

◆ startTk()

startTk ( self,
fWantTk = True )

◆ startWx()

startWx ( self,
fWantWx = True )

◆ textureOff()

textureOff ( self)
Disables texturing on the entire 3D scene graph.

◆ textureOn()

textureOn ( self)
Undoes the effects of a previous call to `textureOff()`.

◆ tkRun()

tkRun ( self)
 This method replaces `run()` after we have called `spawnTkLoop()`.
Since at this point Tkinter now owns the main loop, this method is a
call to tkRoot.mainloop(). 

◆ toggleBackface()

toggleBackface ( self)
Toggles between `backfaceCullingOn()` and `backfaceCullingOff()`.

◆ toggleParticles()

toggleParticles ( self)
Calls `enableParticles()` or `disableParticles()` depending on the
current state.

◆ toggleShowVertices()

toggleShowVertices ( self)
 Toggles a mode that visualizes vertex density per screen
area. 

◆ toggleTexMem()

toggleTexMem ( self)
Toggles a handy texture memory watcher utility.
See :mod:`direct.showutil.TexMemWatcher` for more information.

◆ toggleTexture()

toggleTexture ( self)
Toggles between `textureOn()` and `textureOff()`.

◆ toggleWireframe()

toggleWireframe ( self)
Toggles between `wireframeOn()` and `wireframeOff()`.

◆ updateManagers()

updateManagers ( self,
state )

◆ useDrive()

useDrive ( self)
Changes the mouse interface used for camera control to drive mode.

◆ userExit()

userExit ( self)

◆ useTrackball()

useTrackball ( self)
Changes the mouse interface used for camera control to trackball mode.

◆ windowEvent()

windowEvent ( self,
win )

◆ wireframeOff()

wireframeOff ( self)
Undoes the effects of a previous call to `wireframeOn()`.

◆ wireframeOn()

wireframeOn ( self)
Enables wireframe rendering on the entire 3D scene graph.

◆ wxRun()

wxRun ( self)
 This method replaces `run()` after we have called `spawnWxLoop()`.
Since at this point wxPython now owns the main loop, this method is a
call to wxApp.MainLoop(). 

Member Data Documentation

◆ a2dBackground

a2dBackground

◆ a2dBottom

a2dBottom

The Z position of the bottom border of the aspect2d screen.

◆ a2dBottomCenter

a2dBottomCenter

◆ a2dBottomCenterNs

a2dBottomCenterNs

◆ a2dBottomLeft

a2dBottomLeft

◆ a2dBottomLeftNs

a2dBottomLeftNs

◆ a2dBottomRight

a2dBottomRight

◆ a2dBottomRightNs

a2dBottomRightNs

◆ a2dLeft

a2dLeft

The X position of the left border of the aspect2d screen.

◆ a2dLeftCenter

a2dLeftCenter

◆ a2dLeftCenterNs

a2dLeftCenterNs

◆ a2dpBottom

a2dpBottom

The Z position of the bottom border of the aspect2dp screen.

◆ a2dpBottomCenter

a2dpBottomCenter

◆ a2dpBottomLeft

a2dpBottomLeft

◆ a2dpBottomRight

a2dpBottomRight

◆ a2dpLeft

a2dpLeft

The X position of the left border of the aspect2dp screen.

◆ a2dpLeftCenter

a2dpLeftCenter

◆ a2dpRight

a2dpRight

The X position of the right border of the aspect2dp screen.

◆ a2dpRightCenter

a2dpRightCenter

◆ a2dpTop

a2dpTop

The Z position of the top border of the aspect2dp screen.

◆ a2dpTopCenter

a2dpTopCenter

◆ a2dpTopLeft

a2dpTopLeft

◆ a2dpTopRight

a2dpTopRight

◆ a2dRight

a2dRight

The X position of the right border of the aspect2d screen.

◆ a2dRightCenter

a2dRightCenter

◆ a2dRightCenterNs

a2dRightCenterNs

◆ a2dTop

a2dTop

The Z position of the top border of the aspect2d screen.

◆ a2dTopCenter

a2dTopCenter

◆ a2dTopCenterNs

a2dTopCenterNs

◆ a2dTopLeft

a2dTopLeft

◆ a2dTopLeftNs

a2dTopLeftNs

◆ a2dTopRight

a2dTopRight

◆ a2dTopRightNs

a2dTopRightNs

◆ add_angular_integrator

add_angular_integrator = addAngularIntegrator
static

◆ add_sfx_manager

add_sfx_manager = addSfxManager
static

◆ app_runner

app_runner

◆ AppHasAudioFocus

AppHasAudioFocus

◆ appRunner

appRunner

This contains the global appRunner instance, as imported from .AppRunnerGlobal.

This will be None if we are not running in the runtime environment (ie. from a .p3d file). Deprecated.

◆ appTrav

appTrav

◆ aspect2d

aspect2d

The normal 2-d DisplayRegion has an aspect ratio that matches the window, but its coordinate system is square.

This means anything we parent to render2d gets stretched. For things where that makes a difference, we set up aspect2d, which scales things back to the right aspect ratio along the X axis (Z is still from -1 to 1)

◆ aspect2dp

aspect2dp

The normal 2-d DisplayRegion has an aspect ratio that matches the window, but its coordinate system is square.

This means anything we parent to render2dp gets stretched. For things where that makes a difference, we set up aspect2dp, which scales things back to the right aspect ratio along the X axis (Z is still from -1 to 1)

◆ attach_input_device

attach_input_device = attachInputDevice
static

◆ backface_culling_off

backface_culling_off = backfaceCullingOff
static

◆ backface_culling_on

backface_culling_on = backfaceCullingOn
static

◆ backfaceCullingEnabled

backfaceCullingEnabled

◆ bboard

bboard

The global bulletin board, as imported from .BulletinBoardGlobal.

◆ bufferViewer

bufferViewer

Utility for viewing offscreen buffers, see :mod:.BufferViewer.

◆ buttonThrowers

buttonThrowers

◆ cam

cam

This is a :class:~panda3d.core.NodePath pointing to the :class:~panda3d.core.Camera object set up for the 3D scene.

Usually a child of camera.

◆ cam2d

cam2d

Same as cam, but for the 2D scene graph.

◆ cam2dp

cam2dp

Same as cam2d, but for the 2D overlay scene graph.

◆ camera

camera

This is the :class:~panda3d.core.NodePath that should be used to manipulate the camera.

It points at the node to which the default camera (cam, camNode) is attached.

◆ camera2d

camera2d

Same as camera, but for the 2D scene graph.

Parent of cam2d.

◆ camera2dp

camera2dp

Same as camera2d, but for the 2D overlay scene graph.

Parent of cam2dp.

◆ camFrustumVis

camFrustumVis

◆ camLens

camLens

Convenience accessor for base.camNode.get_lens(), containing a :class:~panda3d.core.Lens object.

◆ camList

camList

A list of all cameras created with makeCamera(), including cam.

◆ camNode

camNode

Convenience accessor for base.cam.node(), containing a :class:~panda3d.core.Camera object.

◆ change_mouse_interface

change_mouse_interface = changeMouseInterface
static

◆ clientSleep

clientSleep

◆ clock

clock

This is the global :class:~panda3d.core.ClockObject.

◆ close_window

close_window = closeWindow
static

◆ cluster

cluster

◆ clusterSyncFlag

clusterSyncFlag

◆ config

config = DConfig
static

The deprecated .DConfig interface for accessing config variables.

◆ create_stats

create_stats = createStats
static

◆ cTrav

cTrav

A placeholder for a :class:~panda3d.core.CollisionTraverser.

If someone stores a CollisionTraverser pointer here, ShowBase will traverse it automatically in the collisionLoop task, so you won't need to call :meth:~panda3d.core.CollisionTraverser.traverse() yourself every frame.

◆ cTravStack

cTravStack

◆ dataRoot

dataRoot

◆ dataRootNode

dataRootNode

◆ debugRunningMultiplier

debugRunningMultiplier

◆ detach_input_device

detach_input_device = detachInputDevice
static

◆ deviceButtonThrowers

deviceButtonThrowers

◆ devices

devices

This is the global :class:~panda3d.core.InputDeviceManager, which keeps track of connected input devices.

◆ dgTrav

dgTrav

◆ direct

direct

◆ disable_all_audio

disable_all_audio = disableAllAudio
static

◆ disable_mouse

disable_mouse = disableMouse
static

◆ disable_particles

disable_particles = disableParticles
static

◆ drive

drive

◆ enable_all_audio

enable_all_audio = enableAllAudio
static

◆ enable_mouse

enable_mouse = enableMouse
static

◆ enable_music

enable_music = enableMusic
static

◆ enable_particles

enable_particles = enableParticles
static

◆ enable_software_mouse_pointer

enable_software_mouse_pointer = enableSoftwareMousePointer
static

◆ enable_sound_effects

enable_sound_effects = enableSoundEffects
static

◆ eventMgr

eventMgr

The global event manager, as imported from .EventManagerGlobal.

◆ exitFunc

exitFunc

Fill this in with a function to invoke when the user "exits" the program by closing the main window.

◆ finalExitCallbacks

finalExitCallbacks

Add final-exit callbacks to this list.

These will be called when sys.exit() is called, after Panda has unloaded, and just before Python is about to shut down.

◆ frameRateMeter

frameRateMeter

◆ get_aspect_ratio

get_aspect_ratio = getAspectRatio
static

◆ get_background_color

get_background_color = getBackgroundColor
static

◆ get_size

get_size = getSize
static

◆ graphics_engine

graphics_engine

◆ graphicsEngine

graphicsEngine

The global :class:~panda3d.core.GraphicsEngine, as returned by GraphicsEngine.getGlobalPtr()

◆ hidden

hidden

◆ init_shadow_trav

init_shadow_trav = initShadowTrav
static

◆ jobMgr

jobMgr

The global job manager, as imported from .JobManagerGlobal.

◆ loader

loader

.Loader.Loader object.

◆ main_dir

main_dir

◆ mainDir

mainDir

The directory containing the main Python file of this application.

◆ mainWinForeground

mainWinForeground

◆ mainWinMinimized

mainWinMinimized

◆ make_all_pipes

make_all_pipes = makeAllPipes
static

◆ make_camera

make_camera = makeCamera
static

◆ make_camera2d

make_camera2d = makeCamera2d
static

◆ make_camera2dp

make_camera2dp = makeCamera2dp
static

◆ make_default_pipe

make_default_pipe = makeDefaultPipe
static

◆ make_module_pipe

make_module_pipe = makeModulePipe
static

◆ messenger

messenger

The global messenger, as imported from .MessengerGlobal.

◆ mouse2cam

mouse2cam

◆ mouseInterface

mouseInterface

◆ mouseInterfaceNode

mouseInterfaceNode

◆ mouseWatcher

mouseWatcher

◆ mouseWatcherNode

mouseWatcherNode

The :class:~panda3d.core.MouseWatcher object, created by setupMouse().

◆ multiClientSleep

multiClientSleep

◆ musicActive

musicActive

◆ musicManager

musicManager

◆ musicManagerIsValid

musicManagerIsValid

◆ nextWindowIndex

nextWindowIndex

◆ notify

notify = directNotify.newCategory("ShowBase")
static

◆ onScreenDebug

onScreenDebug

◆ oobe2cam

oobe2cam

◆ oobe_cull

oobe_cull = oobeCull
static

◆ oobeCamera

oobeCamera

◆ oobeCameraTrackball

oobeCameraTrackball

◆ oobeCullFrustum

oobeCullFrustum

◆ oobeLens

oobeLens

◆ oobeMode

oobeMode

◆ oobeTrackball

oobeTrackball

◆ oobeVis

oobeVis

◆ open_default_window

open_default_window = openDefaultWindow
static

◆ open_main_window

open_main_window = openMainWindow
static

◆ open_window

open_window = openWindow
static

◆ particleMgr

particleMgr

If enableParticles() has been called, this is the particle manager as imported from :mod:direct.particles.ParticleManagerGlobal.

◆ particleMgrEnabled

particleMgrEnabled

◆ physicsMgr

physicsMgr

If enableParticles() has been called, this is the physics manager as imported from :mod:direct.showbase.PhysicsManagerGlobal.

◆ physicsMgrAngular

physicsMgrAngular

◆ physicsMgrEnabled

physicsMgrEnabled

◆ pipe

pipe

Contains the :class:~panda3d.core.GraphicsPipe object created by makeDefaultPipe().

◆ pipeList

pipeList

The full list of :class:~panda3d.core.GraphicsPipe objects, including any auxiliary pipes.

Filled by makeAllPipes().

◆ pixel2d

pixel2d

This special root, pixel2d, uses units in pixels that are relative to the window.

The upperleft corner of the window is (0, 0), the lowerleft corner is (xsize, -ysize), in this coordinate system.

◆ pixel2dp

pixel2dp

This special root, pixel2dp, uses units in pixels that are relative to the window.

The upperleft corner of the window is (0, 0), the lowerleft corner is (xsize, -ysize), in this coordinate system.

◆ pointerWatcherNodes

pointerWatcherNodes

◆ recorder

recorder

◆ remove_camera_frustum

remove_camera_frustum = removeCameraFrustum
static

◆ render

render

This is the root of the 3-D scene graph.

◆ render2d

render2d

This is the root of the 2-D scene graph.

◆ render2dp

render2dp

◆ requireWindow

requireWindow

◆ revive_input

revive_input = reviveInput
static

◆ run

run

◆ save_cube_map

save_cube_map = saveCubeMap
static

◆ save_sphere_map

save_sphere_map = saveSphereMap
static

◆ sceneGraphAnalyzerMeter

sceneGraphAnalyzerMeter

◆ screenshotExtension

screenshotExtension

◆ set_aspect_ratio

set_aspect_ratio = setAspectRatio
static

◆ set_background_color

set_background_color = setBackgroundColor
static

◆ set_frame_rate_meter

set_frame_rate_meter = setFrameRateMeter
static

◆ set_mouse_on_node

set_mouse_on_node = setMouseOnNode
static

◆ set_scene_graph_analyzer_meter

set_scene_graph_analyzer_meter = setSceneGraphAnalyzerMeter
static

◆ set_sleep

set_sleep = setSleep
static

◆ setup_data_graph

setup_data_graph = setupDataGraph
static

◆ setup_mouse

setup_mouse = setupMouse
static

◆ setup_mouse_cb

setup_mouse_cb = setupMouseCB
static

◆ setup_render

setup_render = setupRender
static

◆ setup_render2d

setup_render2d = setupRender2d
static

◆ setup_render2dp

setup_render2dp = setupRender2dp
static

◆ setup_window_controls

setup_window_controls = setupWindowControls
static

◆ sfxActive

sfxActive

◆ sfxManagerIsValidList

sfxManagerIsValidList

◆ sfxManagerList

sfxManagerList

◆ sfxPlayer

sfxPlayer

◆ shadowTrav

shadowTrav

◆ show_camera_frustum

show_camera_frustum = showCameraFrustum
static

◆ showVertices

showVertices

◆ silence_input

silence_input = silenceInput
static

◆ start_direct

start_direct = startDirect
static

◆ start_tk

start_tk = startTk
static

◆ start_wx

start_wx = startWx
static

◆ task_mgr

task_mgr

◆ taskMgr

taskMgr

The global task manager, as imported from .TaskManagerGlobal.

◆ texmem

texmem

◆ texture_off

texture_off = textureOff
static

◆ texture_on

texture_on = textureOn
static

◆ textureEnabled

textureEnabled

◆ timeButtonThrower

timeButtonThrower

A special ButtonThrower to generate keyboard events and include the time from the OS.

This is separate only to support legacy code that did not expect a time parameter; it will eventually be folded into the normal ButtonThrower, above.

◆ tkDelay

tkDelay

◆ tkRoot

tkRoot

◆ tkRootCreated

tkRootCreated

◆ toggle_backface

toggle_backface = toggleBackface
static

◆ toggle_particles

toggle_particles = toggleParticles
static

◆ toggle_show_vertices

toggle_show_vertices = toggleShowVertices
static

◆ toggle_tex_mem

toggle_tex_mem = toggleTexMem
static

◆ toggle_texture

toggle_texture = toggleTexture
static

◆ toggle_wireframe

toggle_wireframe = toggleWireframe
static

◆ trackball

trackball

◆ transitions

transitions

.Transitions.Transitions object.

◆ updateManagers

updateManagers

◆ use_drive

use_drive = useDrive
static

◆ use_trackball

use_trackball = useTrackball
static

◆ wantDirect

wantDirect

◆ wantFog

wantFog

◆ wantRender2dp

wantRender2dp

◆ wantStats

wantStats

◆ wantTk

wantTk

◆ wantWx

wantWx

◆ win

win

This is the main, or only window; see winList for a list of all windows.

◆ winControls

winControls

◆ windowEvent

windowEvent

◆ windowType

windowType

This is set to the value of the window-type config variable, but may optionally be overridden in the Showbase constructor.

Should either be 'onscreen' (the default), 'offscreen' or 'none'.

◆ winList

winList

A list of all windows opened via openWindow().

◆ wireframe_off

wireframe_off = wireframeOff
static

◆ wireframe_on

wireframe_on = wireframeOn
static

◆ wireframeEnabled

wireframeEnabled

◆ wxApp

wxApp

This is used to store the wx.Application object used when want-wx is set or startWx() is called.

◆ wxAppCreated

wxAppCreated

◆ wxTimer

wxTimer