Panda3D
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ShaderAttrib Member List

This is the complete list of members for ShaderAttrib, including all inherited members.

__reduce__()TypedWritable
__reduce_persist__(object pickler)TypedWritable
autoGlossOn()ShaderAttrib
autoGlowOn()ShaderAttrib
autoNormalOn()ShaderAttrib
autoRampOn()ShaderAttrib
autoShader()ShaderAttrib
autoShadowOn()ShaderAttrib
class_slotShaderAttrib
clearAllShaderInputs()ShaderAttrib
clearFlag(int flag)ShaderAttrib
clearShader()ShaderAttrib
clearShaderInput(const InternalName id)ShaderAttrib
clearShaderInput(str id)ShaderAttrib
compareTo(const RenderAttrib other)RenderAttrib
compose(const RenderAttrib other)RenderAttrib
decodeFromBamStream(VectorUchar data, BamReader reader)TypedWritableReferenceCountstatic
encodeToBamStream()TypedWritable
encodeToBamStream(VectorUchar data, BamWriter writer)TypedWritable
F_disable_alpha_write enum valueShaderAttrib
F_hardware_skinning enum valueShaderAttrib
F_shader_point_size enum valueShaderAttrib
F_subsume_alpha_test enum valueShaderAttrib
fillin(DatagramIterator scan, BamReader manager)TypedWritable
garbageCollect()RenderAttribstatic
getBamModified()TypedWritable
getClassSlot()ShaderAttribstatic
getClassType()ShaderAttribstatic
getFlag(int flag)ShaderAttrib
getHash()RenderAttrib
getInstanceCount()ShaderAttrib
getNumAttribs()RenderAttribstatic
getRefCount()ReferenceCount
getShader()ShaderAttrib
getShaderInput(const InternalName id)ShaderAttrib
getShaderInput(str id)ShaderAttrib
getShaderInputBuffer(const InternalName id)ShaderAttrib
getShaderInputMatrix(const InternalName id, LMatrix4 matrix)ShaderAttrib
getShaderInputNodepath(const InternalName id)ShaderAttrib
getShaderInputPtr(const InternalName id)ShaderAttrib
getShaderInputTexture(const InternalName id, SamplerState sampler)ShaderAttrib
getShaderInputVector(InternalName id)ShaderAttrib
getShaderPriority()ShaderAttrib
getSlot()RenderAttrib
getType()TypedObject
getTypeIndex()TypedObject
getUnique()RenderAttrib
hasShader()ShaderAttrib
hasShaderInput(const InternalName id)ShaderAttrib
instance_countShaderAttrib
invertCompose(const RenderAttrib other)RenderAttrib
isExactType(TypeHandle handle)TypedObject
isOfType(TypeHandle handle)TypedObject
listAttribs(Ostream out)RenderAttribstatic
lowerAttribCanOverride()RenderAttrib
M_always enum valueRenderAttrib
M_constant enum valueRenderAttrib
M_equal enum valueRenderAttrib
M_eye_cube_map enum valueRenderAttrib
M_eye_normal enum valueRenderAttrib
M_eye_position enum valueRenderAttrib
M_eye_sphere_map enum valueRenderAttrib
M_greater enum valueRenderAttrib
M_greater_equal enum valueRenderAttrib
M_less enum valueRenderAttrib
M_less_equal enum valueRenderAttrib
M_never enum valueRenderAttrib
M_none enum valueRenderAttrib
M_not_equal enum valueRenderAttrib
M_off enum valueRenderAttrib
M_point_sprite enum valueRenderAttrib
M_unused enum valueRenderAttrib
M_unused2 enum valueRenderAttrib
M_world_cube_map enum valueRenderAttrib
M_world_normal enum valueRenderAttrib
M_world_position enum valueRenderAttrib
make(const Shader shader, int priority)ShaderAttribstatic
makeDefault()ShaderAttribstatic
makeOff()ShaderAttribstatic
markBamModified()TypedWritable
output(Ostream out)RenderAttrib
PandaCompareFunc enum nameRenderAttrib
ref()ReferenceCount
ref_countReferenceCount
registerWithReadFactory()ShaderAttribstatic
setFlag(int flag, bool value)ShaderAttrib
setInstanceCount(int instance_count)ShaderAttrib
setShader(const Shader s, int priority)ShaderAttrib
setShaderAuto(BitMask32 shader_switch, int priority)ShaderAttrib
setShaderAuto(int priority)ShaderAttrib
setShaderInput(const InternalName, object, int priority)ShaderAttrib
setShaderInput(const ShaderInput input)ShaderAttrib
setShaderInputs(object args, object kwargs)ShaderAttrib
setShaderOff(int priority)ShaderAttrib
shaderShaderAttrib
slotRenderAttrib
testRefCountIntegrity()ReferenceCount
testRefCountNonzero()ReferenceCount
TexGenMode enum nameRenderAttrib
typeTypedObject
unref()ReferenceCount
validateAttribs()RenderAttribstatic
write(Ostream out, int indent_level)RenderAttrib