Panda3D
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This defines a bounding sphere, consisting of a center and a radius. More...
#include <pandadoc.hpp>
Public Member Functions | |
__init__ () | |
Constructs an empty sphere. | |
__init__ (const LPoint3 center, float radius) | |
Constructs a specific sphere. | |
LPoint3 | getCenter () |
float | getRadius () |
operator new (int size) | |
setCenter (const LPoint3 center) | |
Sets the center point of the sphere. | |
setRadius (float radius) | |
Sets the radius of the sphere. | |
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LPoint3 | getMax () |
LPoint3 | getMin () |
float | getVolume () |
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int | contains (const GeometricBoundingVolume vol) |
Returns the appropriate set of IntersectionFlags to indicate the amount of intersection with the indicated volume. | |
int | contains (const LPoint3 a, const LPoint3 b) |
Returns the appropriate set of IntersectionFlags to indicate the amount of intersection with the indicated line segment. | |
int | contains (const LPoint3 point) |
Returns the appropriate set of IntersectionFlags to indicate the amount of intersection with the indicated point. | |
bool | extendBy (const GeometricBoundingVolume vol) |
Increases the size of the volume to include the given volume. | |
bool | extendBy (const LPoint3 point) |
Increases the size of the volume to include the given point. | |
LPoint3 | getApproxCenter () |
xform (const LMatrix4 mat) | |
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int | contains (const BoundingVolume vol) |
Returns the appropriate set of IntersectionFlags to indicate the amount of intersection with the indicated volume. | |
bool | extendBy (const BoundingVolume vol) |
Increases the size of the volume to include the given volume. | |
bool | isEmpty () |
Any kind of volume might be empty. | |
bool | isInfinite () |
The other side of the empty coin is an infinite volume. | |
BoundingVolume | makeCopy () |
output (Ostream out) | |
setInfinite () | |
Marks the volume as infinite, even if it is normally finite. | |
write (Ostream out, int indent_level) | |
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TypeHandle | getType () |
int | getTypeIndex () |
Returns the internal index number associated with this object's TypeHandle, a unique number for each different type. | |
bool | isExactType (TypeHandle handle) |
Returns true if the current object is the indicated type exactly. | |
bool | isOfType (TypeHandle handle) |
Returns true if the current object is or derives from the indicated type. | |
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int | getRefCount () |
Returns the current reference count. | |
ref () | |
Explicitly increments the reference count. | |
bool | testRefCountIntegrity () |
Does some easy checks to make sure that the reference count isn't completely bogus. | |
bool | testRefCountNonzero () |
Does some easy checks to make sure that the reference count isn't zero, or completely bogus. | |
bool | unref () |
Explicitly decrements the reference count. | |
Static Public Member Functions | |
static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
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static TypeHandle | getClassType () |
Public Attributes | |
LPoint3 | center |
float | radius |
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LPoint3 | max |
LPoint3 | min |
float | volume |
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TypeHandle | type |
Returns the TypeHandle representing this object's type. | |
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int | ref_count |
The current reference count. | |
Additional Inherited Members | |
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enum | BoundsType { BT_default = 0 , BT_best = 1 , BT_sphere = 2 , BT_box = 3 , BT_fastest = 4 } |
enum | IntersectionFlags { IF_no_intersection = 0 , IF_possible = 1 , IF_some = 2 , IF_all = 4 , IF_dont_understand = 8 } |
This defines a bounding sphere, consisting of a center and a radius.
It is always a sphere, and never an ellipsoid or other quadric.
__init__ | ( | ) |
Constructs an empty sphere.
__init__ | ( | const LPoint3 | center, |
float | radius ) |
Constructs a specific sphere.
LPoint3 getCenter | ( | ) |
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static |
float getRadius | ( | ) |
operator new | ( | int | size | ) |
setCenter | ( | const LPoint3 | center | ) |
Sets the center point of the sphere.
setRadius | ( | float | radius | ) |
Sets the radius of the sphere.
LPoint3 center |
float radius |