Panda3D
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Public Member Functions | |
__init__ (self, doneEvent) | |
enter (self) | |
exit (self) | |
getDoneStatus (self) | |
load (self) | |
unload (self) | |
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accept (self, event, method, extraArgs=[]) | |
acceptOnce (self, event, method, extraArgs=[]) | |
addTask (self, *args, **kwargs) | |
detectLeaks (self) | |
doMethodLater (self, *args, **kwargs) | |
getAllAccepting (self) | |
ignore (self, event) | |
ignoreAll (self) | |
isAccepting (self, event) | |
isIgnoring (self, event) | |
removeAllTasks (self) | |
removeTask (self, taskOrName) | |
Public Attributes | |
doneEvent | |
doneStatus | |
isEntered | |
isLoaded | |
Static Public Attributes | |
notify = directNotify.newCategory('StateData') | |
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accept_once = acceptOnce | |
add_task = addTask | |
detect_leaks = detectLeaks | |
do_method_later = doMethodLater | |
get_all_accepting = getAllAccepting | |
ignore_all = ignoreAll | |
is_accepting = isAccepting | |
is_ignoring = isIgnoring | |
remove_all_tasks = removeAllTasks | |
remove_task = removeTask | |
Additional Inherited Members | |
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_addTask (self, task) | |
_clearTask (self, task) | |
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_taskList | |
A StateData is a base class for a single state within a Finite State Machine (ClassicFSM).
__init__ | ( | self, | |
doneEvent ) |
Reimplemented from DirectObject.
enter | ( | self | ) |
Enters the StateData. This makes it active in whatever sense this applies. Returns true if this is a change (i.e. it was not previously entered), or false if this is the same (i.e. it was already entered).
exit | ( | self | ) |
Exits the StateData. Returns true if this is a change (i.e. it was previously entered), or false if this is the same (i.e. it was already exited).
getDoneStatus | ( | self | ) |
The done status of a state data may be anything. It is common practice to return a Python dictionary or a string; the default value is None.
load | ( | self | ) |
Loads the StateData. This loads whatever assets are needed from disk, and otherwise prepares the StateData for being entered, without actually entering it. Returns true if this is a change (i.e. it was not already loaded), or false if this is the same (i.e. it was previously loaded).
unload | ( | self | ) |
Unloads the StateData. This frees whatever assets were loaded by load(), and generally makes the memory usage for this thing be as small as possible. Some StateData-derived classes can load and unload repeatedly; others are useless once they have been unloaded.
doneEvent |
doneStatus |
isEntered |
isLoaded |
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static |