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| __init__ (self, editor) |
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| calculateT (self, a, b, c, d, x) |
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| colorUpdate (self, r, g, b, a, np) |
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| createActorAnimation (self, parallel, startFrame, endFrame) |
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| createCurveAnimation (self, parallel) |
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| createCurveKeyFrameAnimation (self, parallel, startFrame, endFrame) |
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| createKeyFrameAnimation (self, parallel, startFrame, endFrame) |
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| createParallel (self, startFrame, endFrame) |
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| generateKeyFrames (self) |
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| generateSlope (self, list) |
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| getPos (self, x, list, i) |
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| lerpCurveFuncX (self, t, extraArgs) |
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| lerpCurveFuncY (self, t, extraArgs) |
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| lerpCurveFuncZ (self, t, extraArgs) |
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| lerpFuncCA (self, A, np) |
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| lerpFuncCB (self, B, np) |
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| lerpFuncCG (self, G, np) |
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| lerpFuncCR (self, R, np) |
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| lerpFuncH (self, angle, np) |
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| lerpFuncP (self, angle, np) |
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| lerpFuncR (self, angle, np) |
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| lerpFuncSX (self, scale, np) |
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| lerpFuncSY (self, scale, np) |
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| lerpFuncSZ (self, scale, np) |
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| lerpFuncX (self, pos, np) |
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| lerpFuncY (self, pos, np) |
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| lerpFuncZ (self, pos, np) |
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| removeAnimInfo (self, uid) |
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| reset (self) |
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| singleCurveAnimation (self, nodePath, curve, time) |
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Animation will create, manage, update animations in the scene