Indicates that geometry at this node should automatically rotate to face the camera, or any other arbitrary node.
More...
|
bool | getAxialRotate () |
| Returns true if this billboard rotates only around the axis of the up vector, or false if it rotates freely in three dimensions.
|
|
bool | getEyeRelative () |
| Returns true if this billboard interprets the up vector relative to the camera, or false if it is relative to the world.
|
|
bool | getFixedDepth () |
| Returns true if this billboard always appears at a fixed distance from the camera.
|
|
const NodePath | getLookAt () |
| Returns the node this billboard will rotate to look towards.
|
|
const LPoint3 | getLookAtPoint () |
| Returns the point, relative to the look_at node, towards which the billboard will rotate.
|
|
float | getOffset () |
| Returns the distance toward the camera (or the look_at_point) the billboard is moved towards, after rotating.
|
|
const LVector3 | getUpVector () |
| Returns the up vector in effect for this billboard.
|
|
bool | isOff () |
| Returns true if the BillboardEffect is an 'off' BillboardEffect, indicating that it does not enable billboarding.
|
|
Public Member Functions inherited from RenderEffect |
int | compareTo (const RenderEffect other) |
| Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.
|
|
| output (Ostream out) |
|
| write (Ostream out, int indent_level) |
|
Public Member Functions inherited from TypedWritable |
object | __reduce__ () |
|
object | __reduce_persist__ (object pickler) |
|
VectorUchar | encodeToBamStream () |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object.
|
|
bool | encodeToBamStream (VectorUchar data, BamWriter writer) |
| Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.
|
|
| fillin (DatagramIterator scan, BamReader manager) |
| This internal function is intended to be called by each class's make_from_bam() method to read in all of the relevant data from the BamFile for the new object.
|
|
UpdateSeq | getBamModified () |
| Returns the current bam_modified counter.
|
|
| markBamModified () |
| Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams.
|
|
Public Member Functions inherited from TypedObject |
TypeHandle | getType () |
|
int | getTypeIndex () |
| Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
|
|
bool | isExactType (TypeHandle handle) |
| Returns true if the current object is the indicated type exactly.
|
|
bool | isOfType (TypeHandle handle) |
| Returns true if the current object is or derives from the indicated type.
|
|
Public Member Functions inherited from ReferenceCount |
int | getRefCount () |
| Returns the current reference count.
|
|
| ref () |
| Explicitly increments the reference count.
|
|
bool | testRefCountIntegrity () |
| Does some easy checks to make sure that the reference count isn't completely bogus.
|
|
bool | testRefCountNonzero () |
| Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
|
|
bool | unref () |
| Explicitly decrements the reference count.
|
|
Indicates that geometry at this node should automatically rotate to face the camera, or any other arbitrary node.