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| __init__ (self, editor) |
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| addNewCurve (self, curveInfo, degree, uid=None, parent=None, fSelectObject=True, nodePath=None) |
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| addNewCurveFromFile (self, curveInfo, degree, uid=None, parent=None, fSelectObject=True, nodePath=None) |
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| addNewObject (self, typeName, uid=None, model=None, parent=None, anim=None, fSelectObject=True, nodePath=None, nameStr=None) |
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| deselectAll (self) |
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| duplicateChild (self, nodePath, parent) |
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| duplicateObject (self, nodePath, parent=None) |
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| duplicateSelected (self) |
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| findActors (self, parent) |
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| findNodes (self, parent) |
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| findObjectById (self, uid) |
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| findObjectByNodePath (self, nodePath) |
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| findObjectByNodePathBelow (self, nodePath) |
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| findObjectsByTypeName (self, typeName) |
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| flatten (self, newobjModel, model, objDef, uid) |
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| genUniqueId (self) |
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| getPostSaveData (self) |
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| getPreSaveData (self) |
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| getSaveData (self) |
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| makeSelectedLive (self) |
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| onEnterObjectPropUI (self, event) |
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| onLeaveObjectPropUI (self, event) |
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| removeObjectById (self, uid) |
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| removeObjectByNodePath (self, nodePath) |
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| replaceObjectWithTypeName (self, obj, typeName) |
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| reset (self) |
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| selectObject (self, nodePath, fLEPane=0) |
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| selectObjectCB (self, obj, fLEPane) |
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| setObjectTransform (self, uid, xformMat) |
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| spawnUpdateObjectUITask (self) |
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| traverse (self, parent, parentId=None) |
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| updateCurve (self, val, obj) |
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| updateObjectAnim (self, anim, obj, fSelectObject=True) |
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| updateObjectAnimFromUI (self, event, obj) |
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| updateObjectColor (self, r, g, b, a, np=None) |
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| updateObjectModel (self, model, obj, fSelectObject=True) |
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| updateObjectModelFromUI (self, event, obj) |
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| updateObjectProperties (self, nodePath, propValues) |
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| updateObjectProperty (self, event, obj, propName) |
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| updateObjectPropertyUI (self, obj) |
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| updateObjectPropValue (self, obj, propName, val, fSelectObject=False, fUndo=True) |
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| updateObjectTransform (self, event) |
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| updateObjectUITask (self, state) |
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ObjectMgr will create, manage, update objects in the scene