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| __init__ (self, base) |
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| cancelRequest (self, cb) |
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| destroy (self) |
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| isRequestPending (self, cb) |
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| load2DTextureArray (self, texturePattern, readMipmaps=False, okMissing=False, minfilter=None, magfilter=None, anisotropicDegree=None, loaderOptions=None, multiview=None, numViews=2) |
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| load3DTexture (self, texturePattern, readMipmaps=False, okMissing=False, minfilter=None, magfilter=None, anisotropicDegree=None, loaderOptions=None, multiview=None, numViews=2) |
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| loadCubeMap (self, texturePattern, readMipmaps=False, okMissing=False, minfilter=None, magfilter=None, anisotropicDegree=None, loaderOptions=None, multiview=None) |
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| loadFont (self, modelPath, spaceAdvance=None, lineHeight=None, pointSize=None, pixelsPerUnit=None, scaleFactor=None, textureMargin=None, polyMargin=None, minFilter=None, magFilter=None, anisotropicDegree=None, color=None, outlineWidth=None, outlineFeather=0.1, outlineColor=VBase4(0, 0, 0, 1), renderMode=None, okMissing=False) |
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| loadModel (self, modelPath, loaderOptions=None, noCache=None, allowInstance=False, okMissing=None, callback=None, extraArgs=[], priority=None, blocking=None) |
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| loadModelCopy (self, modelPath, loaderOptions=None) |
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| loadModelNode (self, modelPath) |
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| loadModelOnce (self, modelPath) |
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| loadMusic (self, *args, **kw) |
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| loadSfx (self, *args, **kw) |
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| loadSound (self, manager, soundPath, positional=False, callback=None, extraArgs=[]) |
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| loadTexture (self, texturePath, alphaPath=None, readMipmaps=False, okMissing=False, minfilter=None, magfilter=None, anisotropicDegree=None, loaderOptions=None, multiview=None) |
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| saveModel (self, modelPath, node, loaderOptions=None, callback=None, extraArgs=[], priority=None, blocking=None) |
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| unloadModel (self, model) |
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| unloadSfx (self, sfx) |
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| unloadTexture (self, texture) |
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| accept (self, event, method, extraArgs=[]) |
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| acceptOnce (self, event, method, extraArgs=[]) |
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| addTask (self, *args, **kwargs) |
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| detectLeaks (self) |
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| doMethodLater (self, *args, **kwargs) |
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| getAllAccepting (self) |
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| ignore (self, event) |
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| ignoreAll (self) |
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| isAccepting (self, event) |
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| isIgnoring (self, event) |
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| removeAllTasks (self) |
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| removeTask (self, taskOrName) |
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Load models, textures, sounds, and code.
load2DTextureArray |
( |
| self, |
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| texturePattern, |
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| readMipmaps = False, |
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| okMissing = False, |
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| minfilter = None, |
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| magfilter = None, |
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| anisotropicDegree = None, |
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| loaderOptions = None, |
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| multiview = None, |
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| numViews = 2 ) |
texturePattern is a string that contains a sequence of one or
more hash characters ('#'), which will be filled in with the
z-height number. Returns a 2-D `Texture` array object, suitable
for rendering array of textures.
okMissing should be True to indicate the method should return
None if the texture file is not found. If it is False, the
method will raise an exception if the texture file is not
found or cannot be loaded.
If readMipmaps is True, then the filename string must contain
two sequences of hash characters; the first group is filled in
with the z-height number, and the second group with the mipmap
index number.
If multiview is true, it indicates to load a multiview or
stereo texture. In this case, numViews should also be
specified (the default is 2), and the sequence of texture
images will be divided into numViews views. The total
z-height will be (numImages / numViews). For instance, if you
read 16 images with numViews = 2, then you have created a
stereo multiview image, with z = 8. In this example, images
numbered 0 - 7 will be part of the left eye view, and images
numbered 8 - 15 will be part of the right eye view.
load3DTexture |
( |
| self, |
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| texturePattern, |
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| readMipmaps = False, |
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| okMissing = False, |
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| minfilter = None, |
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| magfilter = None, |
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| anisotropicDegree = None, |
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| loaderOptions = None, |
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| multiview = None, |
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| numViews = 2 ) |
texturePattern is a string that contains a sequence of one or
more hash characters ('#'), which will be filled in with the
z-height number. Returns a 3-D `Texture` object, suitable for
rendering volumetric textures.
okMissing should be True to indicate the method should return
None if the texture file is not found. If it is False, the
method will raise an exception if the texture file is not
found or cannot be loaded.
If readMipmaps is True, then the filename string must contain
two sequences of hash characters; the first group is filled in
with the z-height number, and the second group with the mipmap
index number.
If multiview is true, it indicates to load a multiview or
stereo texture. In this case, numViews should also be
specified (the default is 2), and the sequence of texture
images will be divided into numViews views. The total
z-height will be (numImages / numViews). For instance, if you
read 16 images with numViews = 2, then you have created a
stereo multiview image, with z = 8. In this example, images
numbered 0 - 7 will be part of the left eye view, and images
numbered 8 - 15 will be part of the right eye view.
loadFont |
( |
| self, |
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| modelPath, |
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| spaceAdvance = None, |
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| lineHeight = None, |
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| pointSize = None, |
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| pixelsPerUnit = None, |
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| scaleFactor = None, |
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| textureMargin = None, |
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| polyMargin = None, |
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| minFilter = None, |
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| magFilter = None, |
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| anisotropicDegree = None, |
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| color = None, |
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| outlineWidth = None, |
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| outlineFeather = 0.1, |
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| outlineColor = VBase4(0, 0, 0, 1), |
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| renderMode = None, |
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| okMissing = False ) |
modelPath is a string.
This loads a special model as a `TextFont` object, for rendering
text with a `TextNode`. A font file must be either a special
egg file (or bam file) generated with egg-mkfont, which is
considered a static font, or a standard font file (like a TTF
file) that is supported by FreeType, which is considered a
dynamic font.
okMissing should be True to indicate the method should return
None if the font file is not found. If it is False, the
method will raise an exception if the font file is not found
or cannot be loaded.
Most font-customization parameters accepted by this method
(except lineHeight and spaceAdvance) may only be specified for
dynamic font files like TTF files, not for static egg files.
lineHeight specifies the vertical distance between consecutive
lines, in Panda units. If unspecified, it is taken from the
font information. This parameter may be specified for static
as well as dynamic fonts.
spaceAdvance specifies the width of a space character (ascii
32), in Panda units. If unspecified, it is taken from the
font information. This may be specified for static as well as
dynamic fonts.
The remaining parameters may only be specified for dynamic
fonts.
pixelsPerUnit controls the visual quality of the rendered text
characters. It specifies the number of texture pixels per
each Panda unit of character height. Increasing this number
increases the amount of detail that can be represented in the
characters, at the expense of texture memory.
scaleFactor also controls the visual quality of the rendered
text characters. It is the amount by which the characters are
rendered bigger out of Freetype, and then downscaled to fit
within the texture. Increasing this number may reduce some
artifacts of very small font characters, at a small cost of
processing time to generate the characters initially.
textureMargin specifies the number of pixels of the texture to
leave between adjacent characters. It may be a floating-point
number. This helps reduce bleed-through from nearby
characters within the texture space. Increasing this number
reduces artifacts at the edges of the character cells
(especially for very small text scales), at the expense of
texture memory.
polyMargin specifies the amount of additional buffer to create
in the polygon that represents each character, in Panda units.
It is similar to textureMargin, but it controls the polygon
buffer, not the texture buffer. Increasing this number
reduces artifacts from letters getting chopped off at the
edges (especially for very small text scales), with some
increasing risk of adjacent letters overlapping and obscuring
each other.
minFilter, magFilter, and anisotropicDegree specify the
texture filter modes that should be applied to the textures
that are created to hold the font characters.
If color is not None, it should be a VBase4 specifying the
foreground color of the font. Specifying this option breaks
`TextNode.setColor()`, so you almost never want to use this
option; the default (white) is the most appropriate for a
font, as it allows text to have any arbitrary color assigned
at generation time. However, if you want to use a colored
outline (below) with a different color for the interior, for
instance a yellow letter with a blue outline, then you need
this option, and then *all* text generated with this font will
have to be yellow and blue.
If outlineWidth is nonzero, an outline will be created at
runtime for the letters, and outlineWidth will be the desired
width of the outline, in points (most fonts are 10 points
high, so 0.5 is often a good choice). If you specify
outlineWidth, you can also specify outlineFeather (0.0 .. 1.0)
and outlineColor. You may need to increase pixelsPerUnit to
get the best results.
if renderMode is not None, it may be one of the following
symbols to specify a geometry-based font:
TextFont.RMTexture - this is the default. Font characters
are rendered into a texture and applied to a polygon.
This gives the best general-purpose results.
TextFont.RMWireframe - Font characters are rendered as a
sequence of one-pixel lines. Consider enabling line or
multisample antialiasing for best results.
TextFont.RMPolygon - Font characters are rendered as a
flat polygon. This works best for very large
characters, and generally requires polygon or
multisample antialiasing to be enabled for best results.
TextFont.RMExtruded - Font characters are rendered with a
3-D outline made of polygons, like a cookie cutter.
This is appropriate for a 3-D scene, but may be
completely invisible when assigned to a 2-D scene and
viewed normally from the front, since polygons are
infinitely thin.
TextFont.RMSolid - A combination of RMPolygon and
RMExtruded: a flat polygon in front with a solid
three-dimensional edge. This is best for letters that
will be tumbling in 3-D space.
If the texture mode is other than RMTexture, most of the above
parameters do not apply, though pixelsPerUnit still does apply
and roughly controls the tightness of the curve approximation
(and the number of vertices generated).
loadModel |
( |
| self, |
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|
| modelPath, |
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|
| loaderOptions = None, |
|
|
| noCache = None, |
|
|
| allowInstance = False, |
|
|
| okMissing = None, |
|
|
| callback = None, |
|
|
| extraArgs = [], |
|
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| priority = None, |
|
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| blocking = None ) |
Attempts to load a model or models from one or more relative
pathnames. If the input modelPath is a string (a single model
pathname), the return value will be a NodePath to the model
loaded if the load was successful, or None otherwise. If the
input modelPath is a list of pathnames, the return value will
be a list of `.NodePath` objects and/or Nones.
loaderOptions may optionally be passed in to control details
about the way the model is searched and loaded. See the
`.LoaderOptions` class for more.
The default is to look in the `.ModelPool` (RAM) cache first,
and return a copy from that if the model can be found there.
If the bam cache is enabled (via the `model-cache-dir` config
variable), then that will be consulted next, and if both
caches fail, the file will be loaded from disk. If noCache is
True, then neither cache will be consulted or updated.
If allowInstance is True, a shared instance may be returned
from the `.ModelPool`. This is dangerous, since it is easy to
accidentally modify the shared instance, and invalidate future
load attempts of the same model. Normally, you should leave
allowInstance set to False, which will always return a unique
copy.
If okMissing is True, None is returned if the model is not
found or cannot be read, and no error message is printed.
Otherwise, an `IOError` is raised if the model is not found or
cannot be read (similar to attempting to open a nonexistent
file). (If modelPath is a list of filenames, then `IOError`
is raised if *any* of the models could not be loaded.)
If callback is not None, then the model load will be performed
asynchronously. In this case, loadModel() will initiate a
background load and return immediately. The return value will
be an object that can be used to check the status, cancel the
request, or use it in an `await` expression. Unless callback
is the special value True, when the requested model(s) have
finished loading, it will be invoked with the n
loaded models passed as its parameter list. It is possible
that the callback will be invoked immediately, even before
loadModel() returns. If you use callback, you may also
specify a priority, which specifies the relative importance
over this model over all of the other asynchronous load
requests (higher numbers are loaded first).
True asynchronous model loading requires Panda to have been
compiled with threading support enabled (you can test
`.Thread.isThreadingSupported()`). In the absence of threading
support, the asynchronous interface still exists and still
behaves exactly as described, except that loadModel() might
not return immediately.
loadTexture |
( |
| self, |
|
|
| texturePath, |
|
|
| alphaPath = None, |
|
|
| readMipmaps = False, |
|
|
| okMissing = False, |
|
|
| minfilter = None, |
|
|
| magfilter = None, |
|
|
| anisotropicDegree = None, |
|
|
| loaderOptions = None, |
|
|
| multiview = None ) |
texturePath is a string.
Attempt to load a texture from the given file path using
`TexturePool` class. Returns a `Texture` object, or raises
`IOError` if the file could not be loaded.
okMissing should be True to indicate the method should return
None if the texture file is not found. If it is False, the
method will raise an exception if the texture file is not
found or cannot be loaded.
If alphaPath is not None, it is the name of a grayscale image
that is applied as the texture's alpha channel.
If readMipmaps is True, then the filename string must contain
a sequence of hash characters ('#') that are filled in with
the mipmap index number, and n images will be loaded
individually which define the n mipmap levels of the texture.
The base level is mipmap level 0, and this defines the size of
the texture and the number of expected mipmap images.
If minfilter or magfilter is not None, they should be a symbol
like `SamplerState.FTLinear` or `SamplerState.FTNearest`.
(minfilter may be further one of the Mipmap filter type symbols.)
These specify the filter mode that will automatically be applied
to the texture when it is loaded. Note that this setting may
override the texture's existing settings, even if it has
already been loaded. See `egg-texture-cards` for a more robust
way to apply per-texture filter types and settings.
If anisotropicDegree is not None, it specifies the anisotropic degree
to apply to the texture when it is loaded. Like minfilter and
magfilter, `egg-texture-cards` may be a more robust way to apply
this setting.
If multiview is true, it indicates to load a multiview or
stereo texture. In this case, the filename should contain a
hash character ('#') that will be replaced with '0' for the
left image and '1' for the right image. Larger numbers are
also allowed if you need more than two views.