Panda3D
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Public Member Functions | |
__init__ (self, cr) | |
delete (self) | |
getLocation (self) | |
getParentObj (self) | |
handleChildArrive (self, childObj, zoneId) | |
handleChildArriveZone (self, childObj, zoneId) | |
handleChildLeave (self, childObj, zoneId) | |
handleChildLeaveZone (self, childObj, zoneId) | |
handleQueryObjectChildrenLocalDone (self, context) | |
hasParentingRules (self) | |
status (self, indent=0) | |
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accept (self, event, method, extraArgs=[]) | |
acceptOnce (self, event, method, extraArgs=[]) | |
addTask (self, *args, **kwargs) | |
detectLeaks (self) | |
doMethodLater (self, *args, **kwargs) | |
getAllAccepting (self) | |
ignore (self, event) | |
ignoreAll (self) | |
isAccepting (self, event) | |
isIgnoring (self, event) | |
removeAllTasks (self) | |
removeTask (self, taskOrName) | |
Public Attributes | |
cr | |
doId | |
parentId | |
zoneId | |
Static Public Attributes | |
notify = directNotify.newCategory("DistributedObjectBase") | |
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accept_once = acceptOnce | |
add_task = addTask | |
detect_leaks = detectLeaks | |
do_method_later = doMethodLater | |
get_all_accepting = getAllAccepting | |
ignore_all = ignoreAll | |
is_accepting = isAccepting | |
is_ignoring = isIgnoring | |
remove_all_tasks = removeAllTasks | |
remove_task = removeTask | |
Additional Inherited Members | |
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_addTask (self, task) | |
_clearTask (self, task) | |
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_taskList | |
The Distributed Object class is the base class for all network based (i.e. distributed) objects. These will usually (always?) have a dclass entry in a \\*.dc file.
__init__ | ( | self, | |
cr ) |
Reimplemented from DirectObject.
Reimplemented in DistributedCameraAI, DistributedObjectAI, DistributedObjectGlobalAI, DistributedObjectGlobalUD, DistributedObjectUD, TimeManagerAI, DistributedNodeAI, DistributedNodeUD, DistributedSmoothNodeAI, DistributedCartesianGridAI, DistributedCamera, DistributedCameraOV, DistributedCartesianGrid, DistributedNode, DistributedObject, DistributedObjectGlobal, DistributedObjectOV, DistributedSmoothNode, SampleObject, and TimeManager.
delete | ( | self | ) |
Override this to handle cleanup right before this object gets deleted.
Reimplemented in DistributedCameraOV, DistributedCartesianGrid, DistributedCartesianGridAI, DistributedNode, DistributedNodeAI, DistributedObject, DistributedObjectAI, DistributedObjectGlobalAI, DistributedObjectGlobalUD, DistributedObjectOV, DistributedObjectUD, DistributedSmoothNode, DistributedSmoothNodeAI, and TimeManager.
getLocation | ( | self | ) |
Reimplemented in DistributedObject, and DistributedObjectAI.
getParentObj | ( | self | ) |
Reimplemented in DistributedObject.
handleChildArrive | ( | self, | |
childObj, | |||
zoneId ) |
A new child has just setLocation beneath us. Give us a chance to run code when a new child sets location to us. For example, we may want to scene graph reparent the child to some subnode we own.
Reimplemented in DistributedCartesianGrid.
handleChildArriveZone | ( | self, | |
childObj, | |||
zoneId ) |
A child has just changed zones beneath us with setLocation. Give us a chance to run code when an existing child sets location to us. For example, we may want to scene graph reparent the child to some subnode we own.
Reimplemented in DistributedCartesianGrid.
handleChildLeave | ( | self, | |
childObj, | |||
zoneId ) |
A child is about to setLocation away from us. Give us a chance to run code just before a child sets location away from us.
Reimplemented in DistributedCartesianGrid.
handleChildLeaveZone | ( | self, | |
childObj, | |||
zoneId ) |
A child is about to setLocation to another zone beneath us. Give us a chance to run code just before a child sets location to that zone.
handleQueryObjectChildrenLocalDone | ( | self, | |
context ) |
hasParentingRules | ( | self | ) |
status | ( | self, | |
indent = 0 ) |
print out "doId(parentId, zoneId) className"
Reimplemented in DistributedObject, DistributedObjectAI, DistributedObjectOV, and DistributedObjectUD.
cr |
doId |
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static |
parentId |
zoneId |