Panda3D

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characterJointBundle.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file characterJointBundle.h
10 * @author drose
11 * @date 1999-02-23
12 */
13
14#ifndef CHARACTERJOINTBUNDLE_H
15#define CHARACTERJOINTBUNDLE_H
16
17#include "pandabase.h"
18
19#include "partBundle.h"
20#include "partGroup.h"
21#include "animControl.h"
22
23 class Character;
24
25/**
26 * The collection of all the joints and sliders in the character.
27 */
28 class EXPCL_PANDA_CHAR CharacterJointBundle : public PartBundle {
29 protected:
30 INLINE CharacterJointBundle(const CharacterJointBundle &copy);
31
32PUBLISHED:
33 explicit CharacterJointBundle(const std::string &name = "");
34 virtual ~CharacterJointBundle();
35
36PUBLISHED:
37 INLINE Character *get_node(int n) const;
38
39 protected:
40 virtual PartGroup *make_copy() const;
41 virtual void add_node(PartBundleNode *node);
42 virtual void remove_node(PartBundleNode *node);
43
44 private:
45 void r_set_character(PartGroup *group, Character *character);
46
47 public:
48 static void register_with_read_factory();
49
50 static TypedWritable *make_CharacterJointBundle(const FactoryParams &params);
51
52 public:
53 virtual TypeHandle get_type() const {
54 return get_class_type();
55 }
56 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
57 static TypeHandle get_class_type() {
58 return _type_handle;
59 }
60 static void init_type() {
61 PartBundle::init_type();
62 register_type(_type_handle, "CharacterJointBundle",
63 PartBundle::get_class_type());
64 }
65
66 private:
67 static TypeHandle _type_handle;
68};
69
70#include "characterJointBundle.I"
71
72#endif
animControl.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
characterJointBundle.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
CharacterJointBundle::make_CharacterJointBundle
static TypedWritable * make_CharacterJointBundle(const FactoryParams &params)
Factory method to generate a CharacterJointBundle object.
Definition characterJointBundle.cxx:101
Character
An animated character, with skeleton-morph animation and either soft- skinned or hard-skinned vertice...
Definition character.h:38
FactoryParams
An instance of this class is passed to the Factory when requesting it to do its business and construc...
Definition factoryParams.h:36
PartBundle::register_with_read_factory
static void register_with_read_factory()
Factory method to generate a PartBundle object.
Definition partBundle.cxx:829
PartBundle::get_node
get_node
Returns the nth PartBundleNode associated with this PartBundle.
Definition partBundle.h:114
PartBundle::make_copy
virtual PartGroup * make_copy() const
Allocates and returns a new copy of the node.
Definition partBundle.cxx:83
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
TypedWritable
Base class for objects that can be written to and read from Bam files.
Definition typedWritable.h:35
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
partBundle.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
partGroup.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
register_type
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
Definition register_type.I:22