Panda3D

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GraphicsEngine Member List

This is the complete list of members for GraphicsEngine, including all inherited members.

add_window(GraphicsOutput *window, int sort) | GraphicsEngine |
dispatch_compute(const LVecBase3i &work_groups, const ShaderAttrib *sattr, GraphicsStateGuardian *gsg) | GraphicsEngine |
do_cull(CullHandler *cull_handler, SceneSetup *scene_setup, GraphicsStateGuardian *gsg, Thread *current_thread) | GraphicsEngine | static
do_get_screenshot(DisplayRegion *region, GraphicsStateGuardian *gsg) | GraphicsEngine |
extract_texture_data(Texture *tex, GraphicsStateGuardian *gsg) | GraphicsEngine |
flip_frame() | GraphicsEngine |
get_auto_flip | GraphicsEngine | inline
get_auto_flip() const (defined in GraphicsEngine) | GraphicsEngine | inline
get_class_type() (defined in ReferenceCount) | ReferenceCount | inline static
get_default_loader | GraphicsEngine | inline
get_default_loader() const (defined in GraphicsEngine) | GraphicsEngine | inline
get_global_ptr() (defined in GraphicsEngine) | GraphicsEngine | static
get_num_windows | GraphicsEngine |
get_num_windows() const (defined in GraphicsEngine) | GraphicsEngine |
get_portal_cull | GraphicsEngine | inline
get_portal_cull() const (defined in GraphicsEngine) | GraphicsEngine | inline
get_ref_count | ReferenceCount | inline
get_ref_count() const (defined in ReferenceCount) | ReferenceCount | inline
get_render_lock | GraphicsEngine | inline
get_render_lock() const (defined in GraphicsEngine) | GraphicsEngine | inline
get_threading_model | GraphicsEngine |
get_threading_model() const (defined in GraphicsEngine) | GraphicsEngine |
get_weak_list() const | ReferenceCount | inline
get_window | GraphicsEngine |
get_window(int n) const (defined in GraphicsEngine) | GraphicsEngine |
GraphicsEngine(Pipeline *pipeline=nullptr) | GraphicsEngine | explicit
GraphicsOutput (defined in GraphicsEngine) | GraphicsEngine | friend
has_weak_list() const | ReferenceCount | inline
init_type() (defined in ReferenceCount) | ReferenceCount | inline static
is_empty() const | GraphicsEngine |
local_object() | ReferenceCount | inline
make_buffer(GraphicsOutput *host, const std::string &name, int sort, int x_size, int y_size) | GraphicsEngine | inline
make_buffer(GraphicsStateGuardian *gsg, const std::string &name, int sort, int x_size, int y_size) | GraphicsEngine | inline
make_output(GraphicsPipe *pipe, const std::string &name, int sort, const FrameBufferProperties &fb_prop, const WindowProperties &win_prop, int flags, GraphicsStateGuardian *gsg=nullptr, GraphicsOutput *host=nullptr) | GraphicsEngine |
make_parasite(GraphicsOutput *host, const std::string &name, int sort, int x_size, int y_size) | GraphicsEngine | inline
open_windows() | GraphicsEngine |
operator delete(void *ptr) (defined in MemoryBase) | MemoryBase | inline
operator delete(void *, void *) (defined in MemoryBase) | MemoryBase | inline
operator delete[](void *ptr) (defined in MemoryBase) | MemoryBase | inline
operator delete[](void *, void *) (defined in MemoryBase) | MemoryBase | inline
operator new(size_t size) (defined in MemoryBase) | MemoryBase | inline
operator new(size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | inline
operator new[](size_t size) (defined in MemoryBase) | MemoryBase | inline
operator new[](size_t size, void *ptr) (defined in MemoryBase) | MemoryBase | inline
ready_flip() | GraphicsEngine |
ref() const | ReferenceCount | inline
ref_if_nonzero() const | ReferenceCount | inline
remove_all_windows() | GraphicsEngine |
remove_window(GraphicsOutput *window) | GraphicsEngine |
render_frame() | GraphicsEngine |
reset_all_windows(bool swapchain) | GraphicsEngine |
set_auto_flip | GraphicsEngine | inline
set_auto_flip(bool auto_flip) (defined in GraphicsEngine) | GraphicsEngine | inline
set_default_loader | GraphicsEngine | inline
set_default_loader(Loader *loader) (defined in GraphicsEngine) | GraphicsEngine | inline
set_portal_cull | GraphicsEngine | inline
set_portal_cull(bool value) (defined in GraphicsEngine) | GraphicsEngine | inline
set_threading_model | GraphicsEngine |
set_threading_model(const GraphicsThreadingModel &threading_model) (defined in GraphicsEngine) | GraphicsEngine |
sync_frame() | GraphicsEngine |
test_ref_count_integrity() const | ReferenceCount | inline
test_ref_count_nonzero() const | ReferenceCount | inline
texture_uploaded(Texture *tex) | GraphicsEngine |
ThreadState enum name (defined in GraphicsEngine) | GraphicsEngine |
TS_do_compute enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_do_extract enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_do_flip enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_do_frame enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_do_release enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_do_screenshot enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_do_windows enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_done enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_terminate enum value (defined in GraphicsEngine) | GraphicsEngine |
TS_wait enum value (defined in GraphicsEngine) | GraphicsEngine |
unref() const | ReferenceCount | inline virtual
unref_if_one() const | ReferenceCount | inline
weak_ref() | ReferenceCount | inline
weak_unref() | ReferenceCount | inline
WindowRenderer (defined in GraphicsEngine) | GraphicsEngine | friend
~GraphicsEngine() | GraphicsEngine |
~ReferenceCount() (defined in ReferenceCount) | ReferenceCount | inline virtual