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stackedPerlinNoise2.cxx
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file stackedPerlinNoise2.cxx
10 * @author drose
11 * @date 2005-10-05
12 */
13
14#include "stackedPerlinNoise2.h"
15
16/**
17 * Creates num_levels nested PerlinNoise2 objects. Each stacked Perlin object
18 * will have a scale of 1 scale_factor times the previous object (so that it
19 * is higher-frequency, if scale_factor > 1), and an amplitude of amp_scale
20 * times the previous object (so that it is less important, if amp_scale < 1).
21 */
22 StackedPerlinNoise2::
23 StackedPerlinNoise2(double sx, double sy, int num_levels,
24 double scale_factor, double amp_scale,
25 int table_size, unsigned long seed) {
26 _noises.reserve(num_levels);
27 double amp = 1.0;
28 for (int i = 0; i < num_levels; ++i) {
29 PerlinNoise2 noise(sx, sy, table_size, seed);
30 add_level(noise, amp);
31
32 seed = noise.get_seed();
33 amp *= amp_scale;
34 sx /= scale_factor;
35 sy /= scale_factor;
36 }
37}
38
39/**
40 * Creates an exact duplicate of the existing StackedPerlinNoise2 object,
41 * including the random seed.
42 */
43 StackedPerlinNoise2::
44 StackedPerlinNoise2(const StackedPerlinNoise2 &copy) :
45 _noises(copy._noises)
46{
47}
48
49/**
50 * Creates an exact duplicate of the existing StackedPerlinNoise2 object,
51 * including the random seed.
52 */
53 void StackedPerlinNoise2::
54 operator = (const StackedPerlinNoise2 &copy) {
55 _noises = copy._noises;
56}
57
58/**
59 * Adds an arbitrary PerlinNoise2 object, and an associated amplitude, to the
60 * stack.
61 */
62 void StackedPerlinNoise2::
63 add_level(const PerlinNoise2 &level, double amp) {
64 _noises.push_back(Noise());
65 Noise &n = _noises.back();
66 n._noise = level;
67 n._amp = amp;
68}
69
70/**
71 * Removes all levels from the stack. You must call add_level() again to
72 * restore them.
73 */
74 void StackedPerlinNoise2::
75 clear() {
76 _noises.clear();
77}
78
79/**
80 * Returns the noise function of the three inputs.
81 */
82 double StackedPerlinNoise2::
83 noise(const LVecBase2d &value) {
84 double result = 0.0;
85
86 Noises::iterator ni;
87 for (ni = _noises.begin(); ni != _noises.end(); ++ni) {
88 result += (*ni)._noise(value) * (*ni)._amp;
89 }
90
91 return result;
92}
PerlinNoise2
This class provides an implementation of Perlin noise for 2 variables.
Definition perlinNoise2.h:25
StackedPerlinNoise2::add_level
void add_level(const PerlinNoise2 &level, double amp=1.0)
Adds an arbitrary PerlinNoise2 object, and an associated amplitude, to the stack.
Definition stackedPerlinNoise2.cxx:63
StackedPerlinNoise2::clear
void clear()
Removes all levels from the stack.
Definition stackedPerlinNoise2.cxx:75
StackedPerlinNoise2::StackedPerlinNoise2
StackedPerlinNoise2()
Creates a StackedPerlinNoise2 object with no levels.
Definition stackedPerlinNoise2.I:19
StackedPerlinNoise2::operator=
void operator=(const StackedPerlinNoise2 &copy)
Creates an exact duplicate of the existing StackedPerlinNoise2 object, including the random seed.
Definition stackedPerlinNoise2.cxx:54
StackedPerlinNoise2::noise
double noise(double x, double y)
Returns the noise function of the three inputs.
Definition stackedPerlinNoise2.I:26
stackedPerlinNoise2.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.