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Public Member Functions | Public Attributes | List of all members
PhysxBodyDesc Class Reference

Descriptor for the optional rigid body dynamic state of PhysxActor. More...

`#include "physxBodyDesc.h"`

Inheritance diagram for PhysxBodyDesc:

## Public Member Functions
float | get_angular_damping () const
| Get the angular damping applied to the body.
LVector3f | get_angular_velocity () const
| Get the angular velocity of the body.
float | get_ccd_motion_threshold () const
float | get_contact_report_threshold () const
bool | get_flag (PhysxBodyFlag flag) const
| Returns the specified body flag.
float | get_linear_damping () const
| Get the linear damping applied to the body.
LVector3f | get_linear_velocity () const
| Get the linear Velocity of the body.
float | get_mass () const
| Get the mass of body.
LMatrix4f | get_mass_local_mat () const
| Get the position and orientation of the center of mass.
LVector3f | get_mass_space_inertia () const
| Get the diagonal mass space inertia tensor in bodies mass frame.
float | get_max_angular_velocity () const
| Get the maximum allowed angular velocity for this body.
float | get_sleep_angular_velocity () const
| Get the maximum angular velocity at which body can go to sleep.
float | get_sleep_damping () const
| Get the damping factor for bodies that are about to sleep.
float | get_sleep_energy_threshold () const
| Get the threshold for the energy-based sleeping algorithm.
float | get_sleep_linear_velocity () const
| Get the maximum linear velocity at which the body can go to sleep.
unsigned int | get_solver_iteration_count () const
| Get the number of solver iterations performed when processing joint/contacts connected to this body.
float | get_wake_up_counter () const
bool | is_valid () const
| Returns true if the descriptor is valid.
void | set_angular_damping (float damping)
| Set the angular damping applied to the body.
void | set_angular_velocity (const LVector3f &velocity)
| Set the angular velocity of the body.
void | set_ccd_motion_threshold (float threshold)
| When CCD is globally enabled, it is still not performed if the motion distance of all points on the body is below this threshold.
void | set_contact_report_threshold (float threshold)
| Set The force threshold for contact reports.
void | set_flag (PhysxBodyFlag flag, bool value)
| Raise or lower individual body flags.
void | set_linear_damping (float damping)
| Set the linear damping applied to the body.
void | set_linear_velocity (const LVector3f &velocity)
| Set the linear Velocity of the body.
void | set_mass (float mass)
| Set the mass of body.
void | set_mass_local_mat (const LMatrix4f &mat)
| Set the position and orientation of the center of mass.
void | set_mass_space_inertia (const LVector3f &inertia)
| Set the diagonal mass space inertia tensor in bodies mass frame.
void | set_max_angular_velocity (float maximum)
| Set the maximum allowed angular velocity for this body.
void | set_sleep_angular_velocity (float velocity)
| Set the maximum angular velocity at which body can go to sleep.
void | set_sleep_damping (float damping)
| Set the damping factor for bodies that are about to sleep.
void | set_sleep_energy_threshold (float threshold)
| Set the threshold for the energy-based sleeping algorithm.
void | set_sleep_linear_velocity (float velocity)
| Set the maximum linear velocity at which the body can go to sleep.
void | set_solver_iteration_count (unsigned int count)
| Set the number of solver iterations performed when processing joint/contacts connected to this body.
void | set_to_default ()
| (re)sets the structure to the default.
void | set_wake_up_counter (float value)
| Set the body's initial wake up counter.

## Public Attributes
NxBodyDesc | _desc

## Additional Inherited Members
Public Types inherited from PhysxEnums
enum | PhysxActorFlag { AF_disable_collision = NX_AF_DISABLE_COLLISION , AF_disable_response = NX_AF_DISABLE_RESPONSE , AF_lock_com = NX_AF_LOCK_COM , AF_fluid_disable_collision = NX_AF_FLUID_DISABLE_COLLISION , AF_contact_modification = NX_AF_CONTACT_MODIFICATION , AF_force_cone_friction = NX_AF_FORCE_CONE_FRICTION , AF_user_actor_pair_filtering = NX_AF_USER_ACTOR_PAIR_FILTERING }
enum | PhysxBodyFlag { BF_disable_gravity = NX_BF_DISABLE_GRAVITY , Bf_frozen_pos_x = NX_BF_FROZEN_POS_X , BF_frozen_pos_y = NX_BF_FROZEN_POS_Y , BF_frozen_pos_z = NX_BF_FROZEN_POS_Z , BF_frozen_rot_x = NX_BF_FROZEN_ROT_X , BF_frozen_rot_y = NX_BF_FROZEN_ROT_Y , BF_frozen_rot_z = NX_BF_FROZEN_ROT_Z , BF_frozen_pos = NX_BF_FROZEN_POS , BF_frozen_rot = NX_BF_FROZEN_ROT , BF_frozen = NX_BF_FROZEN , BF_kinematic = NX_BF_KINEMATIC , BF_visualization = NX_BF_VISUALIZATION , BF_filter_sleep_vel = NX_BF_FILTER_SLEEP_VEL , BF_energy_sleep_test = NX_BF_ENERGY_SLEEP_TEST }
enum | PhysxBroadPhaseType { BPT_sap_single = NX_BP_TYPE_SAP_SINGLE , BPT_sap_multi = NX_BP_TYPE_SAP_MULTI }
enum | PhysxClothFlag { CLF_pressure = NX_CLF_PRESSURE , CLF_static = NX_CLF_STATIC , CLF_disable_collision = NX_CLF_DISABLE_COLLISION , CLF_selfcollision = NX_CLF_SELFCOLLISION , CLF_visualization = NX_CLF_VISUALIZATION , CLF_gravity = NX_CLF_GRAVITY , CLF_bending = NX_CLF_BENDING , CLF_bending_ortho = NX_CLF_BENDING_ORTHO , CLF_damping = NX_CLF_DAMPING , CLF_collision_twoway = NX_CLF_COLLISION_TWOWAY , CLF_triangle_collision = NX_CLF_TRIANGLE_COLLISION , CLF_tearable = NX_CLF_TEARABLE , CLF_hardware = NX_CLF_HARDWARE , CLF_comdamping = NX_CLF_COMDAMPING , CLF_validbounds = NX_CLF_VALIDBOUNDS , CLF_fluid_collision = NX_CLF_FLUID_COLLISION , CLF_disable_dynamic_ccd = NX_CLF_DISABLE_DYNAMIC_CCD , CLF_adhere = NX_CLF_ADHERE }
enum | PhysxCombineMode { CM_average = NX_CM_AVERAGE , CM_min = NX_CM_MIN , CM_multiply = NX_CM_MULTIPLY , CM_max = NX_CM_MAX }
enum | PhysxContactPairFlag { CPF_ignore_pair = NX_IGNORE_PAIR , CPF_notify_on_start_touch = NX_NOTIFY_ON_START_TOUCH , CPF_notify_on_end_touch = NX_NOTIFY_ON_END_TOUCH , CPF_notify_on_touch = NX_NOTIFY_ON_TOUCH , CPF_notify_on_impact = NX_NOTIFY_ON_IMPACT , CPF_notify_on_roll = NX_NOTIFY_ON_ROLL , CPF_notify_on_slide = NX_NOTIFY_ON_SLIDE , CPF_notify_forces = NX_NOTIFY_FORCES , CPF_notify_on_start_touch_threshold = NX_NOTIFY_ON_START_TOUCH_FORCE_THRESHOLD , CPF_notify_on_end_touch_threshold = NX_NOTIFY_ON_END_TOUCH_FORCE_THRESHOLD , CPF_notify_on_touch_threshold = NX_NOTIFY_ON_TOUCH_FORCE_THRESHOLD , CPF_notify_contact_modifications = NX_NOTIFY_CONTACT_MODIFICATION }
enum | PhysxD6JointDriveType { D6_joint_drive_position = NX_D6JOINT_DRIVE_POSITION , D6_joint_drive_velocity = NX_D6JOINT_DRIVE_VELOCITY }
enum | PhysxD6JointFlag { D6_joint_slerp_drive = NX_D6JOINT_SLERP_DRIVE , D6_joint_gear_disabled = NX_D6JOINT_GEAR_ENABLED }
enum | PhysxD6JointMotion { D6_joint_motion_locked = NX_D6JOINT_MOTION_LOCKED , D6_joint_motion_limited = NX_D6JOINT_MOTION_LIMITED , D6_joint_motion_free = NX_D6JOINT_MOTION_FREE }
enum | PhysxDistanceJointFlag { DJF_max_distance_enabled = NX_DJF_MAX_DISTANCE_ENABLED , DJF_mix_distance_enabled = NX_DJF_MIN_DISTANCE_ENABLED , DJF_spring_enabled = NX_DJF_SPRING_ENABLED }
enum | PhysxFilterOp { FO_and = NX_FILTEROP_AND , FO_or = NX_FILTEROP_OR , FO_xor = NX_FILTEROP_XOR , FO_nand = NX_FILTEROP_NAND , FO_nor = NX_FILTEROP_NOR , FO_nxor = NX_FILTEROP_NXOR , FO_swap_and = NX_FILTEROP_SWAP_AND }
enum | PhysxForceFieldCoordinates { FFC_cartesian , FFC_spherical , FFC_cylindrical , FFC_toroidal }
enum | PhysxForceFieldShapeGroupFlag { FFSG_exclude_group = NX_FFSG_EXCLUDE_GROUP }
enum | PhysxForceMode { FM_force = NX_FORCE , FM_impulse = NX_IMPULSE , FM_velocity_change = NX_VELOCITY_CHANGE , FM_smooth_impulse = NX_SMOOTH_IMPULSE , FM_smooth_velocity_change = NX_SMOOTH_VELOCITY_CHANGE , FM_acceleration = NX_ACCELERATION }
enum | PhysxJointFlag { JF_collision_enabled = NX_JF_COLLISION_ENABLED , JF_visualization = NX_JF_VISUALIZATION }
enum | PhysxMaterialFlag { MF_anisotropic = NX_MF_ANISOTROPIC , MF_disable_friction = NX_MF_DISABLE_FRICTION , MF_disable_strong_friction = NX_MF_DISABLE_STRONG_FRICTION }
enum | PhysxParameter { P_penalty_force = NX_PENALTY_FORCE , P_skin_width = NX_SKIN_WIDTH , P_default_sleep_lin_vel_squared = NX_DEFAULT_SLEEP_LIN_VEL_SQUARED , P_default_sleep_ang_vel_squared = NX_DEFAULT_SLEEP_ANG_VEL_SQUARED , P_bounce_threshold = NX_BOUNCE_THRESHOLD , P_dyn_frict_scaling = NX_DYN_FRICT_SCALING , P_sta_frict_scaling = NX_STA_FRICT_SCALING , P_max_angular_velocity = NX_MAX_ANGULAR_VELOCITY , P_continuous_cd = NX_CONTINUOUS_CD , P_visualization_scale = NX_VISUALIZATION_SCALE , P_adaptive_force = NX_ADAPTIVE_FORCE , P_coll_veta_jointed = NX_COLL_VETO_JOINTED , P_trigger_trigger_callback = NX_TRIGGER_TRIGGER_CALLBACK , P_select_hw_algo = NX_SELECT_HW_ALGO , P_ccd_epsilon = NX_CCD_EPSILON , P_solver_convergence_threshold = NX_SOLVER_CONVERGENCE_THRESHOLD , P_bbox_noise_level = NX_BBOX_NOISE_LEVEL , P_implicit_sweep_cache_size = NX_IMPLICIT_SWEEP_CACHE_SIZE , P_default_sleep_energy = NX_DEFAULT_SLEEP_ENERGY , P_constant_fluid_max_packets = NX_CONSTANT_FLUID_MAX_PACKETS , P_constant_fluid_max_particles_per_step = NX_CONSTANT_FLUID_MAX_PARTICLES_PER_STEP , P_asynchronous_mesh_creation = NX_ASYNCHRONOUS_MESH_CREATION , P_force_field_custom_kernel_epsilon = NX_FORCE_FIELD_CUSTOM_KERNEL_EPSILON , P_improved_spring_solver = NX_IMPROVED_SPRING_SOLVER , P_visualize_world_axes = NX_VISUALIZE_WORLD_AXES , P_visualize_body_axes = NX_VISUALIZE_BODY_AXES , P_visualize_body_mass_axes = NX_VISUALIZE_BODY_MASS_AXES , P_visualize_body_lin_velocity = NX_VISUALIZE_BODY_LIN_VELOCITY , P_visualize_body_ang_velocity = NX_VISUALIZE_BODY_ANG_VELOCITY , P_visualize_body_joint_groups = NX_VISUALIZE_BODY_JOINT_GROUPS , P_visualize_joint_local_axes = NX_VISUALIZE_JOINT_LOCAL_AXES , P_visualize_joint_world_axes = NX_VISUALIZE_JOINT_WORLD_AXES , P_visualize_joint_limits = NX_VISUALIZE_JOINT_LIMITS , P_visualize_contact_point = NX_VISUALIZE_CONTACT_POINT , P_visualize_contact_normal = NX_VISUALIZE_CONTACT_NORMAL , P_visualize_contact_error = NX_VISUALIZE_CONTACT_ERROR , P_visualize_contact_force = NX_VISUALIZE_CONTACT_FORCE , P_visualize_actor_axes = NX_VISUALIZE_ACTOR_AXES , P_visualize_collision_aabbs = NX_VISUALIZE_COLLISION_AABBS , P_visualize_collision_shapes = NX_VISUALIZE_COLLISION_SHAPES , P_visualize_collision_axes = NX_VISUALIZE_COLLISION_AXES , P_visualize_collision_compounds = NX_VISUALIZE_COLLISION_COMPOUNDS , P_visualize_collision_vnormals = NX_VISUALIZE_COLLISION_VNORMALS , P_visualize_collision_fnormals = NX_VISUALIZE_COLLISION_FNORMALS , P_visualize_collision_edges = NX_VISUALIZE_COLLISION_EDGES , P_visualize_collision_spheres = NX_VISUALIZE_COLLISION_SPHERES , P_visualize_collision_static = NX_VISUALIZE_COLLISION_STATIC , P_visualize_collision_dynamic = NX_VISUALIZE_COLLISION_DYNAMIC , P_visualize_collision_free = NX_VISUALIZE_COLLISION_FREE , P_visualize_collision_ccd = NX_VISUALIZE_COLLISION_CCD , P_visualize_collision_skeletons = NX_VISUALIZE_COLLISION_SKELETONS , P_visualize_fluid_emitters = NX_VISUALIZE_FLUID_EMITTERS , P_visualize_fluid_position = NX_VISUALIZE_FLUID_POSITION , P_visualize_fluid_velocity = NX_VISUALIZE_FLUID_VELOCITY , P_visualize_fluid_kernel_radius = NX_VISUALIZE_FLUID_KERNEL_RADIUS , P_visualize_fluid_bounds = NX_VISUALIZE_FLUID_BOUNDS , P_visualize_fluid_packets = NX_VISUALIZE_FLUID_PACKETS , P_visualize_fluid_motion_limit = NX_VISUALIZE_FLUID_MOTION_LIMIT , P_visualize_fluid_dyn_collision = NX_VISUALIZE_FLUID_DYN_COLLISION , P_visualize_fluid_stc_collision = NX_VISUALIZE_FLUID_STC_COLLISION , P_visualize_fluid_mesh_packets = NX_VISUALIZE_FLUID_MESH_PACKETS , P_visualize_fluid_drains = NX_VISUALIZE_FLUID_DRAINS , P_visualize_fluid_packet_data = NX_VISUALIZE_FLUID_PACKET_DATA , P_visualize_cloth_mesh = NX_VISUALIZE_CLOTH_MESH , P_visualize_cloth_collisions = NX_VISUALIZE_CLOTH_COLLISIONS , P_visualize_cloth_selfcollisions = NX_VISUALIZE_CLOTH_SELFCOLLISIONS , P_visualize_cloth_workpackets = NX_VISUALIZE_CLOTH_WORKPACKETS , P_visualize_cloth_sleep = NX_VISUALIZE_CLOTH_SLEEP , P_visualize_cloth_sleep_vertex = NX_VISUALIZE_CLOTH_SLEEP_VERTEX , P_visualize_cloth_tearable_vertices = NX_VISUALIZE_CLOTH_TEARABLE_VERTICES , P_visualize_cloth_tearing = NX_VISUALIZE_CLOTH_TEARING , P_visualize_cloth_attachment = NX_VISUALIZE_CLOTH_ATTACHMENT , P_visualize_cloth_validbounds = NX_VISUALIZE_CLOTH_VALIDBOUNDS , P_visualize_softbody_mesh = NX_VISUALIZE_SOFTBODY_MESH , P_visualize_softbody_collisions = NX_VISUALIZE_SOFTBODY_COLLISIONS , P_visualize_softbody_workpackets = NX_VISUALIZE_SOFTBODY_WORKPACKETS , P_visualize_softbody_sleep = NX_VISUALIZE_SOFTBODY_SLEEP , P_visualize_softbody_sleep_vertex = NX_VISUALIZE_SOFTBODY_SLEEP_VERTEX , P_visualize_softbody_tearable_vertices = NX_VISUALIZE_SOFTBODY_TEARABLE_VERTICES , P_visualize_softbody_tearing = NX_VISUALIZE_SOFTBODY_TEARING , P_visualize_softbody_attachment = NX_VISUALIZE_SOFTBODY_ATTACHMENT , P_visualize_softbody_validbounds = NX_VISUALIZE_SOFTBODY_VALIDBOUNDS , P_visualize_active_vertices = NX_VISUALIZE_ACTIVE_VERTICES , P_visualize_force_fields = NX_VISUALIZE_FORCE_FIELDS }
enum | PhysxProjectionMode { PM_none = NX_JPM_NONE , PM_point_mindist = NX_JPM_POINT_MINDIST , PM_linear_mindist = NX_JPM_LINEAR_MINDIST }
enum | PhysxPruningStructure { PS_none = NX_PRUNING_NONE , PS_octree = NX_PRUNING_OCTREE , PS_quadtree = NX_PRUNING_QUADTREE , PS_dynamic_aabb_tree = NX_PRUNING_DYNAMIC_AABB_TREE , PS_static_aabb_tree = NX_PRUNING_STATIC_AABB_TREE }
enum | PhysxPulleyJointFlag { PJF_is_rigid = NX_PJF_IS_RIGID , PJF_motor_enabled = NX_PJF_MOTOR_ENABLED }
enum | PhysxRevoluteJointFlag { RJF_limit_enabled = NX_RJF_LIMIT_ENABLED , RJF_motor_enabled = NX_RJF_MOTOR_ENABLED , RJF_spring_enabled = NX_RJF_SPRING_ENABLED }
enum | PhysxSceneFlag { SF_disable_sse = NX_SF_DISABLE_SSE , SF_disable_collisions = NX_SF_DISABLE_COLLISIONS , SF_restricted_scene = NX_SF_RESTRICTED_SCENE , SF_disable_scene_mutex = NX_SF_DISABLE_SCENE_MUTEX , SF_force_cone_friction = NX_SF_FORCE_CONE_FRICTION , SF_sequential_primary = NX_SF_SEQUENTIAL_PRIMARY , SF_fluid_performance_hint = NX_SF_FLUID_PERFORMANCE_HINT }
enum | PhysxShapeFlag { SF_trigger_on_enter = NX_TRIGGER_ON_ENTER , SF_trigger_on_leave = NX_TRIGGER_ON_LEAVE , SF_trigger_on_stay = NX_TRIGGER_ON_STAY , SF_trigger_enable = NX_TRIGGER_ENABLE , SF_visualization = NX_SF_VISUALIZATION , SF_disable_collision = NX_SF_DISABLE_COLLISION , SF_disable_raycasting = NX_SF_DISABLE_RAYCASTING , SF_disable_response = NX_SF_DISABLE_RESPONSE , SF_disable_scene_queries = NX_SF_DISABLE_SCENE_QUERIES , SF_point_contact_force = NX_SF_POINT_CONTACT_FORCE , SF_feature_indices = NX_SF_FEATURE_INDICES , SF_dynamic_dynamic_ccd = NX_SF_DYNAMIC_DYNAMIC_CCD , SF_fluid_drain = NX_SF_FLUID_DRAIN , SF_fluid_disable_collision = NX_SF_FLUID_DISABLE_COLLISION , SF_fluid_twoway = NX_SF_FLUID_TWOWAY , SF_cloth_drain = NX_SF_CLOTH_DRAIN , SF_cloth_disable_collision = NX_SF_CLOTH_DISABLE_COLLISION , SF_cloth_twoway = NX_SF_CLOTH_TWOWAY , SF_softbody_drain = NX_SF_SOFTBODY_DRAIN , SF_softbody_disable_collision = NX_SF_SOFTBODY_DISABLE_COLLISION , SF_softbody_twoway = NX_SF_SOFTBODY_TWOWAY }
enum | PhysxShapesType { ST_static = NX_STATIC_SHAPES , ST_dynamic = NX_DYNAMIC_SHAPES , ST_all = NX_ALL_SHAPES }
enum | PhysxSoftBodyFlag { SBF_static = NX_SBF_STATIC , SBF_disable_collision = NX_SBF_DISABLE_COLLISION , SBF_selfcollision = NX_SBF_SELFCOLLISION , SBF_visualization = NX_SBF_VISUALIZATION , SBF_gravity = NX_SBF_GRAVITY , SBF_volume_conservtion = NX_SBF_VOLUME_CONSERVATION , SBF_damping = NX_SBF_DAMPING , SBF_collision_twoway = NX_SBF_COLLISION_TWOWAY , SBF_tearable = NX_SBF_TEARABLE , SBF_hardware = NX_SBF_HARDWARE , SBF_comdamping = NX_SBF_COMDAMPING , SBF_validbounds = NX_SBF_VALIDBOUNDS , SBF_fluid_collision = NX_SBF_FLUID_COLLISION , SBF_disable_dynamic_ccd = NX_SBF_DISABLE_DYNAMIC_CCD , SBF_adhere = NX_SBF_ADHERE }
enum | PhysxSphericalJointFlag { SJF_twist_limit_enabled = NX_SJF_TWIST_LIMIT_ENABLED , SJF_swing_limit_enabled = NX_SJF_SWING_LIMIT_ENABLED , SJF_twist_spring_enabled = NX_SJF_TWIST_SPRING_ENABLED , SJF_swing_spring_enabled = NX_SJF_SWING_SPRING_ENABLED , SJF_joint_spring_enabled = NX_SJF_JOINT_SPRING_ENABLED , SJF_perpendicular_dir_constraints = NX_SJF_PERPENDICULAR_DIR_CONSTRAINTS }
enum | PhysxUpAxis { X_up = NX_X , Y_up = NX_Y , Z_up = NX_Z }
enum | PhysxVertexAttachmentStatus { VAS_none = NX_CLOTH_VERTEX_ATTACHMENT_NONE , VAS_global = NX_CLOTH_VERTEX_ATTACHMENT_GLOBAL , VAS_shape = NX_CLOTH_VERTEX_ATTACHMENT_SHAPE }
enum | PhysxWheelFlag { WF_steerable_input = 1<<0 , WF_steerable_auto = 1<<1 , WF_affected_by_handbrake = 1<<2 , WF_accelerated = 1<<3 }
enum | PhysxWheelShapeFlag { WSF_wheel_axis_contact_normal = NX_WF_WHEEL_AXIS_CONTACT_NORMAL , WSF_input_lat_slipvelocity = NX_WF_INPUT_LAT_SLIPVELOCITY , WSF_input_lng_slipvelocity = NX_WF_INPUT_LNG_SLIPVELOCITY , WSF_unscaled_spring_behavior = NX_WF_UNSCALED_SPRING_BEHAVIOR , WSF_axle_speed_override = NX_WF_AXLE_SPEED_OVERRIDE , WSF_emulate_legacy_wheel = NX_WF_EMULATE_LEGACY_WHEEL , WSF_clamped_friction = NX_WF_CLAMPED_FRICTION }

## Detailed Description

Descriptor for the optional rigid body dynamic state of PhysxActor.

Definition at line 26 of file physxBodyDesc.h.

## Constructor & Destructor Documentation

## ◆ PhysxBodyDesc()

PhysxBodyDesc::PhysxBodyDesc | ( |  | ) |
| inline

Definition at line 17 of file physxBodyDesc.I.

## ◆ ~PhysxBodyDesc()

PhysxBodyDesc::~PhysxBodyDesc | ( |  | ) |
| inline

Definition at line 25 of file physxBodyDesc.I.

## Member Function Documentation

## ◆ get_angular_damping()

float PhysxBodyDesc::get_angular_damping | ( |  | ) | const

Get the angular damping applied to the body.

Definition at line 64 of file physxBodyDesc.cxx.

## ◆ get_angular_velocity()

LVector3f PhysxBodyDesc::get_angular_velocity | ( |  | ) | const

Get the angular velocity of the body.

Definition at line 100 of file physxBodyDesc.cxx.

References PhysxManager::nxVec3_to_vec3().

## ◆ get_ccd_motion_threshold()

float PhysxBodyDesc::get_ccd_motion_threshold | ( |  | ) | const

Definition at line 290 of file physxBodyDesc.cxx.

## ◆ get_contact_report_threshold()

float PhysxBodyDesc::get_contact_report_threshold | ( |  | ) | const

Definition at line 326 of file physxBodyDesc.cxx.

## ◆ get_flag()

bool PhysxBodyDesc::get_flag | ( | PhysxBodyFlag | flag | ) | const

Returns the specified body flag.

Definition at line 271 of file physxBodyDesc.cxx.

## ◆ get_linear_damping()

float PhysxBodyDesc::get_linear_damping | ( |  | ) | const

Get the linear damping applied to the body.

Definition at line 46 of file physxBodyDesc.cxx.

## ◆ get_linear_velocity()

LVector3f PhysxBodyDesc::get_linear_velocity | ( |  | ) | const

Get the linear Velocity of the body.

Definition at line 82 of file physxBodyDesc.cxx.

References PhysxManager::nxVec3_to_vec3().

## ◆ get_mass()

float PhysxBodyDesc::get_mass | ( |  | ) | const

Get the mass of body.

Definition at line 28 of file physxBodyDesc.cxx.

## ◆ get_mass_local_mat()

LMatrix4f PhysxBodyDesc::get_mass_local_mat | ( |  | ) | const

Get the position and orientation of the center of mass.

Definition at line 230 of file physxBodyDesc.cxx.

References PhysxManager::nxMat34_to_mat4().

## ◆ get_mass_space_inertia()

LVector3f PhysxBodyDesc::get_mass_space_inertia | ( |  | ) | const

Get the diagonal mass space inertia tensor in bodies mass frame.

Definition at line 248 of file physxBodyDesc.cxx.

References PhysxManager::nxVec3_to_vec3().

## ◆ get_max_angular_velocity()

float PhysxBodyDesc::get_max_angular_velocity | ( |  | ) | const

Get the maximum allowed angular velocity for this body.

Definition at line 118 of file physxBodyDesc.cxx.

## ◆ get_sleep_angular_velocity()

float PhysxBodyDesc::get_sleep_angular_velocity | ( |  | ) | const

Get the maximum angular velocity at which body can go to sleep.

Definition at line 154 of file physxBodyDesc.cxx.

## ◆ get_sleep_damping()

float PhysxBodyDesc::get_sleep_damping | ( |  | ) | const

Get the damping factor for bodies that are about to sleep.

Definition at line 212 of file physxBodyDesc.cxx.

## ◆ get_sleep_energy_threshold()

float PhysxBodyDesc::get_sleep_energy_threshold | ( |  | ) | const

Get the threshold for the energy-based sleeping algorithm.

Only used when the BF_energy_sleep_test flag is set.

Definition at line 194 of file physxBodyDesc.cxx.

## ◆ get_sleep_linear_velocity()

float PhysxBodyDesc::get_sleep_linear_velocity | ( |  | ) | const

Get the maximum linear velocity at which the body can go to sleep.

Definition at line 136 of file physxBodyDesc.cxx.

## ◆ get_solver_iteration_count()

unsigned int PhysxBodyDesc::get_solver_iteration_count | ( |  | ) | const

Get the number of solver iterations performed when processing joint/contacts connected to this body.

Definition at line 174 of file physxBodyDesc.cxx.

## ◆ get_wake_up_counter()

float PhysxBodyDesc::get_wake_up_counter | ( |  | ) | const

Definition at line 308 of file physxBodyDesc.cxx.

## ◆ is_valid()

bool PhysxBodyDesc::is_valid | ( |  | ) | const
| inline

Returns true if the descriptor is valid.

Definition at line 42 of file physxBodyDesc.I.

## ◆ set_angular_damping()

void PhysxBodyDesc::set_angular_damping | ( | float | damping | ) |

Set the angular damping applied to the body.

Definition at line 55 of file physxBodyDesc.cxx.

## ◆ set_angular_velocity()

void PhysxBodyDesc::set_angular_velocity | ( | const LVector3f & | velocity | ) |

Set the angular velocity of the body.

Definition at line 91 of file physxBodyDesc.cxx.

References PhysxManager::vec3_to_nxVec3().

## ◆ set_ccd_motion_threshold()

void PhysxBodyDesc::set_ccd_motion_threshold | ( | float | threshold | ) |

When CCD is globally enabled, it is still not performed if the motion distance of all points on the body is below this threshold.

Definition at line 281 of file physxBodyDesc.cxx.

## ◆ set_contact_report_threshold()

void PhysxBodyDesc::set_contact_report_threshold | ( | float | threshold | ) |

Set The force threshold for contact reports.

Definition at line 317 of file physxBodyDesc.cxx.

## ◆ set_flag()

void PhysxBodyDesc::set_flag | ( | PhysxBodyFlag | flag,
|  | bool | value )

Raise or lower individual body flags.

Definition at line 257 of file physxBodyDesc.cxx.

## ◆ set_linear_damping()

void PhysxBodyDesc::set_linear_damping | ( | float | damping | ) |

Set the linear damping applied to the body.

Definition at line 37 of file physxBodyDesc.cxx.

## ◆ set_linear_velocity()

void PhysxBodyDesc::set_linear_velocity | ( | const LVector3f & | velocity | ) |

Set the linear Velocity of the body.

Definition at line 73 of file physxBodyDesc.cxx.

References PhysxManager::vec3_to_nxVec3().

## ◆ set_mass()

void PhysxBodyDesc::set_mass | ( | float | mass | ) |

Set the mass of body.

Definition at line 19 of file physxBodyDesc.cxx.

## ◆ set_mass_local_mat()

void PhysxBodyDesc::set_mass_local_mat | ( | const LMatrix4f & | mat | ) |

Set the position and orientation of the center of mass.

Definition at line 221 of file physxBodyDesc.cxx.

References PhysxManager::mat4_to_nxMat34().

## ◆ set_mass_space_inertia()

void PhysxBodyDesc::set_mass_space_inertia | ( | const LVector3f & | inertia | ) |

Set the diagonal mass space inertia tensor in bodies mass frame.

Definition at line 239 of file physxBodyDesc.cxx.

References PhysxManager::vec3_to_nxVec3().

## ◆ set_max_angular_velocity()

void PhysxBodyDesc::set_max_angular_velocity | ( | float | maximum | ) |

Set the maximum allowed angular velocity for this body.

Definition at line 109 of file physxBodyDesc.cxx.

## ◆ set_sleep_angular_velocity()

void PhysxBodyDesc::set_sleep_angular_velocity | ( | float | velocity | ) |

Set the maximum angular velocity at which body can go to sleep.

Definition at line 145 of file physxBodyDesc.cxx.

## ◆ set_sleep_damping()

void PhysxBodyDesc::set_sleep_damping | ( | float | damping | ) |

Set the damping factor for bodies that are about to sleep.

Definition at line 203 of file physxBodyDesc.cxx.

## ◆ set_sleep_energy_threshold()

void PhysxBodyDesc::set_sleep_energy_threshold | ( | float | threshold | ) |

Set the threshold for the energy-based sleeping algorithm.

Only used when the BF_energy_sleep_test flag is set.

Definition at line 184 of file physxBodyDesc.cxx.

## ◆ set_sleep_linear_velocity()

void PhysxBodyDesc::set_sleep_linear_velocity | ( | float | velocity | ) |

Set the maximum linear velocity at which the body can go to sleep.

Definition at line 127 of file physxBodyDesc.cxx.

## ◆ set_solver_iteration_count()

void PhysxBodyDesc::set_solver_iteration_count | ( | unsigned int | count | ) |

Set the number of solver iterations performed when processing joint/contacts connected to this body.

Definition at line 164 of file physxBodyDesc.cxx.

## ◆ set_to_default()

void PhysxBodyDesc::set_to_default | ( |  | ) |
| inline

(re)sets the structure to the default.

Definition at line 33 of file physxBodyDesc.I.

## ◆ set_wake_up_counter()

void PhysxBodyDesc::set_wake_up_counter | ( | float | value | ) |

Set the body's initial wake up counter.

Definition at line 299 of file physxBodyDesc.cxx.

## Member Data Documentation

## ◆ _desc

NxBodyDesc PhysxBodyDesc::_desc

Definition at line 72 of file physxBodyDesc.h.

The documentation for this class was generated from the following files:

- panda/src/physx/physxBodyDesc.h
- panda/src/physx/physxBodyDesc.cxx
- panda/src/physx/physxBodyDesc.I