Panda3D

Loading...
Searching...
No Matches
collisionLevelStateBase.cxx
Go to the documentation of this file.
1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file collisionLevelStateBase.cxx
10 * @author drose
11 * @date 2002-03-16
12 */
13
14#include "collisionLevelStateBase.h"
15#include "collisionSolid.h"
16#include "collisionNode.h"
17#include "config_collide.h"
18#include "dcast.h"
19
20 PStatCollector CollisionLevelStateBase::_node_volume_pcollector("Collision Volumes:PandaNode");
21
22 TypeHandle CollisionLevelStateBase::_type_handle;
23
24/**
25 *
26 */
27 void CollisionLevelStateBase::
28clear() {
29 _colliders.clear();
30 _local_bounds.clear();
31 _parent_bounds.clear();
32}
33
34/**
35 * Indicates an intention to add the indicated number of colliders to the
36 * level state.
37 */
38 void CollisionLevelStateBase::
39 reserve(int num_colliders) {
40 _colliders.reserve(num_colliders);
41 _local_bounds.reserve(num_colliders);
42}
43
44/**
45 * Adds the indicated Collider to the set of Colliders in the current level
46 * state.
47 */
48 void CollisionLevelStateBase::
49 prepare_collider(const ColliderDef &def, const NodePath &root) {
50 _colliders.push_back(def);
51
52 const CollisionSolid *collider = def._collider;
53 CPT(BoundingVolume) bv = collider->get_bounds();
54 if (!bv->is_of_type(GeometricBoundingVolume::get_class_type())) {
55 _local_bounds.push_back(nullptr);
56 } else {
57 // We can use a plain pointer, rather than a PT() here, because we know we
58 // are going to save the volume in the vector, below.
59 GeometricBoundingVolume *gbv;
60 DCAST_INTO_V(gbv, bv->make_copy());
61
62 // TODO: we need to make this logic work in the new relative world. The
63 // bounding volume should be extended by the object's motion relative to
64 // each object it is considering a collision with. That makes things
65 // complicated!
66 if (bv->as_bounding_sphere()) {
67 LPoint3 pos_delta = def._node_path.get_pos_delta(root);
68
69 // LVector3 cap(pos_delta); if(cap.length()>fluid_cap_amount) {
70 // pos_delta=LPoint3(capcap.length())*fluid_cap_amount; }
71 if (pos_delta != LVector3::zero()) {
72 // If the node has a delta, we have to include the starting position
73 // in the volume as well. We only do this for bounding spheres, since
74 // (a) other kinds of volumes may not extend so well, and (b) we've
75 // only implemented fluid-motion detection for CollisionSpheres
76 // anyway.
77 LMatrix4 inv_trans = LMatrix4::translate_mat(-pos_delta);
78 PT(GeometricBoundingVolume) gbv_prev;
79 gbv_prev = DCAST(GeometricBoundingVolume, bv->make_copy());
80
81 gbv_prev->xform(inv_trans);
82 gbv->extend_by(gbv_prev);
83 }
84 }
85
86 CPT(TransformState) rel_transform = def._node_path.get_transform(root.get_parent());
87 gbv->xform(rel_transform->get_mat());
88 _local_bounds.push_back(gbv);
89 }
90
91 _parent_bounds = _local_bounds;
92}
BoundingVolume
This is an abstract class for any volume in any sense which can be said to define the locality of ref...
Definition boundingVolume.h:41
CollisionLevelStateBase::ColliderDef
Definition collisionLevelStateBase.h:45
CollisionLevelStateBase::reserve
void reserve(int num_colliders)
Indicates an intention to add the indicated number of colliders to the level state.
Definition collisionLevelStateBase.cxx:39
CollisionLevelStateBase::prepare_collider
void prepare_collider(const ColliderDef &def, const NodePath &root)
Adds the indicated Collider to the set of Colliders in the current level state.
Definition collisionLevelStateBase.cxx:49
CollisionSolid
The abstract base class for all things that can collide with other things in the world,...
Definition collisionSolid.h:45
CollisionSolid::get_bounds
get_bounds
Returns the solid's bounding volume.
Definition collisionSolid.h:76
GeometricBoundingVolume
This is another abstract class, for a general class of bounding volumes that actually enclose points ...
Definition geometricBoundingVolume.h:29
GeometricBoundingVolume::extend_by
bool extend_by(const GeometricBoundingVolume *vol)
Increases the size of the volume to include the given volume.
Definition geometricBoundingVolume.I:28
NodePath
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition nodePath.h:159
NodePath::get_pos_delta
LVector3 get_pos_delta() const
Returns the delta vector from this node's position in the previous frame (according to set_prev_trans...
Definition nodePath.cxx:1058
NodePath::get_parent
get_parent
Returns the NodePath to the parent of the referenced node: that is, this NodePath,...
Definition nodePath.h:242
NodePath::get_transform
const TransformState * get_transform(Thread *current_thread=Thread::get_current_thread()) const
Returns the complete transform object set on this node.
Definition nodePath.cxx:794
PStatCollector
A lightweight class that represents a single element that may be timed and/or counted via stats.
Definition pStatCollector.h:43
TransformState
Indicates a coordinate-system transform on vertices.
Definition transformState.h:54
TypeHandle
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
collisionLevelStateBase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
collisionNode.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
collisionSolid.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
config_collide.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
dcast.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.