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StackedPerlinNoise3 Class Reference

Implements a multi-layer PerlinNoise, with one or more high-frequency noise functions added to a lower-frequency base noise function. More...

`#include "stackedPerlinNoise3.h"`

## Public Member Functions
| StackedPerlinNoise3 ()
| Creates a StackedPerlinNoise3 object with no levels.
| StackedPerlinNoise3 (const StackedPerlinNoise3 &copy)
| Creates an exact duplicate of the existing StackedPerlinNoise3 object, including the random seed.
| StackedPerlinNoise3 (double sx, double sy, double sz, int num_levels=3, double scale_factor=4.0f, double amp_scale=0.5f, int table_size=256, unsigned long seed=0)
| Creates num_levels nested PerlinNoise3 objects.
void | add_level (const PerlinNoise3 &level, double amp=1.0)
| Adds an arbitrary PerlinNoise3 object, and an associated amplitude, to the stack.
void | clear ()
| Removes all levels from the stack.
double | noise (const LVecBase3d &value)
| Returns the noise function of the three inputs.
float | noise (const LVecBase3f &value)
| Returns the noise function of the three inputs.
double | noise (double x, double y, double z)
| Returns the noise function of the three inputs.
double | operator() (const LVecBase3d &value)
| Returns the noise function of the three inputs.
float | operator() (const LVecBase3f &value)
| Returns the noise function of the three inputs.
double | operator() (double x, double y, double z)
| Returns the noise function of the three inputs.
void | operator= (const StackedPerlinNoise3 &copy)
| Creates an exact duplicate of the existing StackedPerlinNoise3 object, including the random seed.

## Detailed Description

Implements a multi-layer PerlinNoise, with one or more high-frequency noise functions added to a lower-frequency base noise function.

Definition at line 25 of file stackedPerlinNoise3.h.

## Constructor & Destructor Documentation

## ◆ StackedPerlinNoise3() [1/3]

StackedPerlinNoise3::StackedPerlinNoise3 | ( |  | ) |
| inline

Creates a StackedPerlinNoise3 object with no levels.

You should call add_level() to add each level by hand.

Definition at line 18 of file stackedPerlinNoise3.I.

Referenced by StackedPerlinNoise3(), and operator=().

## ◆ StackedPerlinNoise3() [2/3]

StackedPerlinNoise3::StackedPerlinNoise3 | ( | double | sx,
|  | double | sy,
|  | double | sz,
|  | int | num_levels = 3,
|  | double | scale_factor = 4.0f,
|  | double | amp_scale = 0.5f,
|  | int | table_size = 256,
|  | unsigned long | seed = 0 )
| explicit

Creates num_levels nested PerlinNoise3 objects.

Each stacked Perlin object will have a scale of 1 scale_factor times the previous object (so that it is higher-frequency, if scale_factor > 1), and an amplitude of amp_scale times the previous object (so that it is less important, if amp_scale < 1).

Definition at line 22 of file stackedPerlinNoise3.cxx.

References add_level(), and noise().

## ◆ StackedPerlinNoise3() [3/3]

StackedPerlinNoise3::StackedPerlinNoise3 | ( | const StackedPerlinNoise3 & | copy | ) |

Creates an exact duplicate of the existing StackedPerlinNoise3 object, including the random seed.

Definition at line 44 of file stackedPerlinNoise3.cxx.

References StackedPerlinNoise3().

## Member Function Documentation

## ◆ add_level()

void StackedPerlinNoise3::add_level | ( | const PerlinNoise3 & | level,
|  | double | amp = 1.0 )

Adds an arbitrary PerlinNoise3 object, and an associated amplitude, to the stack.

Definition at line 63 of file stackedPerlinNoise3.cxx.

Referenced by StackedPerlinNoise3().

## ◆ clear()

void StackedPerlinNoise3::clear | ( |  | ) |

Removes all levels from the stack.

You must call add_level() again to restore them.

Definition at line 75 of file stackedPerlinNoise3.cxx.

## ◆ noise() [1/3]

double StackedPerlinNoise3::noise | ( | const LVecBase3d & | value | ) |

Returns the noise function of the three inputs.

Definition at line 83 of file stackedPerlinNoise3.cxx.

## ◆ noise() [2/3]

float StackedPerlinNoise3::noise | ( | const LVecBase3f & | value | ) |
| inline

Returns the noise function of the three inputs.

Definition at line 33 of file stackedPerlinNoise3.I.

References noise().

## ◆ noise() [3/3]

double StackedPerlinNoise3::noise | ( | double | x,
|  | double | y,
|  | double | z )
| inline

Returns the noise function of the three inputs.

Definition at line 25 of file stackedPerlinNoise3.I.

References noise().

Referenced by StackedPerlinNoise3(), noise(), noise(), operator()(), operator()(), and operator()().

## ◆ operator()() [1/3]

double StackedPerlinNoise3::operator() | ( | const LVecBase3d & | value | ) |
| inline

Returns the noise function of the three inputs.

Definition at line 57 of file stackedPerlinNoise3.I.

References noise().

## ◆ operator()() [2/3]

float StackedPerlinNoise3::operator() | ( | const LVecBase3f & | value | ) |
| inline

Returns the noise function of the three inputs.

Definition at line 49 of file stackedPerlinNoise3.I.

References noise().

## ◆ operator()() [3/3]

double StackedPerlinNoise3::operator() | ( | double | x,
|  | double | y,
|  | double | z )
| inline

Returns the noise function of the three inputs.

Definition at line 41 of file stackedPerlinNoise3.I.

References noise().

## ◆ operator=()

void StackedPerlinNoise3::operator= | ( | const StackedPerlinNoise3 & | copy | ) |

Creates an exact duplicate of the existing StackedPerlinNoise3 object, including the random seed.

Definition at line 54 of file stackedPerlinNoise3.cxx.

References StackedPerlinNoise3().

The documentation for this class was generated from the following files:

- panda/src/mathutil/stackedPerlinNoise3.h
- panda/src/mathutil/stackedPerlinNoise3.cxx
- panda/src/mathutil/stackedPerlinNoise3.I