Panda3D

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mayaToEgg.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file mayaToEgg.h
10 * @author drose
11 * @date 2000-02-15
12 */
13
14#ifndef MAYATOEGG_H
15#define MAYATOEGG_H
16
17#include "pandatoolbase.h"
18#include "somethingToEgg.h"
19#include "mayaToEggConverter.h"
20
21/**
22 *
23 */
24 class MayaToEgg : public SomethingToEgg {
25 public:
26 MayaToEgg();
27
28 void run();
29
30 protected:
31 static bool dispatch_transform_type(const std::string &opt, const std::string &arg, void *var);
32
33 int _verbose;
34 bool _polygon_output;
35 double _polygon_tolerance;
36 bool _respect_maya_double_sided;
37 bool _suppress_vertex_color;
38 bool _keep_all_uvsets;
39 bool _convert_cameras;
40 bool _convert_lights;
41 bool _round_uvs;
42 bool _legacy_shader;
43 bool _legacy_copytex;
44 Filename _legacy_copytex_dir;
45
46 MayaToEggConverter::TransformType _transform_type;
47 vector_string _subroots;
48 vector_string _subsets;
49 vector_string _excludes;
50 vector_string _ignore_sliders;
51 vector_string _force_joints;
52};
53
54#endif
Filename
The name of a file, such as a texture file or an Egg file.
Definition filename.h:44
SomethingToEgg::SomethingToEgg
SomethingToEgg(const std::string &format_name, const std::string &preferred_extension=std::string(), bool allow_last_param=true, bool allow_stdout=true)
The first parameter to the constructor should be the one-word name of the file format that is to be r...
Definition somethingToEgg.cxx:25
mayaToEggConverter.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandatoolbase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
somethingToEgg.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.