Panda3D

Loading...
Searching...
No Matches
animInterface.I
Go to the documentation of this file.
1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file animInterface.I
10 * @author drose
11 * @date 2005-09-20
12 */
13
14/**
15 * Runs the entire animation from beginning to end and stops.
16 */
17INLINE void AnimInterface::
18 play() {
19 play(0, get_num_frames() - 1);
20}
21
22/**
23 * Runs the animation from the frame "from" to and including the frame "to",
24 * at which point the animation is stopped. Both "from" and "to" frame
25 * numbers may be outside the range (0, get_num_frames()) and the animation
26 * will follow the range correctly, reporting numbers modulo get_num_frames().
27 * For instance, play(0, get_num_frames() * 2) will play the animation twice
28 * and then stop.
29 */
30INLINE void AnimInterface::
31 play(double from, double to) {
32 {
33 CDWriter cdata(_cycler);
34 cdata->play(from, to);
35 }
36 animation_activated();
37}
38
39/**
40 * Starts the entire animation looping. If restart is true, the animation is
41 * restarted from the beginning; otherwise, it continues from the current
42 * frame.
43 */
44INLINE void AnimInterface::
45 loop(bool restart) {
46 loop(restart, 0, get_num_frames() - 1);
47}
48
49/**
50 * Loops the animation from the frame "from" to and including the frame "to",
51 * indefinitely. If restart is true, the animation is restarted from the
52 * beginning; otherwise, it continues from the current frame.
53 */
54INLINE void AnimInterface::
55 loop(bool restart, double from, double to) {
56 {
57 CDWriter cdata(_cycler);
58 cdata->loop(restart, from, to);
59 }
60 animation_activated();
61}
62
63/**
64 * Starts the entire animation bouncing back and forth between its first frame
65 * and last frame. If restart is true, the animation is restarted from the
66 * beginning; otherwise, it continues from the current frame.
67 */
68INLINE void AnimInterface::
69 pingpong(bool restart) {
70 pingpong(restart, 0, get_num_frames() - 1);
71}
72
73/**
74 * Loops the animation from the frame "from" to and including the frame "to",
75 * and then back in the opposite direction, indefinitely.
76 */
77INLINE void AnimInterface::
78 pingpong(bool restart, double from, double to) {
79 {
80 CDWriter cdata(_cycler);
81 cdata->pingpong(restart, from, to);
82 }
83 animation_activated();
84}
85
86/**
87 * Stops a currently playing or looping animation right where it is. The
88 * animation remains posed at the current frame.
89 */
90INLINE void AnimInterface::
91 stop() {
92 CDWriter cdata(_cycler);
93 cdata->pose(cdata->get_full_fframe());
94
95 // Don't call animation_activated() here; stopping an animation should not
96 // activate it.
97}
98
99/**
100 * Sets the animation to the indicated frame and holds it there.
101 */
102INLINE void AnimInterface::
103 pose(double frame) {
104 {
105 CDWriter cdata(_cycler);
106 cdata->pose(frame);
107 }
108 animation_activated();
109}
110
111/**
112 * Changes the rate at which the animation plays. 1.0 is the normal speed,
113 * 2.0 is twice normal speed, and 0.5 is half normal speed. 0.0 is legal to
114 * pause the animation, and a negative value will play the animation
115 * backwards.
116 */
117INLINE void AnimInterface::
118 set_play_rate(double play_rate) {
119 CDWriter cdata(_cycler);
120 cdata->internal_set_rate(cdata->_frame_rate, play_rate);
121}
122
123/**
124 * Returns the rate at which the animation plays. See set_play_rate().
125 */
126INLINE double AnimInterface::
127 get_play_rate() const {
128 CDReader cdata(_cycler);
129 return cdata->_play_rate;
130}
131
132/**
133 * Returns the native frame rate of the animation. This is the number of
134 * frames per second that will elapse when the play_rate is set to 1.0. It is
135 * a fixed property of the animation and may not be adjusted by the user.
136 */
137INLINE double AnimInterface::
138 get_frame_rate() const {
139 CDReader cdata(_cycler);
140 return cdata->_frame_rate;
141}
142
143/**
144 * Returns the current integer frame number. This number will be in the range
145 * 0 <= f < get_num_frames().
146 */
147INLINE int AnimInterface::
148 get_frame() const {
149 int num_frames = get_num_frames();
150 if (num_frames <= 0) {
151 return 0;
152 }
153 CDReader cdata(_cycler);
154 return cmod(cdata->get_full_frame(0), num_frames);
155}
156
157/**
158 * Returns the current integer frame number + 1, constrained to the range 0 <=
159 * f < get_num_frames().
160 *
161 * If the play mode is PM_play, this will clamp to the same value as
162 * get_frame() at the end of the animation. If the play mode is any other
163 * value, this will wrap around to frame 0 at the end of the animation.
164 */
165INLINE int AnimInterface::
166 get_next_frame() const {
167 int num_frames = get_num_frames();
168 if (num_frames <= 0) {
169 return 0;
170 }
171 CDReader cdata(_cycler);
172 return cmod(cdata->get_full_frame(1), num_frames);
173}
174
175/**
176 * Returns the fractional part of the current frame. Normally, this is in the
177 * range 0.0 <= f < 1.0, but in the one special case of an animation playing
178 * to its end frame and stopping, it might exactly equal 1.0.
179 *
180 * It will always be true that get_full_frame() + get_frac() ==
181 * get_full_fframe().
182 */
183INLINE double AnimInterface::
184 get_frac() const {
185 CDReader cdata(_cycler);
186 return cdata->get_frac();
187}
188
189/**
190 * Returns the current integer frame number.
191 *
192 * Unlike the value returned by get_frame(), this frame number may extend
193 * beyond the range of get_num_frames() if the frame range passed to play(),
194 * loop(), etc. did.
195 *
196 * Unlike the value returned by get_full_fframe(), this return value will
197 * never exceed the value passed to to_frame in the play() method.
198 */
199INLINE int AnimInterface::
200 get_full_frame() const {
201 CDReader cdata(_cycler);
202 return cdata->get_full_frame(0);
203}
204
205/**
206 * Returns the current floating-point frame number.
207 *
208 * Unlike the value returned by get_frame(), this frame number may extend
209 * beyond the range of get_num_frames() if the frame range passed to play(),
210 * loop(), etc. did.
211 *
212 * Unlike the value returned by get_full_frame(), this return value may equal
213 * (to_frame + 1.0), when the animation has played to its natural end.
214 * However, in this case the return value of get_full_frame() will be
215 * to_frame, not (to_frame + 1).
216 */
217INLINE double AnimInterface::
218 get_full_fframe() const {
219 CDReader cdata(_cycler);
220 return cdata->get_full_fframe();
221}
222
223/**
224 * Returns true if the animation is currently playing, false if it is stopped
225 * (e.g. because stop() or pose() was called, or because it reached the end
226 * of the animation after play() was called).
227 */
228INLINE bool AnimInterface::
229 is_playing() const {
230 CDReader cdata(_cycler);
231 return cdata->is_playing();
232}
233
234/**
235 * Should be called by a derived class to specify the native frame rate of the
236 * animation. It is legal to call this after the animation has already
237 * started.
238 */
239INLINE void AnimInterface::
240set_frame_rate(double frame_rate) {
241 CDWriter cdata(_cycler);
242 cdata->internal_set_rate(frame_rate, cdata->_play_rate);
243}
244
245/**
246 * Should be called by a derived class to specify the number of frames of the
247 * animation. It is legal to call this after the animation has already
248 * started, but doing so may suddenly change the apparent current frame
249 * number.
250 */
251INLINE void AnimInterface::
252set_num_frames(int num_frames) {
253 _num_frames = num_frames;
254}
255
256/**
257 * Returns the fractional part of the current frame. Normally, this is in the
258 * range 0.0 <= f < 1.0, but in the one special case of an animation playing
259 * to its end frame and stopping, it might exactly equal 1.0.
260 *
261 * It will always be true that get_full_frame() + get_frac() ==
262 * get_full_fframe().
263 */
264INLINE double AnimInterface::CData::
265get_frac() const {
266 return get_full_fframe() - (double)get_full_frame(0);
267}
268
269INLINE std::ostream &
270operator << (std::ostream &out, const AnimInterface &ai) {
271 ai.output(out);
272 return out;
273}
AnimInterface::pose
void pose(double frame)
Sets the animation to the indicated frame and holds it there.
Definition animInterface.I:103
AnimInterface::set_play_rate
set_play_rate
Changes the rate at which the animation plays.
Definition animInterface.h:66
AnimInterface::get_frame
get_frame
Returns the current integer frame number.
Definition animInterface.h:70
AnimInterface::is_playing
is_playing
Returns true if the animation is currently playing, false if it is stopped (e.g.
Definition animInterface.h:75
AnimInterface::get_num_frames
get_num_frames
Returns the number of frames in the animation.
Definition animInterface.h:68
AnimInterface::get_full_fframe
get_full_fframe
Returns the current floating-point frame number.
Definition animInterface.h:74
AnimInterface::get_play_rate
get_play_rate
Returns the rate at which the animation plays.
Definition animInterface.h:66
AnimInterface::get_next_frame
get_next_frame
Returns the current integer frame number + 1, constrained to the range 0 <= f < get_num_frames().
Definition animInterface.h:71
AnimInterface::stop
void stop()
Stops a currently playing or looping animation right where it is.
Definition animInterface.I:91
AnimInterface::get_frame_rate
get_frame_rate
Returns the native frame rate of the animation.
Definition animInterface.h:67
AnimInterface::loop
void loop(bool restart)
Starts the entire animation looping.
Definition animInterface.I:45
AnimInterface::get_frac
get_frac
Returns the fractional part of the current frame.
Definition animInterface.h:72
AnimInterface::play
void play()
Runs the entire animation from beginning to end and stops.
Definition animInterface.I:18
AnimInterface::get_full_frame
get_full_frame
Returns the current integer frame number.
Definition animInterface.h:73
AnimInterface::pingpong
void pingpong(bool restart)
Starts the entire animation bouncing back and forth between its first frame and last frame.
Definition animInterface.I:69
cmod
float cmod(float x, float y)
This is similar to fmod(), but it behaves properly when x is negative: that is, it always returns a v...
Definition cmath.I:130