Panda3D

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Classes | Functions
shaderBuffer.h File Reference

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University. More...

`#include "pandabase.h"`
`#include "typedWritableReferenceCount.h"`
`#include "namable.h"`
`#include "geomEnums.h"`
`#include "graphicsStateGuardianBase.h"`
`#include "factoryParams.h"`
`#include "vector_uchar.h"`
`#include "shaderBuffer.I"`

Go to the source code of this file.

## Classes
class | ShaderBuffer
| This is a generic buffer object that lives in graphics memory. More...

## Functions
std::ostream & | operator<< (std::ostream &out, const ShaderBuffer &m)

## Detailed Description

PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.

All rights reserved.

All use of this software is subject to the terms of the revised BSD license. You should have received a copy of this license along with this source code in a file named "LICENSE."

Author
  rdb

Date
  2016-12-12

Definition in file shaderBuffer.h.

## Function Documentation

## ◆ operator<<()

std::ostream & operator<< | ( | std::ostream & | out,
|  | const ShaderBuffer & | m )
| inline

Definition at line 103 of file shaderBuffer.h.