Panda3D

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physxCcdSkeletonDesc.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file physxCcdSkeletonDesc.h
10 * @author enn0x
11 * @date 2012-05-01
12 */
13
14#ifndef PHYSXCCDSKELETONDESC_H
15#define PHYSXCCDSKELETONDESC_H
16
17#include "pandabase.h"
18#include "nodePath.h"
19#include "luse.h"
20
21#include "physx_includes.h"
22
23/**
24 *
25 */
26 class EXPCL_PANDAPHYSX PhysxCcdSkeletonDesc {
27
28PUBLISHED:
29 INLINE PhysxCcdSkeletonDesc();
30 INLINE ~PhysxCcdSkeletonDesc();
31
32 INLINE bool is_valid() const;
33
34 void set_num_vertices(unsigned int n);
35 void set_vertex(unsigned int idx, const LPoint3f &vert);
36
37 void set_num_triangles(unsigned int n);
38 void set_triangle(unsigned int idx,
39 unsigned int i1, unsigned int i2, unsigned int i3);
40
41 void set_from_node_path(const NodePath &np);
42
43 public:
44 const NxSimpleTriangleMesh &get_desc() const;
45
46 private:
47 NxVec3 *_vertices;
48 NxU32 *_triangles;
49 NxSimpleTriangleMesh _desc;
50};
51
52#include "physxCcdSkeletonDesc.I"
53
54#endif // PHYSXCCDSKELETONDESC_H
NodePath
NodePath is the fundamental system for disambiguating instances, and also provides a higher-level int...
Definition nodePath.h:159
PhysxCcdSkeletonDesc::is_valid
bool is_valid() const
Returns true if the descriptor is valid.
Definition physxCcdSkeletonDesc.I:49
PhysxCcdSkeletonDesc::set_vertex
void set_vertex(unsigned int idx, const LPoint3f &vert)
Sets a single vertex.
Definition physxCcdSkeletonDesc.cxx:46
PhysxCcdSkeletonDesc::set_triangle
void set_triangle(unsigned int idx, unsigned int i1, unsigned int i2, unsigned int i3)
Sets a single triangle, by providing the three indices i1, i2, i3.
Definition physxCcdSkeletonDesc.cxx:74
PhysxCcdSkeletonDesc::set_num_vertices
void set_num_vertices(unsigned int n)
Sets the number of vertices to be stored within this triangle mesh.
Definition physxCcdSkeletonDesc.cxx:29
PhysxCcdSkeletonDesc::set_num_triangles
void set_num_triangles(unsigned int n)
Sets the number of triangles to be stored in this triangle mesh.
Definition physxCcdSkeletonDesc.cxx:58
PhysxCcdSkeletonDesc::set_from_node_path
void set_from_node_path(const NodePath &np)
A convenience method to set the mesh data from a NodePath in a single call.
Definition physxCcdSkeletonDesc.cxx:103
luse.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
nodePath.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
pandabase.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
physxCcdSkeletonDesc.I
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
physx_includes.h
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.