Panda3D
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animChannelBase.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file animChannelBase.h
10 * @author drose
11 * @date 1999-02-19
12 */
13
14#ifndef ANIMCHANNELBASE_H
15#define ANIMCHANNELBASE_H
16
17#include "pandabase.h"
18
19#include "animGroup.h"
20#include "animControl.h"
21
22#include "pointerTo.h"
23
24/**
25 * Parent class for all animation channels. An AnimChannel is an arbitrary
26 * function that changes over time (actually, over frames), usually defined by
27 * a table read from an egg file (but possibly computed or generated in any
28 * other way).
29 */
30class EXPCL_PANDA_CHAN AnimChannelBase : public AnimGroup {
31protected:
32 // The default constructor is protected: don't try to create an AnimChannel
33 // without a parent. To create an AnimChannel hierarchy, you must first
34 // create an AnimBundle, and use that to create any subsequent children.
35 INLINE AnimChannelBase(const std::string &name = "");
36 INLINE AnimChannelBase(AnimGroup *parent, const AnimChannelBase &copy);
37
38public:
39 INLINE AnimChannelBase(AnimGroup *parent, const std::string &name);
40
41 virtual bool has_changed(int last_frame, double last_frac,
42 int this_frame, double this_frac);
43
44 virtual TypeHandle get_value_type() const=0;
45
46protected:
47
48 int _last_frame;
49
50public:
51 virtual void write_datagram(BamWriter* manager, Datagram &me);
52
53protected:
54 void fillin(DatagramIterator& scan, BamReader* manager);
55
56PUBLISHED:
57 virtual TypeHandle get_type() const {
58 return get_class_type();
59 }
60
61public:
62 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
63 static TypeHandle get_class_type() {
64 return _type_handle;
65 }
66 static void init_type() {
67 AnimGroup::init_type();
68 register_type(_type_handle, "AnimChannelBase",
69 AnimGroup::get_class_type());
70 }
71
72private:
73 static TypeHandle _type_handle;
74};
75
76#include "animChannelBase.I"
77
78#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual bool has_changed(int last_frame, double last_frac, int this_frame, double this_frac)
Returns true if the value has changed since the last call to has_changed().
virtual TypeHandle get_value_type() const =0
Returns the TypeHandle associated with the ValueType we are concerned with.
virtual void write_datagram(BamWriter *manager, Datagram &me)
Writes the contents of this object to the datagram for shipping out to a Bam file.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition bamReader.h:110
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition datagram.h:38
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...