14#ifndef BINDANIMREQUEST
15#define BINDANIMREQUEST
30 ALLOC_DELETED_CHAIN(BindAnimRequest);
33 explicit BindAnimRequest(
const std::string &name,
38 int hierarchy_match_flags,
42 virtual DoneStatus do_task();
46 int _hierarchy_match_flags;
53 static void init_type() {
54 ModelLoadRequest::init_type();
56 ModelLoadRequest::get_class_type());
59 return get_class_type();
61 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Controls the timing of a character animation.
The name of a file, such as a texture file or an Egg file.
Specifies parameters that may be passed to the loader.
A convenient class for loading models from disk, in bam or egg format (or any of a number of other fo...
ModelLoadRequest(const std::string &name, const Filename &filename, const LoaderOptions &options, Loader *loader)
Create a new ModelLoadRequest, and add it to the loader via load_async(), to begin an asynchronous lo...
This class is used to define a subset of part names to apply to the PartBundle::bind_anim() operation...
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...