27class EXPCL_PANDABULLET BulletSoftBodyShape :
public BulletShape {
30 INLINE ~BulletSoftBodyShape();
34 MAKE_PROPERTY(body, get_body);
37 BulletSoftBodyShape(btSoftBodyCollisionShape *shapePtr);
39 virtual btCollisionShape *ptr()
const;
42 btSoftBodyCollisionShape *_shape;
48 static void init_type() {
49 BulletShape::init_type();
51 BulletShape::get_class_type());
54 return get_class_type();
58 return get_class_type();
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...