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PolylightEffect Class Reference

A PolylightEffect can be used on a node to define a LightGroup for that node. More...

#include "polylightEffect.h"

Inheritance diagram for PolylightEffect:
RenderEffect TypedWritableReferenceCount TypedWritable ReferenceCount TypedObject MemoryBase MemoryBase

Public Types

enum  ContribType { CT_proximal , CT_all }
 
typedef pvector< NodePathLightGroup
 

Public Member Functions

ConstPointerTo< RenderEffectadd_light (const NodePath &newlight) const
 Add a PolylightNode object to this effect and return a new effect.
 
virtual void cull_callback (CullTraverser *trav, CullTraverserData &data, ConstPointerTo< TransformState > &node_transform, ConstPointerTo< RenderState > &node_state) const
 If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time.
 
ConstPointerTo< RenderAttribdo_poly_light (const SceneSetup *scene, const CullTraverserData *data, const TransformState *node_transform) const
 Gets the node's position and based on distance from lights in the lightgroup calculates the color to be modulated in.
 
virtual TypeHandle force_init_type ()
 
ContribType get_contrib () const
 Returns CT_all or CT_proximal.
 
LPoint3 get_effect_center () const
 Return the value of the _effect_center.
 
virtual TypeHandle get_type () const
 
PN_stdfloat get_weight () const
 Get the weight value.
 
virtual bool has_cull_callback () const
 Should be overridden by derived classes to return true if cull_callback() has been defined.
 
bool has_light (const NodePath &light) const
 Returns true if the indicated light is listed in the PolylightEffect, false otherwise.
 
virtual void output (std::ostream &out) const
 
ConstPointerTo< RenderEffectremove_light (const NodePath &newlight) const
 Remove a light from this effect.
 
ConstPointerTo< RenderEffectset_contrib (ContribType c) const
 Set Contrib Type and return a new effect... the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make.
 
ConstPointerTo< RenderEffectset_effect_center (const LPoint3 &ec) const
 Set weight and return a new effect... the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make.
 
ConstPointerTo< RenderEffectset_weight (PN_stdfloat w) const
 Set weight and return a new effect... the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make.
 
- Public Member Functions inherited from RenderEffect
 RenderEffect (const RenderEffect &copy)=delete
 
virtual ~RenderEffect ()
 The destructor is responsible for removing the RenderEffect from the global set if it is there.
 
virtual void adjust_transform (ConstPointerTo< TransformState > &net_transform, ConstPointerTo< TransformState > &node_transform, const PandaNode *node) const
 Performs some operation on the node's apparent net and/or local transforms.
 
int compare_to (const RenderEffect &other) const
 Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.
 
virtual void finalize (BamReader *manager)
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
 
virtual bool has_adjust_transform () const
 Should be overridden by derived classes to return true if adjust_transform() has been defined, and therefore the RenderEffect has some effect on the node's apparent local and net transforms.
 
RenderEffectoperator= (const RenderEffect &copy)=delete
 
virtual ConstPointerTo< TransformStateprepare_flatten_transform (const TransformState *net_transform) const
 Preprocesses the accumulated transform that is about to be applied to (or through) this node due to a flatten operation.
 
virtual bool safe_to_combine () const
 Returns true if this kind of effect can safely be combined with sibling nodes that share the exact same effect, or false if this is not a good idea.
 
virtual bool safe_to_transform () const
 Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the xform() method, false otherwise.
 
virtual void write (std::ostream &out, int indent_level) const
 
virtual void write_datagram (BamWriter *manager, Datagram &dg)
 Writes the contents of this object to the datagram for shipping out to a Bam file.
 
virtual ConstPointerTo< RenderEffectxform (const LMatrix4 &mat) const
 Returns a new RenderEffect transformed by the indicated matrix.
 
- Public Member Functions inherited from TypedWritableReferenceCount
 TypedWritableReferenceCount (const TypedWritableReferenceCount &copy)
 
virtual ReferenceCountas_reference_count ()
 Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type.
 
void operator= (const TypedWritableReferenceCount &copy)
 
- Public Member Functions inherited from TypedWritable
 TypedWritable (const TypedWritable &copy)
 
virtual int complete_pointers (TypedWritable **p_list, BamReader *manager)
 Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
 
vector_uchar encode_to_bam_stream () const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object.
 
bool encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.
 
UpdateSeq get_bam_modified () const
 Returns the current bam_modified counter.
 
void mark_bam_modified ()
 Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams.
 
void operator= (const TypedWritable &copy)
 
virtual bool require_fully_complete () const
 Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.
 
virtual void update_bam_nested (BamWriter *manager)
 Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates.
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer.
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer.
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from MemoryBase
void operator delete (void *, void *)
 
void operator delete (void *ptr)
 
void operator delete[] (void *, void *)
 
void operator delete[] (void *ptr)
 
void * operator new (size_t size)
 
void * operator new (size_t size, void *ptr)
 
void * operator new[] (size_t size)
 
void * operator new[] (size_t size, void *ptr)
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object.
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.
 
void ref () const
 Explicitly increments the reference count.
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero.
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
 
virtual bool unref () const
 Explicitly decrements the reference count.
 
bool unref_if_one () const
 Atomically decreases the reference count of this object if it is one.
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object.
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object.
 

Static Public Member Functions

static TypeHandle get_class_type ()
 
static void init_type ()
 
static ConstPointerTo< RenderEffectmake ()
 Constructs a new PolylightEffect object.
 
static ConstPointerTo< RenderEffectmake (PN_stdfloat weight, ContribType contrib, const LPoint3 &effect_center)
 Constructs a new PolylightEffect object.
 
static ConstPointerTo< RenderEffectmake (PN_stdfloat weight, ContribType contrib, const LPoint3 &effect_center, const LightGroup &lights)
 Constructs a new PolylightEffect object.
 
- Static Public Member Functions inherited from RenderEffect
static TypedWritablechange_this (TypedWritable *old_ptr, BamReader *manager)
 Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.
 
static TypeHandle get_class_type ()
 
static int get_num_effects ()
 Returns the total number of unique RenderEffect objects allocated in the world.
 
static void init_type ()
 
static void list_effects (std::ostream &out)
 Lists all of the RenderEffects in the cache to the output stream, one per line.
 
static bool validate_effects ()
 Ensures that the cache is still stored in sorted order.
 
- Static Public Member Functions inherited from TypedWritableReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
static PT (TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data
 
- Static Public Member Functions inherited from TypedWritable
static bool decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr)
 Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts the single object on those bytes.
 
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96.
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Attributes inherited from TypedWritableReferenceCount
static BamReaderreader = nullptr)
 
- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count.
 
- Static Public Attributes inherited from TypedWritable
static TypedWritable *const Null = nullptr
 

Detailed Description

A PolylightEffect can be used on a node to define a LightGroup for that node.

A LightGroup contains PolylightNodes which are essentially nodes that add color to the polygons of a model based on distance. PolylightNode is a cheap way to get lighting effects specially for night scenes

Definition at line 35 of file polylightEffect.h.

Member Typedef Documentation

◆ LightGroup

Definition at line 42 of file polylightEffect.h.

Member Enumeration Documentation

◆ ContribType

enum PolylightEffect::ContribType

Definition at line 37 of file polylightEffect.h.

Member Function Documentation

◆ add_light()

ConstPointerTo< RenderEffect > PolylightEffect::add_light ( const NodePath & newlight) const

Add a PolylightNode object to this effect and return a new effect.

Definition at line 389 of file polylightEffect.cxx.

Referenced by NodePath::set_light().

◆ cull_callback()

void PolylightEffect::cull_callback ( CullTraverser * trav,
CullTraverserData & data,
ConstPointerTo< TransformState > & node_transform,
ConstPointerTo< RenderState > & node_state ) const
virtual

If has_cull_callback() returns true, this function will be called during the cull traversal to perform any additional operations that should be performed at cull time.

This may include additional manipulation of render state or additional visible/invisible decisions, or any other arbitrary operation.

At the time this function is called, the current node's transform and state have not yet been applied to the net_transform and net_state. This callback may modify the node_transform and node_state to apply an effective change to the render state at this level.

Reimplemented from RenderEffect.

Definition at line 89 of file polylightEffect.cxx.

References RenderState::compose(), do_poly_light(), CullTraverser::get_scene(), and RenderState::make().

◆ do_poly_light()

ConstPointerTo< RenderAttrib > PolylightEffect::do_poly_light ( const SceneSetup * scene,
const CullTraverserData * data,
const TransformState * node_transform ) const

Gets the node's position and based on distance from lights in the lightgroup calculates the color to be modulated in.

If the avatar is in the range of multiple lights, then determine, which light it is closer to, and get the weight of the scene_color in respect to that light's proximity.

Definition at line 107 of file polylightEffect.cxx.

References PolylightNode::flicker(), PolylightNode::get_attenuation(), PolylightNode::get_color(), NodePath::get_color_scale(), SceneSetup::get_cull_center(), PolylightNode::get_pos(), PolylightNode::get_radius(), NodePath::get_relative_point(), SceneSetup::get_scene_root(), PolylightNode::is_enabled(), PolylightNode::is_flickering(), and ColorScaleAttrib::make().

Referenced by cull_callback().

◆ force_init_type()

virtual TypeHandle PolylightEffect::force_init_type ( )
inlinevirtual

Reimplemented from RenderEffect.

Definition at line 96 of file polylightEffect.h.

◆ get_class_type()

static TypeHandle PolylightEffect::get_class_type ( )
inlinestatic

Definition at line 85 of file polylightEffect.h.

◆ get_contrib()

PolylightEffect::ContribType PolylightEffect::get_contrib ( ) const
inline

Returns CT_all or CT_proximal.

Definition at line 45 of file polylightEffect.I.

◆ get_effect_center()

LPoint3 PolylightEffect::get_effect_center ( ) const
inline

Return the value of the _effect_center.

Definition at line 53 of file polylightEffect.I.

◆ get_type()

virtual TypeHandle PolylightEffect::get_type ( ) const
inlinevirtual

Reimplemented from RenderEffect.

Definition at line 93 of file polylightEffect.h.

◆ get_weight()

PN_stdfloat PolylightEffect::get_weight ( ) const
inline

Get the weight value.

Definition at line 37 of file polylightEffect.I.

◆ has_cull_callback()

bool PolylightEffect::has_cull_callback ( ) const
virtual

Should be overridden by derived classes to return true if cull_callback() has been defined.

Otherwise, returns false to indicate cull_callback() does not need to be called for this effect during the cull traversal.

Reimplemented from RenderEffect.

Definition at line 72 of file polylightEffect.cxx.

◆ has_light()

bool PolylightEffect::has_light ( const NodePath & light) const

Returns true if the indicated light is listed in the PolylightEffect, false otherwise.

Definition at line 459 of file polylightEffect.cxx.

Referenced by NodePath::has_light().

◆ init_type()

static void PolylightEffect::init_type ( )
inlinestatic

Definition at line 88 of file polylightEffect.h.

◆ make() [1/3]

ConstPointerTo< RenderEffect > PolylightEffect::make ( )
static

Constructs a new PolylightEffect object.

Definition at line 32 of file polylightEffect.cxx.

Referenced by NodePath::set_light().

◆ make() [2/3]

ConstPointerTo< RenderEffect > PolylightEffect::make ( PN_stdfloat weight,
ContribType contrib,
const LPoint3 & effect_center )
static

Constructs a new PolylightEffect object.

Definition at line 44 of file polylightEffect.cxx.

◆ make() [3/3]

ConstPointerTo< RenderEffect > PolylightEffect::make ( PN_stdfloat weight,
ContribType contrib,
const LPoint3 & effect_center,
const LightGroup & lights )
static

Constructs a new PolylightEffect object.

Definition at line 56 of file polylightEffect.cxx.

◆ output()

void PolylightEffect::output ( std::ostream & out) const
virtual

Reimplemented from RenderEffect.

Definition at line 338 of file polylightEffect.cxx.

◆ remove_light()

ConstPointerTo< RenderEffect > PolylightEffect::remove_light ( const NodePath & newlight) const

Remove a light from this effect.

Return the new updated effect

Definition at line 400 of file polylightEffect.cxx.

Referenced by NodePath::clear_light().

◆ set_contrib()

ConstPointerTo< RenderEffect > PolylightEffect::set_contrib ( ContribType c) const

Set Contrib Type and return a new effect... the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make.

Definition at line 435 of file polylightEffect.cxx.

◆ set_effect_center()

ConstPointerTo< RenderEffect > PolylightEffect::set_effect_center ( const LPoint3 & ec) const

Set weight and return a new effect... the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make.

Definition at line 448 of file polylightEffect.cxx.

◆ set_weight()

ConstPointerTo< RenderEffect > PolylightEffect::set_weight ( PN_stdfloat w) const

Set weight and return a new effect... the reason this couldnt be done through make was because that would return a new effect without the lightgroup which is static and cant be accessed Here, we just pass that to the make.

Definition at line 422 of file polylightEffect.cxx.


The documentation for this class was generated from the following files: