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| | Pursue (AICharacter *ai_ch, NodePath target_object, float pursue_wt) |
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| LVecBase3 | do_pursue () |
| | This function performs the pursue and returns a pursue force which is used in the calculate_prioritized function.
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Definition at line 22 of file pursue.h.
◆ Pursue()
◆ ~Pursue()
◆ do_pursue()
| LVecBase3 Pursue::do_pursue |
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This function performs the pursue and returns a pursue force which is used in the calculate_prioritized function.
In case the target has been reached it resets the forces to 0 so that the character stops. This function is not to be used by the user.
Definition at line 36 of file pursue.cxx.
◆ _ai_char
◆ _pursue_direction
| LVecBase3 Pursue::_pursue_direction |
◆ _pursue_done
| bool Pursue::_pursue_done |
◆ _pursue_target
◆ _pursue_weight
| float Pursue::_pursue_weight |
The documentation for this class was generated from the following files: