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RenderEffects Class Reference

This represents a unique collection of RenderEffect objects that correspond to a particular renderable state. More...

#include "renderEffects.h"

Inheritance diagram for RenderEffects:
TypedWritableReferenceCount TypedWritable ReferenceCount TypedObject MemoryBase MemoryBase

Public Member Functions

 RenderEffects (const RenderEffects &copy)=delete
 
virtual ~RenderEffects ()
 The destructor is responsible for removing the RenderEffects from the global set if it is there.
 
ConstPointerTo< RenderEffectsadd_effect (const RenderEffect *effect) const
 Returns a new RenderEffects object that represents the same as the source state, with the new RenderEffect added.
 
void adjust_transform (ConstPointerTo< TransformState > &net_transform, ConstPointerTo< TransformState > &node_transform, const PandaNode *node) const
 Calls adjust_transform() on all effects.
 
virtual int complete_pointers (TypedWritable **plist, BamReader *manager)
 Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().
 
void cull_callback (CullTraverser *trav, CullTraverserData &data, ConstPointerTo< TransformState > &node_transform, ConstPointerTo< RenderState > &node_state) const
 Calls cull_callback() on all effects.
 
virtual void finalize (BamReader *manager)
 Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.
 
int find_effect (TypeHandle type) const
 Searches for an effect with the indicated type in the state, and returns its index if it is found, or -1 if it is not.
 
virtual TypeHandle force_init_type ()
 
const RenderEffectget_effect (size_t n) const
 Returns the nth effect in the state.
 
const RenderEffectget_effect (TypeHandle type) const
 Looks for a RenderEffect of the indicated type in the state, and returns it if it is found, or NULL if it is not.
 
size_t get_num_effects () const
 Returns the number of separate effects indicated in the state.
 
virtual TypeHandle get_type () const
 
bool has_adjust_transform () const
 This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a compute_adjust_transform on this state.
 
bool has_cull_callback () const
 This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a cull_callback on this state.
 
bool has_decal () const
 This function is provided as an optimization, to speed up the render-time checking for the existance of a DecalEffect on this state.
 
bool has_show_bounds () const
 This function is provided as an optimization, to speed up the render-time checking for the existance of a ShowBoundsEffect on this state.
 
bool has_show_tight_bounds () const
 If has_show_bounds() returns true, this will return true if the ShowBoundsEffect in question requests showing a "tight" bound.
 
bool is_empty () const
 Returns true if the state is empty, false otherwise.
 
bool operator< (const RenderEffects &other) const
 Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.
 
RenderEffectsoperator= (const RenderEffects &copy)=delete
 
const RenderEffectoperator[] (size_t n) const
 Returns the nth effect in the state.
 
const RenderEffectoperator[] (TypeHandle type) const
 Returns the effect in the state with the given type.
 
void output (std::ostream &out) const
 
virtual ConstPointerTo< TransformStateprepare_flatten_transform (const TransformState *net_transform) const
 Preprocesses the accumulated transform that is about to be applied to (or through) this node due to a flatten operation.
 
ConstPointerTo< RenderEffectsremove_effect (TypeHandle type) const
 Returns a new RenderEffects object that represents the same as the source state, with the indicated RenderEffect removed.
 
virtual bool require_fully_complete () const
 Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.
 
bool safe_to_combine () const
 Returns true if all of the effects in this set can safely be shared with a sibling node that has the exact same set of effects, or false if this would be bad for any of the effects.
 
bool safe_to_transform () const
 Returns true if all of the effects in this set can safely be transformed, and therefore the complete set can be transformed, by calling xform().
 
size_t size () const
 Returns the number of separate effects indicated in the state.
 
virtual bool unref () const
 This method overrides ReferenceCount::unref() to check whether the remaining reference count is entirely in the cache, and if so, it checks for and breaks a cycle in the cache involving this object.
 
void write (std::ostream &out, int indent_level) const
 
virtual void write_datagram (BamWriter *manager, Datagram &dg)
 Writes the contents of this object to the datagram for shipping out to a Bam file.
 
ConstPointerTo< RenderEffectsxform (const LMatrix4 &mat) const
 Returns a new RenderEffects transformed by the indicated matrix.
 
- Public Member Functions inherited from TypedWritableReferenceCount
 TypedWritableReferenceCount (const TypedWritableReferenceCount &copy)
 
virtual ReferenceCountas_reference_count ()
 Returns the pointer cast to a ReferenceCount pointer, if it is in fact of that type.
 
void operator= (const TypedWritableReferenceCount &copy)
 
- Public Member Functions inherited from TypedWritable
 TypedWritable (const TypedWritable &copy)
 
vector_uchar encode_to_bam_stream () const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and returns that data as a bytes object.
 
bool encode_to_bam_stream (vector_uchar &data, BamWriter *writer=nullptr) const
 Converts the TypedWritable object into a single stream of data using a BamWriter, and stores that data in the indicated string.
 
UpdateSeq get_bam_modified () const
 Returns the current bam_modified counter.
 
void mark_bam_modified ()
 Increments the bam_modified counter, so that this object will be invalidated and retransmitted on any open bam streams.
 
void operator= (const TypedWritable &copy)
 
virtual void update_bam_nested (BamWriter *manager)
 Called by the BamWriter when this object has not itself been modified recently, but it should check its nested objects for updates.
 
- Public Member Functions inherited from TypedObject
 TypedObject (const TypedObject &copy)=default
 
TypedObjectas_typed_object ()
 Returns the object, upcast (if necessary) to a TypedObject pointer.
 
const TypedObjectas_typed_object () const
 Returns the object, upcast (if necessary) to a TypedObject pointer.
 
int get_best_parent_from_Set (const std::set< int > &) const
 
int get_type_index () const
 Returns the internal index number associated with this object's TypeHandle, a unique number for each different type.
 
bool is_exact_type (TypeHandle handle) const
 Returns true if the current object is the indicated type exactly.
 
bool is_of_type (TypeHandle handle) const
 Returns true if the current object is or derives from the indicated type.
 
TypedObjectoperator= (const TypedObject &copy)=default
 
- Public Member Functions inherited from MemoryBase
void operator delete (void *, void *)
 
void operator delete (void *ptr)
 
void operator delete[] (void *, void *)
 
void operator delete[] (void *ptr)
 
void * operator new (size_t size)
 
void * operator new (size_t size, void *ptr)
 
void * operator new[] (size_t size)
 
void * operator new[] (size_t size, void *ptr)
 
- Public Member Functions inherited from ReferenceCount
int get_ref_count () const
 
WeakReferenceListget_weak_list () const
 Returns the WeakReferenceList associated with this ReferenceCount object.
 
bool has_weak_list () const
 Returns true if this particular ReferenceCount object has a WeakReferenceList created, false otherwise.
 
void local_object ()
 This function should be called, once, immediately after creating a new instance of some ReferenceCount-derived object on the stack.
 
void ref () const
 Explicitly increments the reference count.
 
bool ref_if_nonzero () const
 Atomically increases the reference count of this object if it is not zero.
 
bool test_ref_count_integrity () const
 Does some easy checks to make sure that the reference count isn't completely bogus.
 
bool test_ref_count_nonzero () const
 Does some easy checks to make sure that the reference count isn't zero, or completely bogus.
 
bool unref_if_one () const
 Atomically decreases the reference count of this object if it is one.
 
WeakReferenceListweak_ref ()
 Adds the indicated PointerToVoid as a weak reference to this object.
 
void weak_unref ()
 Removes the indicated PointerToVoid as a weak reference to this object.
 

Static Public Member Functions

static TypedWritablechange_this (TypedWritable *old_ptr, BamReader *manager)
 Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.
 
static TypeHandle get_class_type ()
 
static int get_num_states ()
 Returns the total number of unique RenderEffects objects allocated in the world.
 
static void init_states ()
 Make sure the global _states map is allocated.
 
static void init_type ()
 
static void list_states (std::ostream &out)
 Lists all of the RenderEffects in the cache to the output stream, one per line.
 
static ConstPointerTo< RenderEffectsmake (const RenderEffect *effect)
 Returns a RenderEffects with one effect set.
 
static ConstPointerTo< RenderEffectsmake (const RenderEffect *effect1, const RenderEffect *effect2)
 Returns a RenderEffects with two effects set.
 
static ConstPointerTo< RenderEffectsmake (const RenderEffect *effect1, const RenderEffect *effect2, const RenderEffect *effect3)
 Returns a RenderEffects with three effects set.
 
static ConstPointerTo< RenderEffectsmake (const RenderEffect *effect1, const RenderEffect *effect2, const RenderEffect *effect3, const RenderEffect *effect4)
 Returns a RenderEffects with four effects set.
 
static ConstPointerTo< RenderEffectsmake_empty ()
 Returns a RenderEffects with no effects set.
 
static void register_with_read_factory ()
 Tells the BamReader how to create objects of type RenderEffects.
 
static bool validate_states ()
 Ensures that the cache is still stored in sorted order.
 
- Static Public Member Functions inherited from TypedWritableReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 
static PT (TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data
 
- Static Public Member Functions inherited from TypedWritable
static bool decode_raw_from_bam_stream (TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr)
 Reads the bytes created by a previous call to encode_to_bam_stream(), and extracts the single object on those bytes.
 
static TypeHandle get_class_type ()
 
static void init_type ()
 
- Static Public Member Functions inherited from TypedObject
static TypeHandle get_class_type ()
 
static void init_type ()
 This function is declared non-inline to work around a compiler bug in g++ 2.96.
 
- Static Public Member Functions inherited from ReferenceCount
static TypeHandle get_class_type ()
 
static void init_type ()
 

Additional Inherited Members

- Public Attributes inherited from TypedWritableReferenceCount
static BamReaderreader = nullptr)
 
- Public Attributes inherited from TypedObject
 get_type
 
- Public Attributes inherited from ReferenceCount
 get_ref_count
 Returns the current reference count.
 
- Static Public Attributes inherited from TypedWritable
static TypedWritable *const Null = nullptr
 

Detailed Description

This represents a unique collection of RenderEffect objects that correspond to a particular renderable state.

You should not attempt to create or modify a RenderEffects object directly. Instead, call one of the make() functions to create one for you. And instead of modifying a RenderEffects object, create a new one.

Definition at line 41 of file renderEffects.h.

Constructor & Destructor Documentation

◆ ~RenderEffects()

RenderEffects::~RenderEffects ( )
virtual

The destructor is responsible for removing the RenderEffects from the global set if it is there.

Definition at line 55 of file renderEffects.cxx.

Member Function Documentation

◆ add_effect()

ConstPointerTo< RenderEffects > RenderEffects::add_effect ( const RenderEffect * effect) const

Returns a new RenderEffects object that represents the same as the source state, with the new RenderEffect added.

If there is already a RenderEffect with the same type, it is replaced.

Definition at line 251 of file renderEffects.cxx.

◆ adjust_transform()

void RenderEffects::adjust_transform ( ConstPointerTo< TransformState > & net_transform,
ConstPointerTo< TransformState > & node_transform,
const PandaNode * node ) const

Calls adjust_transform() on all effects.

You may check has_adjust_transform() first to see if any effects define this method to do anything useful.

The order in which the individual effects are applied is not defined, so if more than one effect applies a change to the transform on any particular node, you might get indeterminate results.

Definition at line 476 of file renderEffects.cxx.

◆ change_this()

TypedWritable * RenderEffects::change_this ( TypedWritable * old_ptr,
BamReader * manager )
static

Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointer if desired.

Most objects don't change pointers after completion, but some need to.

Once this function has been called, the old pointer will no longer be accessed.

Definition at line 743 of file renderEffects.cxx.

References BamReader::register_finalize().

◆ complete_pointers()

int RenderEffects::complete_pointers ( TypedWritable ** p_list,
BamReader * manager )
virtual

Receives an array of pointers, one for each time manager->read_pointer() was called in fillin().

Returns the number of pointers processed.

Reimplemented from TypedWritable.

Definition at line 687 of file renderEffects.cxx.

References TypedWritable::complete_pointers().

◆ cull_callback()

void RenderEffects::cull_callback ( CullTraverser * trav,
CullTraverserData & data,
ConstPointerTo< TransformState > & node_transform,
ConstPointerTo< RenderState > & node_state ) const

Calls cull_callback() on all effects.

You may check has_cull_callback() first to see if any effects define this method to do anything useful.

Definition at line 457 of file renderEffects.cxx.

Referenced by CullTraverserData::apply_transform_and_state().

◆ finalize()

void RenderEffects::finalize ( BamReader * manager)
virtual

Called by the BamReader to perform any final actions needed for setting up the object after all objects have been read and all pointers have been completed.

Reimplemented from TypedWritable.

Definition at line 768 of file renderEffects.cxx.

References ReferenceCount::get_ref_count, and unref().

◆ find_effect()

int RenderEffects::find_effect ( TypeHandle type) const

Searches for an effect with the indicated type in the state, and returns its index if it is found, or -1 if it is not.

Definition at line 163 of file renderEffects.cxx.

◆ force_init_type()

virtual TypeHandle RenderEffects::force_init_type ( )
inlinevirtual

Reimplemented from TypedWritableReferenceCount.

Definition at line 194 of file renderEffects.h.

◆ get_class_type()

static TypeHandle RenderEffects::get_class_type ( )
inlinestatic

Definition at line 183 of file renderEffects.h.

◆ get_effect() [1/2]

const RenderEffect * RenderEffects::get_effect ( size_t n) const
inline

Returns the nth effect in the state.

Definition at line 110 of file renderEffects.I.

Referenced by CullTraverserData::apply_transform_and_state(), and operator[]().

◆ get_effect() [2/2]

const RenderEffect * RenderEffects::get_effect ( TypeHandle type) const

Looks for a RenderEffect of the indicated type in the state, and returns it if it is found, or NULL if it is not.

Definition at line 311 of file renderEffects.cxx.

◆ get_num_effects()

size_t RenderEffects::get_num_effects ( ) const
inline

Returns the number of separate effects indicated in the state.

Definition at line 102 of file renderEffects.I.

◆ get_num_states()

int RenderEffects::get_num_states ( )
static

Returns the total number of unique RenderEffects objects allocated in the world.

This will go up and down during normal operations.

Definition at line 388 of file renderEffects.cxx.

◆ get_type()

virtual TypeHandle RenderEffects::get_type ( ) const
inlinevirtual

Reimplemented from TypedWritableReferenceCount.

Definition at line 191 of file renderEffects.h.

◆ has_adjust_transform()

bool RenderEffects::has_adjust_transform ( ) const
inline

This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a compute_adjust_transform on this state.

Definition at line 208 of file renderEffects.I.

◆ has_cull_callback()

bool RenderEffects::has_cull_callback ( ) const
inline

This function is provided as an optimization, to speed up the render-time checking for the existance of an effect with a cull_callback on this state.

Definition at line 193 of file renderEffects.I.

Referenced by CullTraverserData::apply_transform_and_state().

◆ has_decal()

bool RenderEffects::has_decal ( ) const
inline

This function is provided as an optimization, to speed up the render-time checking for the existance of a DecalEffect on this state.

It returns true if a DecalEffect exists, false otherwise. Note that since there is no additional information stored on the DecalEffect, there's no point in returning it if it exists.

Definition at line 148 of file renderEffects.I.

Referenced by CullTraverser::traverse_below().

◆ has_show_bounds()

bool RenderEffects::has_show_bounds ( ) const
inline

This function is provided as an optimization, to speed up the render-time checking for the existance of a ShowBoundsEffect on this state.

It returns true if a ShowBoundsEffect exists, false otherwise. Note that since there is no additional information stored on the ShowBoundsEffect, there's no point in returning it if it exists.

Definition at line 165 of file renderEffects.I.

◆ has_show_tight_bounds()

bool RenderEffects::has_show_tight_bounds ( ) const
inline

If has_show_bounds() returns true, this will return true if the ShowBoundsEffect in question requests showing a "tight" bound.

Definition at line 179 of file renderEffects.I.

◆ init_states()

void RenderEffects::init_states ( )
static

Make sure the global _states map is allocated.

This only has to be done once. We could make this map static, but then we run into problems if anyone creates a RenderEffects object at static init time; it also seems to cause problems when the Panda shared library is unloaded at application exit time.

Definition at line 493 of file renderEffects.cxx.

References Thread::get_current_thread, and Thread::get_main_thread.

Referenced by init_libpgraph().

◆ init_type()

static void RenderEffects::init_type ( )
inlinestatic

Definition at line 186 of file renderEffects.h.

◆ is_empty()

bool RenderEffects::is_empty ( ) const
inline

Returns true if the state is empty, false otherwise.

Definition at line 93 of file renderEffects.I.

Referenced by xform().

◆ list_states()

void RenderEffects::list_states ( std::ostream & out)
static

Lists all of the RenderEffects in the cache to the output stream, one per line.

This can be quite a lot of output if the cache is large, so be prepared.

Definition at line 402 of file renderEffects.cxx.

◆ make() [1/4]

ConstPointerTo< RenderEffects > RenderEffects::make ( const RenderEffect * effect)
static

Returns a RenderEffects with one effect set.

Definition at line 190 of file renderEffects.cxx.

References ordered_vector< Key, Compare, Vector >::reserve().

◆ make() [2/4]

ConstPointerTo< RenderEffects > RenderEffects::make ( const RenderEffect * effect1,
const RenderEffect * effect2 )
static

◆ make() [3/4]

ConstPointerTo< RenderEffects > RenderEffects::make ( const RenderEffect * effect1,
const RenderEffect * effect2,
const RenderEffect * effect3 )
static

◆ make() [4/4]

ConstPointerTo< RenderEffects > RenderEffects::make ( const RenderEffect * effect1,
const RenderEffect * effect2,
const RenderEffect * effect3,
const RenderEffect * effect4 )
static

◆ make_empty()

ConstPointerTo< RenderEffects > RenderEffects::make_empty ( )
static

Returns a RenderEffects with no effects set.

Definition at line 175 of file renderEffects.cxx.

Referenced by NodePath::get_effects().

◆ operator<()

bool RenderEffects::operator< ( const RenderEffects & other) const

Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially different ones in a big set and throw away the rest.

This method is not needed outside of the RenderEffects class because all equivalent RenderEffects objects are guaranteed to share the same pointer; thus, a pointer comparison is always sufficient.

Definition at line 149 of file renderEffects.cxx.

References ordered_vector< Key, Compare, Vector >::begin(), and ordered_vector< Key, Compare, Vector >::end().

◆ operator[]() [1/2]

const RenderEffect * RenderEffects::operator[] ( size_t n) const
inline

Returns the nth effect in the state.

Definition at line 127 of file renderEffects.I.

◆ operator[]() [2/2]

const RenderEffect * RenderEffects::operator[] ( TypeHandle type) const
inline

Returns the effect in the state with the given type.

Definition at line 136 of file renderEffects.I.

References get_effect().

◆ output()

void RenderEffects::output ( std::ostream & out) const

Definition at line 353 of file renderEffects.cxx.

◆ prepare_flatten_transform()

ConstPointerTo< TransformState > RenderEffects::prepare_flatten_transform ( const TransformState * net_transform) const
virtual

Preprocesses the accumulated transform that is about to be applied to (or through) this node due to a flatten operation.

The returned value will be used instead.

Definition at line 86 of file renderEffects.cxx.

◆ register_with_read_factory()

void RenderEffects::register_with_read_factory ( )
static

Tells the BamReader how to create objects of type RenderEffects.

Definition at line 658 of file renderEffects.cxx.

References BamReader::get_factory(), and Factory< Type >::register_factory().

Referenced by init_libpgraph().

◆ remove_effect()

ConstPointerTo< RenderEffects > RenderEffects::remove_effect ( TypeHandle type) const

Returns a new RenderEffects object that represents the same as the source state, with the indicated RenderEffect removed.

Definition at line 288 of file renderEffects.cxx.

◆ require_fully_complete()

bool RenderEffects::require_fully_complete ( ) const
virtual

Some objects require all of their nested pointers to have been completed before the objects themselves can be completed.

If this is the case, override this method to return true, and be careful with circular references (which would make the object unreadable from a bam file).

Reimplemented from TypedWritable.

Definition at line 724 of file renderEffects.cxx.

◆ safe_to_combine()

bool RenderEffects::safe_to_combine ( ) const

Returns true if all of the effects in this set can safely be shared with a sibling node that has the exact same set of effects, or false if this would be bad for any of the effects.

Definition at line 103 of file renderEffects.cxx.

◆ safe_to_transform()

bool RenderEffects::safe_to_transform ( ) const

Returns true if all of the effects in this set can safely be transformed, and therefore the complete set can be transformed, by calling xform().

Definition at line 68 of file renderEffects.cxx.

◆ size()

size_t RenderEffects::size ( ) const
inline

Returns the number of separate effects indicated in the state.

Definition at line 119 of file renderEffects.I.

◆ unref()

bool RenderEffects::unref ( ) const
virtual

This method overrides ReferenceCount::unref() to check whether the remaining reference count is entirely in the cache, and if so, it checks for and breaks a cycle in the cache involving this object.

This is designed to prevent leaks from cyclical references within the cache.

Note that this is not a virtual method, and cannot be because ReferenceCount itself declares no virtual methods (it avoids the overhead of a virtual function pointer). But this doesn't matter, because PT(TransformState) is a template class, and will call the appropriate method even though it is non-virtual.

Reimplemented from ReferenceCount.

Definition at line 333 of file renderEffects.cxx.

References ReferenceCount::unref().

Referenced by finalize().

◆ validate_states()

bool RenderEffects::validate_states ( )
static

Ensures that the cache is still stored in sorted order.

Returns true if so, false if there is a problem (which implies someone has modified one of the supposedly-const RenderEffects objects).

Definition at line 417 of file renderEffects.cxx.

◆ write()

void RenderEffects::write ( std::ostream & out,
int indent_level ) const

Definition at line 374 of file renderEffects.cxx.

◆ write_datagram()

void RenderEffects::write_datagram ( BamWriter * manager,
Datagram & dg )
virtual

Writes the contents of this object to the datagram for shipping out to a Bam file.

Reimplemented from TypedWritable.

Definition at line 667 of file renderEffects.cxx.

References Datagram::add_uint16(), TypedWritable::write_datagram(), and BamWriter::write_pointer().

◆ xform()

ConstPointerTo< RenderEffects > RenderEffects::xform ( const LMatrix4 & mat) const

Returns a new RenderEffects transformed by the indicated matrix.

Definition at line 119 of file renderEffects.cxx.

References is_empty().


The documentation for this class was generated from the following files: