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| | Seek (AICharacter *ai_ch, LVecBase3 pos, float seek_wt=1.0) |
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| | Seek (AICharacter *ai_ch, NodePath target_object, float seek_wt=1.0) |
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| LVecBase3 | do_seek () |
| | This function performs the seek and returns a seek force which is used in the calculate_prioritized function.
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Definition at line 22 of file seek.h.
◆ Seek() [1/2]
◆ Seek() [2/2]
| Seek::Seek |
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AICharacter * | ai_ch, |
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LVecBase3 | pos, |
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float | seek_wt = 1.0 ) |
◆ ~Seek()
◆ do_seek()
| LVecBase3 Seek::do_seek |
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| ) |
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This function performs the seek and returns a seek force which is used in the calculate_prioritized function.
This function is not to be used by the user.
Definition at line 48 of file seek.cxx.
◆ _ai_char
◆ _seek_accum_force
| LVecBase3 Seek::_seek_accum_force |
◆ _seek_direction
| LVecBase3 Seek::_seek_direction |
◆ _seek_done
◆ _seek_position
| LVecBase3 Seek::_seek_position |
◆ _seek_weight
The documentation for this class was generated from the following files: