Panda3D
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ShaderAttrib Member List

This is the complete list of members for ShaderAttrib, including all inherited members.

as_reference_count()TypedWritableReferenceCountvirtual
as_typed_object()TypedObjectinline
as_typed_object() constTypedObjectinline
auto_gloss_on() const (defined in ShaderAttrib)ShaderAttribinline
auto_glow_on() const (defined in ShaderAttrib)ShaderAttribinline
auto_normal_on() const (defined in ShaderAttrib)ShaderAttribinline
auto_ramp_on() const (defined in ShaderAttrib)ShaderAttribinline
auto_shader() constShaderAttribinline
auto_shadow_on() const (defined in ShaderAttrib)ShaderAttribinline
change_this(TypedWritable *old_ptr, BamReader *manager)RenderAttribstatic
clear_all_shader_inputs() constShaderAttrib
clear_flag(int flag) const (defined in ShaderAttrib)ShaderAttrib
clear_shader() const (defined in ShaderAttrib)ShaderAttrib
clear_shader_input(const InternalName *id) const (defined in ShaderAttrib)ShaderAttrib
clear_shader_input(const std::string &id) const (defined in ShaderAttrib)ShaderAttrib
compare_to(const RenderAttrib &other) const (defined in RenderAttrib)RenderAttribinline
complete_pointers(TypedWritable **p_list, BamReader *manager)TypedWritablevirtual
CPT(RenderAttrib) compose(const RenderAttrib *other) const (defined in RenderAttrib)RenderAttribinline
CPT(RenderAttrib) invert_compose(const RenderAttrib *other) const (defined in RenderAttrib)RenderAttribinline
CPT(RenderAttrib) get_unique() const (defined in RenderAttrib)RenderAttribinline
cull_callback(CullTraverser *trav, const CullTraverserData &data) constRenderAttribvirtual
decode_raw_from_bam_stream(TypedWritable *&ptr, ReferenceCount *&ref_ptr, vector_uchar data, BamReader *reader=nullptr)TypedWritablestatic
encode_to_bam_stream() constTypedWritableinline
encode_to_bam_stream(vector_uchar &data, BamWriter *writer=nullptr) constTypedWritable
Extension< NodePath > (defined in ShaderAttrib)ShaderAttribfriend
Extension< ShaderAttrib > (defined in ShaderAttrib)ShaderAttribfriend
F_disable_alpha_write enum value (defined in ShaderAttrib)ShaderAttrib
F_hardware_skinning enum value (defined in ShaderAttrib)ShaderAttrib
F_shader_point_size enum value (defined in ShaderAttrib)ShaderAttrib
F_subsume_alpha_test enum value (defined in ShaderAttrib)ShaderAttrib
finalize(BamReader *manager)RenderAttribvirtual
force_init_type() (defined in ShaderAttrib)ShaderAttribinlinevirtual
garbage_collect()RenderAttribstatic
get_bam_modified() constTypedWritableinline
get_best_parent_from_Set(const std::set< int > &) const (defined in TypedObject)TypedObjectinline
get_class_slot (defined in ShaderAttrib)ShaderAttrib
get_class_slot() (defined in ShaderAttrib)ShaderAttribinlinestatic
get_class_type() (defined in ShaderAttrib)ShaderAttribinlinestatic
get_flag(int flag) const (defined in ShaderAttrib)ShaderAttribinline
get_hash() const (defined in RenderAttrib)RenderAttribinline
get_instance_countShaderAttribinline
get_instance_count() const (defined in ShaderAttrib)ShaderAttribinline
get_num_attribs()RenderAttribstatic
get_ref_countReferenceCountinline
get_ref_count() const (defined in ReferenceCount)ReferenceCountinline
get_shaderShaderAttrib
get_shader() const (defined in ShaderAttrib)ShaderAttrib
get_shader_input(const InternalName *id) constShaderAttrib
get_shader_input(const std::string &id) constShaderAttrib
get_shader_input_buffer(const InternalName *id) constShaderAttrib
get_shader_input_matrix(const InternalName *id, LMatrix4 &matrix) constShaderAttrib
get_shader_input_nodepath(const InternalName *id) constShaderAttrib
get_shader_input_ptr(const InternalName *id) constShaderAttrib
get_shader_input_texture(const InternalName *id, SamplerState *sampler=nullptr) constShaderAttrib
get_shader_input_vector(InternalName *id) constShaderAttrib
get_shader_priority() const (defined in ShaderAttrib)ShaderAttribinline
get_slot() const (defined in ShaderAttrib)ShaderAttribinlinevirtual
get_slot (defined in RenderAttrib)RenderAttrib
get_type() const (defined in ShaderAttrib)ShaderAttribinlinevirtual
get_type (defined in TypedObject)TypedObject
get_type_index() constTypedObjectinline
get_weak_list() constReferenceCountinline
has_cull_callback() constRenderAttribvirtual
has_shader() constShaderAttribinline
has_shader_input(CPT_InternalName id) constShaderAttribinline
has_weak_list() constReferenceCountinline
init_attribs()RenderAttribstatic
init_type() (defined in ShaderAttrib)ShaderAttribinlinestatic
is_exact_type(TypeHandle handle) constTypedObjectinline
is_of_type(TypeHandle handle) constTypedObjectinline
list_attribs(std::ostream &out)RenderAttribstatic
local_object()ReferenceCountinline
lower_attrib_can_override() constRenderAttribvirtual
M_always enum value (defined in RenderAttrib)RenderAttrib
M_constant enum value (defined in RenderAttrib)RenderAttrib
M_equal enum value (defined in RenderAttrib)RenderAttrib
M_eye_cube_map enum value (defined in RenderAttrib)RenderAttrib
M_eye_normal enum value (defined in RenderAttrib)RenderAttrib
M_eye_position enum value (defined in RenderAttrib)RenderAttrib
M_eye_sphere_map enum value (defined in RenderAttrib)RenderAttrib
M_greater enum value (defined in RenderAttrib)RenderAttrib
M_greater_equal enum value (defined in RenderAttrib)RenderAttrib
M_less enum value (defined in RenderAttrib)RenderAttrib
M_less_equal enum value (defined in RenderAttrib)RenderAttrib
M_never enum value (defined in RenderAttrib)RenderAttrib
M_none enum value (defined in RenderAttrib)RenderAttrib
M_not_equal enum value (defined in RenderAttrib)RenderAttrib
M_off enum value (defined in RenderAttrib)RenderAttrib
M_point_sprite enum value (defined in RenderAttrib)RenderAttrib
M_unused enum value (defined in RenderAttrib)RenderAttrib
M_unused2 enum value (defined in RenderAttrib)RenderAttrib
M_world_cube_map enum value (defined in RenderAttrib)RenderAttrib
M_world_normal enum value (defined in RenderAttrib)RenderAttrib
M_world_position enum value (defined in RenderAttrib)RenderAttrib
make(const Shader *shader=nullptr, int priority=0)ShaderAttribstatic
make_default()ShaderAttribstatic
make_off()ShaderAttribstatic
mark_bam_modified()TypedWritableinline
Null (defined in TypedWritable)TypedWritablestatic
operator delete(void *ptr) (defined in MemoryBase)MemoryBaseinline
operator delete(void *, void *) (defined in MemoryBase)MemoryBaseinline
operator delete(void *ptr) (defined in MemoryBase)MemoryBaseinline
operator delete(void *, void *) (defined in MemoryBase)MemoryBaseinline
operator delete[](void *ptr) (defined in MemoryBase)MemoryBaseinline
operator delete[](void *, void *) (defined in MemoryBase)MemoryBaseinline
operator delete[](void *ptr) (defined in MemoryBase)MemoryBaseinline
operator delete[](void *, void *) (defined in MemoryBase)MemoryBaseinline
operator new(size_t size) (defined in MemoryBase)MemoryBaseinline
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBaseinline
operator new(size_t size) (defined in MemoryBase)MemoryBaseinline
operator new(size_t size, void *ptr) (defined in MemoryBase)MemoryBaseinline
operator new[](size_t size) (defined in MemoryBase)MemoryBaseinline
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBaseinline
operator new[](size_t size) (defined in MemoryBase)MemoryBaseinline
operator new[](size_t size, void *ptr) (defined in MemoryBase)MemoryBaseinline
operator=(const RenderAttrib &copy)=delete (defined in RenderAttrib)RenderAttrib
operator=(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
operator=(const TypedWritable &copy) (defined in TypedWritable)TypedWritableinline
operator=(const TypedObject &copy)=default (defined in TypedObject)TypedObjectinline
output(std::ostream &out) const (defined in ShaderAttrib)ShaderAttribvirtual
PandaCompareFunc enum name (defined in RenderAttrib)RenderAttrib
PT(TypedWritableReferenceCount) decode_from_bam_stream(vector_uchar data (defined in TypedWritableReferenceCount)TypedWritableReferenceCountstatic
reader (defined in TypedWritableReferenceCount)TypedWritableReferenceCount
ref() constReferenceCountinline
ref_if_nonzero() constReferenceCountinline
register_slot(TypeHandle type_handle, int sort, RenderAttrib *default_attrib)RenderAttribinlinestatic
register_with_read_factory()ShaderAttribstatic
RenderAttrib(const RenderAttrib &copy)=delete (defined in RenderAttrib)RenderAttrib
require_fully_complete() constTypedWritablevirtual
set_flag(int flag, bool value) const (defined in ShaderAttrib)ShaderAttrib
set_instance_count(int instance_count) constShaderAttrib
set_shader(const Shader *s, int priority=0) const (defined in ShaderAttrib)ShaderAttrib
set_shader_auto(int priority=0) const (defined in ShaderAttrib)ShaderAttrib
set_shader_auto(BitMask32 shader_switch, int priority=0) constShaderAttrib
set_shader_input(const ShaderInput &input) const (defined in ShaderAttrib)ShaderAttrib
set_shader_input(ShaderInput &&input) const (defined in ShaderAttrib)ShaderAttrib
set_shader_input(CPT_InternalName id, Texture *tex, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const NodePath &np, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const PTA_float &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const PTA_double &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const PTA_LMatrix4 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const PTA_LMatrix3 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const PTA_LVecBase4 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const PTA_LVecBase3 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const PTA_LVecBase2 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const LVecBase4 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const LVecBase3 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const LVecBase2 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const LMatrix4 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, const LMatrix3 &v, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_input(CPT_InternalName id, double n1=0, double n2=0, double n3=0, double n4=1, int priority=0) const (defined in ShaderAttrib)ShaderAttribinline
set_shader_off(int priority=0) const (defined in ShaderAttrib)ShaderAttrib
test_ref_count_integrity() constReferenceCountinline
test_ref_count_nonzero() constReferenceCountinline
TexGenMode enum name (defined in RenderAttrib)RenderAttrib
TypedObject()=default (defined in TypedObject)TypedObjectinline
TypedObject(const TypedObject &copy)=default (defined in TypedObject)TypedObjectinline
TypedWritable() (defined in TypedWritable)TypedWritableinline
TypedWritable(const TypedWritable &copy) (defined in TypedWritable)TypedWritableinline
TypedWritableReferenceCount() (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
TypedWritableReferenceCount(const TypedWritableReferenceCount &copy) (defined in TypedWritableReferenceCount)TypedWritableReferenceCountinline
unref() const finalRenderAttribvirtual
unref_if_one() constReferenceCountinline
update_bam_nested(BamWriter *manager)TypedWritablevirtual
validate_attribs()RenderAttribstatic
weak_ref()ReferenceCountinline
weak_unref()ReferenceCountinline
write(std::ostream &out, int indent_level) const (defined in RenderAttrib)RenderAttribvirtual
write_datagram(BamWriter *manager, Datagram &dg)RenderAttribvirtual
~ReferenceCount() (defined in ReferenceCount)ReferenceCountinlinevirtual
~RenderAttrib()RenderAttribvirtual
~TypedObject() (defined in TypedObject)TypedObjectvirtual
~TypedWritable() (defined in TypedWritable)TypedWritablevirtual