Panda3D
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vector< T > Class Template Reference

STL class. More...

Inheritance diagram for vector< T >:
pvector< Filename > pvector< std::string > pvector< KeyNumber > pvector< FilterConfig > pvector< ControlDef > pvector< PT(AnimGroup) > pvector< PT(AnimChannelBase) > pvector< PartBundleNode * > pvector< PT(PartBundleHandle) > pvector< PT(PartGroup) > pvector< GlobPattern > pvector< PointDef > pvector< LPoint3 > pvector< TriangleIndices > pvector< PointerTo< CollisionEntry > > pvector< CopyOnWritePointerTo< CollisionSolid > > pvector< CollisionLevelStateSingle > pvector< CollisionLevelStateDouble > pvector< CollisionLevelStateQuad > pvector< OrderedColliderDef > pvector< PStatCollector > pvector< ObjectData > pvector< CullableObject * > pvector< DialState > pvector< PointerData > pvector< ButtonState > pvector< AxisState > pvector< DataNodeTransmit > pvector< DataConnection > pvector< EventParameter > pvector< LoadedTexture > pvector< RenderTexture > pvector< PointerTo< DisplayRegion > > pvector< DisplayRegion * > pvector< PipeType > pvector< PointerTo< InputDevice > > pvector< Viewer > pvector< Mesh > pvector< Screen > pvector< PT(FileRecord) > pvector< PT(MultifileRecord) > pvector< HashVal > pvector< Output > pvector< CardID > pvector< DXDeviceInfo > pvector< PT(EggNode) > pvector< Nodes > pvector< EggAttributes * > pvector< PT(EggGroup) > pvector< NVertexReference > pvector< TBNVertexReference > pvector< ConnectedShadingNode > pvector< Component > pvector< PT(EggVertexPool) > pvector< const TextureDef * > pvector< PT(GeomPrimitive) > pvector< PointerTo< AsyncFuture > > pvector< PointerTo< AsyncTask > > pvector< PointerTo< AsyncTaskChainThread > > pvector< ButtonEvent > pvector< Entry > pvector< Subfile * > value_type< Element > reference< Element > const_reference< Element > iterator< Element > const_iterator< Element > reverse_iterator< Element > const_reverse_iterator< Element > difference_type< Element > size_type< Element > pvector< PointerTo< VirtualFile > > pvector< PointerTo< VirtualFileMount > > pvector< PT(WindowFramework) > pvector< KeyDefinition > pvector< PT(Camera) > pvector< COWPT(GeomPrimitive) > pvector< GeomVertexColumn * > pvector< COWPT(GeomVertexArrayData) > pvector< ConstPointerTo< GeomVertexArrayDataHandle > > pvector< PointerTo< GeomVertexArrayDataHandle > > pvector< PT(GeomVertexArrayFormat) > pvector< CPT_InternalName > pvector< MorphRecord > pvector< BufferContext * > pvector< SliderDef > pvector< RamImage > pvector< TexturePoolFilter * > pvector< TransformBlend > pvector< CPT(VertexTransform) > pvector< PT(PageThread) > pvector< Point > pvector< SegmentList > pvector< StageInfo > pvector< GeomInfo > pvector< GeomNodeInfo > pvector< VisColumn > pvector< PendingObject > pvector< PT(NodeVertexTransform) > pvector< GraphicsStateGuardianBase * > pvector< CPT(GeometricBoundingVolume) > pvector< Noise > pvector< LPoint2d > pvector< vector_int > pvector< Triangle > pvector< segment_t > pvector< node_t > pvector< trap_t > pvector< LPoint3d > pvector< Interface > pvector< SocketInfo * > pvector< PT(ReaderThread) > pvector< PT(WriterThread) > pvector< DataPoint > pvector< AdaptiveSample > pvector< BezierSeg > pvector< PT(ParametricCurve) > pvector< CurveVertex > pvector< CurveSegment > pvector< PointerTo< PandaNode > > pvector< PointerTo< CullBin > > pvector< PointerTo< Geom > > pvector< SourceData > pvector< SourceGeom > pvector< NewCollectedData * > pvector< LensSlot > pvector< NodePath > pvector< ConsiderFile > pvector< LoaderFileType * > pvector< RegistryNode > pvector< CompositionCycleDescEntry > pvector< StageNode * > pvector< LVecBase3i > pvector< Switch > pvector< PT(TextNode) > pvector< LVecBase2 > pvector< StateDef > pvector< PT(LinearForce)> pvector< PT(AngularForce)> pvector< PT(BaseForce) > pvector< PT(Physical)> pvector< Physical * > pvector< PT(PhysicsObject)> pvector< PT(PhysxShape)> pvector< PhysxRaycastHit > pvector< PNMFileType * > pvector< PixelSpecCount > pvector< PixelSpec > pvector< PT(BamCacheRecord) > pvector< DependentFile > pvector< RegistryNode * > pvector< TypeHandle > pvector< PT(TypedReferenceCount) > pvector< SpeedTree::CInstance > pvector< ShadowInfo > pvector< SpeedTree::SVertexAttribDesc > pvector< SplatLayer > pvector< GriddedFilename > pvector< gridded_file_info > pvector< CPT(TextGlyph) > pvector< TextCharacter > pvector< TextRow > pvector< GlyphPlacement > pvector< ModifierButtons > pvector< PT(MouseWatcherGroup) > pvector< PT(PandaNode) > pvector< VrpnAnalogDevice * > pvector< VrpnButtonDevice * > pvector< VrpnDialDevice * > pvector< VrpnTrackerDevice * > pvector< long > pvector< CInterval * > pvector< IntervalDef > pvector< PlaybackEvent * > pvector< BoneWeight > pvector< TypedWritable * > pvector< CVSSourceDirectory * > pvector< FilePath > pvector< PT(DaeCharacter)> pvector< DXFVertex > pvector< EggToDXFLayer > pvector< TextureImage * > pvector< Range > pvector< StringPair > pvector< DoubleString > pvector< FlagGroupsEntry > pvector< VertexMembership > pvector< PT(QtessSurface) > pvector< QtessSurface * > pvector< QtessInputEntry > pvector< PT(EggData) > pvector< EggInfo > pvector< EggCharacterData * > pvector< EggNode * > pvector< Model > pvector< EggSliderData * > pvector< EggJointData * > pvector< EggComponentData * > pvector< EggBackPointer * > pvector< PT(FltTransformRecord)> pvector< PT(FltVertex)> pvector< FltPackedColor > pvector< PT(FltRecord)> pvector< GeospecificControlPoint > pvector< SubtextureDef > pvector< PT_EggVertex > pvector< PT(IffChunk) > pvector< PT(Polygon) > pvector< CLwoLayer * > pvector< CLwoClip * > pvector< CLwoPoints * > pvector< CLwoPolygons * > pvector< MaxNodeDesc * > pvector< MayaShaderColorDef * > pvector< MayaShader * > pvector< PT(MayaNodeDesc) > pvector< PT(MayaBlendDesc) > pvector< MayaNodeDesc * > pvector< VertexEntry > pvector< TextureReference * > pvector< ClearedRegion > pvector< TexturePlacement * > pvector< PaletteImage * > pvector< EggFile * > pvector< TxaLine > pvector< Keyword > pvector< const Option * > pvector< Collector > pvector< Thread > pvector< GuideBar > pvector< ColorBar > pvector< PStatReader * > pvector< ColorData > pvector< PStatViewLevel * > pvector< Declaration > pvector< VrmlFieldValue > pvector< WinStatsLabel * > pvector< WinStatsChartMenu * > pvector< MenuDef > pvector< XFileArrayDef > pvector< PT(XFileDataObject) > pvector< PT(XFileNode) > pvector< XFileDataNode * > pvector< XFileParseData > pvector< PT(XFileTemplate) > pvector< Vertex > pvector< XFileVertex * > pvector< XFileNormal * > pvector< XFileMaterial * > pvector< XFileFace * > pvector< XFileMesh * > pvector< XFileAnimationSet * > pvector< const ShadowSource * > pvector< Socket_Address > pvector< Element > pvector< Key > pvector< Line > pvector< ButtonNode * > pvector< PT(ColorInterpolationSegment)> pvector< PT_EggTexture > pvector< PT(DaeVertexInputBinding)> pvector< pvector< NodePath > > pvector< pvector< unsigned short > > pvector< unsigned short > pvector< PointerTo< GraphicsOutput > > pvector< WeakPointerTo< Texture > > pvector< HermiteCurveCV > pvector< LVertexd > pvector< LTexCoordd > pvector< LNormald > pvector< PT(MicrophoneAudio)> pvector< PStatCollectorDef * > pvector< PalettePage * > pvector< PT(ParticleSystem) > pvector< PhysxContactPoint > pvector< PT(PhysxForceFieldShape)> pvector< PT(PhysxScene)> pvector< PT(PhysxHeightField)> pvector< PT(PhysxConvexMesh)> pvector< PT(PhysxTriangleMesh)> pvector< PT(PhysxClothMesh)> pvector< PT(PhysxSoftBodyMesh)> pvector< PT(PhysxCcdSkeleton)> pvector< MeshHashEntry > pvector< PT(T)> pvector< PT(PhysxMaterial)> pvector< PT(PhysxActor)> pvector< PT(PhysxJoint)> pvector< PT(PhysxForceField)> pvector< PT(PhysxForceFieldShapeGroup)> pvector< PT(PhysxController)> pvector< PT(PhysxVehicle)> pvector< PT(PhysxCloth)> pvector< PT(PhysxSoftBody)> pvector< TetraLink > pvector< bool > pvector< LVecBase3f > pvector< Curveseg > pvector< double > pvector< int > pvector< short > pvector< AnimChannel< SwitchType >::PN_stdfloat > pvector< AnimChannel< SwitchType >::ValueType > pvector< Shader::ShaderPtrSpec > pvector< Shader::ShaderTexSpec > pvector< Shader::ShaderVarSpec > pvector< PT(Camera)> pvector< PT(DisplayRegion)> pvector< PT(Texture) > pvector< LTexCoord > pvector< pvector< PT(Geom) > > pvector< PT(Geom) > pvector< pvector< PT(GeomPoints) > > pvector< PT(GeomPoints) > pvector< pvector< SpriteWriter > > pvector< SpriteWriter > pvector< pvector< PT(GeomVertexData) > > pvector< PT(GeomVertexData) > pvector< PT(SpriteAnim) > pvector< int * > pvector< Mode > pvector< monchain_t > pvector< vertexchain_t > pvector< PT(WebcamVideo)> pvector< Type >

Classes

class  const_iterator
 STL iterator class. More...
 
class  const_reverse_iterator
 STL iterator class. More...
 
class  iterator
 STL iterator class. More...
 
class  reverse_iterator
 STL iterator class. More...
 

Public Attributes

elements
 STL member.
 

Detailed Description

STL class.

Member Data Documentation

◆ elements

T std::vector< T >::elements

STL member.


The documentation for this class was generated from the following files: