Panda3D
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flock.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file flock.h
10 * @author Deepak, John, Navin
11 * @date 2009-10-24
12 */
13
14#ifndef _FLOCK_H
15#define _FLOCK_H
16
17#include "aiGlobals.h"
18#include "aiCharacter.h"
19
20class AICharacter;
21
22/**
23 * This class is used to define the flock attributes and the AI characters
24 * which are part of the flock.
25 */
26class EXPCL_PANDAAI Flock {
27private:
28 unsigned int _flock_id;
29
30public:
31 // Variables which will hold the parameters of the ai character's visibilty
32 // cone.
33 double _flock_vcone_angle;
34 double _flock_vcone_radius;
35
36 // Variables to specify weights of separation, cohesion and alignment
37 // behaviors and thus create variable flock behavior.
38 unsigned int _separation_wt;
39 unsigned int _cohesion_wt;
40 unsigned int _alignment_wt;
41
42 // This vector will hold all the ai characters which belong to this flock.
43 typedef std::vector<PT(AICharacter)> AICharList;
44 AICharList _ai_char_list;
45
46PUBLISHED:
47 explicit Flock(unsigned int flock_id, double vcone_angle, double vcone_radius, unsigned int separation_wt = 2,
48 unsigned int cohesion_wt = 4, unsigned int alignment_wt = 1);
49 ~Flock();
50
51 // Function to add the ai characters to _ai_char_list.
52 void add_ai_char(AICharacter *ai_char);
53
54 // Function to access the private member flock_id.
55 unsigned int get_id();
56};
57
58#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void add_ai_char(AICharacter *ai_char)
This function adds AI characters to the flock.
Definition flock.cxx:32