Panda3D
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glxGraphicsWindow.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file glxGraphicsWindow.h
10 * @author mike
11 * @date 1997-01-09
12 */
13
14#ifndef GLXGRAPHICSWINDOW_H
15#define GLXGRAPHICSWINDOW_H
16
17#include "pandabase.h"
18
19#include "x11GraphicsWindow.h"
20#include "glxGraphicsPipe.h"
21#include "graphicsWindow.h"
22#include "buttonHandle.h"
23
24/**
25 * An interface to the glx system for managing GL windows under X.
26 */
27class glxGraphicsWindow : public x11GraphicsWindow {
28public:
29 glxGraphicsWindow(GraphicsEngine *engine, GraphicsPipe *pipe,
30 const std::string &name,
31 const FrameBufferProperties &fb_prop,
32 const WindowProperties &win_prop,
33 int flags,
35 GraphicsOutput *host);
36 virtual ~glxGraphicsWindow() {};
37
38 virtual bool begin_frame(FrameMode mode, Thread *current_thread);
39 virtual void end_frame(FrameMode mode, Thread *current_thread);
40 virtual void end_flip();
41
42protected:
43 virtual void close_window();
44 virtual bool open_window();
45
46private:
47 virtual void setup_colormap(GLXFBConfig fbconfig);
48 virtual void setup_colormap(XVisualInfo *visual);
49
50public:
51 static TypeHandle get_class_type() {
52 return _type_handle;
53 }
54 static void init_type() {
55 x11GraphicsWindow::init_type();
56 register_type(_type_handle, "glxGraphicsWindow",
57 x11GraphicsWindow::get_class_type());
58 }
59 virtual TypeHandle get_type() const {
60 return get_class_type();
61 }
62 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
63
64private:
65 static TypeHandle _type_handle;
66};
67
68#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
Encapsulates all the communication with a particular instance of a given rendering backend.
A thread; that is, a lightweight process.
Definition thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
virtual void end_flip()
This function will be called within the draw thread after begin_flip() has been called on all windows...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.