27class EXPCL_PANDA_DISPLAY GraphicsBuffer :
public GraphicsOutput {
29 GraphicsBuffer(GraphicsEngine *engine,
31 const std::string &name,
36 GraphicsOutput *host);
39 virtual ~GraphicsBuffer();
53 virtual void close_buffer();
54 virtual bool open_buffer();
62 OpenRequest _open_request;
68 static void init_type() {
69 GraphicsOutput::init_type();
71 GraphicsOutput::get_class_type());
74 return get_class_type();
76 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.