14#ifndef IPHONEGRAPHICSPIPE_H
15#define IPHONEGRAPHICSPIPE_H
21#import <UIKit/UIKit.h>
31class EXPCL_MISC IPhoneGraphicsPipe :
public GraphicsPipe {
34 virtual ~IPhoneGraphicsPipe();
36 virtual std::string get_interface_name()
const;
37 static PT(GraphicsPipe) pipe_constructor();
40 void rotate_windows();
47 GraphicsEngine *engine,
57 typedef pset<IPhoneGraphicsWindow *> GraphicsWindows;
58 GraphicsWindows _graphics_windows;
61 static IPhoneGraphicsPipe *_global_ptr;
67 static void init_type() {
68 GraphicsPipe::init_type();
70 GraphicsPipe::get_class_type());
72 virtual TypeHandle get_type()
const {
73 return get_class_type();
75 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
78 static TypeHandle _type_handle;
80 friend class IPhoneGraphicsBuffer;
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
This is a base class for the various different classes that represent the result of a frame of render...
Encapsulates all the communication with a particular instance of a given rendering backend.
virtual PreferredWindowThread get_preferred_window_thread() const
Returns an indication of the thread in which this GraphicsPipe requires its window processing to be p...
An interface to the osx/ system for managing GL windows under X.
The name of this class derives from the fact that we originally implemented it as a layer on top of t...
TypeHandle is the identifier used to differentiate C++ class types.
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.