31 static bool dispatch_transform_type(
const std::string &opt,
const std::string &arg,
void *var);
35 double _polygon_tolerance;
36 bool _respect_maya_double_sided;
37 bool _suppress_vertex_color;
38 bool _keep_all_uvsets;
39 bool _convert_cameras;
46 MayaToEggConverter::TransformType _transform_type;
47 vector_string _subroots;
48 vector_string _subsets;
49 vector_string _excludes;
50 vector_string _ignore_sliders;
51 vector_string _force_joints;
The name of a file, such as a texture file or an Egg file.
SomethingToEgg(const std::string &format_name, const std::string &preferred_extension=std::string(), bool allow_last_param=true, bool allow_stdout=true)
The first parameter to the constructor should be the one-word name of the file format that is to be r...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.