14#ifndef MOVINGPARTMATRIX_H
15#define MOVINGPARTMATRIX_H
29class EXPCL_PANDA_CHAN MovingPartMatrix :
public MovingPart<ACMatrixSwitchType> {
31 INLINE MovingPartMatrix(
const MovingPartMatrix ©);
34 INLINE MovingPartMatrix(PartGroup *parent,
const std::string &name,
35 const LMatrix4 &default_value);
36 virtual ~MovingPartMatrix();
41 virtual bool apply_freeze_matrix(
const LVecBase3 &pos,
const LVecBase3 &hpr,
const LVecBase3 &scale);
45 INLINE MovingPartMatrix();
54 return get_class_type();
56 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
62 static void init_type() {
63 MovingPart<ACMatrixSwitchType>::init_type();
64 AnimChannelFixed<ACMatrixSwitchType>::init_type();
66 MovingPart<ACMatrixSwitchType>::get_class_type());
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Parent class for all animation channels.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
virtual void get_blend_value(const PartBundle *root)
Attempts to blend the various matrix values indicated, and sets the _value member to the resulting ma...
static TypedWritable * make_MovingPartMatrix(const FactoryParams ¶ms)
Factory method to generate a MovingPartMatrix object.
This is the template instantiation of MovingPartBase, on the particular type of value provided by the...
virtual AnimChannelBase * make_default_channel() const
Creates and returns a new AnimChannel that is not part of any hierarchy, but that returns the default...
A basic node of the scene graph or data graph.
virtual bool apply_control(PandaNode *node)
Specifies a node to influence this particular joint so that it will always hold the node's transform.
static void register_with_read_factory()
Factory method to generate a PartGroup object.
virtual bool apply_freeze_matrix(const LVecBase3 &pos, const LVecBase3 &hpr, const LVecBase3 &scale)
Freezes this particular joint so that it will always hold the specified transform.
TypeHandle is the identifier used to differentiate C++ class types.
Base class for objects that can be written to and read from Bam files.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...