14#ifndef NODECULLCALLBACKDATA_H
15#define NODECULLCALLBACKDATA_H
26class EXPCL_PANDA_PGRAPHNODES NodeCullCallbackData :
public CallbackData {
31 virtual void output(std::ostream &out)
const;
46 static void init_type() {
47 CallbackData::init_type();
49 CallbackData::get_class_type());
52 return get_class_type();
54 virtual TypeHandle force_init_type() {init_type();
return get_class_type();}
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
virtual void upcall()
You should make this call during the callback if you want to continue the normal function that would ...
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
CullTraverser * get_trav() const
Returns the CullTraverser in use at the time of the callback.
CullTraverserData & get_data() const
Returns the CullTraverserData in use at the time of the callback.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...