14#ifndef PHYSXCONTACTPAIR_H
15#define PHYSXCONTACTPAIR_H
31class EXPCL_PANDAPHYSX PhysxContactPair :
public TypedReferenceCount {
34 INLINE ~PhysxContactPair();
48 INLINE PhysxContactPair(
const NxContactPair
pair);
52 pvector<PhysxContactPoint> _contacts;
58 static void init_type() {
59 TypedReferenceCount::init_type();
61 TypedReferenceCount::get_class_type());
63 virtual TypeHandle get_type()
const {
64 return get_class_type();
66 virtual TypeHandle force_init_type() {
68 return get_class_type();
72 static TypeHandle _type_handle;
Actors are the main simulation objects.
Abstract base class for shapes.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.