14#ifndef PHYSXCONTROLLERSHIT
15#define PHYSXCONTROLLERSHIT
28class EXPCL_PANDAPHYSX PhysxControllersHit :
public CallbackData {
31 INLINE PhysxControllersHit(
const NxControllersHit &hit);
37 const NxControllersHit &_hit;
43 static void init_type() {
44 CallbackData::init_type();
46 CallbackData::get_class_type());
49 return get_class_type();
53 return get_class_type();
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
Abstract base class for character controllers.
TypeHandle is the identifier used to differentiate C++ class types.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...