Panda3D
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renderEffect.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file renderEffect.h
10 * @author drose
11 * @date 2002-03-14
12 */
13
14#ifndef RENDEREFFECT_H
15#define RENDEREFFECT_H
16
17#include "pandabase.h"
18
19#include "transformState.h"
20#include "renderState.h"
21
23#include "pointerTo.h"
24#include "pset.h"
25#include "luse.h"
26
27class CullTraverser;
29class PandaNode;
30
31/**
32 * This is the base class for a number of special render effects that may be
33 * set on scene graph nodes to change the way they render. This includes
34 * BillboardEffect, DecalEffect, etc.
35 *
36 * RenderEffect represents render properties that must be applied as soon as
37 * they are encountered in the scene graph, rather than propagating down to
38 * the leaves. This is different from RenderAttrib, which represents
39 * properties like color and texture that don't do anything until they
40 * propagate down to a GeomNode.
41 *
42 * You should not attempt to create or modify a RenderEffect directly;
43 * instead, use the make() method of the appropriate kind of effect you want.
44 * This will allocate and return a new RenderEffect of the appropriate type,
45 * and it may share pointers if possible. Do not modify the new RenderEffect
46 * if you wish to change its properties; instead, create a new one.
47 */
48class EXPCL_PANDA_PGRAPH RenderEffect : public TypedWritableReferenceCount {
49protected:
50 RenderEffect();
51
52public:
53 RenderEffect(const RenderEffect &copy) = delete;
54 virtual ~RenderEffect();
55
56 RenderEffect &operator = (const RenderEffect &copy) = delete;
57
58 virtual bool safe_to_transform() const;
59 virtual CPT(TransformState) prepare_flatten_transform(const TransformState *net_transform) const;
60 virtual bool safe_to_combine() const;
61 virtual CPT(RenderEffect) xform(const LMatrix4 &mat) const;
62
63 virtual bool has_cull_callback() const;
64 virtual void cull_callback(CullTraverser *trav, CullTraverserData &data,
65 CPT(TransformState) &node_transform,
66 CPT(RenderState) &node_state) const;
67
68 virtual bool has_adjust_transform() const;
69 virtual void adjust_transform(CPT(TransformState) &net_transform,
70 CPT(TransformState) &node_transform,
71 const PandaNode *node) const;
72
73PUBLISHED:
74 INLINE int compare_to(const RenderEffect &other) const;
75
76 virtual void output(std::ostream &out) const;
77 virtual void write(std::ostream &out, int indent_level) const;
78
79 static int get_num_effects();
80 static void list_effects(std::ostream &out);
81 static bool validate_effects();
82
83protected:
84 static CPT(RenderEffect) return_new(RenderEffect *effect);
85
86 virtual int compare_to_impl(const RenderEffect *other) const;
87
88private:
89 typedef pset<const RenderEffect *, indirect_compare_to<const RenderEffect *> > Effects;
90 static Effects *_effects;
91
92 Effects::iterator _saved_entry;
93
94public:
95 virtual void write_datagram(BamWriter *manager, Datagram &dg);
96 static TypedWritable *change_this(TypedWritable *old_ptr, BamReader *manager);
97 virtual void finalize(BamReader *manager);
98
99protected:
100 static TypedWritable *new_from_bam(RenderEffect *effect, BamReader *manager);
101 void fillin(DatagramIterator &scan, BamReader *manager);
102
103public:
104 static TypeHandle get_class_type() {
105 return _type_handle;
106 }
107 static void init_type() {
108 TypedWritableReferenceCount::init_type();
109 register_type(_type_handle, "RenderEffect",
110 TypedWritableReferenceCount::get_class_type());
111 }
112 virtual TypeHandle get_type() const {
113 return get_class_type();
114 }
115 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
116
117private:
118 static TypeHandle _type_handle;
119};
120
121INLINE std::ostream &operator << (std::ostream &out, const RenderEffect &effect) {
122 effect.output(out);
123 return out;
124}
125
126#include "renderEffect.I"
127
128#endif
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
Definition bamReader.h:110
This collects together the pieces of data that are accumulated for each node while walking the scene ...
This object performs a depth-first traversal of the scene graph, with optional view-frustum culling,...
A class to retrieve the individual data elements previously stored in a Datagram.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
Definition datagram.h:38
A basic node of the scene graph or data graph.
Definition pandaNode.h:65
This is the base class for a number of special render effects that may be set on scene graph nodes to...
virtual bool safe_to_combine() const
Returns true if this kind of effect can safely be combined with sibling nodes that share the exact sa...
static void list_effects(std::ostream &out)
Lists all of the RenderEffects in the cache to the output stream, one per line.
static int get_num_effects()
Returns the total number of unique RenderEffect objects allocated in the world.
virtual ConstPointerTo< RenderEffect > xform(const LMatrix4 &mat) const
Returns a new RenderEffect transformed by the indicated matrix.
virtual bool has_adjust_transform() const
Should be overridden by derived classes to return true if adjust_transform() has been defined,...
virtual bool safe_to_transform() const
Returns true if it is generally safe to transform this particular kind of RenderEffect by calling the...
virtual void adjust_transform(ConstPointerTo< TransformState > &net_transform, ConstPointerTo< TransformState > &node_transform, const PandaNode *node) const
Performs some operation on the node's apparent net and/or local transforms.
virtual ConstPointerTo< TransformState > prepare_flatten_transform(const TransformState *net_transform) const
Preprocesses the accumulated transform that is about to be applied to (or through) this node due to a...
virtual bool has_cull_callback() const
Should be overridden by derived classes to return true if cull_callback() has been defined.
virtual void cull_callback(CullTraverser *trav, CullTraverserData &data, ConstPointerTo< TransformState > &node_transform, ConstPointerTo< RenderState > &node_state) const
If has_cull_callback() returns true, this function will be called during the cull traversal to perfor...
int compare_to(const RenderEffect &other) const
Provides an arbitrary ordering among all unique RenderEffects, so we can store the essentially differ...
static TypedWritable * change_this(TypedWritable *old_ptr, BamReader *manager)
Called immediately after complete_pointers(), this gives the object a chance to adjust its own pointe...
static bool validate_effects()
Ensures that the cache is still stored in sorted order.
This represents a unique collection of RenderAttrib objects that correspond to a particular renderabl...
Definition renderState.h:47
Indicates a coordinate-system transform on vertices.
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
virtual void finalize(BamReader *manager)
Called by the BamReader to perform any final actions needed for setting up the object after all objec...
virtual void fillin(DatagramIterator &scan, BamReader *manager)
This internal function is intended to be called by each class's make_from_bam() method to read in all...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.