23int ShadeModelAttrib::_attrib_slot;
30make(ShadeModelAttrib::Mode mode) {
31 ShadeModelAttrib *attrib =
new ShadeModelAttrib(mode);
32 return return_new(attrib);
41 return return_new(
new ShadeModelAttrib(M_smooth));
47void ShadeModelAttrib::
48output(std::ostream &out)
const {
49 out << get_type() <<
":";
75 const ShadeModelAttrib *ta = (
const ShadeModelAttrib *)other;
76 return (
int)_mode - (int)ta->_mode;
85size_t ShadeModelAttrib::
86get_hash_impl()
const {
105 const ShadeModelAttrib *ta = (
const ShadeModelAttrib *)other;
142 attrib->fillin(scan, manager);
151void ShadeModelAttrib::
153 RenderAttrib::fillin(scan, manager);
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void parse_params(const FactoryParams ¶ms, DatagramIterator &scan, BamReader *&manager)
Takes in a FactoryParams, passed from a WritableFactory into any TypedWritable's make function,...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
This is the fundamental interface for extracting binary objects from a Bam file, as generated by a Ba...
static WritableFactory * get_factory()
Returns the global WritableFactory for generating TypedWritable objects.
A class to retrieve the individual data elements previously stored in a Datagram.
int8_t get_int8()
Extracts a signed 8-bit integer.
An ordered list of data elements, formatted in memory for transmission over a socket or writing to a ...
void add_int8(int8_t value)
Adds a signed 8-bit integer to the datagram.
An instance of this class is passed to the Factory when requesting it to do its business and construc...
void register_factory(TypeHandle handle, CreateFunc *func, void *user_data=nullptr)
Registers a new kind of thing the Factory will be able to create.
This is the base class for a number of render attributes (other than transform) that may be set on sc...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
Specifies whether flat shading (per-polygon) or smooth shading (per-vertex) is in effect.
get_mode
Returns the shade mode.
static void register_with_read_factory()
Tells the BamReader how to create objects of type ShadeModelAttrib.
static ConstPointerTo< RenderAttrib > make_default()
Returns a RenderAttrib that corresponds to whatever the standard default properties for render attrib...
static ConstPointerTo< RenderAttrib > make(Mode mode)
Constructs a new ShadeModelAttrib object that specifies whether to draw polygons with flat shading or...
virtual void write_datagram(BamWriter *manager, Datagram &dg)
Writes the contents of this object to the datagram for shipping out to a Bam file.
TypeHandle is the identifier used to differentiate C++ class types.
Base class for objects that can be written to and read from Bam files.
static size_t add_hash(size_t start, const int &key)
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.