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| virtual btScalar | addSingleResult (btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) |
| | Override default implementation.
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LPoint3 | get_from_pos () const |
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PN_stdfloat | get_hit_fraction () const |
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LVector3 | get_hit_normal () const |
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LPoint3 | get_hit_pos () const |
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PandaNode * | get_node () const |
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int | get_shape_part () const |
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LPoint3 | get_to_pos () const |
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int | get_triangle_index () const |
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| bool | has_hit () const |
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| virtual bool | needsCollision (btBroadphaseProxy *proxy0) const |
| | Override default implementation.
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Definition at line 29 of file bulletClosestHitRayResult.h.
◆ addSingleResult()
| btScalar BulletClosestHitRayResult::addSingleResult |
( |
btCollisionWorld::LocalRayResult & | rayResult, |
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bool | normalInWorldSpace ) |
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virtual |
◆ empty()
◆ has_hit()
| bool BulletClosestHitRayResult::has_hit |
( |
| ) |
const |
◆ needsCollision()
| bool BulletClosestHitRayResult::needsCollision |
( |
btBroadphaseProxy * | proxy0 | ) |
const |
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virtual |
◆ BulletWorld
◆ get_from_pos
| LPoint3 BulletClosestHitRayResult::get_from_pos |
◆ get_hit_fraction
| PN_stdfloat BulletClosestHitRayResult::get_hit_fraction |
◆ get_hit_normal
| LVector3 BulletClosestHitRayResult::get_hit_normal |
◆ get_hit_pos
| LPoint3 BulletClosestHitRayResult::get_hit_pos |
◆ get_node
| PandaNode * BulletClosestHitRayResult::get_node |
◆ get_shape_part
| int BulletClosestHitRayResult::get_shape_part |
◆ get_to_pos
| LPoint3 BulletClosestHitRayResult::get_to_pos |
◆ get_triangle_index
| int BulletClosestHitRayResult::get_triangle_index |
The documentation for this struct was generated from the following files: