17static double get_unsigned_byte_i(
const unsigned char *&p) {
21static double get_signed_byte_i(
const unsigned char *&p) {
22 return *(
signed char *)p++;
25static double get_unsigned_short_i(
const unsigned char *&p) {
35static double get_signed_short_i(
const unsigned char *&p) {
45static double get_unsigned_int_i(
const unsigned char *&p) {
57static double get_signed_int_i(
const unsigned char *&p) {
76TexturePeeker(
Texture *tex, Texture::CData *cdata) {
78 if (tex->do_has_ram_image(cdata) && cdata->_ram_image_compression == Texture::CM_off) {
80 _image = tex->do_get_ram_image(cdata);
81 _x_size = cdata->_x_size;
82 _y_size = cdata->_y_size;
83 _z_size = cdata->_z_size;
84 _pixel_width = cdata->_component_width * cdata->_num_components;
85 _format = cdata->_format;
86 _component_type = cdata->_component_type;
88 else if (!cdata->_simple_ram_image._image.empty()) {
90 _image = cdata->_simple_ram_image._image;
91 _x_size = cdata->_simple_x_size;
92 _y_size = cdata->_simple_y_size;
96 _format = Texture::F_rgba;
97 _component_type = Texture::T_unsigned_byte;
101 _image = tex->do_get_uncompressed_ram_image(cdata);
102 _x_size = cdata->_x_size;
103 _y_size = cdata->_y_size;
104 _z_size = cdata->_z_size;
105 _pixel_width = cdata->_component_width * cdata->_num_components;
106 _format = cdata->_format;
107 _component_type = cdata->_component_type;
110 if (_image.is_null()) {
115 switch (_component_type) {
116 case Texture::T_unsigned_byte:
117 _get_component = get_unsigned_byte_i;
120 case Texture::T_unsigned_short:
121 _get_component = get_unsigned_short_i;
124 case Texture::T_unsigned_int:
125 _get_component = get_unsigned_int_i;
128 case Texture::T_byte:
129 _get_component = get_signed_byte_i;
132 case Texture::T_short:
133 _get_component = get_signed_short_i;
137 _get_component = get_signed_int_i;
147 switch (_component_type) {
148 case Texture::T_unsigned_byte:
149 _get_component = Texture::get_unsigned_byte;
152 case Texture::T_unsigned_short:
153 _get_component = Texture::get_unsigned_short;
156 case Texture::T_unsigned_int:
157 _get_component = Texture::get_unsigned_int;
160 case Texture::T_float:
161 _get_component = Texture::get_float;
164 case Texture::T_half_float:
165 _get_component = Texture::get_half_float;
168 case Texture::T_unsigned_int_24_8:
169 _get_component = Texture::get_unsigned_int_24;
180 case Texture::F_depth_stencil:
181 case Texture::F_depth_component:
182 case Texture::F_depth_component16:
183 case Texture::F_depth_component24:
184 case Texture::F_depth_component32:
188 case Texture::F_r32i:
189 case Texture::F_r16i:
190 _get_texel = get_texel_r;
193 case Texture::F_green:
194 _get_texel = get_texel_g;
197 case Texture::F_blue:
198 _get_texel = get_texel_b;
201 case Texture::F_alpha:
202 _get_texel = get_texel_a;
205 case Texture::F_luminance:
206 case Texture::F_sluminance:
207 _get_texel = get_texel_l;
210 case Texture::F_luminance_alpha:
211 case Texture::F_sluminance_alpha:
212 case Texture::F_luminance_alphamask:
213 _get_texel = get_texel_la;
217 case Texture::F_rg8i:
218 case Texture::F_rg16:
219 case Texture::F_rg16i:
220 case Texture::F_rg32:
221 case Texture::F_rg32i:
222 _get_texel = get_texel_rg;
226 case Texture::F_rgb5:
227 case Texture::F_rgb8:
228 case Texture::F_rgb8i:
229 case Texture::F_rgb12:
230 case Texture::F_rgb16:
231 case Texture::F_rgb16i:
232 case Texture::F_rgb332:
233 case Texture::F_r11_g11_b10:
234 case Texture::F_rgb9_e5:
235 case Texture::F_rgb32:
236 case Texture::F_rgb32i:
237 _get_texel = get_texel_rgb;
240 case Texture::F_rgba:
241 case Texture::F_rgbm:
242 case Texture::F_rgba4:
243 case Texture::F_rgba5:
244 case Texture::F_rgba8:
245 case Texture::F_rgba8i:
246 case Texture::F_rgba12:
247 case Texture::F_rgba16:
248 case Texture::F_rgba16i:
249 case Texture::F_rgba32:
250 case Texture::F_rgba32i:
251 case Texture::F_rgb10_a2:
252 _get_texel = get_texel_rgba;
255 case Texture::F_srgb:
256 if (_component_type == Texture::T_unsigned_byte) {
257 _get_texel = get_texel_srgb;
260 <<
"sRGB texture should have component type T_unsigned_byte\n";
264 case Texture::F_srgb_alpha:
265 if (_component_type == Texture::T_unsigned_byte) {
266 _get_texel = get_texel_srgba;
269 <<
"sRGB texture should have component type T_unsigned_byte\n";
275 gobj_cat.error() <<
"Unsupported texture peeker format: "
281 _is_cube = (cdata->_texture_type == Texture::TT_cube_map ||
282 cdata->_texture_type == Texture::TT_cube_map_array);
294lookup(LColor &color, PN_stdfloat u, PN_stdfloat v)
const {
296 int x = int((u - cfloor(u)) * (PN_stdfloat)_x_size) % _x_size;
297 int y = int((v - cfloor(v)) * (PN_stdfloat)_y_size) % _y_size;
314lookup(LColor &color, PN_stdfloat u, PN_stdfloat v, PN_stdfloat w)
const {
316 int x = int((u - cfloor(u)) * (PN_stdfloat)_x_size) % _x_size;
317 int y = int((v - cfloor(v)) * (PN_stdfloat)_y_size) % _y_size;
318 int z = int((w - cfloor(w)) * (PN_stdfloat)_z_size) % _z_size;
320 nassertv(x >= 0 && x < _x_size && y >= 0 && y < _y_size &&
321 z >= 0 && z < _z_size);
322 const unsigned char *p = _image.p() + (z * _x_size * _y_size + y * _x_size + x) * _pixel_width;
324 (*_get_texel)(color, p, _get_component);
327 PN_stdfloat absu = fabs(u),
330 PN_stdfloat magnitude;
331 PN_stdfloat u2d, v2d;
336 if (absw >= absu && absw >= absv) {
338 magnitude = 0.5 / absw;
339 u2d = w < 0.0 ? -u : u;
342 else if (absv >= absu) {
344 magnitude = 0.5 / absv;
346 v2d = v < 0.0 ? -w : w;
350 magnitude = 0.5 / absu;
351 u2d = u < 0.0 ? w : -w;
354 u2d = u2d * magnitude + 0.5;
355 v2d = v2d * magnitude + 0.5;
357 int x = int((u2d - cfloor(u2d)) * (PN_stdfloat)_x_size) % _x_size;
358 int y = int((v2d - cfloor(v2d)) * (PN_stdfloat)_y_size) % _y_size;
369 nassertv(x >= 0 && x < _x_size && y >= 0 && y < _y_size);
370 const unsigned char *p = _image.p() + (y * _x_size + x) * _pixel_width;
371 (*_get_texel)(color, p, _get_component);
379fetch_pixel(LColor &color,
int x,
int y,
int z)
const {
380 nassertv(x >= 0 && x < _x_size && y >= 0 && y < _y_size && z >= 0 && z < _z_size);
381 const unsigned char *p = _image.p() + ((z * _y_size + y) * _x_size + x) * _pixel_width;
382 (*_get_texel)(color, p, _get_component);
394 color = LColor::zero();
396 u = u * _x_size - 0.5;
397 v = v * _y_size - 0.5;
399 int min_u = int(floor(u));
400 int min_v = int(floor(v));
402 PN_stdfloat frac_u = u - min_u;
403 PN_stdfloat frac_v = v - min_v;
405 LColor p00(LColor::zero()), p01(LColor::zero()), p10(LColor::zero()), p11(LColor::zero());
406 PN_stdfloat w00 = 0.0, w01 = 0.0, w10 = 0.0, w11 = 0.0;
409 w00 = (1.0 - frac_v) * (1.0 - frac_u);
413 w10 = (1.0 - frac_v) * frac_u;
417 w01 = frac_v * (1.0 - frac_u);
421 w11 = frac_v * frac_u;
425 PN_stdfloat net_w = w00 + w01 + w10 + w11;
430 color = (p00 * w00 + p01 * w01 + p10 * w10 + p11 * w11) / net_w;
443 PN_stdfloat min_u, PN_stdfloat min_v, PN_stdfloat max_u, PN_stdfloat max_v)
const {
445 init_rect_minmax(min_x, max_x, min_u, max_u, _x_size);
448 init_rect_minmax(min_y, max_y, min_v, max_v, _y_size);
450 color.set(0.0f, 0.0f, 0.0f, 0.0f);
451 PN_stdfloat net = 0.0f;
452 accum_filter_y(color, net, 0,
453 min_x, max_x, min_u, max_u,
454 min_y, max_y, min_v, max_v,
471 PN_stdfloat min_u, PN_stdfloat min_v, PN_stdfloat min_w,
472 PN_stdfloat max_u, PN_stdfloat max_v, PN_stdfloat max_w)
const {
474 init_rect_minmax(min_x, max_x, min_u, max_u, _x_size);
477 init_rect_minmax(min_y, max_y, min_v, max_v, _y_size);
480 init_rect_minmax(min_z, max_z, min_w, max_w, _z_size);
482 color.set(0.0f, 0.0f, 0.0f, 0.0f);
483 PN_stdfloat net = 0.0f;
484 accum_filter_z(color, net,
485 min_x, max_x, min_u, max_u,
486 min_y, max_y, min_v, max_v,
487 min_z, max_z, min_w, max_w);
499init_rect_minmax(
int &min_x,
int &max_x, PN_stdfloat &min_u, PN_stdfloat &max_u,
502 PN_stdfloat t = min_u;
506 if (max_u - min_u >= 1.0f) {
510 min_x = (int)cfloor(min_u * (PN_stdfloat)x_size);
511 max_x = (int)cceil(max_u * (PN_stdfloat)x_size);
512 nassertv(min_x <= max_x);
519accum_filter_z(LColor &color, PN_stdfloat &net,
520 int min_x,
int max_x, PN_stdfloat min_u, PN_stdfloat max_u,
521 int min_y,
int max_y, PN_stdfloat min_v, PN_stdfloat max_v,
522 int min_z,
int max_z, PN_stdfloat min_w, PN_stdfloat max_w)
const {
523 nassertv(min_z >= 0 && min_z <= _z_size &&
524 max_z >= 0 && max_z <= _z_size);
527 if (min_z >= max_z - 1) {
529 accum_filter_y(color, net, zi % _z_size,
530 min_x, max_x, min_u, max_u,
531 min_y, max_y, min_v, max_v,
536 PN_stdfloat w = (min_z + 1) - min_w * _z_size;
537 accum_filter_y(color, net, zi % _z_size,
538 min_x, max_x, min_u, max_u,
539 min_y, max_y, min_v, max_v,
546 accum_filter_y(color, net, zi % _z_size,
547 min_x, max_x, min_u, max_u,
548 min_y, max_y, min_v, max_v,
554 w = max_w * _z_size - (max_z - 1);
555 accum_filter_y(color, net, zi % _z_size,
556 min_x, max_x, min_u, max_u,
557 min_y, max_y, min_v, max_v,
566accum_filter_y(LColor &color, PN_stdfloat &net,
int zi,
567 int min_x,
int max_x, PN_stdfloat min_u, PN_stdfloat max_u,
568 int min_y,
int max_y, PN_stdfloat min_v, PN_stdfloat max_v,
569 PN_stdfloat weight)
const {
570 nassertv(zi >= 0 && zi < _z_size);
571 nassertv(min_y >= 0 && min_y <= _y_size &&
572 max_y >= 0 && max_y <= _y_size);
575 if (min_y >= max_y - 1) {
577 accum_filter_x(color, net, yi % _y_size, zi, min_x, max_x, min_u, max_u, weight);
581 PN_stdfloat w = (min_y + 1) - min_v * _y_size;
582 accum_filter_x(color, net, yi % _y_size, zi, min_x, max_x, min_u, max_u, weight * w);
588 accum_filter_x(color, net, yi % _y_size, zi, min_x, max_x, min_u, max_u, weight);
593 w = max_v * _y_size - (max_y - 1);
594 accum_filter_x(color, net, yi % _y_size, zi, min_x, max_x, min_u, max_u, weight * w);
602accum_filter_x(LColor &color, PN_stdfloat &net,
int yi,
int zi,
603 int min_x,
int max_x, PN_stdfloat min_u, PN_stdfloat max_u,
604 PN_stdfloat weight)
const {
605 nassertv(yi >= 0 && yi < _y_size && zi >= 0 && zi < _z_size);
606 nassertv(min_x >= 0 && min_x <= _x_size &&
607 max_x >= 0 && max_x <= _x_size);
610 int xi = min_x % _x_size;
611 const unsigned char *p = _image.p() + (zi * _x_size * _y_size + yi * _x_size + xi) * _pixel_width;
613 if (min_x >= max_x - 1) {
615 accum_texel(color, net, p, weight);
619 PN_stdfloat w = (min_x + 1) - min_u * _x_size;
620 accum_texel(color, net, p, weight * w);
628 p = _image.p() + (zi * _x_size * _y_size + yi * _x_size + xi) * _pixel_width;
631 accum_texel(color, net, p, weight);
638 p = _image.p() + (zi * _x_size * _y_size + yi * _x_size + xi) * _pixel_width;
640 w = max_u * _x_size - (max_x - 1);
641 accum_texel(color, net, p, weight * w);
649accum_texel(LColor &color, PN_stdfloat &net,
const unsigned char *&p, PN_stdfloat weight)
const {
651 (*_get_texel)(c, p, _get_component);
661get_texel_r(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
662 color[0] = (*get_component)(p);
673get_texel_g(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
675 color[1] = (*get_component)(p);
685get_texel_b(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
688 color[2] = (*get_component)(p);
697get_texel_a(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
701 color[3] = (*get_component)(p);
709get_texel_l(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
710 color[0] = (*get_component)(p);
721get_texel_la(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
722 color[0] = (*get_component)(p);
725 color[3] = (*get_component)(p);
733get_texel_rg(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
734 color[0] = (*get_component)(p);
735 color[1] = (*get_component)(p);
745get_texel_rgb(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
746 color[2] = (*get_component)(p);
747 color[1] = (*get_component)(p);
748 color[0] = (*get_component)(p);
757get_texel_rgba(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
758 color[2] = (*get_component)(p);
759 color[1] = (*get_component)(p);
760 color[0] = (*get_component)(p);
761 color[3] = (*get_component)(p);
769get_texel_srgb(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
781get_texel_srgba(LColor &color,
const unsigned char *&p, GetComponentFunc *get_component) {
785 color[3] = (*get_component)(p);
void lookup(LColor &color, PN_stdfloat u, PN_stdfloat v) const
Fills "color" with the RGBA color of the texel at point (u, v).
void fetch_pixel(LColor &color, int x, int y) const
Works like TexturePeeker::lookup(), but instead of uv-coordinates, integer coordinates are used.
bool has_pixel(int x, int y) const
Returns whether a given coordinate is inside of the texture dimensions.
bool lookup_bilinear(LColor &color, PN_stdfloat u, PN_stdfloat v) const
Performs a bilinear lookup to retrieve the color value stored at the uv coordinate (u,...
void filter_rect(LColor &color, PN_stdfloat min_u, PN_stdfloat min_v, PN_stdfloat max_u, PN_stdfloat max_v) const
Fills "color" with the average RGBA color of the texels within the rectangle defined by the specified...
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
static bool is_integer(Format format)
Returns true if the indicated format is an integer format, false otherwise.
static std::string format_format(Format f)
Returns the indicated Format converted to a string word.
BEGIN_PUBLISH EXPCL_PANDA_PNMIMAGE float decode_sRGB_float(unsigned char val)
Decodes the sRGB-encoded unsigned char value to a linearized float in the range 0-1.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.