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vertexBufferContext.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file vertexBufferContext.h
10 * @author drose
11 * @date 2005-03-17
12 */
13
14#ifndef VERTEXBUFFERCONTEXT_H
15#define VERTEXBUFFERCONTEXT_H
16
17#include "pandabase.h"
18
19#include "bufferContext.h"
20#include "geomVertexArrayData.h"
22#include "adaptiveLru.h"
23
24/**
25 * This is a special class object that holds all the information returned by a
26 * particular GSG to indicate the vertex data array's internal context
27 * identifier.
28 *
29 * This allows the GSG to cache the vertex data array in whatever way makes
30 * sense. For instance, DirectX can allocate a vertex buffer for the array.
31 * OpenGL can create a buffer object.
32 */
33class EXPCL_PANDA_GOBJ VertexBufferContext : public BufferContext, public AdaptiveLruPage {
34public:
35 INLINE VertexBufferContext(PreparedGraphicsObjects *pgo,
37
38PUBLISHED:
39 INLINE GeomVertexArrayData *get_data() const;
40
41 INLINE bool changed_size(const GeomVertexArrayDataHandle *reader) const;
42 INLINE bool changed_usage_hint(const GeomVertexArrayDataHandle *reader) const;
43 INLINE bool was_modified(const GeomVertexArrayDataHandle *reader) const;
44
45public:
46 INLINE void update_data_size_bytes(size_t new_data_size_bytes);
47 INLINE void mark_loaded(const GeomVertexArrayDataHandle *reader);
48 INLINE void mark_unloaded();
49
50 virtual void output(std::ostream &out) const;
51 virtual void write(std::ostream &out, int indent_level) const;
52
53private:
54 GeomEnums::UsageHint _usage_hint;
55
56public:
57 static TypeHandle get_class_type() {
58 return _type_handle;
59 }
60 static void init_type() {
61 BufferContext::init_type();
62 register_type(_type_handle, "VertexBufferContext",
63 BufferContext::get_class_type());
64 }
65 virtual TypeHandle get_type() const {
66 return get_class_type();
67 }
68 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
69
70private:
71 static TypeHandle _type_handle;
72
73 friend class PreparedGraphicsObjects;
74};
75
76inline std::ostream &operator << (std::ostream &out, const VertexBufferContext &context) {
77 context.output(out);
78 return out;
79}
80
81#include "vertexBufferContext.I"
82
83#endif
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void update_data_size_bytes(size_t new_data_size_bytes)
Should be called (usually by a derived class) when the on-card size of this object has changed.
This data object is returned by GeomVertexArrayData::get_handle() or modify_handle().
This is the data for one array of a GeomVertexData structure.
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
This is a special class object that holds all the information returned by a particular GSG to indicat...
bool changed_usage_hint(const GeomVertexArrayDataHandle *reader) const
Returns true if the data has changed its usage hint since the last time mark_loaded() was called.
void mark_unloaded()
Should be called after the buffer has been forced out of graphics memory.
bool was_modified(const GeomVertexArrayDataHandle *reader) const
Returns true if the data has been modified since the last time mark_loaded() was called.
GeomVertexArrayData * get_data() const
Returns the pointer to the client-side array data object.
bool changed_size(const GeomVertexArrayDataHandle *reader) const
Returns true if the data has changed size since the last time mark_loaded() was called.
void mark_loaded(const GeomVertexArrayDataHandle *reader)
Should be called after the VertexBufferContext has been loaded into graphics memory,...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.