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wglGraphicsBuffer.h
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1/**
2 * PANDA 3D SOFTWARE
3 * Copyright (c) Carnegie Mellon University. All rights reserved.
4 *
5 * All use of this software is subject to the terms of the revised BSD
6 * license. You should have received a copy of this license along
7 * with this source code in a file named "LICENSE."
8 *
9 * @file wglGraphicsBuffer.h
10 * @author drose
11 * @date 2004-02-08
12 */
13
14#ifndef WGLGRAPHICSBUFFER_H
15#define WGLGRAPHICSBUFFER_H
16
17#include "pandabase.h"
18#include "graphicsBuffer.h"
19#include "glgsg.h"
20
21// This must be included after we have included glgsg.h (which includes gl.h).
22#include "wglext.h"
23#ifndef WIN32_LEAN_AND_MEAN
24#define WIN32_LEAN_AND_MEAN 1
25#endif
26#include <windows.h>
27
28/**
29 * An offscreen render buffer. In OpenGL under Windows, this simply renders
30 * into a window that is never made visible. There's a Windows interface for
31 * rendering into a DIB, but this puts restrictions on the kind of pixelformat
32 * we can use, and thus makes it difficult to support one GSG rendering into
33 * an offscreen buffer and also into a window.
34 */
35class EXPCL_PANDA_WGLDISPLAY wglGraphicsBuffer : public GraphicsBuffer {
36public:
37 wglGraphicsBuffer(GraphicsEngine *engine, GraphicsPipe *pipe,
38 const std::string &name,
39 const FrameBufferProperties &fb_prop,
40 const WindowProperties &win_prop,
41 int flags,
43 GraphicsOutput *host);
44 virtual ~wglGraphicsBuffer();
45
46 virtual bool begin_frame(FrameMode mode, Thread *current_thread);
47 virtual void end_frame(FrameMode mode, Thread *current_thread);
48
49 virtual void select_target_tex_page(int page);
50
51 virtual void process_events();
52
53 virtual bool get_supports_render_texture() const;
54
55protected:
56 virtual void close_buffer();
57 virtual bool open_buffer();
58
59private:
60 void bind_texture_to_pbuffer();
61 bool rebuild_bitplanes();
62 void release_pbuffer();
63
64 static void process_1_event();
65
66 HPBUFFERARB _pbuffer;
67 HDC _pbuffer_dc;
68 bool _pbuffer_mipmap;
69 Texture::TextureType _pbuffer_type;
70 int _pbuffer_sizex;
71 int _pbuffer_sizey;
72 PT(Texture) _pbuffer_bound;
73
74public:
75 static TypeHandle get_class_type() {
76 return _type_handle;
77 }
78 static void init_type() {
79 GraphicsBuffer::init_type();
80 register_type(_type_handle, "wglGraphicsBuffer",
81 GraphicsBuffer::get_class_type());
82 }
83 virtual TypeHandle get_type() const {
84 return get_class_type();
85 }
86 virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
87
88private:
89 static TypeHandle _type_handle;
90
91 friend class wglGraphicsStateGuardian;
92};
93
94#include "wglGraphicsBuffer.I"
95
96#endif
A container for the various kinds of properties we might ask to have on a graphics frameBuffer before...
virtual void process_events()
Honor any requests recently made via request_open() or request_close().
virtual void end_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread after rendering is completed for a given frame.
get_supports_render_texture
Returns true if this particular GraphicsOutput can render directly into a texture,...
virtual bool begin_frame(FrameMode mode, Thread *current_thread)
This function will be called within the draw thread before beginning rendering for a given frame.
virtual void select_target_tex_page(int page)
Called internally when the window is in render-to-a-texture mode and we are in the process of renderi...
Encapsulates all the communication with a particular instance of a given rendering backend.
Represents a texture object, which is typically a single 2-d image but may also represent a 1-d or 3-...
Definition texture.h:72
A thread; that is, a lightweight process.
Definition thread.h:46
TypeHandle is the identifier used to differentiate C++ class types.
Definition typeHandle.h:81
A container for the various kinds of properties we might ask to have on a graphics window before we o...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.
void register_type(TypeHandle &type_handle, const std::string &name)
This inline function is just a convenient way to call TypeRegistry::register_type(),...
PANDA 3D SOFTWARE Copyright (c) Carnegie Mellon University.