Panda3D

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Functions | Variables
direct.showbase.MirrorDemo Namespace Reference

## Functions
| setupMirror (name, width, height, rootCamera=None, bufferSize=256, clearColor=None)
| showFrustum (np)

## Variables
| base = ShowBase()
| myMirror = setupMirror("mirror", 10, 10, bufferSize=1024, clearColor=(0, 0, 1, 1))
| panda = loader.loadModel("panda")

## Detailed Description

    This file demonstrates one way to create a mirror effect in Panda.
    Call :func:`setupMirror()` to create a mirror in the world that reflects
    everything in front of it.

    The approach taken here is to create an offscreen buffer with its own
    camera that renders its view into a texture, which is then applied to
    the mirror geometry.  The mirror's camera is repositioned each frame
    with a task to keep it always on the opposite side of the mirror from
    the main camera.

    This demonstrates the basic interface for offscreen
    render-to-a-texture in Panda.  Similar approaches can be used for
    related effects, such as a remote spy camera presenting its view onto
    a closed-circuit television screen.

    In this example the mirror itself is always perfectly flat--it's just
    a single polygon, after all--but small distortions of the mirror
    surface are possible, like a funhouse mirror.  However, the reflection
    itself is always basically planar; for more accurate convex
    reflections, you will need to use a sphere map or a cube map.

## Function Documentation

## ◆ setupMirror()

setupMirror | ( |  | name,
|  |  | width,
|  |  | height,
|  |  | rootCamera = None,
|  |  | bufferSize = 256,
|  |  | clearColor = None )

## ◆ showFrustum()

showFrustum | ( |  | np | ) |

## Variable Documentation

## ◆ base

base = ShowBase()

## ◆ myMirror

myMirror = setupMirror("mirror", 10, 10, bufferSize=1024, clearColor=(0, 0, 1, 1))

## ◆ panda

panda = loader.loadModel("panda")