Panda3D

Loading...
Searching...
No Matches
Actor Member List

This is the complete list of members for Actor, including all inherited members.

__cmp__(self, other) | Actor |
__init__(self, models=None, anims=None, other=None, copy=True, lodNode=None, flattenable=True, setFinal=False, mergeLODBundles=None, allowAsyncBind=None, okMissing=None) | Actor |
__str__(self) | Actor |
_addTask(self, task) | DirectObject | protected
_clearTask(self, task) | DirectObject | protected
_taskList | DirectObject | protected
accept(self, event, method, extraArgs=[]) | DirectObject |
accept_once | DirectObject | static
acceptOnce(self, event, method, extraArgs=[]) | DirectObject |
Actor_deleted | Actor |
Actor_initialized | Actor |
actor_interval | Actor | static
actorInterval(self, *args, **kw) | Actor |
add_lod | Actor | static
add_task | DirectObject | static
addLOD(self, lodName, inDist=0, outDist=0, center=None) | Actor |
addTask(self, *args, **kwargs) | DirectObject |
allowAsyncBind | Actor | static
anim_panel | Actor | static
animLoaderOptions | Actor | static
animPanel(self) | Actor |
attach(self, partName, anotherPartName, jointName, lodName="lodRoot") | Actor |
bind_all_anims | Actor | static
bind_anim | Actor | static
bindAllAnims(self, allowAsyncBind=False) | Actor |
bindAnim(self, animName, partName=None, lodName=None, allowAsyncBind=False) | Actor |
cleanup(self) | Actor |
clear_lod_animation | Actor | static
clear_python_data | Actor | static
clearLODAnimation(self) | Actor |
clearPythonData(self) | Actor |
control_joint | Actor | static
controlJoint(self, node, partName, jointName, lodName="lodRoot") | Actor |
copy_actor | Actor | static
copyActor(self, other, overwrite=False) | Actor |
delete(self) | Actor |
detect_leaks | DirectObject | static
detectLeaks(self) | DirectObject |
disable_blend | Actor | static
disableBlend(self, partName=None) | Actor |
do_method_later | DirectObject | static
doMethodLater(self, *args, **kwargs) | DirectObject |
draw_in_front | Actor | static
drawInFront(self, frontPartName, backPartName, mode, root=None, lodName=None) | Actor |
enable_blend | Actor | static
enableBlend(self, blendType=PartBundle.BTNormalizedLinear, partName=None) | Actor |
expose_joint | Actor | static
exposeJoint(self, node, partName, jointName, lodName="lodRoot", localTransform=0) | Actor |
face_away_from_viewer | Actor | static
face_towards_viewer | Actor | static
faceAwayFromViewer(self) | Actor |
faceTowardsViewer(self) | Actor |
fix_bounds | Actor | static
fix_bounds_old | Actor | static
fixBounds(self, partName=None) | Actor |
fixBounds_old(self, part=None) | Actor |
flush(self) | Actor |
freeze_joint | Actor | static
freezeJoint(self, partName, jointName, transform=None, pos=Vec3(0, 0, 0), hpr=Vec3(0, 0, 0), scale=Vec3(1, 1, 1)) | Actor |
get_actor_info | Actor | static
get_all_accepting | DirectObject | static
get_anim_blends | Actor | static
get_anim_control | Actor | static
get_anim_control_dict | Actor | static
get_anim_controls | Actor | static
get_anim_filename | Actor | static
get_anim_names | Actor | static
get_base_frame_rate | Actor | static
get_current_anim | Actor | static
get_current_frame | Actor | static
get_duration | Actor | static
get_frame_rate | Actor | static
get_frame_time | Actor | static
get_geom_node | Actor | static
get_joint_transform | Actor | static
get_joint_transform_state | Actor | static
get_joints | Actor | static
get_lod | Actor | static
get_lod_index | Actor | static
get_lod_names | Actor | static
get_lod_node | Actor | static
get_num_frames | Actor | static
get_overlapping_joints | Actor | static
get_part | Actor | static
get_part_bundle | Actor | static
get_part_bundle_dict | Actor | static
get_part_bundles | Actor | static
get_part_names | Actor | static
get_play_rate | Actor | static
get_subparts_complete | Actor | static
getActorInfo(self) | Actor |
getAllAccepting(self) | DirectObject |
getAnimBlends(self, animName=None, partName=None, lodName=None) | Actor |
getAnimControl(self, animName, partName=None, lodName=None, allowAsyncBind=True) | Actor |
getAnimControlDict(self) | Actor |
getAnimControls(self, animName=None, partName=None, lodName=None, allowAsyncBind=True) | Actor |
getAnimFilename(self, animName, partName='modelRoot') | Actor |
getAnimNames(self) | Actor |
getBaseFrameRate(self, animName=None, partName=None) | Actor |
getCurrentAnim(self, partName=None) | Actor |
getCurrentFrame(self, animName=None, partName=None) | Actor |
getDuration(self, animName=None, partName=None, fromFrame=None, toFrame=None) | Actor |
getFrameRate(self, animName=None, partName=None) | Actor |
getFrameTime(self, anim, frame, partName=None) | Actor |
getGeomNode(self) | Actor |
getJoints(self, partName=None, jointName=' *', lodName=None) | Actor |
getJointTransform(self, partName, jointName, lodName='lodRoot') | Actor |
getJointTransformState(self, partName, jointName, lodName='lodRoot') | Actor |
getLOD(self, lodName) | Actor |
getLODIndex(self, lodName) | Actor |
getLODNames(self) | Actor |
getLODNode(self) | Actor |
getNumFrames(self, animName=None, partName=None) | Actor |
getOverlappingJoints(self, partNameA, partNameB, jointName=' *', lodName=None) | Actor |
getPart(self, partName, lodName="lodRoot") | Actor |
getPartBundle(self, partName, lodName="lodRoot") | Actor |
getPartBundleDict(self) | Actor |
getPartBundles(self, partName=None) | Actor |
getPartNames(self) | Actor |
getPlayRate(self, animName=None, partName=None) | Actor |
getSubpartsComplete(self) | Actor |
gotName | Actor |
has_lod | Actor | static
hasLOD(self) | Actor |
hide_all_bounds | Actor | static
hide_part | Actor | static
hideAllBounds(self) | Actor |
hidePart(self, partName, lodName="lodRoot") | Actor |
ignore(self, event) | DirectObject |
ignore_all | DirectObject | static
ignoreAll(self) | DirectObject |
init_anims_on_all_lods | Actor | static
initAnimsOnAllLODs(self, partNames) | Actor |
instance(self, path, partName, jointName, lodName="lodRoot") | Actor |
is_accepting | DirectObject | static
is_ignoring | DirectObject | static
isAccepting(self, event) | DirectObject |
isIgnoring(self, event) | DirectObject |
list_joints | Actor | static
listJoints(self, partName="modelRoot", lodName="lodRoot") | Actor |
load_anims | Actor | static
load_anims_on_all_lods | Actor | static
load_model | Actor | static
loadAnims(self, anims, partName="modelRoot", lodName="lodRoot") | Actor |
loadAnimsOnAllLODs(self, anims, partName="modelRoot") | Actor |
loader | Actor |
loadModel(self, modelPath, partName="modelRoot", lodName="lodRoot", copy=True, okMissing=None, autoBindAnims=True) | Actor |
loop(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None) | Actor |
make_subpart | Actor | static
makeSubpart(self, partName, includeJoints, excludeJoints=[], parent="modelRoot", overlapping=False) | Actor |
mergeLODBundles | Actor | static
modelLoaderOptions | Actor | static
notify | Actor | static
osd_anim_blends | Actor | static
osdAnimBlends(self, animName=None, partName=None, lodName=None) | Actor |
partPrefix | Actor | static
pingpong(self, animName, restart=1, partName=None, fromFrame=None, toFrame=None) | Actor |
play(self, animName, partName=None, fromFrame=None, toFrame=None) | Actor |
pose(self, animName, frame, partName=None, lodName=None) | Actor |
post_flatten | Actor | static
postFlatten(self) | Actor |
pprint(self) | Actor |
print_anim_blends | Actor | static
print_lod | Actor | static
printAnimBlends(self, animName=None, partName=None, lodName=None) | Actor |
printLOD(self) | Actor |
release_joint | Actor | static
releaseJoint(self, partName, jointName) | Actor |
remove_all_tasks | DirectObject | static
remove_anim_control_dict | Actor | static
remove_node | Actor | static
remove_part | Actor | static
remove_task | DirectObject | static
removeAllTasks(self) | DirectObject |
removeAnimControlDict(self) | Actor |
removeNode(self) | Actor |
removePart(self, partName, lodName="lodRoot") | Actor |
removeTask(self, taskOrName) | DirectObject |
rename_part_bundles | Actor | static
renamePartBundles(self, partName, newBundleName) | Actor |
reset_lod | Actor | static
resetLOD(self) | Actor |
set_blend | Actor | static
set_center | Actor | static
set_control_effect | Actor | static
set_geom_node | Actor | static
set_lod | Actor | static
set_lod_animation | Actor | static
set_lod_node | Actor | static
set_play_rate | Actor | static
set_subparts_complete | Actor | static
setBlend(self, animBlend=None, frameBlend=None, blendType=None, partName=None) | Actor |
setCenter(self, center) | Actor |
setControlEffect(self, animName, effect, partName=None, lodName=None) | Actor |
setGeomNode(self, node) | Actor |
setLOD(self, lodName, inDist=0, outDist=0) | Actor |
setLODAnimation(self, farDistance, nearDistance, delayFactor) | Actor |
setLODNode(self, node=None) | Actor |
setPlayRate(self, rate, animName, partName=None) | Actor |
setSubpartsComplete(self, flag) | Actor |
show_all_bounds | Actor | static
show_all_parts | Actor | static
show_part | Actor | static
showAllBounds(self) | Actor |
showAllParts(self, partName, lodName="lodRoot") | Actor |
showPart(self, partName, lodName="lodRoot") | Actor |
stop(self, animName=None, partName=None) | Actor |
stop_joint | Actor | static
stopJoint(self, partName, jointName, lodName="lodRoot") | Actor |
switches | Actor |
unload_anims | Actor | static
unloadAnims(self, anims=None, partName=None, lodName=None) | Actor |
update(self, lod=0, partName=None, lodName=None, force=False) | Actor |
use_lod | Actor | static
useLOD(self, lodName) | Actor |
validateSubparts | Actor | static
verify_subparts_complete | Actor | static
verifySubpartsComplete(self, partName=None, lodName=None) | Actor |
wait_pending | Actor | static
waitPending(self, partName=None) | Actor |