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Panda3D
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Public Member Functions | |
| __init__ (self, gravity=64.348, standableGround=0.707, hardLandingForce=16.0, legacyLifter=False) | |
| addBlastForce (self, vector) | |
| debugPrint (self, message) | |
| deleteCollisions (self) | |
| disableAvatarControls (self) | |
| displayDebugInfo (self) | |
| doDeltaPos (self) | |
| enableAvatarControls (self) | |
| flushEventHandlers (self) | |
| getAirborneHeight (self) | |
| getCollisionsActive (self) | |
| getGravity (self, gravity) | |
| getIsAirborne (self) | |
| getSpeeds (self) | |
| getVelocity (self) | |
| handleAvatarControls (self, task) | |
| initializeCollisions (self, collisionTraverser, avatarNodePath, avatarRadius=1.4, floorOffset=1.0, reach=1.0) | |
| oneTimeCollide (self) | |
| placeOnFloor (self) | |
| reset (self) | |
| setAirborneHeightFunc (self, unused_parameter) | |
| setAvatar (self, avatar) | |
| setAvatarPhysicsIndicator (self, indicator) | |
| setCollisionRayHeight (self, height) | |
| setCollisionsActive (self, active=1) | |
| setFloorBitMask (self, bitMask) | |
| setGravity (self, gravity) | |
| setMayJump (self, task) | |
| setPriorParentVector (self) | |
| setTag (self, key, value) | |
| setupEventSphere (self, bitmask, avatarRadius) | |
| setupFloorSphere (self, bitmask, avatarRadius) | |
| setupRay (self, bitmask, floorOffset, reach) | |
| setupWallSphere (self, bitmask, avatarRadius) | |
| setWalkSpeed (self, forward, jump, reverse, rotate) | |
| setWallBitMask (self, bitMask) | |
| startJumpDelay (self, delay) | |
| swapFloorBitMask (self, oldMask, newMask) | |
Public Member Functions inherited from DirectObject | |
| __init__ (self) | |
| accept (self, event, method, extraArgs=[]) | |
| acceptOnce (self, event, method, extraArgs=[]) | |
| addTask (self, *args, **kwargs) | |
| detectLeaks (self) | |
| doMethodLater (self, *args, **kwargs) | |
| getAllAccepting (self) | |
| ignore (self, event) | |
| ignoreAll (self) | |
| isAccepting (self, event) | |
| isIgnoring (self, event) | |
| removeAllTasks (self) | |
| removeTask (self, taskOrName) | |
Public Attributes | |
| avatar = avatar | |
| int | avatarControlForwardSpeed = 0 |
| int | avatarControlJumpForce = 0 |
| int | avatarControlReverseSpeed = 0 |
| int | avatarControlRotateSpeed = 0 |
| avatarNodePath = CollisionHandlerPusher() | |
| avatarRadius = avatarRadius | |
| cEventSphereNodePath = cSphereNodePath | |
| cFloorSphereNodePath = cSphereNodePath | |
| int | collisionsActive = 0 |
| controlsTask = None | |
| cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0) | |
| cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode) | |
| cTrav = collisionTraverser | |
| cWallSphereNodePath = cSphereNodePath | |
| event = CollisionHandlerEvent() | |
| int | falling = 0 |
| floorBitmask = bitMask | |
| getAirborneHeight = None | |
| int | highMark = 0 |
| indicatorTask = None | |
| int | isAirborne = 0 |
| jumpDelayTask = None | |
| lifter = CollisionHandlerGravity() | |
| int | mayJump = 1 |
| int | moving = 0 |
| int | needToDeltaPos = 0 |
| physVelocityIndicator = None | |
| priorParent = Vec3(0) | |
| pusher = CollisionHandlerFluidPusher() | |
| pusherFloor | |
| pusherFloorhandler = CollisionHandlerPusher() | |
| float | rotationSpeed = 0.0 |
| float | slideSpeed = 0.0 |
| float | speed = 0.0 |
| vel = Vec3(0.0) | |
| wallBitmask = bitMask | |
Static Public Attributes | |
| int | DiagonalFactor = math.sqrt(2.) / 2. |
| earlyEventSphere = ConfigVariableBool('early-event-sphere', False) | |
| notify = directNotify.newCategory("GravityWalker") | |
| wantDebugIndicator = ConfigVariableBool('want-avatar-physics-indicator', False) | |
| wantFloorSphere = ConfigVariableBool('want-floor-sphere', False) | |
Static Public Attributes inherited from DirectObject | |
| accept_once = acceptOnce | |
| add_task = addTask | |
| detect_leaks = detectLeaks | |
| do_method_later = doMethodLater | |
| get_all_accepting = getAllAccepting | |
| ignore_all = ignoreAll | |
| is_accepting = isAccepting | |
| is_ignoring = isIgnoring | |
| remove_all_tasks = removeAllTasks | |
| remove_task = removeTask | |
Protected Attributes | |
| _legacyLifter = legacyLifter | |
Protected Attributes inherited from DirectObject | |
| dict | _taskList = {} |
Additional Inherited Members | |
Protected Member Functions inherited from DirectObject | |
| _addTask (self, task) | |
| _clearTask (self, task) | |
| __init__ | ( | self, | |
| gravity = 64.348, | |||
| standableGround = 0.707, | |||
| hardLandingForce = 16.0, | |||
| legacyLifter = False ) |
| addBlastForce | ( | self, | |
| vector ) |
| debugPrint | ( | self, | |
| message ) |
for debugging
| deleteCollisions | ( | self | ) |
| disableAvatarControls | ( | self | ) |
Ignore the arrow keys, etc.
| displayDebugInfo | ( | self | ) |
For debug use.
| doDeltaPos | ( | self | ) |
| enableAvatarControls | ( | self | ) |
Activate the arrow keys, etc.
| flushEventHandlers | ( | self | ) |
| getAirborneHeight | ( | self | ) |
| getCollisionsActive | ( | self | ) |
| getGravity | ( | self, | |
| gravity ) |
| getIsAirborne | ( | self | ) |
| getSpeeds | ( | self | ) |
Reimplemented in BattleWalker.
| getVelocity | ( | self | ) |
| handleAvatarControls | ( | self, | |
| task ) |
Check on the arrow keys and update the avatar.
Reimplemented in BattleWalker, BattleWalker, and TwoDWalker.
| initializeCollisions | ( | self, | |
| collisionTraverser, | |||
| avatarNodePath, | |||
| avatarRadius = 1.4, | |||
| floorOffset = 1.0, | |||
| reach = 1.0 ) |
floorOffset is how high the avatar can reach. I.e. if the avatar
walks under a ledge that is <= floorOffset above the ground (a
double floor situation), the avatar will step up on to the
ledge (instantly).
Set up the avatar collisions
| oneTimeCollide | ( | self | ) |
Makes one quick collision pass for the avatar, for instance as a one-time straighten-things-up operation after collisions have been disabled.
| placeOnFloor | ( | self | ) |
Make a reasonable effor to place the avatar on the ground. For example, this is useful when switching away from the current walker.
| reset | ( | self | ) |
| setAirborneHeightFunc | ( | self, | |
| unused_parameter ) |
| setAvatar | ( | self, | |
| avatar ) |
| setAvatarPhysicsIndicator | ( | self, | |
| indicator ) |
indicator is a NodePath
| setCollisionRayHeight | ( | self, | |
| height ) |
| setCollisionsActive | ( | self, | |
| active = 1 ) |
| setFloorBitMask | ( | self, | |
| bitMask ) |
| setGravity | ( | self, | |
| gravity ) |
| setMayJump | ( | self, | |
| task ) |
This function's use is internal to this class (maybe I'll add the __ someday). Anyway, if you want to enable or disable jumping in a general way see the ControlManager (don't use this).
| setPriorParentVector | ( | self | ) |
| setTag | ( | self, | |
| key, | |||
| value ) |
| setupEventSphere | ( | self, | |
| bitmask, | |||
| avatarRadius ) |
Set up the collision sphere
| setupFloorSphere | ( | self, | |
| bitmask, | |||
| avatarRadius ) |
Set up the collision sphere
| setupRay | ( | self, | |
| bitmask, | |||
| floorOffset, | |||
| reach ) |
| setupWallSphere | ( | self, | |
| bitmask, | |||
| avatarRadius ) |
Set up the collision sphere
| setWalkSpeed | ( | self, | |
| forward, | |||
| jump, | |||
| reverse, | |||
| rotate ) |
| setWallBitMask | ( | self, | |
| bitMask ) |
| startJumpDelay | ( | self, | |
| delay ) |
| swapFloorBitMask | ( | self, | |
| oldMask, | |||
| newMask ) |
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protected |
| avatar = avatar |
| int avatarControlForwardSpeed = 0 |
| avatarControlJumpForce = 0 |
| int avatarControlReverseSpeed = 0 |
| int avatarControlRotateSpeed = 0 |
| avatarNodePath = CollisionHandlerPusher() |
| avatarRadius = avatarRadius |
| cEventSphereNodePath = cSphereNodePath |
| cFloorSphereNodePath = cSphereNodePath |
| collisionsActive = 0 |
| controlsTask = None |
| cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0) |
| cRayNodePath = self.avatarNodePath.attachNewNode(cRayNode) |
| cTrav = collisionTraverser |
| cWallSphereNodePath = cSphereNodePath |
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static |
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static |
| event = CollisionHandlerEvent() |
| falling = 0 |
| floorBitmask = bitMask |
| getAirborneHeight = None |
| int highMark = 0 |
| indicatorTask = None |
| isAirborne = 0 |
| jumpDelayTask = None |
| lifter = CollisionHandlerGravity() |
| mayJump = 1 |
| int moving = 0 |
| int needToDeltaPos = 0 |
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static |
| physVelocityIndicator = None |
| priorParent = Vec3(0) |
| pusher = CollisionHandlerFluidPusher() |
| pusherFloor |
| pusherFloorhandler = CollisionHandlerPusher() |
| rotationSpeed = 0.0 |
| slideSpeed = 0.0 |
| speed = 0.0 |
| vel = Vec3(0.0) |
| wallBitmask = bitMask |
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static |
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static |