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NonPhysicsWalker Class Reference
Inheritance diagram for NonPhysicsWalker:
DirectObject GhostWalker ObserverWalker SwimWalker

Public Member Functions

 __init__ (self)
 
 addBlastForce (self, vector)
 
 debugPrint (self, message)
 
 deleteCollisions (self)
 
 disableAvatarControls (self)
 
 displayDebugInfo (self)
 
 doDeltaPos (self)
 
 enableAvatarControls (self)
 
 flushEventHandlers (self)
 
 getSpeeds (self)
 
 getVelocity (self)
 
 handleAvatarControls (self, task)
 
 initializeCollisions (self, collisionTraverser, avatarNodePath, avatarRadius=1.4, floorOffset=1.0, reach=1.0)
 
 oneTimeCollide (self)
 
 placeOnFloor (self)
 
 reset (self)
 
 setAirborneHeightFunc (self, getAirborneHeight)
 
 setAvatar (self, avatar)
 
 setCollisionsActive (self, active=1)
 
 setFloorBitMask (self, bitMask)
 
 setTag (self, key, value)
 
 setWalkSpeed (self, forward, jump, reverse, rotate)
 
 setWallBitMask (self, bitMask)
 
 swapFloorBitMask (self, oldMask, newMask)
 
- Public Member Functions inherited from DirectObject
 __init__ (self)
 
 accept (self, event, method, extraArgs=[])
 
 acceptOnce (self, event, method, extraArgs=[])
 
 addTask (self, *args, **kwargs)
 
 detectLeaks (self)
 
 doMethodLater (self, *args, **kwargs)
 
 getAllAccepting (self)
 
 ignore (self, event)
 
 ignoreAll (self)
 
 isAccepting (self, event)
 
 isIgnoring (self, event)
 
 removeAllTasks (self)
 
 removeTask (self, taskOrName)
 

Public Attributes

 avatar = avatar
 
 avatarControlForwardSpeed = forward
 
 avatarControlReverseSpeed = reverse
 
 avatarControlRotateSpeed = rotate
 
 avatarNodePath = avatarNodePath
 
int collisionsActive = 0
 
 cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)
 
 cRayBitMask = bitMask
 
 cRayNodePath = avatarNodePath.attachNewNode(cRayNode)
 
 cSphere = CollisionSphere(0.0, 0.0, 0.0, avatarRadius)
 
 cSphereBitMask = bitMask
 
 cSphereNodePath = avatarNodePath.attachNewNode(cSphereNode)
 
 cTrav = collisionTraverser
 
 getAirborneHeight = getAirborneHeight
 
 handleAvatarControls
 
 lifter = CollisionHandlerFloor()
 
 pusher = CollisionHandlerPusher()
 
float rotationSpeed = 0.0
 
float slideSpeed = 0.0
 
float speed = 0.0
 
int stopThisFrame = 0
 
 vel = Vec3(0.0, 0.0, 0.0)
 
int worldVelocity = Vec3.zero()
 

Static Public Attributes

 notify = DirectNotifyGlobal.directNotify.newCategory("NonPhysicsWalker")
 
str slideName = "slide-is-disabled"
 
 wantDebugIndicator = ConfigVariableBool('want-avatar-physics-indicator', False)
 
- Static Public Attributes inherited from DirectObject
 accept_once = acceptOnce
 
 add_task = addTask
 
 detect_leaks = detectLeaks
 
 do_method_later = doMethodLater
 
 get_all_accepting = getAllAccepting
 
 ignore_all = ignoreAll
 
 is_accepting = isAccepting
 
 is_ignoring = isIgnoring
 
 remove_all_tasks = removeAllTasks
 
 remove_task = removeTask
 

Protected Member Functions

 _calcSpeeds (self)
 
- Protected Member Functions inherited from DirectObject
 _addTask (self, task)
 
 _clearTask (self, task)
 

Additional Inherited Members

- Protected Attributes inherited from DirectObject
dict _taskList = {}
 

Constructor & Destructor Documentation

◆ __init__()

__init__ ( self)

Member Function Documentation

◆ _calcSpeeds()

_calcSpeeds ( self)
protected

Reimplemented in SwimWalker.

◆ addBlastForce()

addBlastForce ( self,
vector )

◆ debugPrint()

debugPrint ( self,
message )
for debugging

◆ deleteCollisions()

deleteCollisions ( self)

Reimplemented in ObserverWalker.

◆ disableAvatarControls()

disableAvatarControls ( self)
Ignore the arrow keys, etc.

Reimplemented in ObserverWalker.

◆ displayDebugInfo()

displayDebugInfo ( self)
For debug use.

◆ doDeltaPos()

doDeltaPos ( self)

◆ enableAvatarControls()

enableAvatarControls ( self)
Activate the arrow keys, etc.

Reimplemented in ObserverWalker.

◆ flushEventHandlers()

flushEventHandlers ( self)

◆ getSpeeds()

getSpeeds ( self)

◆ getVelocity()

getVelocity ( self)

◆ handleAvatarControls()

handleAvatarControls ( self,
task )
Check on the arrow keys and update the avatar.

◆ initializeCollisions()

initializeCollisions ( self,
collisionTraverser,
avatarNodePath,
avatarRadius = 1.4,
floorOffset = 1.0,
reach = 1.0 )
Set up the avatar for collisions

Reimplemented in ObserverWalker.

◆ oneTimeCollide()

oneTimeCollide ( self)
Makes one quick collision pass for the avatar, for instance as
a one-time straighten-things-up operation after collisions
have been disabled.

Reimplemented in ObserverWalker.

◆ placeOnFloor()

placeOnFloor ( self)
Make a reasonable effor to place the avatar on the ground.
For example, this is useful when switching away from the
current walker.

◆ reset()

reset ( self)

◆ setAirborneHeightFunc()

setAirborneHeightFunc ( self,
getAirborneHeight )

◆ setAvatar()

setAvatar ( self,
avatar )

◆ setCollisionsActive()

setCollisionsActive ( self,
active = 1 )

Reimplemented in ObserverWalker.

◆ setFloorBitMask()

setFloorBitMask ( self,
bitMask )

◆ setTag()

setTag ( self,
key,
value )

◆ setWalkSpeed()

setWalkSpeed ( self,
forward,
jump,
reverse,
rotate )

◆ setWallBitMask()

setWallBitMask ( self,
bitMask )

◆ swapFloorBitMask()

swapFloorBitMask ( self,
oldMask,
newMask )

Member Data Documentation

◆ avatar

avatar = avatar

◆ avatarControlForwardSpeed

avatarControlForwardSpeed = forward

◆ avatarControlReverseSpeed

avatarControlReverseSpeed = reverse

◆ avatarControlRotateSpeed

avatarControlRotateSpeed = rotate

◆ avatarNodePath

avatarNodePath = avatarNodePath

◆ collisionsActive

int collisionsActive = 0

◆ cRay

cRay = CollisionRay(0.0, 0.0, CollisionHandlerRayStart, 0.0, 0.0, -1.0)

◆ cRayBitMask

cRayBitMask = bitMask

◆ cRayNodePath

cRayNodePath = avatarNodePath.attachNewNode(cRayNode)

◆ cSphere

cSphere = CollisionSphere(0.0, 0.0, 0.0, avatarRadius)

◆ cSphereBitMask

cSphereBitMask = bitMask

◆ cSphereNodePath

cSphereNodePath = avatarNodePath.attachNewNode(cSphereNode)

◆ cTrav

cTrav = collisionTraverser

◆ getAirborneHeight

getAirborneHeight = getAirborneHeight

◆ handleAvatarControls

handleAvatarControls

◆ lifter

lifter = CollisionHandlerFloor()

◆ notify

notify = DirectNotifyGlobal.directNotify.newCategory("NonPhysicsWalker")
static

◆ pusher

pusher = CollisionHandlerPusher()

◆ rotationSpeed

rotationSpeed = 0.0

◆ slideName

str slideName = "slide-is-disabled"
static

◆ slideSpeed

slideSpeed = 0.0

◆ speed

speed = 0.0

◆ stopThisFrame

int stopThisFrame = 0

◆ vel

vel = Vec3(0.0, 0.0, 0.0)

◆ wantDebugIndicator

wantDebugIndicator = ConfigVariableBool('want-avatar-physics-indicator', False)
static

◆ worldVelocity

int worldVelocity = Vec3.zero()