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Panda3D
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Public Member Functions | |
| __init__ (self, parentNP=None, numSpheres=1) | |
| addCollider (self, collider) | |
| isEntryBackfacing (self, entry) | |
| pick (self, targetNodePath, skipFlags) | |
| pickBitMask (self, bitMask=BitMask32.allOff(), targetNodePath=None, skipFlags=SKIP_HIDDEN|SKIP_CAMERA) | |
| pickGeom (self, targetNodePath=None, skipFlags=SKIP_HIDDEN|SKIP_CAMERA) | |
| setCenter (self, i, center) | |
| setCenterRadius (self, i, center, radius) | |
| setRadius (self, i, radius) | |
Public Member Functions inherited from SelectionQueue | |
| __init__ (self, parentNP=None) | |
| addUnpickable (self, item) | |
| collideWithBitMask (self, bitMask) | |
| collideWithGeom (self) | |
| collideWithWidget (self) | |
| findCollisionEntry (self, skipFlags=SKIP_NONE, startIndex=0) | |
| findNextCollisionEntry (self, skipFlags=SKIP_NONE) | |
| getCurrentEntry (self) | |
| removeUnpickable (self, item) | |
| setCurrentEntry (self, entry) | |
| setCurrentIndex (self, index) | |
| setParentNP (self, parentNP) | |
Public Attributes | |
| list | colliders = [] |
| int | numColliders = 0 |
Public Attributes inherited from SelectionQueue | |
| collider = collider | |
| collisionNode = self.collisionNodePath.node() | |
| collisionNodePath = NodePath(CollisionNode("collisionNP")) | |
| ct = CollisionTraverser("DirectSelection") | |
| entry = None | |
| int | index = -1 |
| skipFlags = SKIP_NONE | |
| unpickable = UNPICKABLE | |
| __init__ | ( | self, | |
| parentNP = None, | |||
| numSpheres = 1 ) |
| addCollider | ( | self, | |
| collider ) |
Reimplemented from SelectionQueue.
| isEntryBackfacing | ( | self, | |
| entry ) |
Reimplemented from SelectionQueue.
| pick | ( | self, | |
| targetNodePath, | |||
| skipFlags ) |
| pickBitMask | ( | self, | |
| bitMask = BitMask32.allOff(), | |||
| targetNodePath = None, | |||
| skipFlags = SKIP_HIDDEN | SKIP_CAMERA ) |
| pickGeom | ( | self, | |
| targetNodePath = None, | |||
| skipFlags = SKIP_HIDDEN | SKIP_CAMERA ) |
| setCenter | ( | self, | |
| i, | |||
| center ) |
| setCenterRadius | ( | self, | |
| i, | |||
| center, | |||
| radius ) |
| setRadius | ( | self, | |
| i, | |||
| radius ) |
| list colliders = [] |
| int numColliders = 0 |