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Panda3D
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Public Member Functions | |
| __init__ (self, name, states=[], initialStateName=None, finalStateName=None, onUndefTransition=DISALLOW_VERBOSE) | |
| __repr__ (self) | |
| __str__ (self) | |
| addState (self, state) | |
| conditional_request (self, aStateName, enterArgList=[], exitArgList=[]) | |
| enterInitialState (self, argList=[]) | |
| forceTransition (self, aStateName, enterArgList=[], exitArgList=[]) | |
| getCurrentState (self) | |
| getFinalState (self) | |
| getInitialState (self) | |
| getName (self) | |
| getStateNamed (self, stateName) | |
| getStates (self) | |
| hasStateNamed (self, stateName) | |
| isInternalStateInFlux (self) | |
| request (self, aStateName, enterArgList=[], exitArgList=[], force=0) | |
| requestFinalState (self) | |
| setFinalState (self, finalStateName) | |
| setInitialState (self, initialStateName) | |
| setName (self, name) | |
| setStates (self, states) | |
| view (self) | |
Public Member Functions inherited from DirectObject | |
| __init__ (self) | |
| accept (self, event, method, extraArgs=[]) | |
| acceptOnce (self, event, method, extraArgs=[]) | |
| addTask (self, *args, **kwargs) | |
| detectLeaks (self) | |
| doMethodLater (self, *args, **kwargs) | |
| getAllAccepting (self) | |
| ignore (self, event) | |
| ignoreAll (self) | |
| isAccepting (self, event) | |
| isIgnoring (self, event) | |
| removeAllTasks (self) | |
| removeTask (self, taskOrName) | |
Public Attributes | |
| int | inspecting = 0 |
| int | onUndefTransition = onUndefTransition |
Static Public Attributes | |
| int | ALLOW = 0 |
| int | DISALLOW = 1 |
| int | DISALLOW_VERBOSE = 2 |
| int | ERROR = 3 |
| notify = directNotify.newCategory("ClassicFSM") | |
Static Public Attributes inherited from DirectObject | |
| accept_once = acceptOnce | |
| add_task = addTask | |
| detect_leaks = detectLeaks | |
| do_method_later = doMethodLater | |
| get_all_accepting = getAllAccepting | |
| ignore_all = ignoreAll | |
| is_accepting = isAccepting | |
| is_ignoring = isIgnoring | |
| remove_all_tasks = removeAllTasks | |
| remove_task = removeTask | |
Additional Inherited Members | |
Protected Member Functions inherited from DirectObject | |
| _addTask (self, task) | |
| _clearTask (self, task) | |
Protected Attributes inherited from DirectObject | |
| dict | _taskList = {} |
Finite State Machine class. This module and class exist only for backward compatibility with existing code. New code should use the FSM class instead.
| __init__ | ( | self, | |
| name, | |||
| states = [], | |||
| initialStateName = None, | |||
| finalStateName = None, | |||
| onUndefTransition = DISALLOW_VERBOSE ) |
__init__(self, string, State[], string, string, int)
ClassicFSM constructor: takes name, list of states, initial state and
final state as::
fsm = ClassicFSM.ClassicFSM('stopLight',
[State.State('red', enterRed, exitRed, ['green']),
State.State('yellow', enterYellow, exitYellow, ['red']),
State.State('green', enterGreen, exitGreen, ['yellow'])],
'red',
'red')
each state's last argument, a list of allowed state transitions,
is optional; if left out (or explicitly specified to be
State.State.Any) then any transition from the state is 'defined'
and allowed
'onUndefTransition' flag determines behavior when undefined
transition is requested; see flag definitions above
| __repr__ | ( | self | ) |
| __str__ | ( | self | ) |
Print out something useful about the fsm
| addState | ( | self, | |
| state ) |
| conditional_request | ( | self, | |
| aStateName, | |||
| enterArgList = [], | |||
| exitArgList = [] ) |
'if this transition is defined, do it' Attempt transition from currentState to given one, if it exists. Return true if transition exists to given state, false otherwise. It is NOT an error/warning to attempt a cond_request if the transition doesn't exist. This lets people be sloppy about ClassicFSM transitions, letting the same fn be used for different states that may not have the same out transitions.
| enterInitialState | ( | self, | |
| argList = [] ) |
| forceTransition | ( | self, | |
| aStateName, | |||
| enterArgList = [], | |||
| exitArgList = [] ) |
force a transition -- for debugging ONLY
| getCurrentState | ( | self | ) |
| getFinalState | ( | self | ) |
| getInitialState | ( | self | ) |
| getName | ( | self | ) |
| getStateNamed | ( | self, | |
| stateName ) |
Return the state with given name if found, issue warning otherwise
| getStates | ( | self | ) |
| hasStateNamed | ( | self, | |
| stateName ) |
Return True if stateName is a valid state, False otherwise.
| isInternalStateInFlux | ( | self | ) |
| request | ( | self, | |
| aStateName, | |||
| enterArgList = [], | |||
| exitArgList = [], | |||
| force = 0 ) |
Attempt transition from currentState to given one. Return true is transition exists to given state, false otherwise.
| requestFinalState | ( | self | ) |
| setFinalState | ( | self, | |
| finalStateName ) |
| setInitialState | ( | self, | |
| initialStateName ) |
| setName | ( | self, | |
| name ) |
| setStates | ( | self, | |
| states ) |
setStates(self, State[])
| view | ( | self | ) |
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static |
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static |
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static |
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static |
| int inspecting = 0 |
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static |
| int onUndefTransition = onUndefTransition |