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FourStateAI Class Reference

Public Member Functions

 __init__ (self, names, durations=[0, 1, None, 1, 1])
 
 changedOnState (self, isOn)
 
 delete (self)
 
 distributeStateChange (self)
 
 enterState0 (self)
 state 0 #####
 
 enterState1 (self)
 state 1 #####
 
 enterState2 (self)
 state 2 #####
 
 enterState3 (self)
 state 3 #####
 
 enterState4 (self)
 state 4 #####
 
 enterStateN (self, stateIndex, nextStateIndex)
 
 exitState0 (self)
 
 exitState1 (self)
 
 exitState2 (self)
 
 exitState3 (self)
 
 exitState4 (self)
 
 exitStateN (self)
 
 getState (self)
 
 isOn (self)
 
 sendState (self)
 
 setIsOn (self, isOn)
 
 switchToNextStateTask (self, task)
 states #####
 

Public Attributes

 doLaterTask = None
 
 durations = durations
 
 fsm
 
 names = names
 
 nextStateIndex = nextStateIndex
 
int stateIndex = 0
 
dict states
 

Static Public Attributes

 notify = DirectNotifyGlobal.directNotify.newCategory('FourStateAI')
 

Detailed Description

Generic four state ClassicFSM base class.

This is a mix-in class that expects that your derived class
is a DistributedObjectAI.

Inherit from FourStateFSM and pass in your states.  Two of
the states should be oposites of each other and the other
two should be the transition states between the first two.
E.g::

                +--------+
             -->| closed | --
            |   +--------+   |
            |                |
            |                v
      +---------+       +---------+
      | closing |<----->| opening |
      +---------+       +---------+
            ^                |
            |                |
            |    +------+    |
             ----| open |<---
                 +------+

There is a fifth off state, but that is an implementation
detail (and that's why it's not called a five state ClassicFSM).

I found that this pattern repeated in several things I was
working on, so this base class was created.

Constructor & Destructor Documentation

◆ __init__()

__init__ ( self,
names,
durations = [0, 1, None, 1, 1] )
Names is a list of state names.  Some examples are::

    ['off', 'opening', 'open', 'closing', 'closed',]

    ['off', 'locking', 'locked', 'unlocking', 'unlocked',]

    ['off', 'deactivating', 'deactive', 'activating', 'activated',]

durations is a list of durations in seconds or None values.
The list of duration values should be the same length
as the list of state names and the lists correspond.
For each state, after n seconds, the ClassicFSM will move to
the next state.  That does not happen for any duration
values of None.

.. rubric:: More Details

Here is a diagram showing the where the names from the list
are used::

    +---------+
    | 0 (off) |----> (any other state and vice versa).
    +---------+

               +--------+
            -->| 4 (on) |---
           |   +--------+   |
           |                |
           |                v
     +---------+       +---------+
     | 3 (off) |<----->| 1 (off) |
     +---------+       +---------+
           ^                |
           |                |
           |  +---------+   |
            --| 2 (off) |<--
              +---------+

Each states also has an associated on or off value.  The only
state that is 'on' is state 4.  So, the transition states
between off and on (states 1 and 3) are also considered
off (and so is state 2 which is oposite of state 4 and therefore
oposite of 'on').

Member Function Documentation

◆ changedOnState()

changedOnState ( self,
isOn )
Allow derived classes to overide this.
The self.isOn value has toggled.  Call getIsOn() to
get the current state.

◆ delete()

delete ( self)

◆ distributeStateChange()

distributeStateChange ( self)
This function is intentionaly simple so that derived classes
may easily alter the network message.

◆ enterState0()

enterState0 ( self)

state 0 #####

◆ enterState1()

enterState1 ( self)

state 1 #####

◆ enterState2()

enterState2 ( self)

state 2 #####

◆ enterState3()

enterState3 ( self)

state 3 #####

◆ enterState4()

enterState4 ( self)

state 4 #####

◆ enterStateN()

enterStateN ( self,
stateIndex,
nextStateIndex )

◆ exitState0()

exitState0 ( self)

◆ exitState1()

exitState1 ( self)

◆ exitState2()

exitState2 ( self)

◆ exitState3()

exitState3 ( self)

◆ exitState4()

exitState4 ( self)

◆ exitStateN()

exitStateN ( self)

◆ getState()

getState ( self)

◆ isOn()

isOn ( self)

◆ sendState()

sendState ( self)

◆ setIsOn()

setIsOn ( self,
isOn )

◆ switchToNextStateTask()

switchToNextStateTask ( self,
task )

states #####

Member Data Documentation

◆ doLaterTask

doLaterTask = None

◆ durations

durations = durations

◆ fsm

fsm
Initial value:
= ClassicFSM.ClassicFSM('FourState',
list(self.states.values()),
# Initial State
names[0],
# Final State
names[0],
)

◆ names

names = names

◆ nextStateIndex

nextStateIndex = nextStateIndex

◆ notify

notify = DirectNotifyGlobal.directNotify.newCategory('FourStateAI')
static

◆ stateIndex

stateIndex = 0

◆ states

dict states
Initial value:
= {
0: State.State(names[0],
self.enterState0,
self.exitState0,
[names[1],
names[2],
names[3],
names[4]]),
1: State.State(names[1],
self.enterState1,
self.exitState1,
[names[2], names[3]]),
2: State.State(names[2],
self.enterState2,
self.exitState2,
[names[3]]),
3: State.State(names[3],
self.enterState3,
self.exitState3,
[names[4], names[1]]),
4: State.State(names[4],
self.enterState4,
self.exitState4,
[names[1]]),
}