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FourState Class Reference

Public Member Functions

 __init__ (self, names, durations=[0, 1, None, 1, 1])
 
 changedOnState (self, isOn)
 
 enterState0 (self)
 state 0 #####
 
 enterState1 (self)
 state 1 #####
 
 enterState2 (self)
 state 2 #####
 
 enterState3 (self)
 state 3 #####
 
 enterState4 (self)
 state 4 #####
 
 enterStateN (self, stateIndex)
 
 exitState0 (self)
 
 exitState1 (self)
 
 exitState2 (self)
 
 exitState3 (self)
 
 exitState4 (self)
 
 isOn (self)
 
 setTrack (self, track)
 

Public Attributes

float duration = self.durations[stateIndex] or 0.0
 
 durations = durations
 
 fsm
 
 names = names
 
int stateIndex = 0
 
dict states
 
float stateTime = 0.0
 
 track = None
 

Static Public Attributes

 notify = DirectNotifyGlobal.directNotify.newCategory('FourState')
 

Detailed Description

Generic four state ClassicFSM base class.

This is a mix-in class that expects that your derived class
is a DistributedObject.

Inherit from FourStateFSM and pass in your states.  Two of
the states should be oposites of each other and the other
two should be the transition states between the first two.
E.g::

                +--------+
             -->| closed | --
            |   +--------+   |
            |                |
            |                v
      +---------+       +---------+
      | closing |<----->| opening |
      +---------+       +---------+
            ^                |
            |                |
            |    +------+    |
             ----| open |<---
                 +------+

There is a fifth off state, but that is an implementation
detail (and that's why it's not called a five state ClassicFSM).

I found that this pattern repeated in several things I was
working on, so this base class was created.

Constructor & Destructor Documentation

◆ __init__()

__init__ ( self,
names,
durations = [0, 1, None, 1, 1] )
Names is a list of state names.  Some examples are::

    ['off', 'opening', 'open', 'closing', 'closed',]

    ['off', 'locking', 'locked', 'unlocking', 'unlocked',]

    ['off', 'deactivating', 'deactive', 'activating', 'activated',]

durations is a list of time values (floats) or None values.

Each list must have five entries.

.. rubric:: More Details

Here is a diagram showing the where the names from the list
are used::

    +---------+
    | 0 (off) |----> (any other state and vice versa).
    +---------+

               +--------+
            -->| 4 (on) |---
           |   +--------+   |
           |                |
           |                v
     +---------+       +---------+
     | 3 (off) |<----->| 1 (off) |
     +---------+       +---------+
           ^                |
           |                |
           |  +---------+   |
            --| 2 (off) |<--
              +---------+

Each states also has an associated on or off value.  The only
state that is 'on' is state 4.  So, the transition states
between off and on (states 1 and 3) are also considered
off (and so is state 2 which is oposite of 4 and therefore
oposite of 'on').

Member Function Documentation

◆ changedOnState()

changedOnState ( self,
isOn )
Allow derived classes to overide this.

◆ enterState0()

enterState0 ( self)

state 0 #####

◆ enterState1()

enterState1 ( self)

state 1 #####

◆ enterState2()

enterState2 ( self)

state 2 #####

◆ enterState3()

enterState3 ( self)

state 3 #####

◆ enterState4()

enterState4 ( self)

state 4 #####

◆ enterStateN()

enterStateN ( self,
stateIndex )

◆ exitState0()

exitState0 ( self)

◆ exitState1()

exitState1 ( self)

◆ exitState2()

exitState2 ( self)

◆ exitState3()

exitState3 ( self)

◆ exitState4()

exitState4 ( self)

◆ isOn()

isOn ( self)

◆ setTrack()

setTrack ( self,
track )

Member Data Documentation

◆ duration

float duration = self.durations[stateIndex] or 0.0

◆ durations

durations = durations

◆ fsm

fsm
Initial value:
= ClassicFSM.ClassicFSM('FourState',
list(self.states.values()),
# Initial State
names[0],
# Final State
names[0],
)

◆ names

names = names

◆ notify

notify = DirectNotifyGlobal.directNotify.newCategory('FourState')
static

◆ stateIndex

int stateIndex = 0

◆ states

dict states
Initial value:
= {
0: State.State(names[0],
self.enterState0,
self.exitState0,
[names[1],
names[2],
names[3],
names[4]]),
1: State.State(names[1],
self.enterState1,
self.exitState1,
[names[2], names[3]]),
2: State.State(names[2],
self.enterState2,
self.exitState2,
[names[3]]),
3: State.State(names[3],
self.enterState3,
self.exitState3,
[names[4], names[1]]),
4: State.State(names[4],
self.enterState4,
self.exitState4,
[names[1]]),
}

◆ stateTime

stateTime = 0.0

◆ track

track = None