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ActionChangeHierarchy Class Reference
Inheritance diagram for ActionChangeHierarchy:
ActionBase Functor

Public Member Functions

 __init__ (self, editor, oldGrandParentId, oldParentId, newParentId, childName, *args, **kargs)
 
 undo (self)
 
- Public Member Functions inherited from ActionBase
 __init__ (self, function, *args, **kargs)
 
 postCall (self)
 
 redo (self)
 
 saveStatus (self)
 
- Public Member Functions inherited from Functor
 __init__ (self, function, *args, **kargs)
 
 __repr__ (self)
 
 destroy (self)
 

Public Attributes

 childName = childName
 
 editor = editor
 
 newParentId = newParentId
 
 oldGrandParentId = oldGrandParentId
 
 oldParentId = oldParentId
 
- Public Attributes inherited from ActionBase
 function = function
 
 result = None
 

Additional Inherited Members

- Protected Member Functions inherited from ActionBase
 _do__call__ (self, *args, **kargs)
 
- Protected Attributes inherited from Functor
 _args = args
 
 _function = function
 
 _kargs = kargs
 

Detailed Description

 Action class for changing Scene Graph Hierarchy 

Constructor & Destructor Documentation

◆ __init__()

__init__ ( self,
editor,
oldGrandParentId,
oldParentId,
newParentId,
childName,
* args,
** kargs )

Member Function Documentation

◆ undo()

undo ( self)

Reimplemented from ActionBase.

Member Data Documentation

◆ childName

childName = childName

◆ editor

editor = editor

◆ newParentId

newParentId = newParentId

◆ oldGrandParentId

oldGrandParentId = oldGrandParentId

◆ oldParentId

oldParentId = oldParentId