|
| | __init__ (self, editor) |
| |
| | __init__ (self, editor) |
| |
| | addNewCurve (self, curveInfo, degree, uid=None, parent=None, fSelectObject=True, nodePath=None) |
| |
| | addNewCurveFromFile (self, curveInfo, degree, uid=None, parent=None, fSelectObject=True, nodePath=None) |
| |
| | addNewObject (self, typeName, uid=None, model=None, parent=None, anim=None, fSelectObject=True, nodePath=None, nameStr=None) |
| |
| | deselectAll (self) |
| |
| | duplicateChild (self, nodePath, parent) |
| |
| | duplicateObject (self, nodePath, parent=None) |
| |
| | duplicateSelected (self) |
| |
| | findActors (self, parent) |
| |
| | findNodes (self, parent) |
| |
| | findObjectById (self, uid) |
| |
| | findObjectByNodePath (self, nodePath) |
| |
| | findObjectByNodePathBelow (self, nodePath) |
| |
| | findObjectsByTypeName (self, typeName) |
| |
| | flatten (self, newobjModel, model, objDef, uid) |
| |
| | genUniqueId (self) |
| |
| | getPostSaveData (self) |
| |
| | getPreSaveData (self) |
| |
| | getSaveData (self) |
| |
| | makeSelectedLive (self) |
| |
| | onEnterObjectPropUI (self, event) |
| |
| | onLeaveObjectPropUI (self, event) |
| |
| | removeObjectById (self, uid) |
| |
| | removeObjectByNodePath (self, nodePath) |
| |
| | replaceObjectWithTypeName (self, obj, typeName) |
| |
| | reset (self) |
| |
| | selectObject (self, nodePath, fLEPane=0) |
| |
| | selectObjectCB (self, obj, fLEPane) |
| |
| | setObjectTransform (self, uid, xformMat) |
| |
| | spawnUpdateObjectUITask (self) |
| |
| | traverse (self, parent, parentId=None) |
| |
| | updateCurve (self, val, obj) |
| |
| | updateObjectAnim (self, anim, obj, fSelectObject=True) |
| |
| | updateObjectAnimFromUI (self, event, obj) |
| |
| | updateObjectColor (self, r, g, b, a, np=None) |
| |
| | updateObjectModel (self, model, obj, fSelectObject=True) |
| |
| | updateObjectModelFromUI (self, event, obj) |
| |
| | updateObjectProperties (self, nodePath, propValues) |
| |
| | updateObjectProperty (self, event, obj, propName) |
| |
| | updateObjectPropertyUI (self, obj) |
| |
| | updateObjectPropValue (self, obj, propName, val, fSelectObject=False, fUndo=True) |
| |
| | updateObjectTransform (self, event) |
| |
| | updateObjectUITask (self, state) |
| |
ObjectMgr will create, manage, update objects in the scene